Jump to content

fgqb#19nyj

Members
  • Posts

    123
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Upvote
    fgqb#19nyj got a reaction from buck in 2023 NFL Schedule for Tecmo Super Bowl (NES)   
    Why didn't you just eliminate the odd ball game where each team plays that extra interconference game?
  2. Like
    fgqb#19nyj got a reaction from TheRaj in adjusting kick-off positions   
    Never mind, Buck, I got it. Thanks for the code. It worked like a charm.  
     
    (changing the kickoff location to the 30 or 40 yard line)
     
    -30 yard-
    To change player 1 to the 30: 0x247B9: A0 60; 0x247BB: A2 07
    To change player 2 to the 30: 0x24031: A0 A0; 0x24033: A2 08
     
    -40 yard-
    To change player 1 to the 40: 0x247B9: A0 B0; 0x247BB: A2 07
    To change player 2 to the 40: 0x24031: A0 50; 0x24033: A2 08
     
    Note: must use the 20 yard line to middle of end zone option otherwise the kickoff could go out of the end zone and award the opposing team a safety.
     
    (kickoff lengths)
     
    #ALL KICKOFFS RANGE FROM 16YD-LINE TO BACK OF ENDZONE
    SET(0x2A534, 0x4C83BF)
    SET(0x2BF93, 0xA5454AA5446A186992A8A9016900AA4C2FA5)
     
    #ALL KICKOFFS RANGE FROM 20YD-LINE TO MIDDLE OF ENDZONE (2nd option is needed for 40y ko)
    SET(0x2A534, 0x4C83BF)
    SET(0x2BF93, 0xA5454AA5446A186962A8A9016900AA4C2FA5)
     
    I got all this from Buck and the Raja by the way. I just wanted them in one place is all.
  3. Like
    fgqb#19nyj got a reaction from kamphuna8 in Editing Large Helmets   
    -Logo positioning and size- e.g. up, down, left, right and height and width.
     
    14 hexes per...
     
    example: F6 (bank #, 70) FF FF FF FC 05 F8 (move up/down, 35) (move left/right, 3D) (place design, 91 E4) AB 17
     
    *how to calculate locations* take design numbers (numbers that are located before AB and 17) and add up in a "hex calculator" by adding 80 to the first number and 10 to the second number. e.g. 91 + 80 = 111, and E4 + 10 = F4. So, the hex location of this logo would be x111F4.
     
    Note: there are five banks where graphics are stored...70, 71, 72, 73, 74. This particular example is in the first, which is 70.
     
    (28 team rom)
     
    x10603 Jets
     
    x10611 Bengals
     
    x1061F Browns
     
    x1062D Oilers
     
    x1063B Steelers
     
    x10649 Broncos
     
    x10657 Chiefs
     
    x10698 Seahawks
     
    x106A6 Cowboys 
     
    x106B4 Giants
     
    x106C2 Colts
     
    x106D0 Bills
     
    x106DE Dolphins
     
    x106EC Patriots
     
    x106FA Raiders
     
    x10708 Chargers
     
    x10716 Eagles
     
    x10724 Cardinals
     
    x10732 Redskins 
     
    x10740 Bears
     
    x1074E Lions
     
    x1075C Packers
     
    x1076A Vikings
     
    x10778 Buccaneers
     
    x10786 Falcons
     
    x10794 Rams
     
    x107A2 Saints
     
    x107B0 49ers
     
    x107BE Face Mask
     
    (32 team rom)
     
    x10603 Jets
     
    x10611 Bengals
     
    x1061F Browns
     
    x1062D Ravens
     
    x1063B Steelers
     
    x10649 Broncos
     
    x10657 Chiefs
     
    x10698 Seahawks
     
    x106A6 Cowboys
     
    x106B4 Giants 
     
    x106C2 Colts
     
    x106D0 Bills
     
    x106DE Dolphins 
     
    x106EC Patriots
     
    x106FA Raiders
     
    x10708 Chargers
     
    x10716 Eagles
     
    x10724 Cardinals
     
    x10732 Redskins  
     
    x10740 Bears
     
    x1074E Lions
     
    x1075C Packers
     
    x1076A Vikings
     
    x10778 Buccaneers
     
    x10786 Falcons
     
    x10794 Rams    
     
    x107A2 Saints
     
    x107B0 49ers
     
    x107BE Face Mask
     
    x2FEE5 Texans 
     
    x2FEF3 Jaguars 
     
    x2FF01 Titans 
     
    x2FF0F Panthers 
  4. Like
    fgqb#19nyj got a reaction from kamphuna8 in Editing Large Helmets   
    -Helmet Design Coordinates- all designs end with FF
     
    Hexes vary depending on size of logo...
     
