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MartinFN last won the day on January 1

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About MartinFN

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  2. Great work Baron, really fun update.
  3. I know getting all the stats takes time and effort for the various companies.... But... IMHO .... Some of the price schemes of not just PFF but most of the stats sites.... Are ridiculous... I'm sorry... But there's no ways I'm paying $50+ just to get the number of blocks thrown by the olines , or the number of yards after contact. (Qf the only two stats missing for me to make a 'stat' based rating system;))
  4. So, 10-7 nyg. Personally I think it's the best result for BOTH teams. Nyg needed the win and Dallas needed to be grounded a bit. Young teams on streaks tendto believe their own hype. An example of that was Carolina. The worst culprit of believe your own hype was the gm ... and id rather loose to any team in the regular season than loose to them during the playoffs. It wasnt the best game ever, but, wins dont have pictures next to them.
  5. Excel thing. Just make your life easy, make sure you know how to "Insert>Name" columns... I learnt the hard way...
  6. Nice, Just a quick note, (not to be an ass) ,it might be easier to make an Excel spreadsheet and convert whole teams/rosters? One by one is a pain in the derier. Vlookup for the win.
  7. Fceux? Save states
  8. How are you doing the graphics? Lua script or ch anging the chr ?
  9. Ok... Week 11... And wow... My 2nd season watching NFL:) Much better (and worse) season than last. Much tighter games than last year. By this time last year the playoff slots were mostly decided. What I've noticed (in my own "noob" opinion) is this; 1. ) Most offenses are way better this season. (EXCEPT GREEN BAY!!!!) 2.) The OL issue is still terrible. SOMEBODY PLEASE START TEACHING OL's to protect and not just flop like fools! 3.) RB power.... It's real. Alot of RBs KNOW their OL's can't protect them, so they being smarter or more violent (Smarter eg Le'veon Bell, more violent eg "EzieKILL" Elliot.) 4.) WTH is going on with safeties and cb's????????? The moment a wr/rb moves from the back of the db zone and beyond , most teams brain fart. The safeties aren't covering the gaps , cb's were going deep last season, now they bumping into db's??? CBs rush the receiver to get in front to try break up passes or get int's but they leaving HUGE gaps the safeties aren't covering.... Am I stupid and this ISN'T the case? 5.) Penalties... You may as well flip a dang coin... Really cruddy calls... And this NONSENSE that the NFL(NO FUN LEAGUE) keeps fining players after the games... For "violent" or "sexual" celebrations...Silly... 6.) Chip Kelly still can't buy a win. 7.) Clay Matthews got fined , finally. I support GB.... They my team. But, that guy, he leads with the crown of his helmet ALOT. Bloodlines or not, dangerous is dangerous. 8.) A pissed off Brady is bad for the NFL... Well for anyone who has to face him... Next time non-Pats, appeal FOR Brady... Keep your teams in the hunt. In closing, I'm enjoying watching all the games EXCEPT GB's.... (McFarty... I'd fire your moron A$$...)
  10. Ok... First up, this is ONLY an opinion not a hard and fast fact. Recently I've been on a bit of a sports game binge. And what I feel, or think, I've seen is this... In Ye Olde Days, most sports games seem to have been written with recreating the feel/capabilities of the teams in mind. Nowadays, it seems all the focus is on the individual players skills,capabilities and habits. I know the tech has mad it such that seeing LBJs head band soak up sweat , is possible. But, have we lost something? A team is alot more than the sum of its parts. Ask any sportman. Ask any TSB player... The feel of the teams is "right", even if a few players are peculiar(read: Tecmo Titans/ Tecmo Turds). I'm not throwing 25+ years of tech away... Just think maybe developers/programmers might want to look at the feel of each team, rather than making sure I can see the stubble grow on a players chin. Thoughts?
  11. WOW! Awesome hack! I tested it with VirtuaNes, no problems either. Really retarded question. If this hack were applied to a rom that got burnt to chip, what would happen to the game when someone plays it on native (NES) hardware? Would it bomb, or just not have an effect?
  12. Hi All, Hi Guys, I was wondering , given the past season. Which plays would you place in the various teams playbooks? Using the default/ traditional selection of plays from TSB(NES). I don't have enough experience in NFL football to identify even the most basic plays yet. Loved last season. Hoping this season goes as well. Also, does anybody know of a free site I can download rbs/qbs and wrs broken tackles stats? Thanks.
  13. I miss-spoke, I should rather have said, that, I think that is what it was originally meant for. Not, that that is what it eventually was used for. But, thanks a TON for the help. I'm slowly starting to understand the ASM/hex hacking thing. Currently trying out an idea. Got a long way to go. But, you've helped me greatly.
  14. Back to the age old issue of quickness. I have a theory, and its probably wrong. The fact that quickness never had its own scale table/list in the ROM has always puzzled me, so I thought maybe , just maybe it never used its "own" table? Could quickness not have been a defensive form of RP or MS? Using one of their lookup tables? So on defense the defender would use quickness and the moment a fumble and pick up occurred , the defender would switch over to using RP/MP? I would probably say it was defender RP, but, I would leave that to the smarter people on the forum. Now, moving on to my question.... How would I LDA,LDX or LDY the quickness of a player?(hex preferably). What is its RAM pointer?