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chris99

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  1. You seem like the perfect person to save us during these times and do an XFL 2020 rom I'll try the rom you posted tonight.
  2. I'm very excited for this Rom. Hopefully somebody helps out Demone. It is early to complete ratings. Hopefully PJ Walker is a beast!!!
  3. very exciting. Been playing 2.0 lately
  4. I'm only capable of roster and ratings help. I am watching every game of the season thanks to DVR. But unfortunately I cannot help with helmets, graphics or rule changes. I assume there is not a way to do the extra point(s) system of the new XFL but I really hope there is a ROM. I loved week 1 and can't wait to watch Walker again this week.
  5. Awesome work. Thank you so much for this.
  6. I plan on updating the ROM again if there is interest. I haven't started it yet. I can never tell if other people really use the CFL roms or if I'm just making it for myself lol. I see some people advertising the 2 pt conversion for Tecmo 18 on facebook. Do you know if that is now possible to have added?
  7. I totally agree. This is a Tecmo Christmas miracle!!! lol The Tecmo Grey Cup ROM is getting close to a perfect game in my opinion. I can't do any coding or hacking so I'm not tooting my own horn. Pretty amazing what Buck and Bruddog did to improve the game this year. Let's not forget all the work GRG did to build the base CFL rom and Pamblozas88 for assisting me last year and adding in the Redblacks design. There is no way this ROM would have continued without one of the teams so that was critical. I have 3 dreams for next year's ROM: 1) CPU fg glitch solved inside the 5 yd line (doesn't happen often) 2) 1 pt Rouge (this is the last remaining component of the CFL that isn't in the game. All touchbacks are 1 pt for the kicking team in the CFL. You can actually return missed FG's in the CFL but I don't see anyway to code that. The kickoffs don't make it to the end zone so we don't need any changes there. It's really just punting. Is there a way to turn off the automatic touchback on Punt Returns? If there is we could then have any tackle in the end zone on a punt be a touchback so the kicking team gets the 1 point. I'm not worried about ones that sail out of the end zone as if you are that close with a 20 yard end zone you should be kicking a FG for 3 pts. And in the CFL you would get a point for booting it through the end zone anyway so it's still realistic in that scenario if somebody did want to punt for 1 pt. The 1 pt Rouge is a cool feature of the CFL. I know nothing about coding so it sounds possible to me, yet it really might not be doable so perhaps just a pipe dream. 3) last for me is the passing out of the end zone glitch as I haven't had it happen without trying to do it. And this minor glitch removed the major safety glitch so I'll take that exchange any day. So many people have worked on this ROM over the years that perhaps collectively these issues can be figured out. If not I'm still happy. I think this ROM meets my standards of what I wanted when I started pushing for a CFL rom years ago. With those 3 things I would say that Tecmo Grey Cup would essentially be perfect. As is, I would say it's pretty damn good. It feels like CFL football to me and I am a fan of the CFL
  8. Yup I've seen the same thing, and I thought it looked pretty damn sweet as well. I really haven't seen one caught out of the end zone yet but it might be possible. Sounds like SBlueman might have been able to do it.
  9. I've seen them catch it while running out the back of the endzone but I haven't seen somebody catch it after. To me it looked like they had two feet down. lol
  10. View File Tecmo Grey Cup 2016 Thanks to Buck and Bruddog TECMO GREY CUP 2016 IS HERE!!! This year's version has tremendous upgrades and improvements. Using GRG's base CFL ROM (with Pambazos88 added Ottawa Redblacks graphics), Buck, Bruddog and I have completed this year's version of Tecmo Grey Cup. Buck did a ton of the difficult work. Buck fixed all of the graphics, removed the halftime stats, and redid the playbooks to give offense formations continuity and competitive COM. He also gave the Pro Bowl a makeover as he coded the 2016 CFL all-star team, and the 2016 NFL all-star team, and gave them proper playbooks as well as replacing references to AFC-NFL with CFL-NFL. There is even an easter egg to change the players of the NFL all-star team to the 1991 TSB all-stars. He lessened the kickoff minimum and maximum distance by 5 yards. Buck also added a hack for directional punting which I think is fantastic. Bruddog stepped in and provided a major major upgrade when he fixed the safety glitch. The end zones were increased to 20 yards which stops shotgun plays near your own end zone of automatically becoming a safety. This fix worked two-fold, as the real CFL end zones are 20 yards. Not only did this fix the safety glitch but it's more accurate, and now you have so much more freedom to call plays when you are in the red zone which is just like the real CFL. You can still throw a fly route from the 1 yard line!!! I updated the rosters to reflect the 2016 CFL rosters at end of season. I modified both player and team sim settings to reflect the 2016 season. Buck and I decided to release the game both with Regular and Max Juice versions. I personally love the Max Juice version as with only 3 downs the field position battle feels very true to the real CFL game you see on TV. However, that mode is certainly difficult and not for novice players so the regular version is also included for those that need it or just think it's more fun. Enjoy Tecmo Grey Cup 2016!!! Key Features: 3 downs 110 yard field 20 yard end zones FG posts at front of end zones Directional punting 6 team playoff using accurate CFL crossover wild card system 2016 rosters CFL vs NFL (replacing Pro Bowl) Submitter chris99 Submitted 12/24/2016 Category Partial Hacks
  11. Version 1.0.0