    (28 team rom)
     
    x1119D Bills
     
    x111C7 Colts
     
    x111DC Dolphins
     
    x111F4 Patriots
     
    x11211 Jets
     
    x11229 Bengals
     
    x11232 Browns
     
    x1123B Oilers
     
    x11251 Steelers
     
    x1126C Broncos
     
    x11288 Chiefs 
     
    x112AB Raiders
     
    x112C2 Chargers
     
    x112E1 Seahawks
     
    x112FB Redskins
     
    x1131F Giants
     
    x1133F Eagles
     
    x1135B Cardinals
     
    x11374 Cowboys
     
    x11396 Bears
     
    x113AD Lions
     
    x113D1 Packers
     
    x113F1 Vikings
     
    x11413 Buccaneers
     
    x11437 49ers
     
    x11452 Rams
     
    x11467 Saints 
     
    x11484 Falcons
     
    (32 team rom)
     
    x1119D Colts
     
    x111B2 Bills
     
    x111DC Dolphins
     
    x111F4 Patriots 
     
    x11211 Jets
     
    x11229 Bengals
     
    x11232 Browns
     
    x1123B Ravens 
     
    x11251 Steelers
     
    x1126C Broncos 
     
    x11288 Chiefs
     
    x112AB Raiders
     
    x112C2 Chargers
     
    x112E1 Seahawks
     
    x112FB Cowboys
     
    x1131D Giants 
     
    x1133D Eagles
     
    x11359 Cardinals
     
    x11372 Redskins
     
    x11396 Bears
     
    x113AD Lions
     
    x113D1 Packers
     
    x113F1 Vikings
     
    x11413 Buccaneeers 
     
    x11437 Falcons
     
    x11455 Rams 
     
    x1146A Saints 
     
    x11487 49ers
     
    x114A2 Face Mask
     
    x11F6C Texans
     
    x11F85 Jaguars
     
    x11F9E Titans 
     
    x11FB4 Panthers  
  5. Thanks
    fgqb#19nyj got a reaction from Rick 8bit in How do you shift team abbreviations on team control screen closer to middle when having less teams in game?   
    Found them...
     
    x1E23F - x1E251  repositions team names in division on Preseason menu.
     
    x1E345 - x1E359  repositions team names in division on Team Control menu.
     
    x1E943 - x1E960 repositions team names in division on Team Data menu.
  6. Upvote
    fgqb#19nyj got a reaction from kamphuna8 in Front FG Post Set Commands   
    Hi. I now see that you've edited the tiles to look correct on the left endzone. As you now know, the left goal line is one pixel off in comparison to the right goal line and that there were several tiles that had to be redrawn. But there's another that had to be drawn on an unused (white) tile to fit the top, left goal post, and that tile is BF in hex code. If you examine the tiles on TLP,  you'll see what I mean.
  7. Thanks
    fgqb#19nyj got a reaction from buck in Removing Teams from a rom   
    Figured I'd update this info to cover the 32 team rom, too.
     
    TEAM DATA screen:
    x1E943 - x1E960 - TEXT POSITION and pointers (this however is set by Divisions) adjusts position of an entire division on screen.
    x1F8B5 - x1F95F - TEXT FORMAT (***affects all menus!) Every 3 bytes correspond to a team. First offset is for the format, next is the team shown, and the final offset is for the "space" between texts. This data structure is in a variable length and is FE terminated. So, inputting FE will close the DIVISION, thus removing any text from that point. **THIS IS BUF-ATL ORDER; first all AFC, then NFC. *This will also affect the TEXT on the TEAM CONTROL/ PRESEASON screens! This area also covers the 32 team rom.
    x22C36 - x22C53 - TEAM SELECTED ROSTER shown when "accessed", ordered by "ROWS": 00 05 09...in this order (EAST/ CENTRAL/ WEST) / 32 team order 00 04 08 0C...(EAST/NORTH/SOUTH/WEST) / 32 team (13=Dal. 17=Min. 1B=Car. 21=Ari.) rom locations start at x3F896 - x3F899...same hex locations as PRESEASON MENU!
    x23B4B - x23B94 - CURSOR SETUP (X:Y coordinates) Every 2 bytes correspond to a team. First offset "X", and the following the "Y". (AFC: x23B4D, NFC: x23B53) Teams start at offset x23B59, ordered by "ROWS" (E/ C/ W) / 32 team (Dal. Min. Car. and Ari.) rom locations start at x3F87A - x3F881.
    x23D21 - x23D58 - MINI HELMET coordinates. Every helmet uses 2 bytes (Y:X). The X seems to be multiplied by 2 to get the actual placement coordinate. **THIS IS BUF-ATL ORDER; first all AFC, then NFC. / 32 team rom locations - all NFC WEST team locations start at x3F6E7 - x3F6EE (S.F. Stl. Sea. Ari.).
     
