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Knobbe

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Everything posted by Knobbe

  1. Need help uploading your file? Need a new file extension added? Have any questions regarding the new process? ASK AWAY!
  2. How to Upload your ROM: Go to Downloads Click 'Upload File' Select your Category Choose your ROM or file, Click 'Attach File' Choose your Screenshot, Click 'Attach File' Add your File Name and Description If you have other files, repeat steps 4 and/or 5. (e.g. manual, label, etc) Click 'Add Submission' DONE! Here is a video how-to for those that need further instruction: How to Update your upload(s): Go to your file's page and click 'Upload New Version' Choose your file, Click 'Attach File' Update any other information Click "Update Submission' DONE! Here is a video how-to for those that need further instruction: What about my beta ROM that I want feedback on and is a Work In Progress? Head to the ROM Editing Discussion forum to get your discussion on about the ROM you are editing. You can attach to your heart's content. (http://tecmobowl.org/forum/91-rom-editing-discussion/) **Please note, if you upload a release in this forum that is intended for download and is not a WIP, it will get deleted. I will try my best to move them to the new format, but no guarantees. Please, just follow the proper steps. Still have questions? Head to the Download Section Support thread and ask away! (https://tecmobowl.org/forums/topic/72189-downloads-section-question-help-thread/)
  3. This is my goto resource https://www.sportslogos.net/teams/list_by_league/7/National_Football_League/NFL/logos/ Bills: grey facemask -> white facemask I think this is it. Don't think there was anything color wise that changed worth noting. The Bengals changed their uniforms but that really doesn't matter here.
  4. Actually this is quite possible if you're able to make a large and likely unrecoverable capital investment
  5. @orichey You blew away most of the formulas on the inputfromtsbtoolfile in columns P through AB though @bruddog put some defensive calculations in columns N-O so copying and pasting in tsbtool stuff is a bi32teamrom_teamrater all time cfb attempt.xlst problematic as currently configured This should be a fixed version
  6. @HEMImaniaI have a Samsung running android and found it to run quite smooth. If I didn't hate the touchscreen interface of tecmo on a phone, this would be great 😃
  7. Spitballing here but is it possible to display 17 games in a week, maybe just week 17? if so, it's possible to fit all the games in 17 weeks if you eliminate the bye and have teams double up once
  8. Actually I don't know. If I had to take a shot in the dark I'd say sim scoring. I would guess that the first notch is a big change and the second is a minor adjustment. My second guess would be how much they shoot during a game. Those two things might very well share the same value. One way to test would be to run a season with Jordan on regular and then compare that with Jordan turned down.
  9. Each player is 12 total bits, 6 bytes Here is what they stand for 1-2 Running Speed - Running speed ranges from 00 to 1F while the game uses from 14 (mark eaton, Manute Bol) to 1C (Jordan and Barkley) 3-4 Jumping - Jumping ranges from to 90 to D3. The game uses from AA to C5. AA would be Mugsey Bogues and C5 would be David Robinson. 5 - Race - 0-7 will be a white player while 9-16 will be a black player. 6 - Shooting Range - Shooting Range ranges from 0 to A while the game uses from 3 to A. 3 would be Mark Eaton and Manute Bol while A would be Michael Jordan and Larry Bird 7-8 Stamina - Stamina ranges from 00 to 64 while the game uses from 1E for NY's Tim McCormick to 5A players like Kevin Johnson. 9-10 Stealing - Stealing ranges from 00 to C8 while the game uses from S.A's John Copa at 06 to John Stockton at 80 11 - Face - There are 16 different white players and 16 different black players that range from 0-F. 9, C and F aren't used in the game 12 - Blocking - Blocking ranges from 0 to C while the game uses from 1 (Kevin Johnson among many other guards) to B (David Robinson) Rumeal Robinson starts at 9E99 19 B4 8 9 50 67 6 2 Thus Running Speed 19 Jumping B4 Race 8 Shooting Range 9 Stamina 50 Stealing 67 Face 6 Blocking 2
  10. Don't have a specific answer here but going through the SNES with @Tommyspud2 found that in addition to the pointers the length of the names were coded in there. Just going through the NES editor, you'll notice that names are coded in multiple places. In TSB, adding on name length isn't a big deal because there was a buffer of empty spaces. Unfortunately, that's not the case here. You'd have to alter a series of pointers after the fact if you're going to increase the amount of space used. I did find that reducing the amount of characters was mapped out except for the "Intro Name". I'd recommend looking at a before and after edit on a NES rom to see exactly what changes. Long story short, I think it's probably relatively easy to have an overall reduction of total team name lengths. Tecmo NBA Manager.exe
  11. I updated the following KGJ editor download with working versions of mscomctL.ocx comdlg32.ocx https://tecmosuperbowl.org/jggames/kgb.html If there are any more files that trip this up, let me know.
  12. There is an old editor available in case you're not familiar. https://tecmosuperbowl.org/jggames/kgb.html
  13. I think Rabbit is it for SNES. The program is unsigned so it will bring up virus concerns. I can assure you it's clean, just old.
  14. The text file is essentially a CSV file so it's possible to cycle between excel and the app
  15. The editors when reading the team names assume them all to be 4 characters. Here is the easiest fix Assuming you have just text edits and nothing graphical, what you could do is copy the text from the file you have edited and make any changes. Then what you could do is get an original version of the rom you're editing loaded up in TSBToolSupreme. Paste in the changes you made to the players and then apply it to either that rom.
  16. Unless there is some compelling reason to start with that rom that I don't know about I'd recommend this one instead
  17. Via this thread here is the logic that, among other things, breaks down OT. The code will check to see if it's the playoffs and jump to OT with no clock. Else it will go to a timed 5th quarter. This hack removes the logic check and will go to untimed playoff type OT for all games including pre-season, regular season, and pro bowl. SET(0x2216F,0xEAEAEAEAEAEAEAEAEAEAEAEAEAEAEAEA)
  18. If you did this for anything besides a man controlled team what you'd have happen is that on computer controlled teams bad players would stay as starters. This seems like an issue that makes worse the situation that #1 is trying to address.
  19. Actually you did SET (0x17F34, 0xEAEA)
  20. Neither of these has been made by someone as far as I know. The logic of it seems complicated tbh.
  21. Adding hacks to the 32 team game is relatively the same as to the 28 team game; the only caveat is that there might be a handful that need to be applied differently for a 32 team rom vs a 28 team. One way to mitigate that is to increment as you apply changes so that you don't have to start all over. The 32 team rom has In Game Playbook Changes built in. Halftime stats and KR/PR speed are trivial additions The no-tie modification i'm not sure if there is documentation. Basically you want all games to be like playoff games where the game keeps playing until someone scores.
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