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SBlueman last won the day on February 23
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About SBlueman
- Birthday 09/10/1977
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SBlueman reacted to a post in a topic: (NES) TB12 Tecmo Super Bowl
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SBlueman reacted to a post in a topic: WR1 and WR2 have a chance to pause their route
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SBlueman reacted to a post in a topic: Countdown to Tecmo Super Bowl source code (reverse engineered) release date: Dec 13, 2021
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SBlueman reacted to a post in a topic: TSB3 Man vs man and man vs com collisions/grappling
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8 BitDo Pro 2 Bluetooth.
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SBlueman reacted to a post in a topic: (NES) Tecmo Super Bowl: Gold
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SBlueman reacted to a post in a topic: buck's "32-TEAM ERA" "2002-2022 NFL Franchise Bests" ROM (NES TSB)12/26/2024
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United Crypto reacted to a post in a topic: (NES) Tecmo Super Bowl 2023: Final Edition
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neetocheeto reacted to a post in a topic: CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?
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United Crypto reacted to a post in a topic: CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?
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Thanks for the props. I'll be the first to admit though that I am by no means some wiz Tecmo editor. Everything I've learned about editing the game I've found on this site thanks to countless hours of work over the last 20+ years by numerous members who have reverse engineered the game. Honestly, the most difficult skill I bring to the table is being able to copy and paste. If you can fix whatever the issue is with not being able to edit games, you'd be able to adjust games to however you see fit. If you can copy and paste, you can pretty much come up with an edit like mine and others. Player grades are so subjective, everyone has their own way to come up with them. I try to edit the games using various factors to come up with the player ratings. But you are never going to find an edit that you'll agree with 100% since everyone is going to have a different outlook on who should get what. The 32-team TSB 3 project is the best hope that I know of and @DrunkenGamer has been working on this since 2015. That gives you an idea as to how much work it can be to get these done. But if you can find a way to edit games it'll open up a new world of possibilities for you.
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The ask is a pretty big project for anyone. You asked for 10 different versions in your original post: The amount of work and time that would take would be staggering, especially for people who do this as a hobby and still have to punch a clock for a 9-5 to keep a roof over their heads. My first question to you would be...what is stopping you from using a computer to download TSBTool and dabbling in editing versions to your liking? All the editors can be run on the most basic windows PCs and laptops. I can walk out of most retailers with a laptop for less than $300 that can run everything you'd need. And as you can see, we can use more people editing games since there are so many yet to be put together. As for why is TSB3 not represented well? The fanbase for the original is so much bigger than TSB3. Because of that you've had many more people over the years spend time reverse engineering the NES version to find out how to edit what. I know I won't ever dabble in editing TSB2 or TSB3 myself, they aren't my cup of tea. Lastly, you might not mean to come off wrong but take a step back and re-read your posts out loud to yourself. It reads as more of a demand that has to be met than an ask. That doesn't go over too well, especially with a crowd that knows how much work and time it would take to get those versions done. I'm just thankful that we have the versions we do have and am grateful for any others that get released.
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MG3974 reacted to a file: Tecmo Super Bowl 2023: Final Edition
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bruddog reacted to a post in a topic: Use Quickness For Pass Incompletions
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DL - 38/13/6 LB - 63/25/6 DB - 81 /50/19 That seem reasonable as Max/Mid/Min values?
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Thank you for the reply, that helps out a bit for what I am working on. What would you suggest the min/max value per position? Are you going as low as 6 for only some positions or all? And would you cap DL and LB values lower? Bruce Smith and LT bring that 81 but that IMO is way too high for a DL or LB.
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Donnie Dohnson reacted to a post in a topic: (NES) Tecmo Super Bowl 2023: Final Edition
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Trying to figure out how to re-rate players with this mod. So using @buck's method, this is what it would look like for the original game: What I am not clear on is do you edit the quickness value for just DBs or all players on defense? And if it's all players, what do you do with DL's and LB's who have high ratings? Example, Bruce Smith would get a bump from 81 to 88. That just doesn't seem right. Are there caps that should be in place for DL & LB spots? Or is there a standard scale that people use for this hack?
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Beastmode reacted to a post in a topic: (NES) Tecmo Super Bowl 2023: Final Edition
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Glad to see you are enjoying the game @keyice! With the release of the Final Edition of Tecmo Super Bowl 2023, here's a preview of Super Bowl LVIII. This preview was run with the HARDTYPE + P2 ROAD HACK version:
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He'll be QB1 in the final edition that's coming out soon.
