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About bruddog

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    Down with button mashing

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  1. Found it via an old post from @Knobbe and uploaded it to the downloads section. You can get it here.
  2. Version 1.0.0


    Color scan of manual for the SNES version of Tecmo Super Bowl III
  3. Version 1.0.0


    This is a scanned manual for the SNES version of Tecmo Super Bowl II
  4. Version 1.0.0

    1 download

    Scanned manual of Tecmo Super Bowl for the NES
  5. bruddog


    I don't think there will be a very noticeable difference between the best and worst qb with only a 3 notch rating spread. Unless clutch throw and touch throw have some massive effect on outcome in only a 3 notch range. Also any fast QB's like VICK will dominate with that kind of ratings spread.
  6. bruddog


    What are the four numbers? Passing Accuracy does nothing unless you are using a hack. There isn't going to be a much of difference between any of those qbs with such a tight rating spread. PS,PC,PA,APB
  7. bruddog

    Sim Attributes? Can someone explain?!

    Skp vs skp is in season mode when you autoskip to a week. And all you see is the scoreboard and the qtr and final scores.
  8. bruddog

    Sim Attributes? Can someone explain?!

    They only matter in SKP vs SKP mode.
  9. bruddog

    Applying SIM data

    The most interesting thing to me about the sim code to me is that its actually simulating a game play by play and had a hook for simulating 2 pt conversions. Mayabe the team defensive ratings ended up being a fudge factor for the simulation to get certain teams making the playoffs more often. Since defenders can never get injured defensive teams would have an edge in that regard.
  10. My favorite baseball games were RBI & Bases Loaded 2. BL2 had the concept of conditions which was cool. The fielding perspective was rough at times and certain side arm pitchers were near unhittable with certain types of breaking pitches.
  11. bruddog

    Applying SIM data

    No it uses the player sim ratings for offense.
  12. bruddog

    Applying SIM data

    @malferds found out awhile back that the ratings aren't team offense and team defense. Its team rush defense and team pass defense.
  13. The MIA running game ends up decent since you can run right at the LB's. You aren't going to break off monster runs but you can move the chains with the sweeps targeting the LB's. Miami's defensive flexibility is a bit better being able to use Williams and Oliver. Marino's passing speed and multiple WR options is pretty big in this. It's more about burn routes or hitting open guys then just chucking into coverage. Tappers can call this and know they are pretty good either way since being able to outtap with okoye help as he can pop all the lb drones. In elite player matches this has been very close match with KC winning 48% of the matches but mia having the slight edge on pt differential by a pt. MIA has been the team selected the majority of the time(~70%) in matches where this info is available. The most highly talked out one of course was @sonofpatbeach recent win over @joeygats in this match at tundra with the miracle end of game catch from around the 10 yd line.