prismasquid
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Posts posted by prismasquid
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On 12/9/2017 at 8:40 PM, gojiphen malor said:
One thing I've always done, and I am not sure if I am alone or not, is that I let go of the D-Pad completely when passing.. not sure if this helps, but I think of it as stop, plant, and throw quickly. When I am moving while throwing, I do get some of these errant passes.
I'm finding I have to be smart with my playcalling on defense as well.. and playing a safety to cover more of the field.
Not sure if this info is helpful or not, but I can look into the numbers more. Might I ask what QB's you've had this problem with also?
I've been using Ben Roethlisberger and almost 50% of passes are completely off target (even when the target is not moving and/or I'm not being blocked.)
This problem doesn't exist in the base ROM in any form so I'm not sure why it's been insinuated it's a playstyle issue. The COM defense seems pretty good about jumping 15 feet vertically midfield to intercept these errant throws and hitting all their own targets on offense, so I'm not sure why my players can't.
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I think watching the RB knock over 8 of my teammates and run 80 yards in 3 seconds, or getting hit with blitz the same time the snap actually reaches my hand, would be less annoying if you would look at the passing bug I mentioned before. My QB is still throwing passes in the middle of nowhere and 20+ yards off to open receivers, even when there's no blocking. I'm watching wild throws come into the hands of DEF COM that knock over every player and run downfield in a few seconds.
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22 hours ago, gojiphen malor said:
They're at the week 12 3.1 levels that i previously had. Let me know how it goes. I can go up further, but will have to take some time to make it an even scale upwards for the season as well.
My personal opinion is that it's still too low, but it's difficult to say because the COM can scale up so quickly when behind (RB bulldozers, rapid blitzing/tackling etc.) I don't want to dictate any changes or increase the workload unnecessarily though. Thanks for the update.
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Are the Juice-Plus levels reverted back to the boost you did in 12.v3.1? Or up even further?
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15 hours ago, gojiphen malor said:
I've re-uploaded Week 12 Version 3.1 with roll-back on the Goji-Juice for now until I get to look at the code a bit more.
Tested a pre-season man vs. com and looks good.
May I ask what emulator you are using or what platform you are playing the ROM on, Prismasquid?
I'm on Windows 7 and fceux-2.2.3. I haven't tested it again yet, but I want to play a few rounds with the increased-juice ROM and see if it was just an anomaly.
I can see that you are very receptive to feedback and, at the risk that I may be having a disproportionate sway on your development decision (I'm a rookie), I want to be more quantitative with any claims I make. As a side note, I think the difficulty was in a much better place overall.
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Hey goji I just wanted to report some strange behavior in the latest update. I've played your ROMs quite a bit but I've never seen this type of behavior.
There were multiple instances that my QB threw completely off target in a way that seems highly abnormal. It was solely on MAN QB.
- For instance, I had a player completely downfield and the my pass was thrown less than half the distance with the receiver rapidly sliding towards the ball. (i.e. an 80 yard throw being thrown to a nonexistent route for 20 - 30 yards.) There was no swatting.
- In another instance, I threw a pass to the southernmost part of the field, but the QB threw it directly into the northernmost part of the screen/crowd at a speed significantly faster than the ball would move normally. There was no receiver in the area for there to be an accidental selection.
- Another instance, I threw a pass and my receiver jumped vertically off the screen and off the cutscene completely for a reception. (Probably 3 or 4x a normal height.)
I don't know if these are just bugs that happen to occur, but they all occurred in a single game and in about a hundred games I've never seen anything like it. Sorry for any inconvenience if I'm just plain wrong.
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28 minutes ago, gojiphen malor said:
I will definitely have a look at the numbers and see what works.. I did notice the season games were still quite a challenge later in the season, but pre-season and man vs.com games are fairly easy now.
I'm planning an update before gametime tomorrow, and I want to touch up the Launch Edition also, so you can expect a small tweak soon!
Enjoy!
Yeah, I misspoke and meant to say it is mainly Man v. Com that I play. Thanks for the quick response.
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3 hours ago, gojiphen malor said:
Sure can
First one is the old numbers found in the SET command Buck posted. After about 8 wins or so, the game became very very difficult. I took a look inside SBlueman's rom, Tecmonster's, and the T-Borg '18 to see what they were using and made some changes. If it's too easy now, I am all for making it a bit tougher. Input is always welcome!
My opinion may not matter much here, but the overwhelming majority of my games are played in Pre/Pro. I won't speak for anyone else, but I think for that mode there's a better middle ground between the old and new versions (I went from about 50% W/L to 100%). Maybe splitting the difference between the two? I don't have anything insightful to add for season play since I'm a rookie player.
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Hey goji quick question if you have the time. Can you provide any numbers regarding the change in difficulty you made a while back to Juiced Plus?
(NES) Goji's NFL Tecmo Super Bowl LII (2.4) +
in Download Support
Posted
If you have COM that can complete passes consistently with 3 men on top of the receiver or a RB that bulldozers any player you pick on that play, leaving you to rely entirely on your COM to tackle (they will, but it will be 60 yards downfield) then why try to make a more difficult ROM at all? Every play is just a 1/8 chance of you not getting burned for 50+ yards.
I think I'm just going to move on from the ROM because it seems like it's being tailored for a very different player in mind.