SBlueman

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SBlueman last won the day on February 21

SBlueman had the most liked content!

About SBlueman

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    Tecmo Super Champion
  • Birthday 09/10/1977

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    Male
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    San Jose, CA

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  1. Glad you are enjoying the edit. i am currently working on some more tweaks and hope to have a final version up before Week 1. The aim was to make a more competitive MAN vs COM version. I added the defensive mojo hack by @buck and it adds another layer to the gameplay. I wish that hack would work with COM vs COM games. I am currently working on the playbooks and tinkering with the defensive reactions to try to improve defensive reactions by the COM.
  2. I updated the first post to include the correction posted by @DamPenguin for the Change Touchbacks to 25-Yard Line code: #Change Touchback To 25-Yard Line #http://tecmobowl.org/forums/topic/69012-change-touchbacks-to-25-yardline/?do=findComment&comment=482051 SET(0x25077,0x38) SET(0x25090,0xC8)
  3. Just a note that I updated the game files to put up the file I intended to. This file has the team sim codes edited. However, the player sim codes are edited simply by using the auto-update feature in TSB Tool. I uploaded a backup file by error.
  4. Version 0.91

    316 downloads

    It's been a long time since I got back into editing games and I wanted to share two versions of a 2017 update I have been tinkering with this off-season. One version is a "BASE" version with no hacks added other than what is already in the 32-team rom (in-game playbooks, TE Sim fix, etc), modified playbooks and what can be edited in TSB TOOL (other than the sim codes). Both versions have had the team uniforms edited so the home teams wear their primary uniforms and the road team wears either their road whites or their dark uniforms if the home team wears their white uniforms. The conflicts in the uniforms will be found with the NFC West teams since their is no way to control what uniforms those teams wear. I have not edited the player sim codes other than to use the auto-sim update feature in TSB TOOL. My regular season release will be complete. The BETA version has all the hacks and IPS patches noted below installed. These are a collection of edits that I like to use in an effort to have a better MAN vs COM experience. It's been a long while since I released an edit so any feedback will be greatly appreciated. Feel free to tinker with both versions since they are both editable with TSB TOOL. The only hack not applied that I love is @bruddog's Push/Pull hack. It breaks the game when applied with TSB TOOL's SET command feature and my editing skills aren't at a point to where I know how to find another place to stuff the hack in and point the game to use it. Attached you will also find a text file with all the SET commands used in TSB Tool. All of the hacks used can be found in the SET Command List thread. Hopefully these versions can help people learning how to edit Tecmo Super Bowl with some ideas for more good edits down the road. I plan on releasing an updated version after the NFL's preseason ends and will release a post season version after the Super Bowl. Enjoy and let me know what you think! Game Specs: Base Rom: Updated 32-team ROM posted by @QBSHARKS Editors Used: TSBTool 1.0.0.3, TSB Playbook Editor Beta03, Lunar IPS, Translhextion IPS Patches added to Beta release: Jstout's Ultra Logic More accurate field goals Modifications added to Beta release: Jstout find open receiver More NFL like QB rating value PA/PC hack - PC is INT and PA is target QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I Better COM punt timing Changing KR Speed Directional punts FG avoid kick block fixIncrease CPU kickoff length Kickoff Wedge Return Onside kick hack better recovery rate for P2 PR speed change from SS to actual PR player 15 Sprite Per Scanline Add stats after quarters No Sprite Flicker Playcall screen clock speed Buck's TSB COM Juice Setter Changing the differential for popcorning/ dl busting through Prevent schedule from being random Road team plays as player 2 vs COM Randomize sound loop used for each play Passing game probability table hack QB backpedal animation hack Better INT Returns
  5. View File SBlueman's Tecmo Super Bowl 2017 - Preseason Edition It's been a long time since I got back into editing games and I wanted to share two versions of a 2017 update I have been tinkering with this off-season. One version is a "BASE" version with no hacks added other than what is already in the 32-team rom (in-game playbooks, TE Sim fix, etc), modified playbooks and what can be edited in TSB TOOL (other than the sim codes). Both versions have had the team uniforms edited so the home teams wear their primary uniforms and the road team wears either their road whites or their dark uniforms if the home team wears their white uniforms. The conflicts in the uniforms will be found with the NFC West teams since their is no way to control what uniforms those teams wear. I have not edited the player sim codes other than to use the auto-sim update feature in TSB TOOL. My regular season release will be complete. The BETA version has all the hacks and IPS patches noted