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SBlueman last won the day on February 23
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About SBlueman
- Currently Viewing Source Code for Tecmo Super Bowl released in category TecmoBowl.org: Hacks/Resources
- Birthday 09/10/1977
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San Jose, CA
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SBlueman reacted to a post in a topic: (NES) Tecmo Super UFL
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Looks great, thank you! Hopefully the Broncos don't go with a white helmet. They used them last year and I was not a fan. -
SBlueman reacted to a post in a topic: 2024 TSB 32-Team Base Rom with updated helmets (not complete)
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SBlueman reacted to a post in a topic: 2024 TSB 32-Team Base Rom with updated helmets (not complete)
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SBlueman reacted to a post in a topic: 2024 TSB 32-Team Base Rom with updated helmets (not complete)
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Here's a copy of the game with the facemask on the Browns large helmet edited: The mini-helmet though is where I get thrown off... TSB_Base_32-Team_ROM_2024.nes -
SBlueman reacted to a post in a topic: 2024 TSB 32-Team Base Rom with updated helmets (not complete)
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Thank you @jstout, that did the trick! Hopefully the Lions and Broncos don't have too drastic of a change and we can call the 2024 base rom set. -
Looks like the Lions, Texans, Broncos and Jets are going to be sporting new uniforms this year. So far the Lions and Broncos new unies haven't leaked, the Texans uniform changes aren't drastic enough to make a change to the helmet but the Jets have announced they will be going with their "Sack Exchange" uniforms as their primary uniforms. I was able to edit the jets mini helmet logo, large helmet logo and facemask. However, I have no clue as to how to change the Jets mini helmet facemask to white (like the Bills, Dolphins and Chiefs). Anyone know how to make this change? Attached is a file of the base rom with the updates I added: TSB Base 32-Team ROM 2024.nes
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Set commands list (Use with SNES TSB 1)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Here are some more set commands shared by @War6: #Late Season Com Coverage SET (0x19519, 0xEAEA) #Stats Screens between quarters SET (0x24194, 0x20C3CA2074CC2090F02061C6) SET (0x241E1, 0x20C3CA2074CC2090F02061C6) SET (0x27090, 0xE2209CAE062014C9E23060) #Franchise QB Hack SET (0x19C41, 0xA9F1BF) SET (0x19C4F, 0x4CC99B) #Disable menu drum loop music SET (0x8062, 0x00) SET (0xBF1B, 0x00) #4th Quarter COM Punt Logic (Punt +9 until the 2 minute warning XPLOZV): SET (0x262C7, 0xC90900B003) SET (0x263B9, 0xEAEA) SET (0x26402, 0xEAEA) SET (0x26293, 0xF03A) -
Set commands list (Use with SNES TSB 1)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
I also had this one in a chat thread on another site (hat tip to @War6 over on X for the help on this one!): #NES-Style field graphics SET(0x159B94, 0x630E630E) SET(0x159B9A, 0x630E630E) SET(0x159BB4, 0x630E630E) SET(0x159BBA, 0x630E630E) SET(0x159F14, 0x80018001) SET(0x159F1A, 0x80018001) SET(0x159F34, 0x80018001) SET(0x159F3A, 0x80018001) SET(0x159F74, 0x365B365B) SET(0x159F7A, 0x365B365B) SET(0x159F94, 0x365B365B) SET(0x159F9A, 0x365B365B) -
