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COA Elway

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  1. Thanks
    COA Elway got a reaction from SBlueman in Roster errors in original Tecmo Super Bowl (NES)   
    Lol! You overlooked one.
    Greg McMurtry. Gotta add that "r" at the end.
  2. Thanks
    COA Elway got a reaction from War6 in Super TecBros. (SNES) TSB 2023-2024   
    WOW! nice work
  3. Upvote
    COA Elway reacted to DrunkenGamer in 2013 MT REmix Project Mayhem Trailer.....   
    This is near completion, the editing a face in the Created Player menu.  Need to do some hacking on the add attribute menu next.  Should be way easier than adding the faces and coding it to save etc. 
     

     

  4. Upvote
    COA Elway reacted to DrunkenGamer in The Quest For 32 - TSB4's Journey to Completion.   
    This is near completion, the editing a face in the Created Player menu.  Need to do some hacking on the add attribute menu next.  Should be way easier than adding the faces and coding it to save etc. 
     

     

  5. Like
    COA Elway got a reaction from SBlueman in 2022 Helmet changes...damn you Washington!   
    I love everything guys! My "W" was struggling to look even anything close to yours. Yours way more accurate!!! 
  6. Like
    COA Elway reacted to SBlueman in 2022 Helmet changes...damn you Washington!   
    Gave it a second go after clearing my head and it's about as good as I can get it now:
     

     
     
     

     
    Here's an updated rom for anyone who'd like to use it for themselves:
    TSB Base 32-Team ROM - 2022.nes
     
    If anyone can make it better, please feel free to improve upon it!
     
  7. Like
    COA Elway reacted to Knobbe in 2022 Helmet changes...damn you Washington!   
    Yellow stripe, red facemask
    TSB Base 32-Team ROM - 2022.nes

     

  8. Like
    COA Elway got a reaction from ShowMeYourTDs in New Washington not "Commanders"   
    Can't do Commanders, too cheesy!! 
    I whipped this up in about 20 minutes, not accurate. Added a little black shade to the edges, for crispness.

  9. Upvote
    COA Elway got a reaction from SBlueman in New Washington not "Commanders"   
    Can't do Commanders, too cheesy!! 
    I whipped this up in about 20 minutes, not accurate. Added a little black shade to the edges, for crispness.

  10. Like
    COA Elway got a reaction from GRG in New Washington not "Commanders"   
    Can't do Commanders, too cheesy!! 
    I whipped this up in about 20 minutes, not accurate. Added a little black shade to the edges, for crispness.

  11. Upvote
    COA Elway got a reaction from buck in Goal Post Color   
    Better late than never!
    This changes the on field goal post color and all cutscenes.
    Here's how to change the posts to yellow...... Like they should be! (just me, LOL!)
     
    Note: The pad stripes have to be cleared out and edited in Tile Layer Pro, to clear the yellow.
     
    This is the side view cutscene  XP attempt
    SET(0x1A626,0x11)
    SET(0x1A622,0x28)
    SET(0x1A623,0x38)
     
    Palette colors
    SET(0x2C426,0x1A)
    SET(0x2C427,0x11)
    SET(0x2C428,0x28)
     
    Palette swap
    SET(0x2C5A1,0x00)
    SET(0x2C5B2,0x80)
    SET(0x2C5C3,0x00)
    SET(0x2C5D4,0xA0)
    SET(0x2C607,0x88)
    SET(0x2C618,0xB0)
    SET(0x2C629,0xBB)
    SET(0x2C63A,0xBB)
    SET(0x2C64B,0xAB)
    SET(0x2C67E,0xA0)
    SET(0x2C6E4,0xA0)
    SET(0x2C74A,0xA0)
    SET(0x2C805,0xA0)
    SET(0x2C86B,0xA0)
    SET(0x2C8C0,0xA0)
    SET(0x2CA8B,0xA0)
    SET(0x2CBBD,0xA0)
    SET(0x2CBDF,0xA0)
    SET(0x2CC01,0xA0)
    SET(0x2CC23,0xA0)
    SET(0x2CC45,0xA0)
    SET(0x2CCAB,0x50)
    SET(0x2CD11,0x50)
    SET(0x2CD77,0xD8)
    SET(0x2CD88,0xDD)
    SET(0x2CD99,0xDD)
    SET(0x2CDAA,0xDD)
    SET(0x2CDDD,0xA0)
    SET(0x2CDEE,0x11)
    SET(0x2CDFF,0x11)
    SET(0x2CE54,0x00)
    SET(0x2CE65,0x08)
    SET(0x2CE87,0xA0)
    SET(0x2CEBA,0xA0)
    SET(0x2CEDC,0xA0)
    SET(0x2CEED,0xA0)
    SET(0x2CEFE,0xA0)
    SET(0x2CF0F,0xA0)
    SET(0x2CF20,0xA0)
     
