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QB or not QB

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  1. Thanks again! I'll leave you alone for a while. You've been extremely helpful! 👍
  2. Got it, appreciate ya! While I've got your attention: have you guys ever figured out a SET command that prevents regular season games from ending in a tie (when SKPing through season)? I've found a bunch of conversations about overtime, but nothing that forces regular season OT games to finish with a winner, like postseason OT games do.
  3. This seems to indicate that Sim Rush can go as high as 11 (or higher?) since Cunningham has that amount, while Sim Pocket probably does peak at 3 (since that's what Marino/Kelly have).
  4. So, if I'm reading this correct, there's no reason to create a pocket number higher than 3? And a lower number would result in more rush attempts and, thus, a lower rushing average?
  5. Here's two older discussions I've been reading from, but still haven't found the exact answer.
  6. Trying to tweak these stats to make my different season ROMs as close to playing style as possible, and keep running into difficulty. How are these ratings formulated and are they capped? Do the three ratings have to add up to 15? For example: in trying to figure this out, I created a "Super QB" with 15 sim rush, 15 sim pass, and 15 sim pocket. Despite being on a strong team with a decent defense, his passing numbers were only slightly above average, and his rushing avg was only 6 yards per carry. This led me to suspect that, if his ratings exceed 15 total, it resets to 0 or something. Still messing around with this though, but (like most of my questions) I wondered if this was something settled long ago. What does Sim Pocket actually do, statistically? What is the correlation between Sim Rush and Sim Pass, or is there any?
  7. I'm trying to figure out how to have more freedom/flexibility for playbooks... is there an editor that allows for any play to be placed in any slot? Here's a goofy example to illustrate my question (via Photoshop): As always: if this questions has already been discussed and answered long ago, please share the link. All the discussions I've found through searching have had to do with editing the plays themselves, or swapping out play slots. I'm trying to figure out how any run play would be available in any run play slot, and the same for pass plays. Thanks in advance!
  8. Is there an easy way to split up how the team's colors are used on player sprites? Like, for the helmet and jersey to be color 1, and the pants color 2? Or even, dare I ask, three colors? Like, helmet = color 1, jersey = color 2, pants = color 3? Asking here because I couldn't find it via search. Of course, if this is well-covered ground back in the day, please feel free to just post a link to the old thread. My apologies in advance if that's the case.
  9. That fixed it! Thanks so much! While I was aware of that discussion, I neglected to read it all the way through. Totes my bad. But thanks again! Now I've got it all straightened out. Appreciate y'all!
  10. Working with the original 28-team TSB rom and TSB Tool Supreme to convert several teams from 2RB-2WR-1TE to 1RB-3WR-1TE and 1RB-4WR iin order to better reflect their style of play at that time period. Take the Buffalo Bills for example... I want Davis at RB2 in order to make sure he gets carries if Thomas gets injured, but how can I have him on the bench with the other RBs? I also want WR3 Beebe starting at that slot wideout position as the default, and if he gets injured the computer to sub another WR there, not another RB. NOT THIS: YES THIS: I know I can just re-position Beebe as RB2 and it'll work fine, but I don't want to make him an RB. Is there an easy way to keep RB2 as the first RB on the bench, and force the WR3 to be placed as a starting slot receiver? I'm not wanting receivers to show up as running backs and vice-versa. Having used the forum search, I know this is do-able through hex edit, but I am hopeless at that. Usually end up screwing up the rom. I'm hoping there's a way to do this using a TSB tool. My apologies if this has already been answered numerous times. I tried to search the threads but couldn't find the answer. Thanks in advance!
  11. Via an emulator, and I suspected as much. But I'd like to learn a bit more about memory editing. Is there a link or some documentation you could refer me to? I appreciate your time and assistance. Thanks!
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