    PRESEASON screen:
    x1E23F - x1E25C - TEXT POSITION and pointers (this however is set by Divisions) adjusts position of an entire division on screen.
    x22C13 - x22C30 - TEAM SELECTED. Team that will appear on field, ordered by "ROWS": 00 05 09...(EAST/ CENTRAL/ WEST) / 32 team order 00 04 08 0C...(EAST/NORTH/SOUTH/WEST) / 32 team (13=DAL. 17=Min. 1B=Car. 21=Ari.) rom locations start at x3F896 - x3F899...same hex locations as TEAM DATA MENU!
    x23CE9 - x23D20 - MINI HELMET coordinates. every helmet uses 2 bytes (Y,X). the X seems to be multiplied by 2 to get the actual placement coordinate **THIS IS BUF-ATL ORDER, first all AFC, then NFC. (***this will also affect the MINI helmets on the TEAM CONTROL screen!) / 32 team rom locations - all NFC WEST teams start at x3F6EF - x3F6F6 (S.F. Stl. Sea. Ari.).
    x23E95 - x23ED0 - CURSOR SETUP (X:Y coordinates) Every 2 bytes correspond to a team. First offset "X", and the following the "Y". ordered by "ROWS" (E/ C/ W) / 32 team (Car. Ari.) rom locations start at x3F882 - x3F885.
     
    TEAM CONTROL screen:
    x1E345 - x1E362 - TEXT POSITION and pointers (this however is set by Divisions) adjusts position of an entire division on screen.
    x325BF - x325D9 - TEAMS ORDER, ordered by "ROWS" (E/ C/ W) Team that will appear on field ordered by "ROWS": 00  05 09...(EAST/ CENTRAL/ WEST) / 32 team order 00 04 08 0C...(EAST/NORTH/SOUTH/WEST) / 32 team (1B=Car. 21=Ari.) rom locations start at x32C63 - x32C64.
    x328F3 - x3292E - CURSOR SETUP (X:Y coordinates) Every 2 bytes correspond to a team. First offset "X", and the following the "Y". ordered by "ROWS" (E/ C/ W) / 32 team (Car. and Ari.) rom locations start at x3F886 - x3F889. 
    x3292F - x32966 - SKP/MAN/COM/COA TEXT coordinates. First offset "X", and the following the "Y". BUT it is set into Tile-BLOCKS. **THIS IS BUF-ATL ORDER, first all AFC, then NFC. / 32 team rom locations - all NFC WEST teams (S.F., Stl., Sea. and Ari.) start at x32C4B - x32C52.
     
  8. Thanks
    fgqb#19nyj got a reaction from Knobbe in Mini-Helmet Designs   
    base helmet colors pertaining to 32 team rom, in case someone needs to design new helmets, or move teams into other divisions or conferences.
     
    at x425A
    mia/buf F0 00; cle/cin 55 00; hou/ind 50 00; kc/den 0A 00; nyj/ne F0 00; pit/bal 55 00; ten/jac A5 00; sd/oak A5 00; was/? A0 00; chi/? 50 00; tb/? 50 00; sf/? 00 00; phi/nyg F0 00; gb/det F5 00; atl/no 55 00; sea/stl FA 00; ?/dal 00 00; ?/min 0A 00; ?/car 05 00; ?/ari 00 00
     
    at x4292
    buf/? 00 00; cin/? 50 00; ind/? 00 0B; den/? AA 02; ne/mia 0F 00; bal/cle 55 00; jac/hou 55 00; oak/kc 50 00; ?/nyj FF 00; ?/pit 05 00; ?/ten 5A 00; ?/sd 5A 00; was/? A0 00; chi/? 50 00; tb/? 50 00; sf/? 00 00; phi/nyg F0 00; gb/det F5 00; atl/no 55 00; sea/stl FA 00; ?/dal 00 00; ?/min 0A 00; ?/car 05 00; ?/ari 00 00
  9. Like
    fgqb#19nyj reacted to Knobbe in 30 team rom / 31 team rom   
    Great work!
     
