johnz1

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About johnz1

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  1. That's exactly it. Madden is the only source that I know of for any kind of up-to-date ranking of every single player in dozens of categories. I only know two NFL teams very well, so I'm certainly not qualified to make ratings for every player, and certainly don't have the time even if I did. In practice, I use the madden ratings as relative ratings. The exact numerical values don't really matter, each rating is really just a ranking of every player, per category. I set thresholds for every rating, to convert from Madden to Blitz. The thresholds are set in order to make a distribution that is close to the original rating distribution of the original game. For example, an 80 pass accuracy in Madden 16 is an 88 pass accuracy in Blitz.
  2. I've already combined them and have the data I need. Really the questions I have are: 1) Where are people getting the jersey #'s from, since none of these spreadsheets have that. I realize that this can be grabbed from any site that has team roster data, but manual data input even for one column takes forever when there are 576 players. 2) Is there a community spreadsheet that everyone uses that has all of the Madden ratings - the answer appears to be no. I'm making a Blitz 03 update, which has more ratings than Tecmo (but still way less than Madden). There are definitely more ratings in Madden than are needed, but even with the dozens of categories none of them include the jersey #'s.
  3. FYI I've decided to do an update for this season. The rosters and ratings are done (for now). I want to update more of the graphics. The first thing is the on-field logos. All of the mid-field graphics have been updated. I'm working on the endzone logos now. That may be it. Haven't figured out any of the big unknowns yet (skin color, player size, jersey number color/style), and I'm not really looking into it anymore.
  4. With so many people using Madden ratings for their roms, I'm curious to know where people get the Madden ratings from. Unlike previous years, I'm having a hard time finding one great source that has all of the ratings. Is there a spreadsheet that is shared and generally used by everyone? If not, it would be a great resource to have this. Here's what I've found so far: https://docs.google.com/spreadsheets/d/14ewQSm2uv85BIs1C1raa6fkIY9q47ckXZFfRrlNcyq0/edit?usp=sharing * Missing height, weight, jersey number. Madden 17 launch ratings only. https://docs.google.com/spreadsheets/d/17_PJV-vWoTMDnVE-fnnjE2qt51OJo7FrvdkG-Baja_8/edit#gid=170817166 * Missing some important ratings like Kicking Power and Kicking Accuracy. Madden 17 launch ratings only. https://www.easports.com/madden-nfl/player-ratings/ * Not a spreadsheet. No easy way to export the data into a usable form. Seems to be the only source that is updated weekly.
  5. I wouldnt think any of the ISO files would be usable, but some of the graphics might be
  6. Excellent! I love these kind of rom edits
  7. Here's all the player info that I found in the game files: http://pastebin.com/dKTtXbNu Attached to this post is the team name and position file for editing teamdata.zip in Hex On Steroids. I just made this file, and will certainly include it in the next release. If you haven't used HOS, definitely try it out. It makes editing hex data very easy. I used a spreadsheet to convert Madden 16 stats into a format that I could simply paste into HOS. I'll take a look at NFLBlitzFans.com and make a post - thanks! GC-Players-2003-Generic_Names.txt
  8. Just uploaded a new version: Roster update: QB's, RB's, and WR's have been updated to the end of the season
  9. This is expected, because the game doesn't natively have a widescreen mode - this is a hack that changes the camera's field of view and renders more of the 3D field. I'm not sure how to technically explain the rest, but essentially the game still thinks it's 4:3, so the things outside of 4:3 aren't rendered until they come into that 4:3 area.
  10. To be clear, I was replying to the question about using a modded Wii to play this. Playing on the Wii, you wouldn't be able to use the modified textures. If your using an emulator (Dolphin), you definitely can use the new textures.
  11. Yup, this was a solo effort - but I definitely want help for the stuff mentioned in the readme! Once that's figured out I can really finish this
  12. Added screenshots to the description
  13. It might work, but you wouldn't get the updated graphics (helmets, uniforms), so I don't recommend it.
  14. Version BETA v2