I figured I'd see if we could get a list together of set commands for the SNES TSB 1 that work. I scoured the site some and found these so far: #Timing of Snap Exchange b/n C & QB SET(0x196A0,0x01) #Better Tackling Without COM Diving SET(0x197F4,0xA230EAEAEA90DBE220A90120DE804CD697E220A90120DE80) SET(0x198D2,0xA230EAEAEA90A7E220A90120DE804C8098E220A90120DE80) #Faster Handoffs, Pitches, Snaps & Player Control SET(0x1B989,0x01) SET(0x1B9B8,0x01) SET(0x1B9C6,0x01) SET(0x1BA1D,0x01) #Shorter Punts & Arc of Punts SET(0x19F50,0x33) SET(0x19F3B,0x60) #Increased Kickoff Length (16yd to back of endzone) SET( 0x1B3D6, 0x4CE6CF ) SET( 0x1CFE6, 0xA50D4AA50C6A1869BAA8A9016900AA4CE1B3 ) #Kickoff Positions & Arc of Kickoff SET(0x1B3E6,0x3C) SET(0x10C6C,0xA060A207) SET(0x1005B,0xA0A0A208) #Changing the differential for popcorning/ dl busting through SET(0x18BB8,0xB16338F1039163AD0002293F187163300BC90E9007C93490064C8E8C4C158D20B0C3EAEAEAEAEA) Headed rom SET(0x18BB8,0xB1639163AD0002291F187163F1039008C91DB007C904B0064C158D4C8E8C20B0C3EAEAEAEAEA) Headerless rom #COM defensive coverage late in season SET(0x19519,0x5cada680ea) SET(0x26AD,0xad0202c98090045c06a5835c428883) #SNES TSB I CPU Find Open Receiver (no header) SET(0x191c7,0xe2202060d0c035d005a9034ce8914ce491eaeaeaeaeaeaeaeaeaeaeaea) SET(0x1d060,0xe230a000984868a8c4919005f003a08060c8b70329f04a8592d0034c38d1b70329f04a4a4a) SET(0x1d085,0x4a85930a0a1865938593b703290f0aaa9848a008b163300dbd00f38506bd01f385074cb4d0) SET(0x1d0aa,0xbd16f38506bd17f38507a214a008b163300dbd16f38509bd17f3850a4cd3d0bd00f38509bd) SET(0x1d0cf,0x01f3850aa015b106d109901cd00788b106d1099013a014b10638f109850cc8b106f109850d) SET(0x1d0f4,0x4c07d1a014b10938f106850cc8b109f106850da50dd021a50cc592b01ba017b106d109900a) SET(0x1d119,0xb10638f109c5934c2ad1b10938f106c5939007caca30064cb6d04c66d068a860) #set targets for passing plays SET(0x162d9f,0x9384) SET(0x1631f3,0x9451) SET(0x162cb7,0x935422) SET(0x163570,0x635421) SET(0x16388b,0x935442) SET(0x163bf9,0x945342) SET(0x163c38,0x935422) SET(0x163d0e,0x945332) SET(0x163fc6,0x945331) SET(0x162e56,0x93945531) SET(0x162fd5,0x94634531) SET(0x16333e,0x93744522) SET(0x1637a7,0x93515442) SET(0x163a8e,0x94734221) SET(0x163ab2,0x93544521) SET(0x163b26,0x94925355) SET(0x163b84,0x94634132) SET(0x163bb8,0x93924431) SET(0x163cb8,0x93947255) SET(0x163d4c,0x93756442) SET(0x163ea2,0x94725321) SET(0x163a4a,0x9483755221) SET(0x163aef,0x6364454221) SET(0x163b5f,0x9473452221) SET(0x163c7b,0x9395546122) SET(0x163d7d,0x9374524531) SET(0x163daf,0x9394817562) SET(0x163dec,0x9395844221) SET(0x163e29,0x9483553231) SET(0x163e6d,0x8371544522) SET(0x163ee1,0x9573624421) SET(0x163f03,0x9495524331) #NES-Style field graphics SET(0x159B94, 0x630E630E) SET(0x159B9A, 0x630E630E) SET(0x159BB4, 0x630E630E) SET(0x159BBA, 0x630E630E) SET(0x159F14, 0x80018001) SET(0x159F1A, 0x80018001) SET(0x159F34, 0x80018001) SET(0x159F3A, 0x80018001) SET(0x159F74, 0x365B365B) SET(0x159F7A, 0x365B365B) SET(0x159F94, 0x365B365B) SET(0x159F9A, 0x365B365B) #Late Season Com Coverage SET (0x19519, 0xEAEA) #Stats Screens between quarters SET (0x24194, 0x20C3CA2074CC2090F02061C6) SET (0x241E1, 0x20C3CA2074CC2090F02061C6) SET (0x27090, 0xE2209CAE062014C9E23060) #Franchise QB Hack SET (0x19C41, 0xA9F1BF) SET (0x19C4F, 0x4CC99B) #Disable menu drum loop music SET (0x8062, 0x00) SET (0xBF1B, 0x00) #4th Quarter COM Punt Logic (Punt +9 until the 2 minute warning XPLOZV): SET (0x262C7, 0xC90900B003) SET (0x263B9, 0xEAEA) SET (0x26402, 0xEAEA) SET (0x26293, 0xF03A) Are these correct? If not, are there updated versions? And does anyone else have any set commands they want to share and add to the list? As the list grows I'll update this first post to catalog the codes like in the NES version's thread.