     
    If I'm seeing this correctly the big thing to fix is playoff logic on both roms. 
    The standings need to be addressed but displaying duplicates is a good idea.
     

     
  10. Upvote
    fgqb#19nyj got a reaction from Knobbe in 30 team rom / 31 team rom   
    here are two rom hacks that are closer than I myself can ever finish. The rosters are accurate, but the attributes need to be re-edited. 
    Tecmo Super Bowl 1995 Season main copy.nes
    Tecmo Super Bowl 1999 Season main copy.nes
  11. Thanks
    fgqb#19nyj got a reaction from Knobbe in Editing Large Helmets   
    -"32 team rom" large helmet colors starting points-

     
    Bills x23D79 - 30 06 02 32 30 30 02 16
     
    Dolphins x23D81 - 1C 30 16 1C 2C 1C 16 00
     
    Patriots x23D89 - 32 10 10 06 16 01 06 30
     
    Jets x23D91 - 0A 30 30 0A 1A 0A 3D 30
     
    Bengals x23D99 - 26 16 0F 0F 00 26 00 30
     
    Browns x23DA1 - 08 16 30 32 30 26 30 26
     
    Ravens x23dA9 - 03 01 01 01 12 30 03 28
     
    Steelers x23DB1 - 12 01 28 01 12 28 30 06
     
    Colts x23DB9 - 30 30 02 02 12 02 00 00 
     
    Texans x23DC1 - 12 01 01 01 12 06 30 30 
     
    Jaguars x23DC9 - 12 01 01 01 12 1C 30 28
     
    Titans x23DD1 - 01 30 30 01 12 06 21 01
     
    Broncos x23DD9 - 16 01 16 01 12 16 01 30
     
    Chiefs x23DE1 - 16 06 06 32 30 0F 30 00
     
    Raiders x23DE9 - 32 10 2D 00 10 10 30 0F
     
    Chargers x23DF1 - 12 02 02 02 12 28 38 00
     
    Redskins x23DF9 - 30 07 28 18 28 0F 30 28
     
    Giants x23E01 - 12 02 06 00 10 22 00 30
     
    Eagles x23E09 - 19 09 09 0F 2D 0F 30 32
     
    Cowboys x23E11 - 02 10 30 00 10 02 30 22
     
    Bears x23E19 - 12 01 01 01 12 16 30 22
     
    Lions x23E21 - 12 10 30 12 11 32 30 12
     
    Packers x23E29 - 0B 28 30 0B 1B 0B 1B 30
     
    Vikings x23E31 - 13 03 03 03 13 28 30 13
     
    Buccaneers x23E39 - 00 2D 2D 0F 2D 06 30 0F
     
    Saints x23E41 - 0F 18 30 0F 2D 0F 30 28
     
    Falcons x23E49 - 01 01 01 01 12 22 30 12
     
    Panthers x23E51 - 11 10 2D 0F 2D 0F 11 30
     
    49ers x23FF0 - 0F 18 07 07 16 0F 30 07
     
    Rams x23FF8 - 18 01 12 01 12 12 28 12
     
    Seahawks x24000 - 2C 1C 1C 0F 0C 0C 30 2A
     
    Cardinals x24008 - 30 30 30 00 10 07 0F 28
  12. Like
    fgqb#19nyj reacted to bruddog in 30 team rom / 31 team rom   
    This is the concept I came up with a while back to deal with variable number of teams. Easier to modify to have any number of teams.
     

  13. Like
    fgqb#19nyj reacted to bruddog in 30 team rom / 31 team rom   
    Rankings are a bit off. Was doing this quick just to make something.
  14. Like
    fgqb#19nyj got a reaction from TheRaj in adjusting kick-off positions   
    (Tecmo logo relocations) copy and paste at hex locations...
     