    FG attempt, top down end zone cutscene. "bounce off bar", Wide left or right
    SET(0x1A185,0x38)
    SET(0x1A186,0x28)
     
    Scrolling long FG attempt (Edits clouds slightly, but doable)
    SET(0x1A012,0x38)
     
     
     
     
     
     
     
     
     
     
     
  12. Like
    COA Elway reacted to War6 in SNES TSB1 with Enhanced Sprites   
    I do like the NES sprites and the hack was pretty sweet; however, I had an even harder time trying to differentiate the sprites from the field as well. When the SNES version was released back in 1993 I was somewhat disappointed with the sprites; yet, I did get used to them over time. Again, my vision is all over the place so I decided to alter the preexisting sprites so I could actually see the sprite movements appropriately. This altered version is exactly what I needed and hopefully you guys like them as well. I plan on running through the sprite sheet once more to tweak and edit a few things...once that is done, I will upload a new version.
  13. Like
    COA Elway reacted to DrunkenGamer in 2013 MT REmix Project Mayhem Trailer.....   
    Great to see this place back up and running.  Things at work have settled down a bit, still plugging away, just not as much as I want.   
  14. Upvote
    COA Elway reacted to hurricane55 in 2013 MT REmix Project Mayhem Trailer.....   
    Patience will hopefully be rewarded.
  15. Like
    COA Elway reacted to SBlueman in Set commands list for NES TSB (Updated 7/9/23)   
    It's been over a year but we have some new set commands to add to the collection thanks to the smarts of our members:
     
    Posted by @COA Elway:
    #Change Goal Post Color #https://tecmobowl.org/forums/topic/53494-goal-post-color/?do=findComment&comment=508909 #side view cutscene XP attempt SET(0x1A626,0x11) SET(0x1A622,0x28) SET(0x1A623,0x38) #Palette colors SET(0x2C426,0x1A) SET(0x2C427,0x11) SET(0x2C428,0x28) #Palette swap SET(0x2C5A1,0x00) SET(0x2C5B2,0x80) SET(0x2C5C3,0x00) SET(0x2C5D4,0xA0) SET(0x2C607,0x88) SET(0x2C618,0xB0) SET(0x2C629,0xBB) SET(0x2C63A,0xBB) SET(0x2C64B,0xAB) SET(0x2C67E,0xA0) SET(0x2C6E4,0xA0) SET(0x2C74A,0xA0) SET(0x2C805,0xA0) SET(0x2C86B,0xA0) SET(0x2C8C0,0xA0) SET(0x2CA8B,0xA0) SET(0x2CBBD,0xA0) SET(0x2CBDF,0xA0) SET(0x2CC01,0xA0) SET(0x2CC23,0xA0) SET(0x2CC45,0xA0) SET(0x2CCAB,0x50) SET(0x2CD11,0x50) SET(0x2CD77,0xD8) SET(0x2CD88,0xDD) SET(0x2CD99,0xDD) SET(0x2CDAA,0xDD) SET(0x2CDDD,0xA0) SET(0x2CDEE,0x11) SET(0x2CDFF,0x11) SET(0x2CE54,0x00) SET(0x2CE65,0x08) SET(0x2CE87,0xA0) SET(0x2CEBA,0xA0) SET(0x2CEDC,0xA0) SET(0x2CEED,0xA0) SET(0x2CEFE,0xA0) SET(0x2CF0F,0xA0) SET(0x2CF20,0xA0) #FG attempt, top down end zone cutscene. "bounce off bar", Wide left or right SET(0x1A185,0x38) SET(0x1A186,0x28) #Scrolling long FG attempt (Edits clouds slightly, but doable) SET(0x1A012,0x38)  
    Posted by @Tecmonster:
    #CPU Kickoff Goes From 8 Yard Line to 3 Yards Into Endzone #https://tecmobowl.org/forums/topic/60866-location-of-code-for-kickoffs/?do=findComment&comment=409118 SET(0x02a538,0xB8) SET(0x029281,0x0718692520CBDAA5732904D0164C9DA4)  
    Posted by @jstout& @COA Elway:
    #Set Pro Bowl Kick/Punt Return #https://tecmobowl.org/forums/topic/53997-probowl-hacking-kr-pr/ SET(0x328d1, 0x0A0A) Sets RB4 as both KR and PR in Pro Bowl #or SET(0x328d1, 0x0A12) Sets RB4 as KR and WR4 as PR in Pro Bowl #or SET(0x328d1, 0x1212) Sets WR4 as both KR and PR in Pro Bowl #or SET(0x328d1, 0x1010) Sets WR3 as both KR and PR in Pro Bowl  
    The first post has been updated.
  16. Like
    COA Elway reacted to SBlueman in (NES) SBlueman's Tecmo Super Bowl 2020 - Final Edition   
    Small update to the game, here's the rundown:
     
