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MartinFN

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  1. Thanks Guys, I agree that a pre-season ROM is never very accurate, Bruddog. I'm just excited about seeing Lynch in action (hopefully). Personally keen to see some of the "bad" teams rub the critics noses in their success (once again hopefully). God Bless, MartinFN.
  2. Hi All, Quick question. This coming season is ... "interesting"... as far as big name players coming back from injury (Carr , Peterson in particular) and for one HUGE name coming out of retirement (Lynch) as well as a few interesting rookies (mostly Fournette :)). Now my question is, how do you guys rate them? For instance , Lynch hasn't played for a year or more, and was injury prone before he left. I believe you can't rate him as highly as before? AP, also... he could be as amazing as before... BUT I find it VERY unlikely (age and he is joining a pass heavy team). Fournette, could repeat Zeke's rushing performance but statistically most rookies stats drop coming into the NFL, which is understandable. So how do you guys deal with rating (for a ROM naturally;)) players like rookies and last season no shows? God Bless, MartinFN.
  3. Hi Guys, Is there an editor or hacking documentation for RBI 3 for NES? I know about the online ROM editor, but, I'd like to try make my own ROMs etc. This is probably my favourite baseball game from that era(pun not intended.) Thanks, God Bless, MartinFN.
  4. Hi Guys, I need a lot of help. Ok, so I'm trying to do a rom NOT using Madden as a base for my stats. (TSB). I've hit a hiccup. I'm definitely not the most knowledgeable person on football. Flat. But, I enjoy watching it and I enjoy TSB, so here I go. QS's are one of 3 types, Running,Passing or Balanced. Running backs are simply (ie by me) split into two broad categories. Power (High HP [44 HP+] low MS) and Traditional (High MS low to Medium HP[Max 38HP]). WR are, no, sorry, WERE simple. This last season I started noticing guys like Quincy Enunwa...Who is a very tough WR..(38 HP toughish?) , then started noticing Alshon Jeffry and Devin Funchess also don't play the most typical WR method, they play more like basketball players? That's just a simpleton's way of seeing it. This has led me to this question, In the slots like TE,OL,DL,DB,CB & S... Do you guys/girls see alot of different categories? Is there a High MS set of TE's? Are there low HP OL's etc? Could you point out examples? To me they all built and try to play rather similarly. Yes, there is a huge difference in individual ability, but, they all mold similarly? Any advice would be great. God Bless, MartinFN.
  5. Great work Baron, really fun update.
  6. Excel thing. Just make your life easy, make sure you know how to "Insert>Name" columns... I learnt the hard way...
  7. Nice, Just a quick note, (not to be an ass) ,it might be easier to make an Excel spreadsheet and convert whole teams/rosters? One by one is a pain in the derier. Vlookup for the win.
  8. How are you doing the graphics? Lua script or ch anging the chr ?
  9. WOW! Awesome hack! I tested it with VirtuaNes, no problems either. Really retarded question. If this hack were applied to a rom that got burnt to chip, what would happen to the game when someone plays it on native (NES) hardware? Would it bomb, or just not have an effect?
  10. Hi All, Hi Guys, I was wondering , given the past season. Which plays would you place in the various teams playbooks? Using the default/ traditional selection of plays from TSB(NES). I don't have enough experience in NFL football to identify even the most basic plays yet. Loved last season. Hoping this season goes as well. Also, does anybody know of a free site I can download rbs/qbs and wrs broken tackles stats? Thanks.
  11. I miss-spoke, I should rather have said, that, I think that is what it was originally meant for. Not, that that is what it eventually was used for. But, thanks a TON for the help. I'm slowly starting to understand the ASM/hex hacking thing. Currently trying out an idea. Got a long way to go. But, you've helped me greatly.
  12. Back to the age old issue of quickness. I have a theory, and its probably wrong. The fact that quickness never had its own scale table/list in the ROM has always puzzled me, so I thought maybe , just maybe it never used its "own" table? Could quickness not have been a defensive form of RP or MS? Using one of their lookup tables? So on defense the defender would use quickness and the moment a fumble and pick up occurred , the defender would switch over to using RP/MP? I would probably say it was defender RP, but, I would leave that to the smarter people on the forum. Now, moving on to my question.... How would I LDA,LDX or LDY the quickness of a player?(hex preferably). What is its RAM pointer?
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