    -40 YARD KICK OFF LOCATION-
     
    (x2C9B0) 01 98 01 01 01 98 01 94 94 8E 8F 01 01 98 01 A8 04 05 08 09 06 07 0A 0B 01 01 01 01 85 85 85 84 AA 01 01 01 98 01 9D B0 B1 01 01 01 98 01 01 01 98 AA 01 01 01 98 01 01 01 98 01 01 01 98 95 95 95 8C AA 01 01 E8 E9 01 01 EA EB 94 94 94 8E 01 01 01 98 AA 01 01 01 98 01 01 01 98 01 01 01 98 01 01 01 98 AA 01 9D A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 01 01 01 01 01 01 01 01 01 01 AA 01 01 01 01 01 01 01 01 01 01 01 01 8D 95 95 95 AA EC ED 01 01 EE EF
     
    (x2CB49) E8 E9 01 01 EA EB 94 94 94 8E 01 01 01 98 AA 01 01 A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 9C 01 01 01 01 01 01 01 01 01 AA EC ED 01 01 EE EF 01 01 8F 94 94 94 01 01 01 01 AA B4 B5 9C 01 01 01 01 01 87 87 87 87 01 01 01 01 AA 98 01 01 01 98 01 01
     
    -30 YARD KICK OFF LOCATION-
     
    (x2C4DB) 42 29 3D 00 00 2B 2C 2D 2E 2C 2F 00 00 3F 40 41 47 43 44 00 00 1A 45 46 56 1B 48 00 00 1F 20 49 4A 23 24 00 03 4B 4C 4D 4E 4F 50 00 00 89 51 52 53 2C 54 00 00 8A 55 41 47 43 57 00 00 8B 58 46 56 1B 5A 00 00 8C 23 21 5B 23 5C 00 00 61 3C 27 42
     
    (x2C9B0) 01 98 01 01 01 98 01 94 94 8E 8F 01 01 98 01 A8 04 05 08 09 06 07 0A 0B 01 01 01 01 85 85 85 84 AA 01 01 01 98 01 9D B0 B1 01 01 01 98 01 01 01 98 AA 01 01 01 98 01 01 01 98 01 01 01 98 95 95 95 8C AA E8 E9 EC ED EA EB EE EF 94 8E 8F 94 01 98 01 01 AA 01 01 01 98 01 01 01 98 01 01 01 98 01 01 01 98 AA 01 9D A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 01 01 01 01 01 01 01 01 01 01 AA 01 01 01 01 01 01 01 01 01 01 01 01 8D 95 95 95 AA 01 01 01 98 01 01 01 98 94 94 94 8E 01 01 01 98
     
    (x2CB4A) 01 01 01 01 01 8F 94 94 94 01 01 01 01 AA 01 01 A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 9C 01 01 01 01 01 01 01 01 01 AA EC ED 01 01 EE EF 01 01 8F 94 94 94 01 01 01 01 AA B4 B5 9C 01 01 01 01 01 87 87 87 87 01 01 01 01 AA 98 01 01 01 98 01 01
  15. Sad
    fgqb#19nyj reacted to Knobbe in Removing Teams from a rom   
    Pro Bowl teams are essentially teams 29/30.  I think the move would be to make them teams 27/28 because then you're set up for both a 30 and 31 team rom. Given how this particular screen relies on the teams being in sequential order, it's probable that there are some/many things that would break elsewhere with the teams no longer being in order.
  16. Like
    fgqb#19nyj reacted to kefkaroth in 30 team rom / 31 team rom   
    hopefully when this rom gets worked on more to make it more playable that we can get the 96 season rom also with the ravens.
  17. Like
    fgqb#19nyj reacted to Knobbe in 30 team rom / 31 team rom   
    The background palette was an issue when the rom was expanded from 28 to 32 teams so cxrom added in a custom routine.
    Not sure this is documented anywhere.
     

     
    The routine starts at x4210 but the relevant code to change is
     
    Palettes for Team Data Screen - x423B - x4279
    Palettes for Pre-season team select screen - x427A - x42BA
     
    Attached is the updated rom
     
    Tecmo Super Bowl 1995 Season (2).nes
  18. Thanks
    fgqb#19nyj got a reaction from Knobbe in 30 team rom / 31 team rom   
    I didn't think there was enough interest in this and so I gave up on it. Glad to see someone is up to the task again.
     