    What's New in Version 1.0.2 
    Fixed glitch caused by Dolphins LB a.van.Ginkel's name Added goal post color edit (thanks to @COA Elway for sharing the set command for this)
     

     


  17. Like
    COA Elway reacted to bruddog in (NES) Bruddog's TSB2020 super hacks   
    @dejo50th it's back up now
  18. Like
    COA Elway reacted to fgqb#19nyj in Editing Large Helmets   
    -Logo positioning and size- e.g. up, down, left, right and height and width.
     
    14 hexes per...
     
    example: F6 (bank #, 70) FF FF FF FC 05 F8 (move up/down, 35) (move left/right, 3D) (place design, 91 E4) AB 17
     
    *how to calculate locations* take design numbers (numbers that are located before AB and 17) and add up in a "hex calculator" by adding 80 to the first number and 10 to the second number. e.g. 91 + 80 = 111, and E4 + 10 = F4. So, the hex location of this logo would be x111F4.
     
    Note: there are five banks where graphics are stored...70, 71, 72, 73, 74. This particular example is in the first, which is 70.
     
    (28 team rom)
     
    x10603 Jets
     
    x10611 Bengals
     
    x1061F Browns
     
    x1062D Oilers
     
    x1063B Steelers
     
    x10649 Broncos
     
    x10657 Chiefs
     
    x10698 Seahawks
     
    x106A6 Cowboys 
     
    x106B4 Giants
     
    x106C2 Colts
     
    x106D0 Bills
     
    x106DE Dolphins
     
    x106EC Patriots
     
    x106FA Raiders
     
    x10708 Chargers
     
    x10716 Eagles
     
    x10724 Cardinals
     
    x10732 Redskins 
     
    x10740 Bears
     
    x1074E Lions
     
    x1075C Packers
     
    x1076A Vikings
     
    x10778 Buccaneers
     
    x10786 Falcons
     
    x10794 Rams
     
    x107A2 Saints
     
    x107B0 49ers
     
    x107BE Face Mask
     
    (32 team rom)
     
    x10603 Jets
     
    x10611 Bengals
     
    x1061F Browns
     
    x1062D Ravens
     
    x1063B Steelers
     
    x10649 Broncos
     
    x10657 Chiefs
     
    x10698 Seahawks
     
    x106A6 Cowboys
     
    x106B4 Giants 
     
    x106C2 Colts
     
    x106D0 Bills
     
    x106DE Dolphins 
     
    x106EC Patriots
     
    x106FA Raiders
     
    x10708 Chargers
     
    x10716 Eagles
     
    x10724 Cardinals
     
    x10732 Redskins  
     
    x10740 Bears
     
    x1074E Lions
     
    x1075C Packers
     
    x1076A Vikings
     
    x10778 Buccaneers
     
    x10786 Falcons
     
    x10794 Rams    
     
    x107A2 Saints
     
    x107B0 49ers
     
    x107BE Face Mask
     
    x2FEE5 Texans 
     
    x2FEF3 Jaguars 
     
    x2FF01 Titans 
     
    x2FF0F Panthers 
  19. Like
    COA Elway reacted to fgqb#19nyj in Editing Large Helmets   
    -Helmet Design Coordinates- all designs end with FF
     
    Hexes vary depending on size of logo...
     
