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TheFes75

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TheFes75 last won the day on December 10 2019

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  1. I would hit up TecmoMadBrad. I have the ROM on my phone, and it has the fixes to the plays, but the player races are not fixed. Message me an e-mail and I'll send it to you.
  2. @tecmo_ninja Have you been able to decipher xplosv command list to get rid of the "swing" or "catapult" of defensive players on hooks and slants away from the ball? If you could eliminate that, the game would be completely different.
  3. The 32 team ROM has TB in the endzone already.
  4. Just giving this a bump so it doesn't fall too far down the Content list
  5. Keithisgood did this a while back, and put it on a 32 team ROM. He also made logos for all 32 teams.
  6. Here is the lineup for punts. The Top DE is removed for the Punt returner on punt returns The Top WR as someone else pointed out is removed for the Punter on Punts.
  7. If your WR, TE, or RB special ability is not 8, 9, 10, 11, 12, 13 or 14, it may cause this. In Hex it's 08, 09, 0A, 0B, 0C, 0D, 0E.
  8. The version that Keith is Good did with the upgraded graphics works. You can download it in the downloads section. I have never been able to use the tool for roster updates but it works great to change the plays and the blitz bytes for each play. It is meant for the 32 team ROM.
  9. In the original Tecmo Bowl the QB's throwing rating is determined by each receivers special ability 14 being the highest. That can be edited on Tecmo Bowl Manager
  10. These are questions for the Original Tecmo Bowl ( I have also posted this in that Forum) 1st, Is there any way to have all 12 of the playbooks available during a game or at least a second playbook? 2nd, Is there a way to have different defensive alignments aside from 3-4 and 4-3. (3-3-3, 6-1-2 or a 4-1-4 to actually put the best players on the field as opposed to only 3 or 4 lineman/line backers and 2 DB's) 3rd, is there anyone that can add those hacks to the 32 Team Base ROM by Keithisgood? It would be cool to have a little more variation to each team.
  11. 1st, Is there any way to have all 12 of the playbooks available during a game or at least a second playbook? 2nd, Is there a way to have different defensive alignments aside from 3-4 and 4-3. (3-3-3, 6-1-2 or a 4-1-4 to actually put the best players on the field as opposed to only 3 or 4 lineman/line backers and 2 DB's) 3rd, is there anyone that can add those hacks to the 32 Team Base ROM by Keithisgood? It would be cool to have a little more variation to each team. Thanks
  12. The Tecmo Bowl Manager I downloaded from this site does not have the Endzone patch that make all the Endzones say "NFL" instead of abbreviations for the teams. Does anyone have a copy that has the Endzone patch?
  13. Different teams have "blitz beaters". Here are the passes to beat the blitz. You have to play with some of these because if you throw it too early or late there is a chance to get picked off. Indianapolis Pass 1 has a throw to the TE who unless you are playing a ROM where it has been fixed is always open. Indianapolis Pass 2 has a throw to the bottom receiver just as he cuts down. Works better on the top hash mark Miami Pass 1 you can hit any receiver on the hook once they hook. The TE has the shortest route and is the easiest to hit. Miami Pass 2 has a quick throw to the tight end on his slant (gets picked sometimes) and if you can avoid the rush long enough you can hit the bottom receiver on his square in when he cuts up. Miami Pass 3 has a quick throw to the top receiver on his slant, or to the Running back on his square out when he cuts down. Cleveland Pass 1 you can hit the top receiver when he hooks if you can avoid the rush long enough, or you can hit the running back out of the backfield if you throw it quick enough. Cleveland pass 2 you can hit the TE on his out route just as he cuts down. Denver Pass 1 is the same as Indianapolis Pass 2. Denver Pass 2 you can hit the top receiver on his square in just as he cuts down. Seattle Pass 1 same as Denver Pass 1 Seattle Pass 2 you can hit the TE on the curl Los Angeles Pass 1 you can hit the TE on a quick slant because the default when the defense play picks Pass 1 is Pass 2. So even though you pick Pass 1 if the defense picks that play you will run Pass 2. Los Angeles Pass 2 you can hit the TE on a quick slant. Washington Pass 1 is the same as Miami Pass 1 Washington Pass 2 you can hit the TE on a quick slant. San Francisco Pass 1 is the same as Seattle Pass 1 San Francisco Pass 2 you can hit the top receiver on the curl or hit the RB out the backfield if you throw it quickly. San Francisco Pass 3 you can hit the TE on the curl or the RB on the slant. Dallas Pass 1 is the same as Miami Pass 2 Dallas Pass 2 you can hit the RB on the curl route, the slant by the TE looks enticing but gets picked easily. New York Pass 1 is the same as Miami Pass 1 New York Pass 2 is the same as Cleveland Pass 2 Chicago Pass 1 you can hit the bottom receiver when he slants up Chicago Pass 2 you can hit the tight end after he slants up Minnesota Pass 2 is the same as San Francisco Pass 2 except the running back is harder to hit out of the backfield because he is in the I formation instead of the offset I.
  14. I think I have everything in here now. The document I put together is now 20 pages long. I have included Tecmo Turd's TB tool. I can't get it to work the way he intended, but I do use it to change the plays, play art and play bytes & Blitz bytes. Just keep all of the files in one folder. Drag your ROM into the folder. Open the TBtool.exe once you do that open the ROM into the TBtool and go to Set Playbooks. Once in that screen just type the play you want for which team and hit set plays. Very simple. The only issue is once you close it out the play descriptions (Ind1, Den2 etc. don't stay, they just say N/A. When you go into your ROM and play it though the plays are changed. TBTool.zip Original Tecmo Bowl 32 Team ROM with Updated Graphics Hex Locations.docx
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