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    • davefmurray

      Login Refresh   02/21/2017

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bruddog

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Everything posted by bruddog

  1. @tylpl Sometimes it switched your controller to pad 2 after connecting in netplay. After connecting in netplay go the top menu in nestopia Machine-> Input->Port 1 and make sure the round selection is on pad 1. If its not then click on pad 1 and that should solve your problem.
  2. Gotcha.
  3. The punt returner ball control is hard coded (the same for everyone) so it doesn't matter who is back there as far as that goes.
  4. Edited because you left dennis smith in.
  5. See my answer about midway down page 3 of this thread... http://tecmobowl.org/forums/topic/69002-nes-tecmobowlorg-presents-tecmo-super-bowl-2017/?page=3
  6. Disturbing is my middle name... @segathonsov I will try and run something sometime this week with what I would think be the worst teams at recovering...ind,cle and probably the best nyg,pit
  7. I know a some people aren't ondiscord or don't follow my twitter account. Over the weekend I hacked the original rom to have the COM kick onsides kicks to each other over and over anad recorded the results in sram, While these results may be slightly different to man mode because of the man kicker i think it would be pretty close. I hacked the game so the COM would always kick at the same bar length. Here are the results. These aren't meant to be absolute numbers but rather a baseline. Obviously conditions/teams involved will make a difference. I ran this test in season mode and it got thru about 3.5 weeks worth of season games for about 5000 total kicks per run.
  8. Good idea. Like i said its rough guideline. The juice would probably be minor the first few weeks. Which is all i ran it for. I fixed the issue of the P2 ball position right after the kicker kicks it to match p1 and that drastically changed p2 odds on no bar....improved recovery to about 3% vs 0.5%. So its a big part of the problem but not all. I think the small edge p1 may have in recovering a ball is the other main culprit.
  9. To qualify for the tecmo passer rating you have to have a minimum of 7 attempts per game.
  10. @buck I think this should work SET (0x31cf7, 0xEAEAEAEAEAEAEAEA) This basically gets rid of this part of the function (8 * games played ) -1 and makes = games played Let me know if that works.
  11. This hack will play a pre-season game as if it was a season game thus saving the stats to the season stats after the game is over SET(0x21288, 0x4C9492) SET(0x212C6 0xEAEAEA) This was primarily done for the PNW flash cart league
  12. Luckytool beat matt diaz in the finals. (Det.over Min) in a pretty lopsided win. It was a pre-determined match.
  13. @buck I guess thinking about it more, it could be done but you'd have to gut stats to have enough room in save memory. @Cardiac attack To be honest I'm not really interested in spending the large amount time to figure it out and program it because I'm not personally interested in such a feature. You can make your own "trades" by using one of the rom editing programs (tecmo super bowl manager or tecmo super bowl supreme)
  14. Not really no.
  15. Very sure this is a false positive with Panda.... that or the creator of TSBToolSupreme has been messing with us for YEARS!
  16. That is the other side of the same coin of this statement I made right above the one you quoted. "Speed is even bigger factor in completing deep passes then reception in most cases (don't need to hold ball as long, harder for drones and man to stay in the right position) " don't need to hold ball as long = run to the endzone faster albeit not worded as well.
  17. So basically everyone will be picking SF if they win the first toss?
  18. Id say as a newer player you are probably better off picking the two teams you want in the match. The coin toss discussion was beaten to death and is an another thread if you want pages of opinions about it.
  19. Good advice by bailey. Handicap yourself to the point where the games are close. I wouldn't call some of the matches in my matchup generator but it gives a pretty broad set of reasonable matchups.
  20. I'm probably more risk taking than diaz and might take a shot vs oliver if its one on one coverage. Especially if i think someone is poor at covering them, or just to keep them from cheating up to the short wrs the whole game. Fast wrs are hard to stay right in front of. Speed is even bigger factor in completing deep passes then reception in most cases (dont need to hold ball as long, harder for drones and man to stay in the right position) This is why you see people putting in fast Rb's at wr for end of half bombs.
  21. As long as the emulator you are using recognizes the controller and lets you map the controller buttons as you would like then yes. I would think that an Xbox 1 controller would be recognized.