modeezie

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modeezie last won the day on June 21 2016

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About modeezie

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    tecmodell42

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  1. Tourney flier courtesy of @toolie
  2. Top post has been updated! Hope to see everyone there!
  3. Most of the city is safe, just like any other city. I will possibly post some hotel info in the coming days, but all of the casinos would be decent options, but expensive. Greektown Casino is the closest, followed by MGM, and Motor City Casinos - all of which are within about a mile of the venue.
  4. DETROIT TECMO KUMITE V WHEN: Saturday, March 4, 2017 WHERE: Detroit Beer Company, 1529 Broadway, Detroit, MI REGISTRATION/ENTRY: $35 via PayPal to TECMODETROIT@GMAIL.COM or $40 at the door. To REGISTER: Please email the above address, and be sure to include: GAMER TAG/NICKNAME, HOMETOWN, EMAIL, and any EQUIPMENT you can lend to the tournament cause, including NES, TSB carts, small TVs, etc. PRIZES: Numerous prizes will be raffled off, and earned during both the main portion of the tournament, and also the consolation portion of the tournament.Among the many prizes, Kumite V will include at lease one entry into Tecmo Madison XIII: Return of the Mack, on April 8. Please visit www.tecmomadison.com for more info in regards to the biggest, and best Tecmo tournament in the country! Other Kumite V prizes to be announced in the coming days. FORMAT: We have slightly tweaked the tournament format for Kumite V to what we are calling a "Swiss-Buffalo" format. There will be a 5 to 6 round "Swiss-Style" format for the preliminary rounds, which pits similar records against one another each proceeding round. This will help minimize the time it generally takes to complete the preliminary rounds, and the day as a whole. After the Swiss rounds have completed, the player pool will be divided into an Sweet 16 "Buffalo-Style" finale, where you will select your choice of team, for the duration of the tournament, or at least up until the Championship game, TBD. As per usual, we will also hold at least one consolation round as well. EQUIPMENT: Tournament competitors are encouraged to bring any and all equipment they are able to, including: NES, TSB cart, controllers, ac adapters, RF or RCA wires, extension cords, power strips, and most importantly small sized televisions. Please keep in mind, we may be in need of said equipment for the duration of the event. ONLY original NES controllers are welcome, no turbo, no dogbone, etc. If you plan on bringing any equipment, please be sure to label your equipment, and plan on arriving 30 minutes in advance to help set up. We thank you in advance for anything you are able to assist the tournament with. Everything about Kumite V will be bigger and better than ever! Be sure to email TECMODETROIT@GMAIL.COM to register, and we hope to see you there! -- Eric O'Dell Detroit Tecmo Tournament Director tecmodetroit@gmail.com Twitter: @tecmodell42 DETROIT TECMO KUMITE V: TOURNAMENT RULES 1. Tournament Format – We have slightly tweaked the tournament format starting at Kumite V to what we are calling a "Swiss-Buffalo" format. There will be a 5 to 6 round "Swiss-Style" format for the preliminary rounds. After the Swiss rounds have completed, the player pool will be divided into an Sweet 16 "Buffalo-Style" finale, where you will select your choice of team, through the duration of the tournament, or at least up until the Championship game, TBD. As per usual, we will also hold at least one consolation round as well. More on tournament format below. 2. Byes - This rule is tentative, but scheduled to slightly adjust for Kumite V. If there are an odd number of competitors then one player each round will receive a bye. Byes are treated like wins and the player receiving the bye is awarded one point. For all rounds after the first, the scheduling algorithm awards the byes to players with a low point total. 3. Team Selection: Each game (including who is Player 1 and who is Player 2) will be determined by a random draw at the start of each round. For each game, Player 1 will choose the matchup (i.e. the two teams). Player 2 then selects their preferred team. 4. “One Matchup Once” Rule: Players may only select a particular matchup once throughout the entire tournament. For instance, if Player 1 selects Packers/Browns, this person cannot call that exact matchup for the rest of the tournament. Player 2, however, is free to select that matchup later in the tournament. 5. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You may access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games. 