    (28 team rom)
     
    x1119D Bills
     
    x111C7 Colts
     
    x111DC Dolphins
     
    x111F4 Patriots
     
    x11211 Jets
     
    x11229 Bengals
     
    x11232 Browns
     
    x1123B Oilers
     
    x11251 Steelers
     
    x1126C Broncos
     
    x11288 Chiefs 
     
    x112AB Raiders
     
    x112C2 Chargers
     
    x112E1 Seahawks
     
    x112FB Redskins
     
    x1131F Giants
     
    x1133F Eagles
     
    x1135B Cardinals
     
    x11374 Cowboys
     
    x11396 Bears
     
    x113AD Lions
     
    x113D1 Packers
     
    x113F1 Vikings
     
    x11413 Buccaneers
     
    x11437 49ers
     
    x11452 Rams
     
    x11467 Saints 
     
    x11484 Falcons
     
    (32 team rom)
     
    x1119D Colts
     
    x111B2 Bills
     
    x111DC Dolphins
     
    x111F4 Patriots 
     
    x11211 Jets
     
    x11229 Bengals
     
    x11232 Browns
     
    x1123B Ravens 
     
    x11251 Steelers
     
    x1126C Broncos 
     
    x11288 Chiefs
     
    x112AB Raiders
     
    x112C2 Chargers
     
    x112E1 Seahawks
     
    x112FB Cowboys
     
    x1131D Giants 
     
    x1133D Eagles
     
    x11359 Cardinals
     
    x11372 Redskins
     
    x11396 Bears
     
    x113AD Lions
     
    x113D1 Packers
     
    x113F1 Vikings
     
    x11413 Buccaneeers 
     
    x11437 Falcons
     
    x11455 Rams 
     
    x1146A Saints 
     
    x11487 49ers
     
    x114A2 Face Mask
     
    x11F6C Texans
     
    x11F85 Jaguars
     
    x11F9E Titans 
     
    x11FB4 Panthers  
  20. Like
    COA Elway reacted to fgqb#19nyj in Mini-Helmet Designs   
    (x23BC6 to x23C51 is where the mini-helmet designs are located.)
     
    *****-"28 team rom" mini helmet alignment-*****
     
    5 hexes per...
     
