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  1. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    If you have COM that can complete passes consistently with 3 men on top of the receiver or a RB that bulldozers any player you pick on that play, leaving you to rely entirely on your COM to tackle (they will, but it will be 60 yards downfield) then why try to make a more difficult ROM at all? Every play is just a 1/8 chance of you not getting burned for 50+ yards. I think I'm just going to move on from the ROM because it seems like it's being tailored for a very different player in mind.
  2. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    I've been using Ben Roethlisberger and almost 50% of passes are completely off target (even when the target is not moving and/or I'm not being blocked.) This problem doesn't exist in the base ROM in any form so I'm not sure why it's been insinuated it's a playstyle issue. The COM defense seems pretty good about jumping 15 feet vertically midfield to intercept these errant throws and hitting all their own targets on offense, so I'm not sure why my players can't.
  3. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    I think watching the RB knock over 8 of my teammates and run 80 yards in 3 seconds, or getting hit with blitz the same time the snap actually reaches my hand, would be less annoying if you would look at the passing bug I mentioned before. My QB is still throwing passes in the middle of nowhere and 20+ yards off to open receivers, even when there's no blocking. I'm watching wild throws come into the hands of DEF COM that knock over every player and run downfield in a few seconds.
  4. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    My personal opinion is that it's still too low, but it's difficult to say because the COM can scale up so quickly when behind (RB bulldozers, rapid blitzing/tackling etc.) I don't want to dictate any changes or increase the workload unnecessarily though. Thanks for the update.
  5. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    Are the Juice-Plus levels reverted back to the boost you did in 12.v3.1? Or up even further?
  6. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    I'm on Windows 7 and fceux-2.2.3. I haven't tested it again yet, but I want to play a few rounds with the increased-juice ROM and see if it was just an anomaly. I can see that you are very receptive to feedback and, at the risk that I may be having a disproportionate sway on your development decision (I'm a rookie), I want to be more quantitative with any claims I make. As a side note, I think the difficulty was in a much better place overall.
  7. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    Hey goji I just wanted to report some strange behavior in the latest update. I've played your ROMs quite a bit but I've never seen this type of behavior. There were multiple instances that my QB threw completely off target in a way that seems highly abnormal. It was solely on MAN QB. For instance, I had a player completely downfield and the my pass was thrown less than half the distance with the receiver rapidly sliding towards the ball. (i.e. an 80 yard throw being thrown to a nonexistent route for 20 - 30 yards.) There was no swatting. In another instance, I threw a pass to the southernmost part of the field, but the QB threw it directly into the northernmost part of the screen/crowd at a speed significantly faster than the ball would move normally. There was no receiver in the area for there to be an accidental selection. Another instance, I threw a pass and my receiver jumped vertically off the screen and off the cutscene completely for a reception. (Probably 3 or 4x a normal height.) I don't know if these are just bugs that happen to occur, but they all occurred in a single game and in about a hundred games I've never seen anything like it. Sorry for any inconvenience if I'm just plain wrong.
  8. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    Yeah, I misspoke and meant to say it is mainly Man v. Com that I play. Thanks for the quick response.
  9. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    My opinion may not matter much here, but the overwhelming majority of my games are played in Pre/Pro. I won't speak for anyone else, but I think for that mode there's a better middle ground between the old and new versions (I went from about 50% W/L to 100%). Maybe splitting the difference between the two? I don't have anything insightful to add for season play since I'm a rookie player.
  10. (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

    Hey goji quick question if you have the time. Can you provide any numbers regarding the change in difficulty you made a while back to Juiced Plus?