    Well, here are the last files I've worked on. There was a ton done to get it to where I would like it, but unless the playoff structure and the NFC West division can be fixed it's pretty much useless. I did edit the standings so that the NFC West has two division pointers, so make that what you will. And for some reason, re-aligning the divisions on the menus screw up the colors in some of the team texts - mainly the two central divisions. It might be an easy fix. Let me know if anyone can help with that as well. *edit...thanks to Knobbe, this problem is now fixed. I just had to edit one more hex to fix the gray colored star on the team control and preseason screens.
     

     
    Update: 6/2...Look down below for new uploads.
     
     
  19. Like
    fgqb#19nyj reacted to Knobbe in 30 team rom / 31 team rom   
    As you know from 1995-1998 the NFL had 30 teams and from 1999-2001 had 31 teams. At this point, I don't think anyone has attempted to take the 32 team rom and retroactively take out 2 teams.  I'm looking to get this accomplished.
     
    Would love some help else this is where I will be talking into the void
     
    Planning to base the mod off this rom unless someone has a better suggestion
     
     
     
  20. Like
    fgqb#19nyj got a reaction from Knobbe in Question...31 team 1998 Rom   
    Here are the roms that I've been working on...they also need the playoff hack to reflect the 95 season's format, and the NFC West division needs to be re-coded so that it fits the entire 5 team look.
     
     
     
     
     
  21. Thanks
    fgqb#19nyj got a reaction from Knobbe in Is an 18 week schedule possible in Tecmo Super Bowl for the NES?   
    I tried that, but it wouldn't take. 
  22. Like
    fgqb#19nyj reacted to adscl84 in Edit Pro Bowl Conference Logos   
    I searched for this, but couldn't find it.  I just learned how to use the code logger to find graphics, so I figured I'd add this.  If it does already exist somewhere, then disregard.  This isn't comprehensive, as there may be a way to give more tiles for the NFC logo.  Currently, the AFC logo can have up to 48 tiles, while the NFC gets only 16.  I doubt there's enough free tiles to use that many, however.
     
    The pro bowl conference logos (what you see when you pick the pro bowl option from the main menu) start at x169a0. 
     
    The first byte is for the palette and the next 16 place tiles.  x00 will give all black (background).  The tiles are arranged in columns of four tiles before moving to the next row (up to four rows); then it moves to the next section of four columns and four rows, etc.
     
    The NFC logo starts at x169d3.  Again, the first byte is for the palette and the next 16 place the tiles.
     
    The default AFC palette is x55, which gives gray, dark red, and light red.  The default NFC palette is xAA, which gives gray, white, and blue.  Using x00 for a palette gives blue, red, and white.  I don't have a good understanding of what number provides what palette and found x00 by random chance.
     
    Using TileED, the tiles for these logos are around 381968.  As far as I can tell, the following tiles are used:
    CB, CE-CF, D0-DF, E0-E1, E4-E5, E7, F0-F7.  E6 and E8 appear to be blank, so they could maybe be used, but I don't know if they're used elsewhere in the game.
     
    Also, to get the AFC logo aligned like the NFC logo (if you're only using 16 tiles each), start at x169b1 to choose your palette.  Then, x169b2 will be 00.  Every 4th byte from there will be x00 as well.  The rest will place your tiles.  At x169c2, you'll set your palette again.  x169c3 and every 4th byte will be other tiles and the rest will be x00.  Don't forget to x00 out the bytes starting at x169a1.
  23. Like
    fgqb#19nyj reacted to BAD_AL in Is an 18 week schedule possible in Tecmo Super Bowl for the NES?   
    If a new ROM needs to be created for this, I can update TSBTool to support it.
     
  24. Like
    fgqb#19nyj reacted to bruddog in Is an 18 week schedule possible in Tecmo Super Bowl for the NES?   
    So I got 95% of the hack done but there is another hack related to the schedule display right after where the extra schedule stuff needs to go.  It's a pain to fix the last 5 % without the enitre rom being rebuildable since i need to move that around to make room for an additional week of games in the rom. And then a bunch of stuff has to be shifted 
  25. Thanks
    fgqb#19nyj got a reaction from Knobbe in Editing Overtime   
    yes...no overtime period, which ends in a tie if the score is the same
×
×
  • Create New...