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SBlueman started following Raphael Edo
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United Crypto started following SBlueman
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KingButch316 started following SBlueman
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Always have the best versions…appreciate all you do and keep them coming!! ❤️🏈
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Dan Schwein started following SBlueman
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SBlueman started following Tecmo Super Bowl: NCAA 2K24 Edition
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Version 1.0.0
850 downloads
The classic NES sports title, updated with 32 NCAA Division One teams from the 2023-24 season! Enjoy this version with the following features: Includes 32 NCAA Division One teams from the 2023-24 season. Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays. Almost 40 hacks added to Hardtype versions (24 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in dark uniform during regular season play (NFC West are always in their dark uniforms due to limitations with the game's code) Sim code updated for more accurate team results. 12 game regular season schedule for all 32 NCAA teams. Just like my previous releases (NCAA 2K23, 2022 NCAA D1 Edition) I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer four different versions for people to enjoy: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max 65 yards 3. Punt length max to 65 yards 4. Add 'Hut' pre-snap cadence 5. NFC West sim fixes 6. Player 2 condition fix 7. FG avoid kick block fix 8. TE sim fix 9. Changes offensive sim to 'out of 32' sum 10. Prevent schedule from being random 11. Fix playoff seeding 12. More NFL-like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game scene 14. Set Pro Bowl Kick/Punt return men to RB4 15. Change touchback to 25-yard line #2 – Vanilla – Hacks Included: 16. Changing KR speed 17. PR speed change from SS to actual PR player 18. Better INT returns 19. Add stats after quarters 20. QB backpedal animation hack 21. Kickoffs from 8-yard line to 3 deep in endzone 22. Better COM punt timing 23. PA/PC hack - PC is INT and PA is target 24. Punt coverage boost adjustment #3 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): 25. Ultra logic hack 26. More accurate FG's 27. Decrease fumbles by 30% 28. Randomize in-game music 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. COM Goes For FG w/:20 Left in Half/End of Game 32. COM punts on 4th down in 4th quarter if more than 50 yds from end zone 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack #4 – Hardtype + P2 As Road Team 39. Road team plays as Player 2 during regular season games -
View File Tecmo Super Bowl: NCAA 2K24 Edition The classic NES sports title, updated with 32 NCAA Division One teams from the 2023-24 season! Enjoy this version with the following features: Includes 32 NCAA Division One teams from the 2023-24 season. Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays. Almost 40 hacks added to Hardtype versions (24 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in dark uniform during regular season play (NFC West are always in their dark uniforms due to limitations with the game's code) Sim code updated for more accurate team results. 12 game regular season schedule for all 32 NCAA teams. Just like my previous releases (NCAA 2K23, 2022 NCAA D1 Edition) I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer four different versions for people to enjoy: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max 65 yards 3. Punt length max to 65 yards 4. Add 'Hut' pre-snap cadence 5. NFC West sim fixes 6. Player 2 condition fix 7. FG avoid kick block fix 8. TE sim fix 9. Changes offensive sim to 'out of 32' sum 10. Prevent schedule from being random 11. Fix playoff seeding 12. More NFL-like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game scene 14. Set Pro Bowl Kick/Punt return men to RB4 15. Change touchback to 25-yard line #2 – Vanilla – Hacks Included: 16. Changing KR speed 17. PR speed change from SS to actual PR player 18. Better INT returns 19. Add stats after quarters 20. QB backpedal animation hack 21. Kickoffs from 8-yard line to 3 deep in endzone 22. Better COM punt timing 23. PA/PC hack - PC is INT and PA is target 24. Punt coverage boost adjustment #3 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): 25. Ultra logic hack 26. More accurate FG's 27. Decrease fumbles by 30% 28. Randomize in-game music 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. COM Goes For FG w/:20 Left in Half/End of Game 32. COM punts on 4th down in 4th quarter if more than 50 yds from end zone 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack #4 – Hardtype + P2 As Road Team 39. Road team plays as Player 2 during regular season games Submitter SBlueman Submitted 12/31/2023 Category Misc ROMs
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Roster errors in original Tecmo Super Bowl (NES)
SBlueman replied to SBlueman's topic in Tecmo Super Bowl - NES
I use YY-CHR to edit the font. There are three different spots to find in the rom, here are screenshots. You can either copy and paste a font set from another game or had edit each character. : -
Roster errors in original Tecmo Super Bowl (NES)
SBlueman replied to SBlueman's topic in Tecmo Super Bowl - NES
When I do edit Dickerson in, these are the stats I go with: Hampton should be at least RB3 and Lewis Tillman should have gotten a spot in the game. Hampton also gets a bump in MS to 44 in my edits. -
Tecmo SuperBowl - Sega Genesis - Helmets
SBlueman replied to Raphael Edo's topic in ROM Editing Discussion
That is gorgeous, I love what you did with the mini-helmets to logos. Also, amazing idea with the end zones changing to the color of the teams on the field. -
Roster errors in original Tecmo Super Bowl (NES)
SBlueman replied to SBlueman's topic in Tecmo Super Bowl - NES
Found one more (first post updated): Change PHX P Rich Camarillo's face from 1B (light) to AA (dark)