    x23BC6 - BUF: 94 95 96 8B 00      
     
    x23BCB - IND: 88 89 8A 8B 00 
     
    x23BD0 - MIA: C0 C1 AB 83 07 
     
    x23BD5 - NE: 90 99 9A 9B 00 
     
    x23BDA - NYJ: BC BD 97 8B 3B 
     
    x23BDF - CIN: A8 A9 AA 8B 01 
     
    x23BE4 - CLE: CC CD CE 00 09 
     
    x23BE9 - HOU: 98 99 9A 9B 00     
     
    x23BEE - PIT: 8F 89 8A 8B 0D        
     
    x23BF3 - DEN: 9E 9F A2 8B 00 
     
    x23BF8 - KC: 9C 9D 97 8B 00 
     
    x23BFD - RAI: B0 B1 B2 9B 01 
     
    x23C02 - SD: BA BB 82 83 02      
     
    x23C07 - SEA: 86 87 82 83 10 
     
    x23C0C - WAS: 93 A1 A2 8B 16  
     
    x23C11 - NYG: A0 A1 A2 8B 00 
     
    x23C16 - PHI: BE BF 97 00 1B 
     
    x23C1B - PHX: 8C 8D 8E 83 1C 
     
    x23C20 - DAL: 80 81 82 83 00 
     
    x23C25 - CHI: 8F 89 8A 8B 21      
     
    x23C2A - DET: 84 85 82 83 00 
     
    x23C2F - GB: A3 A7 B7 9B 27 
     
    x23C34 - MIN: D2 D3 00 00 2A 
     
    x23C39 - TB: AE AF B3 83 2D 
     
    x23C3E - SF: A4 A5 A6 83 30 
     
    x23C43 - RAM: B4 B5 B6 83 02      
     
    x23C48 - NO: AC AD A2 8B 31 
     
    x23C4D - ATL: 8F 89 8A 8B 35      

     
    *****-"32 team rom" mini helmet alignment-*****
     
    x23BC6 - BUF: 94 95 96 8B 00 
     
    x23BCB - MIA: C0 C1 AB 83 07 
     
    x23BD0 - NE: 90 91 98 9B 00 
     
    x23BD5 - NYJ: BC BD 9A 9B 03    
     
    x23BDA - CIN: A8 A9 AA 8B 01 
     
    x23BDF - CLE: CC CD CE 00 09 
     
    x23BE4 - BAL: 8F 89 8A 8B 19 
     
    x23BE9 - PIT: 8F 89 8A 8B 0D 
     
    x23BEE - IND: 88 89 8A 8B 00 
     
    x23BF3 - HOU: 8F 89 8A 8B 1D 
     
    x23BF8 - JAC: 8F 89 8A 8B 25 
     
    x23BFD - TEN: F8 F9 FC 83 12 
     
    x23C02 - DEN: 9E 9F 82 83 22 
     
    x23C07 - KC: 9C 9D 97 8B 00 
     
    x23C0C - OAK: B0 B1 B2 9B 01  
     
    x23C11 - SD: BA BB CA 00 3A 
     
    x23C16 - WAS: 93 A1 A2 8B 16  
     
    x23C1B - NYG: A0 CF B3 83 00 
     
    x23C20 - PHI: BE BF 97 00 3B
     
    x23C25 - DAL: 80 81 C3 83 00  
     
    x23C2A - CHI: 92 89 8A 8B 01 
     
    x23C2F - DET: 84 85 97 8B 01  
     
    x23C34 - GB: A3 A7 B7 9B 33  
     
    x23C39 - MIN: D2 D3 00 00 2A 
     
    x23C3E - TB: C8 C9 97 8B 2D 
     
    x23C43 - NO: AC AD A2 8B 31  
     
    x23C48 - ATL: 8F 89 8A 8B 35 
     
    x23C4D - CAR: 76 77 97 8B 01
     
    -"32 team rom"- NFC West team locations: starts at x3F6C3. Note: hex string locations are "not" in a straight sequence. 
     
    x3F6C3 to x3F6D6
     
    SF: A4 A5 A6 9B 30
     
    STL: B4 B5 B6 83 02
     
    SEA: 86 87 82 00 3B  
     
    ARI: 8C 8D 8E 83 3C
     
  21. Like
    COA Elway reacted to fgqb#19nyj in Mini-Helmet Designs   
    -at x1A150-x1A15F  (primary colors!)
     
    11 25 31 30 11 10 26 0F 11 30 01 28 11 0A 2C 30
     
    Four 3-color palettes...
     
    1st. Pink, Silver-Blue, White (25, 31, 30)
     
    2nd. Gray, Pale Orange, Black (10, 26, 0F)
     
    3rd. White, Dark Blue, Yellow (30, 01, 28)
     
    4th. Green, Aqua Green, White (OA, 2C, 30)

    -at x1A840-x1A84F (secondary colors!)
     
    11 31 2A 14 11 16 0F 26 11 28 25 30 11 30 10 30
     
    x1A840 - all menus' light blue background color (11)
     
    x1A841 - silver-blue in eagles wing/facemask (31)
     
    x1A842 - light green in seahawks logo (2A)
     
    x1A843 - light purple in vikings helmet (14)
     
    x1A844 - does nothing? (11)
     
    x1A845 - dark orange in redskins helmet (16)
     
    x1A846 - black in jets facemask and redskins/cardinals logo (0F)
     
    x1A847 - pale orange in dolphins/bears logo (26)
     
    x1A848 - does nothing? (11)
     
    x1A849 - yellow in steelers stripe/logo and packers/49ers/saints helmets (28)
     
    x1A84A - pink in steelers logo (25)
     
    x1A84B - white in steelers logo and menu cursor (30)
     
    x1A84C - does nothing? (11)
     
    x1A84D - white in browns stripe and buccaneers helmet (30)
     
    x1A84E - gray in falcons logo (10)
     
    x1A84F - white in browns facemask and rear bottom corner of helmet (30)
     
    Whatever hex code you put at these addresses directly corresponds to a color...if you're looking at a hex chart of colors (0F is black, 30 is white, etc.) 1A840 = 11, which changes only the background color. Every 4th byte following that line is 11 as well, but changing those does nothing.
     
