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bruddog

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Everything posted by bruddog

  1. Not sure why there are three straight E1 00s. One would have been enough.E1 resets the players MS to their appropriate MS based on if they are on offense/defense. E4 = man take control DF = com take control (if no man control) FE FF =loop back one byte to com take control.
  2. The player scripts for fumble and and interception returns are the same. I forget if the defense (team that was on offense before the turnover) also share the same scripts. The main reason why returning things suck so much unhacked is because you are facing the equivalent of 11 LT’s on the field since every offensive player has 69 rp. There aren’t any special hard coded speeds for fumble/interception returns. Its all boosting or resetting the current players speeds to their default rating values.
  3. I think this thread might explain it. It would be a fairly complex change. There are a lot of locations that would need to get fixed….
  4. @SBlueman Martin hasn’t visited the site in 5 years.
  5. That’s likely because RB1 is the “bottom” RB in those plays and you likely just switched things around. You would have to actually edit the player actions for those plays so they move in a different way.
  6. Gotcha. Sounded like you were just looking for a way to have your yearly tournament.
  7. Just buy an everdrive once then you can just download all the roms you want to it instead of buying a cartridge every year.
  8. It works for skipping the halftime show I just tested it....
  9. @Ghost OPTIONS-PATHS Make sure use internal compression is unchecked.
  10. Yup you have encryption on as I suspected.You need to turn encryption off.
  11. Downloaded the vanilla version and could not duplicate the failure. 10 times in a row the computer DID NOT kick an onsides kick.
  12. Is the overtime untimed or something? The onsides kick logic for the com should always trigger a regular kick unless the clock has less then two minutes left in overtime. But that logic should be impossible to trigger since overtime is sudden death in regular unhacked tecmo. If that logic is somehow being triggered it is a 75% chance the com will onsides.
  13. Its faster to skip the halftime show rather than remove the graphics. I assume that would be fine @rkrenegade31
  14. Are you using the correct/same emulator? Make sure encryption is off if using the nestopia emulator. @Ghost
  15. @Tombor its doable but not a simple fix. This would be a complex hack that requires re-writing the playoff logic. And possibly the memory structure for saving the playoff teams
  16. Everyone has that issue. That was due to the rom space being used for code where the sounds reside. The sounds were overwritten with game logic in order to support the 4 additional teams.
  17. @SBlueman Try this rom out. This is just the OG rom. These are the hex locations to adjust to change the injury rate. 01= 1/256 chance of injury 00 = never injured FF = always injured (unless no more subs) 99% sure I fixed the problem of the previous hack where it would use the starter position (QB, RB1, RB2, WR1, TE1) instead of the actual roster ID (RB3 etc) custom_injury_rate_test_rom.nes
  18. You said in the 4th quarter….don’t you want them to try and win…with massive juice 4th and 10 can be nothing.
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