6. WR/TE at RB. Playing with a WR or TE at RB is strictly prohibited. A WR or TE is able to play in the RB2 slot, but ONLY a RB can receive direct handoffs or pitches. The only time a WR or TE can run the ball is on a reverse. Outside of this: RB, WR, and TE are interchangeable. 7. Ties: This rule is tentative, but scheduled to change for Kumite V. According to the "Swiss-Style" bracket generator via Challonge... Each player receives one point for a win and a half-point for a tie. 8. Lurching: Lurching is strictly prohibited. If you want to rush with a DL, you must either go outside the offensive tackles or “popcorn” someone on the offensive line. You may not simply go around your blocker and dive. Note that this rule does not apply to LBs. 9. Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game. 10. Tournament Disputes: Eric O’Dell and Matt O’Toole are the tournament referees. They will decide all disputes unless one of them is a player in the game. If one or both is a player in the disputed game, Joe Moskwa or Chas Claus will resolve the dispute. 11. Equipment: Tournament competitors are encouraged to bring any and all equipment they are able to, including: NES, TSB cart, controllers, ac adapters, RF or RCA wires, extension cords, power strips, and most importantly small sized televisions. Please keep in mind, we may be in need of said equipment for the duration of the event. ONLY original NES controllers are welcome, no turbo, no dogbone, etc. If you plan on bringing any equipment, please be sure to label your equipment, and plan on arriving 30 minutes in advance to help set up. We thank you in advance for anything you are able to assist the tournament with! 12. Entry Fee, and Prizes: Tournament entry fee will be $35 PayPal in advance to: TECMODETROIT@GMAIL.COM, or $40, day of, upon check-in. Cash prizes for places TBD based on participants, with the winner taking home the Kumite Cup! Roughly one participant per every 10 will earn a cash prize. TOURNAMENT FORMAT Preliminary Rounds (Swiss Format): The preliminary rounds (five or six) will be run in a Swiss format. Results will be entered into a Challonge.com Swiss Style Tournament that will be created the day of the Kumite. Each round players will face a unique opponent (there will be no repeat opponents in the preliminary rounds). For the first round the matchups are totally random. For subsequent rounds, matchups are chosen (by an algorithm) that pit players with similar records against each other (e.g. in round two, winners will play winners and losers will play losers). The schedule for the subsequent round will be generated as soon as the final score from the current round is entered. Each player receives one point for a win and a half-point for a tie. If there are an odd number of competitors then one player each round will receive a bye. Byes are treated like wins and the player receiving the bye is awarded one point. For all rounds after the first, the scheduling algorithm awards the byes to players with a low point total. At the end of the preliminary rounds the players will be ranked using the following criteria. 1. Total Points 2. Points Earned vs. All Players with the Same Total Points 3. Median-Buchholz Score (see description below) 4. Point Differential The Median-Buchholz Score for a player is the sum of their opponents’ total points with the highest and lowest of these scores discarded. Hence if six games are played by Player X and his opponents’ point totals are 4, 3, 3, 1, 1, 0 then his Median-Buchholz score would be 3+3+1+1=8. It’s essentially a strength of schedule metric. If you receive a bye then this score will be lower as there will be one less figure in your sum. Single Elimination (Buffalo Style): The 16 highest-rated players after the preliminary round advance to a single-elimination “Buffalo Style” championship bracket. The games are laid out in a standard fashion (1v16, 2v15, etc), but for this stage players will draft a single team that they will use until the championship game. For this portion of the tournament the following teams may not be chosen: San Francisco, Buffalo, New York Giants.The player ranked #1 gets first choice, the player ranked #2 gets second choice, and so on. The choice of controller for each game will be determined by coin flip. *** OPTIONAL - Championship Game: (STILL WEIGHING THIS OPTION IN ADDITION TO SAME TEAMS THROUGHOUT SWEET 16) For the championship game the players will play a MIN-DET matchup for all the marbles (Herschel vs. UTC Commissioner William White). The winner of a coin toss will get to get his choice of team OR his choice of controller, with the coin toss loser getting his choice of the other. *** Consolation Brackets: Depending on the number of competitors, there will be one or two consolation brackets (single elimination) for the players that do not qualify for the championship bracket. The format for these brackets will be Buffalo Style. The winners of these brackets will receive a cash prize.