     
  22. Upvote
    COA Elway got a reaction from AZcards77 in TECMO Football League (Final Edition)   
    The best players from the NES and the SNES II, drafted onto fictional teams.
    The teams are pretty competitively balanced and have strengths as well as weaknesses. It's  actually pretty challenging to coach in this game and good enough to even just watch the COM go at it. I tested and tested over and over, until I thought it was ready for re-release.
     
    "Recommended to use fceux emulator, or any other, that allows you to turn off the sprite limits"
     
    **MODES**
    COA v.s. COM
    COA v.s. COA
    COM v.s. COM
    ONLY!!!

    **FEATURES**
    28 teams (fictional)
    16 game, custom schedule
    Updated pro bowl roster/playbooks
    Play as player 2
    No Sprite Flicker (use according emulator)
    15 yard XP (missed XP causes chaos! I love it!)
    Competitive Rosters
    Competent Playbooks (removed the garbage ones)
    Graphic changes galore (my favorite part)
    Various Gameplay hacks (the good ones only)
    Updated SIM code (good parity in the playoffs)
    6:22 Quarters (trust me, it works)
    and much much more......
    (I edited pretty much everything)

    SPECIAL THANKS......

    Knobbe
    jstout
    Cxrom
    BAD_AL
    Bruddog
    Buck
    SBlueman
    GRG
    cuppettcj
    Konforce
    partyman6666
    Carther
    pambazos88
    Tecmonster
    xplozv

    and many more!

    Thank You!!!
     

    ~TECMO FOOTBALL LEAGUE All Stars~.zip
  23. Like
    COA Elway got a reaction from SBlueman in TECMO Football League (Final Edition)   
    The best players from the NES and the SNES II, drafted onto fictional teams.
    The teams are pretty competitively balanced and have strengths as well as weaknesses. It's  actually pretty challenging to coach in this game and good enough to even just watch the COM go at it. I tested and tested over and over, until I thought it was ready for re-release.
     
    "Recommended to use fceux emulator, or any other, that allows you to turn off the sprite limits"
     
    **MODES**
    COA v.s. COM
    COA v.s. COA
    COM v.s. COM
    ONLY!!!

    **FEATURES**
    28 teams (fictional)
    16 game, custom schedule
    Updated pro bowl roster/playbooks
    Play as player 2
    No Sprite Flicker (use according emulator)
    15 yard XP (missed XP causes chaos! I love it!)
    Competitive Rosters
    Competent Playbooks (removed the garbage ones)
    Graphic changes galore (my favorite part)
    Various Gameplay hacks (the good ones only)
    Updated SIM code (good parity in the playoffs)
    6:22 Quarters (trust me, it works)
    and much much more......
    (I edited pretty much everything)

    SPECIAL THANKS......

    Knobbe
    jstout
    Cxrom
    BAD_AL
    Bruddog
    Buck
    SBlueman
    GRG
    cuppettcj
    Konforce
    partyman6666
    Carther
    pambazos88
    Tecmonster
    xplozv

    and many more!

    Thank You!!!
     

    ~TECMO FOOTBALL LEAGUE All Stars~.zip
  24. Like
    COA Elway reacted to stratonapba in TECMO Football League (Final Edition)   
    TFL All-Stars is like an Aternate Universe when the NFL gets folded due to a labor dispute in 1982 or 1987 in which the players go on strike.
  25. Like
    COA Elway got a reaction from SBlueman in Goal Post Color   
    Yes. You can make them completely yellow, but the main cloud looks yellow and that looks goofy. We could remove the clouds completely or swap the palette. This was the quick and easiest solution. The bar was blue/white before, so I figure at least it has a slight hint of yellow.
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