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SBlueman reacted to a post in a topic: Editing Large Helmets
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SBlueman reacted to a post in a topic: (NES) TB12 Tecmo Super Bowl
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SBlueman reacted to a post in a topic: WR1 and WR2 have a chance to pause their route
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SBlueman reacted to a post in a topic: Countdown to Tecmo Super Bowl source code (reverse engineered) release date: Dec 13, 2021
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SBlueman reacted to a post in a topic: TSB3 Man vs man and man vs com collisions/grappling
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8 BitDo Pro 2 Bluetooth.
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United Crypto reacted to a post in a topic: (NES) Tecmo Super Bowl 2023: Final Edition
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United Crypto reacted to a post in a topic: (NES) Tecmo Super Bowl 2023: Final Edition
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United Crypto reacted to a post in a topic: Tecmo SuperBowl - Sega Genesis - Helmets
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United Crypto reacted to a post in a topic: Tecmo SuperBowl - Sega Genesis - Helmets
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neetocheeto reacted to a post in a topic: CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?
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United Crypto reacted to a post in a topic: CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?
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Thanks for the props. I'll be the first to admit though that I am by no means some wiz Tecmo editor. Everything I've learned about editing the game I've found on this site thanks to countless hours of work over the last 20+ years by numerous members who have reverse engineered the game. Honestly, the most difficult skill I bring to the table is being able to copy and paste. If you can fix whatever the issue is with not being able to edit games, you'd be able to adjust games to however you see fit. If you can copy and paste, you can pretty much come up with an edit like mine and others. Player grades are so subjective, everyone has their own way to come up with them. I try to edit the games using various factors to come up with the player ratings. But you are never going to find an edit that you'll agree with 100% since everyone is going to have a different outlook on who should get what. The 32-team TSB 3 project is the best hope that I know of and @DrunkenGamer has been working on this since 2015. That gives you an idea as to how much work it can be to get these done. But if you can find a way to edit games it'll open up a new world of possibilities for you.
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The ask is a pretty big project for anyone. You asked for 10 different versions in your original post: The amount of work and time that would take would be staggering, especially for people who do this as a hobby and still have to punch a clock for a 9-5 to keep a roof over their heads. My first question to you would be...what is stopping you from using a computer to download TSBTool and dabbling in editing versions to your liking? All the editors can be run on the most basic windows PCs and laptops. I can walk out of most retailers with a laptop for less than $300 that can run everything you'd need. And as you can see, we can use more people editing games since there are so many yet to be put together. As for why is TSB3 not represented well? The fanbase for the original is so much bigger than TSB3. Because of that you've had many more people over the years spend time reverse engineering the NES version to find out how to edit what. I know I won't ever dabble in editing TSB2 or TSB3 myself, they aren't my cup of tea. Lastly, you might not mean to come off wrong but take a step back and re-read your posts out loud to yourself. It reads as more of a demand that has to be met than an ask. That doesn't go over too well, especially with a crowd that knows how much work and time it would take to get those versions done. I'm just thankful that we have the versions we do have and am grateful for any others that get released.
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MG3974 reacted to a file: Tecmo Super Bowl 2023: Final Edition
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bruddog reacted to a post in a topic: Use Quickness For Pass Incompletions
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DL - 38/13/6 LB - 63/25/6 DB - 81 /50/19 That seem reasonable as Max/Mid/Min values?
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Thank you for the reply, that helps out a bit for what I am working on. What would you suggest the min/max value per position? Are you going as low as 6 for only some positions or all? And would you cap DL and LB values lower? Bruce Smith and LT bring that 81 but that IMO is way too high for a DL or LB.
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Slippery Nips reacted to a post in a topic: (NES) Tecmo Super Bowl 2023: Final Edition
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Trying to figure out how to re-rate players with this mod. So using @buck's method, this is what it would look like for the original game: What I am not clear on is do you edit the quickness value for just DBs or all players on defense? And if it's all players, what do you do with DL's and LB's who have high ratings? Example, Bruce Smith would get a bump from 81 to 88. That just doesn't seem right. Are there caps that should be in place for DL & LB spots? Or is there a standard scale that people use for this hack?
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Beastmode reacted to a post in a topic: (NES) Tecmo Super Bowl 2023: Final Edition
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Glad to see you are enjoying the game @keyice! With the release of the Final Edition of Tecmo Super Bowl 2023, here's a preview of Super Bowl LVIII. This preview was run with the HARDTYPE + P2 ROAD HACK version:
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He'll be QB1 in the final edition that's coming out soon.