  5. I'm out unfortunately for s38 guys. Just a real bad time for me right now, and won't be able to find thE time to play until probably after the holidays at best. The Browns are available. Hope to be back for s39 fellas. GL GH GG!!!
  6. Can we pick any one DL LB DB from the particular team?
  7. Option 1 sounds very interesting. But how do the 3 DL+LB+DB picks work?
  8. Giving free entry to the tournament winners of the past year is a really great idea. Would love to make it out this time around!
  9. A failed 4th down early on for the Browns, and it was feeling eerily similar to the Week 6 Pittsburgh White washing that had just taken place, over the Brownies. However, a new found commitment to the run game erased a 7-0 deficit, taking a 14-7 lead, into the locker room. Hold wait right there.... Still time for some QB Bills magic, as he finds the JJ'ing Eric Martin, tying it up at the buzzer, 14-14. Steelers pill to open the 2nd half, and Rico puts together a nice drive mixing the run and pass, Gray punches it in, and the Steelers take the lead right back, 21-14. Browns take over with a minute left in the 3rd. A big called play check down to the RB, and then a nice long run sets up a solid drive, and chance to tie this game back up - but back to back sacks, puts the Browns in 4th and long, from outside of the 35. With 4:00 left to play, and a belief I might just be able to get the ball back, we elect to kick through the FG, making it 21-17. QB Bills has played flawlessly through 7 quarters. Surely some negative will effect him at some point. Pittsburgh takes over with 3:30 to play, and on the first play from scrimmage, QB Bills rolls to his left, and is taken down for a short gain, but he remains down. QB Bills heads to the locker room for X-rays, on his ailing left shoulder. A shocked Rico, elects to allow me to put in replacement Beuerlein for him. Beuerlein can't get the troops going, and Gray's pro set run 2 is called, and the Browns take back over with just over 2:00 to play. Hoge caps off a career day with 208 RUSH/REC yards, punching in his 2nd TD, the game winner with just over a minute to play. Ricky Reynolds seals the deal with a JJ INT of Beuerlein to close it out. It's a good feeling to split with Rico and the high powered Steelers. GG my man. Nice run to start the season bud, keep it up, and hope to meet you in the playoffs! 24 21
  10. No games in? What gives? Are we looking for a new owner? Does he have an alibi?
  11. Back and forth tilt, and great ball game to open s37 for both clubs. Browns get out to early 7-0 lead, but Pats claw right back, get a pair of picks off of Browns QB Jim Everett, and take a 17-7 lead into the 4th. Browns get a pair of stops, including some called plays, and nail the chipshot FG to tie it, ending regulation. Pats win the toss to start OT, immediately faced with a 4th and 1 from inside their own 25. Pass 2 RS, is the call. A 'good' DeBerg tries to find the lone open man, a 'good' RB2 Fenney streaking long. Throw is on point, but Fenney let's it get in too tight, hitting him in the shoulder pads, and onto the turf. Everett finds Jordan a few plays later as the Brownies steal this one. One hell of a ballgame. Well played Dukie. You didn't deserve the outcome of this one. NE 17 CLE 23 OT
  12. If I can offer just one criticism, it would be to make rosters more available. I have found that most times when you click on a team helmet, it does not take you directly to the teams roster pages. IMO it should do so, on every occasion.
  13. I like the idea of building around Deion's speed with alot of big bodies up front. So far scrims have went very well. I also don't believe I have had Deion ever, so it has been fun getting acclimated with him.
  14. Nice work Josh!
  15. Let me have TB DB2/3 HAMILTON REYNOLDS? Text or FB msg me if issue . At work. Thanks!