    1,445 downloads

    Thanks to Buck and Bruddog TECMO GREY CUP 2016 IS HERE!!! This year's version has tremendous upgrades and improvements. Using GRG's base CFL ROM (with Pambazos88 added Ottawa Redblacks graphics), Buck, Bruddog and I have completed this year's version of Tecmo Grey Cup. Buck did a ton of the difficult work. Buck fixed all of the graphics, removed the halftime stats, and redid the playbooks to give offense formations continuity and competitive COM. He also gave the Pro Bowl a makeover as he coded the 2016 CFL all-star team, and the 2016 NFL all-star team, and gave them proper playbooks as well as replacing references to AFC-NFL with CFL-NFL. There is even an easter egg to change the players of the NFL all-star team to the 1991 TSB all-stars. He lessened the kickoff minimum and maximum distance by 5 yards. Buck also added a hack for directional punting which I think is fantastic. Bruddog stepped in and provided a major major upgrade when he fixed the safety glitch. The end zones were increased to 20 yards which stops shotgun plays near your own end zone of automatically becoming a safety. This fix worked two-fold, as the real CFL end zones are 20 yards. Not only did this fix the safety glitch but it's more accurate, and now you have so much more freedom to call plays when you are in the red zone which is just like the real CFL. You can still throw a fly route from the 1 yard line!!! I updated the rosters to reflect the 2016 CFL rosters at end of season. I modified both player and team sim settings to reflect the 2016 season. Buck and I decided to release the game both with Regular and Max Juice versions. I personally love the Max Juice version as with only 3 downs the field position battle feels very true to the real CFL game you see on TV. However, that mode is certainly difficult and not for novice players so the regular version is also included for those that need it or just think it's more fun. Enjoy Tecmo Grey Cup 2016!!! Key Features: 3 downs 110 yard field 20 yard end zones FG posts at front of end zones Directional punting 6 team playoff using accurate CFL crossover wild card system 2016 rosters CFL vs NFL (replacing Pro Bowl)
  12. I shouldn't be surprised to see a Great Muta reference on a website about a 1991 video game but that still makes me happy. Keiji Mutoh is the man.
  13. The same base rom as last year's game was used (GRG's). Bruddog hacked the end zones to 20 yds like the real CFL. This eliminated the safety glitch but more importantly it is awesome running pass plays with a 20 yard end zone. Really feels like the CFL as that is one major difference. In the NFL the 10yd end zone limits play call selection and this is true on tecmo as well. Buck is working on some things now. He updated the graphics to show the correct year, etc.. He is fixing some things I screwed up and educating me for future versions. He is also fixing the playbooks so they make more strategic sense. He was looking into updating the CFL and NFL all-star rosters to make the ultimate Pro Bowl. Next year I am hoping we can possibly find a way to include the 1 pt rouge play that is such a big part of the CFL. I'm not sure that is actually realistic though and may just be a pipe dream. This game plays significantly better than last year's in my opinion. I'm very excited about it obviously lol.
  14. Sim settings are complete. The large top players generally finish at the top of the stats in each category. Release will be any day now. 18 game schedule. 110 yard field, new 20 yard end zone just like the real CFL. Safety glitch eliminated. 2016 rosters. I used Tecmogeek to look at ratings on the original Tecmo Super Bowl. So Adarious Bowman as the best WR in the league will have very similar settings to Jerry Rice. Jerome Messam is a beast power back and the league leading rusher, he was largely based on Christian Okoye. So on and so forth, I found comps for each player and attempted to base their ratings accordingly so that we truly have Tecmo Grey Cup, all the magic of the original Tecmo Super Bowl but as a CFL game in 2016 with CFL rules and dimension. That said, there was only one Bo Jackson so nobody was based on Bo lol. Bruddog came up with the end zone fix to eliminate the safety glitch. Buck has dealt with my constant annoying questions. I'm a CFL fan, a Tecmo Super Bowl fan and a stat geek but I'm not the most computer savvy of people lol. Buck has had to fix graphics and several other issues during the process and this project really couldn't have happened without him. Stay tuned....
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