below installed. These are a collection of edits that I like to use in an effort to have a better MAN vs COM experience. It's been a long while since I released an edit so any feedback will be greatly appreciated. Feel free to tinker with both versions since they are both editable with TSB TOOL. The only hack not applied that I love is @bruddog's Push/Pull hack. It breaks the game when applied with TSB TOOL's SET command feature and my editing skills aren't at a point to where I know how to find another place to stuff the hack in and point the game to use it. Attached you will also find a text file with all the SET commands used in TSB Tool. All of the hacks used can be found in the SET Command List thread. Hopefully these versions can help people learning how to edit Tecmo Super Bowl with some ideas for more good edits down the road. I plan on releasing an updated version after the NFL's preseason ends and will release a post season version after the Super Bowl. Enjoy and let me know what you think! Game Specs: Base Rom: Updated 32-team ROM posted by @QBSHARKS Editors Used: TSBTool 1.0.0.3, TSB Playbook Editor Beta03, Lunar IPS, Translhextion IPS Patches added to Beta release: Jstout's Ultra Logic More accurate field goals Modifications added to Beta release: Jstout find open receiver More NFL like QB rating value PA/PC hack - PC is INT and PA is target QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I Better COM punt timing Changing KR Speed Directional punts FG avoid kick block fixIncrease CPU kickoff length Kickoff Wedge Return Onside kick hack better recovery rate for P2 PR speed change from SS to actual PR player 15 Sprite Per Scanline Add stats after quarters No Sprite Flicker Playcall screen clock speed Buck's TSB COM Juice Setter Changing the differential for popcorning/ dl busting through Prevent schedule from being random Road team plays as player 2 vs COM Randomize sound loop used for each play Passing game probability table hack QB backpedal animation hack Better INT Returns Submitter SBlueman Submitted 07/08/2017 Category NFL By Year  
  6. @bruddog would these set commands be an option to add to the hack setter tool:
  7. @chris99....will you be working on a new edit for the upcoming season?
  8. I've attached a open office spreadsheet with the player ratings from the NFL1000 rankings frim Bleacher Report to this post for anyone who might find it useful in editing player rankings. Visit the link to the article for more info. http://bleacherreport.com/articles/2685170-nfl1000-final-regular-season-breakdown-of-the-leagues-top-players Its a good read and also does a nice recap at the best in each position at different aspects. NFL1000 Player Rankings By Position.ods
  9. I have to second @davefmurrayon this one. This was IMO the best baseball game for the NES and the forkball was part of the fun, especially vs a friend. Also, the HRs in the simmed game are way over what you would normally get. It would be a high total if both teams ended up with the total of just one of the teams in the simmed game.
  10. This article might be helpful in ranking players: http://bleacherreport.com/articles/2685170-nfl1000-final-regular-season-breakdown-of-the-leagues-top-players I like how they give grades to different attributes as well, makes it easier to tailor your rankings to each individual player's strengths and weaknesses. And it's free, not like Pro Football Focus.
  11. check out this thread, it will help in how to use a hex editor, which will come.in handy to apply the code: This code isn't something to just copy and paste. Some edits will require you to edit the game with a hex editor so you can set your custom values as per your desired result. Just out of curiosity...would it be possible to "stretch" the field so the distance between each yard is larger? And if it is possible, would changes to stat tracking be required to calculate the stats correctly?
  12. @bruddog shared some more SET command knowledge! The code he posted works to eliminate the first down measurement animations. This would be used along with games that have the amount of yards needed for a first down edited as per this thread started by @konForce back in the day. Here's the link to the post: I have updated the first post to include the command. Props to @TheRaja for posting about an issue with a league game.
  13. Some more SET command goodness dropped by @bruddog this weekend, here's what he's shared: I have updated the first post to add these new commands to the list. Props to bruddog and @fgqb#19nyj!
  14. I updated the first post to reflect the correct SET command to use for this code: #Changing the differential for popcorning/ dl busting through #http://tecmobowl.org/forums/topic/8388-changing-the-differential-for-popcorning-dl-busting-through/ #Visit link to see author's notes on variables to edit to modify code below SET(0x28360, 0xA53D293F1871AE38F13E300BC90E9007C93490064C0F844C84842036B1EAEAEAEAEAEAEAEAEA) as per @bruddog's post found here. Thanks for the clarification bruddog!
  15. so you take this part of the original code as posted here: SET(0x28360,0xB1AE38F13E91AE and then add this edit as per this post: A53D293F1871AE38F13E300BC90E9007C93490064C0F844C84842036B1EAEAEAEAEAEAEAEAEA) now one can fiddle with items in red above as so: just trying to have a concise post that summarizes this code and makes is accessible for readers.