    368 downloads

    ======================================== NFL Blitz 20-16 BETA v2 Update for NFL Blitz 20-03 on GameCube by johnz1 ======================================== === RELEASE NOTES === This is an incomplete update for the GameCube version of NFL Blitz 20-03. This is meant to be played using the Dolphin emulator. The rosters are based on the 2015 Week 1 rosters, but QB's, RB's, and WR's have been updated to the end of the season. The player ratings have been updated using the Madden 16 Week 4 ratings. Ratings have the same overall distribution as the original game. Most helmets and uniforms have also been updated. However, this release is a beta because there are major things I have not yet figured out. I would REALLY like help with these, because the game isn't the same without these changed: - Player skin color - Team schedules - General player size (height & weight can be adjusted, but there's also a size category that can make them very thick and wide like a fullback) - Player name assignment for the announcer - Jersey number color and style Players who had season-ending injuries before Week 1 were excluded from this update: Matt Elam, S, Baltimore Kelvin Benjamin, WR, Carolina Orlando Scandrick, CB, Dallas Jordy Nelson, WR, Green Bay Louis Delmas, S, Miami Phil Loadholt, OT, Minnesota === INSTALLATION === This update requires that you own NFL Blitz 20-03 for GameCube, and have an ISO file of the game. If you do not own the game or do not have the ISO, please DO NOT ASK FOR THE GAME. To play this game with the updated graphics, you must use the Dolphin emulator: https://dolphin-emu.org/ I recommend using the latest development version because, at the time this was written, the latest stable release is over two years old. To update the rosters and ratings, you must edit the ISO file by injecting the files included in the "ISO Files" directory. This process requires GCRebuilder: http://www.romhacking.net/utilities/619/ 1. Make a copy of your NFL Blitz 20-03 ISO file, and name it something like "NFL Blitz 20-16.iso". 2. Right-click on GCRebuilder and select "Run as Administrator". 3. Click on the "Image" menu at the top and select "Open". 4. Find the ISO file you created in step 1 and select it. 5. In the file browser on the right, right-click "opening.bnr" and select "Import". Find the "ISO Files" directory included in this update package and select "opening.bnr". 6. Repeat Step 5 for the "teamdata.zip" file. 7. Repeat Step 5 for the "Start.dol" file, which is inside of the "&&SystemData" folder. At this point, the ISO has been patched, but the graphics and textures need to be placed into the appropriate Dolphin directory in order to be loaded: 1. Find the Dolphin "User" directory. If you have a regular Dolphin installation, the Dolphin directory will be in your Documents folder, and "User" will be under that. If you have a portable installlation of Dolphin, the "User" directory is created in the Dolphin directory when you first launch the application. 2. Find the "Dolphin Files" folder that is included in this update package. Copy the "User" folder into your Dolphin folder. If you have opened Dolphin before, it should overwrite the existing "User" folder. This will only copy the textures for this game, and won't erase or overwrite anything else. By default, Dolphin does not enable custom textures. This option must be changed in the graphics settings: 1. Click the Options menu at the top and select "Graphics Settings" 2. Go to the "Advanced" tab 3. Check the box for "Load Custom Textures" I also recommend the following graphics options: - Aspect Ratio: Stretch to Window - Widescreen Hack: Enabled - Use Fullscreen: Enabled - V-Sync: Enabled - Hide Mouse Cursor: Enabled - Internal Resolution: At least 2x (set higher if your system can handle it) NFL Blitz 20-16 BETA v2.zip
  15. View File NFL Blitz 20-16 ======================================== NFL Blitz 20-16 BETA v2 Update for NFL Blitz 20-03 on GameCube by johnz1 ======================================== === RELEASE NOTES === This is an incomplete update for the GameCube version of NFL Blitz 20-03. This is meant to be played using the Dolphin emulator. The rosters are based on the 2015 Week 1 rosters, but QB's, RB's, and WR's have been updated to the end of the season. The player ratings have been updated using the Madden 16 Week 4 ratings. Ratings have the same overall distribution as the original game. Most helmets and uniforms have also been updated. However, this release is a beta because there are major things I have not yet figured out. I would REALLY like help with these, because the game isn't the same without these changed: - Player skin color - Team schedules - General player size (height & weight can be adjusted, but there's also a size category that can make them very thick and wide like a fullback) - Player name assignment for the announcer - Jersey number color and style Players who had season-ending injuries before Week 1 were excluded from this update: Matt Elam, S, Baltimore Kelvin Benjamin, WR, Carolina Orlando Scandrick, CB, Dallas Jordy Nelson, WR, Green Bay Louis Delmas, S, Miami Phil Loadholt, OT, Minnesota === INSTALLATION === This update requires that you own NFL Blitz 20-03 for GameCube, and have an ISO file of the game. If you do not own the game or do not have the ISO, please DO NOT ASK FOR THE GAME. To play this game with the updated graphics, you must use the Dolphin emulator: https://dolphin-emu.org/ I recommend using the latest development version because, at the time this was written, the latest stable release is over two years old. To update the rosters and ratings, you must edit the ISO file by injecting the files included in the "ISO Files" directory. This process requires GCRebuilder: http://www.romhacking.net/utilities/619/ 1. Make a copy of your NFL Blitz 20-03 ISO file, and name it something like "NFL Blitz 20-16.iso". 2. Right-click on GCRebuilder and select "Run as Administrator". 3. Click on the "Image" menu at the top and select "Open". 4. Find the ISO file you created in step 1 and select it. 5. In the file browser on the right, right-click "opening.bnr" and select "Import". Find the "ISO Files" directory included in this update package and select "opening.bnr". 6. Repeat Step 5 for the "teamdata.zip" file. 7. Repeat Step 5 for the "Start.dol" file, which is inside of the "&&SystemData" folder. At this point, the ISO has been patched, but the graphics and textures need to be placed into the appropriate Dolphin directory in order to be loaded: 1. Find the Dolphin "User" directory. If you have a regular Dolphin installation, the Dolphin directory will be in your Documents folder, and "User" will be under that. If you have a portable installlation of Dolphin, the "User" directory is created in the Dolphin directory when you first launch the application. 2. Find the "Dolphin Files" folder that is included in this update package. Copy the "User" folder into your Dolphin folder. If you have opened Dolphin before, it should overwrite the existing "User" folder. This will only copy the textures for this game, and won't erase or overwrite anything else. By default, Dolphin does not enable custom textures. This option must be changed in the graphics settings: 1. Click the Options menu at the top and select "Graphics Settings" 2. Go to the "Advanced" tab 3. Check the box for "Load Custom Textures" I also recommend the following graphics options: - Aspect Ratio: Stretch to Window - Widescreen Hack: Enabled - Use Fullscreen: Enabled - V-Sync: Enabled - Hide Mouse Cursor: Enabled - Internal Resolution: At least 2x (set higher if your system can handle it) NFL Blitz 20-16 BETA v2.zip Submitter johnz1 Submitted 01/13/2016 Category Etc