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Tundrayeti311

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Everything posted by Tundrayeti311

  1. Group D swampc1 DAL v PHX DAL Smith fumbled on 1st play of 1st drive which swampc1 quickly turned into 7. After that I don't recall any further turnovers, and DAL kicked a FG at half to go up 10-7. Each team put together respectable drives in the second half, and there was some fine running w/ Johnson. Novacek basically won the game for DAL w/ 3 big catches for 149 yards (2 of which JJ). Final score 17-14. TPC_TSB_tapmeter-Thunderdome-w-v-swampc1.ns6 TPC_TSB_tapmeter-Thunderdome_v_swamp.nsv
  2. HSTL S42 Draft Lists

    Rd 10: Best wr3/lb3 avail based on lb
  3. HSTL S42 Draft

    Per Discord @randywags25 takes N.O. WR3/LB3
  4. Tundrayeti Yes, can host CST After 9pm or fairly flexible if arranged ahead of time
  5. HSTL S42 Draft Lists

    Rd 8,9 WR2/LB2: Kane/Kennedy of SEA (sorry rmm) RB4/DB4: Fullwood/Wright of CLE WR3/LB3: Phi, Dal
  6. HSTL S42 Draft

    WAS selects Sea WR2/LB2 Kane/Kennedy
  7. HSTL S42 Draft

    WAS selects DAL RB3/DB3 Highsmith/Horton
  8. HSTL S42 Draft

    WAS selects SD DL/K/P
  9. HSTL S42 Draft

    WAS selects MIN WR1/LB1, Jones/Merriweather
  10. HSTL S42 Draft

    WAS selects MIN RB1/DB1, Walker/Rutland
  11. HSTL S42 Draft

    WAS selects N.E. RB2/DB2 Stephens/Lipett
  12. HSTL S42 Draft

    WAS selects Hou WR4/LB4 Duncan/Childress
  13. Is there a specific location that stores the value e.g. 28, 32? Or is it calculated based on number of pointers to team data or something like that?
  14. team count hex location in rom

    that's not too surprising, thanks for clarifying
  15. HSTL S42 Draft

    WAS selects SF QBs
  16. HSTL S42 Round 0

    WAS selects pick #2
  17. Team Location Name/Mascot Length Pointer

    thanks for the help @bruddog, awesome as always! I searched through the page source of the pinned TSB Hacks | Documentation Directory post for this link http://tecmobowl.org/forums/topic/69298-player-attribute-locations-in-hex-file/, but I didn't see it listed. If it could be added, I think that would be a good addition to an already excellent resource.
  18. Team Location Name/Mascot Length Pointer

    So I've been able to determine that starting at 0x10 there are 28 pointers to where a team's player's name info pointers (jersey#, firstname, LASTNAME) start, then the player's name info starts at 0x6DA. 0x7FF0 is the memory address offset being used. x3010 - x3CDC has the player attribute information, but I haven't been able to figure out how to "read" it yet. Is this documented somewhere that I've missed?
  19. Team Location Name/Mascot Length Pointer

    @pambazos88 - excellent response! I too would like to know where "14010" comes from. I'm trying to figure out how to map between the player pointers and player data, and I think I need that same type of value. Alternatively, if anyone can show me where the pointer to 0x6DA (QB Bill's jersey #) is, I should be able to figure it out.
  20. The 2nd TSB Book of Armaments

    @gojiphen malor me too - for a 32-team rom, you could generate a .csv roster extract (different format than Roster Extractor) from this tool - http://tecmobowl.org/forums/topic/11106-tsb-editor-tsbtool-supreme-season-generator/
  21. Hello, I wrote a script* to look at a .csv output file produced by a TSB rom roster/attribute extractor ("Roster Extractor", nice tool, thanks!), and produce the spreadsheet attached here which includes a bunch of sheets listing TSB players and attributes by team, position, etc. and providing some analysis based on my own attribute weights*. The file includes ratings, ranks, scores (an attempt at normalized ratings across positions), and attribute stats (e.g min,min,mean,mode of - e.g. RS, MS, RP, INT - at bottom of sheet) based on position (including KR, PR), ranking OL, DL, O, D, teams, as well as a suggested "best"* lineup. It also colors the min and max value for a particular attribute (per position), and provides some highlighting to draw attention to better players and attributes. Each team has two sheets: the first being a "raw" roster, and the second breaks it down a bit further, separates by position, and provides a suggested starting lineup. This file is based off of "The TSB Book of Armaments" (couldn't find the thread again on this site btw), which a few years ago when I started getting "serious" about playing Tecmo was a valuable resource (although it did have some issues and limitations). While the file here is not much beyond what you would find at tecmogeek.com or the tecmosuperapp (awesome resources!), perhaps the value would be in generating a reference for a custom rom such as for HSTL or TSB'18, etc or possibly having a reference when you don't have the internet and/or your smartphone. Additionally, the script could be re-run (takes seconds) to re-generate if you want to alter the stat weights in the source code (2). This was a project I made from the curiosity and challenge of being able to create a custom spreadsheet reference for myself, but hopefully others may find it helpful as well. 1. If this post is in the wrong spot, apologies, and fee free to re-thread 2. The script is in Perl, happy to share if anyone is interested -- or even regenerate spreadsheet and post if you send me request with rom and/or stat weights 3. These are generated through a very simple algorithm and are intended to provide a suggestion for initial lineup subs (no WR/TE allowed at RB1 btw). The team rankings are more an indication of total stat allocation across entire roster than actually being "better" e.g. PIT is not the 4th best team, but scores high for BC on O, and of course D and a bit for S/T. 5. The only other name I could think of was "TSB Grimoire" (any guitar players out there?), but it isn't nearly that expansive 6. "Roster Extractor" was found here: http://www.tecmosb.com/Downloads/Editors/Roster Extractor.zip The 2nd TSB Book of Armaments.xlsx
  22. The 2nd TSB Book of Armaments

    @Tecmonster, sorry for confusion, this might be of help: http://tecmobowl.org/forums/topic/12809-tecmobowltools-stat-extractor/
  23. The 2nd TSB Book of Armaments

    @Tecmonster I used "Roster Extractor", and yes it (my script, not Roster Extractor) should work on 32-team rosters too.
  24. Turn off injuries in SKP mode

    UPDATE: This hack works as intended (user error previously, somehow managed to apply 0xEAEAEAEA) Tested: 1. Applied hack to TSB_TPC; 'game start' on one manual skp v skp: OK; autoskip through Week 17; went through Season Team Data and confirmed no injuries on any team 2. Applied hack to TSB_TPC; loaded previous save state w/ particular team lineups, e.g. QB @ NE = Wilson; 'game start' on one manual skp v skp: OK; autoskip through Week 17; went through Season Team Data and confirmed no injuries on any team or noticed any lineup reset due to injuries 3. Applied hack to custom rom TSB_TPC_Tapmeter + P2_OnsideKick_Rcvr + Player_2; loaded previous save state w/ particular team lineups, e.g. QB @ NE = Wilson; 'game start' on one manual skp v skp: OK; autoskip through Week 17; went through Season Team Data and confirmed no injuries on any team or noticed any lineup reset due to injuries @bruddog thanks again, awesome stuff!
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