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Tecmonster

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Everything posted by Tecmonster

  1. Yeah, I've tried and feel stupid, but it just ain't working for me. I read a pambazos thread about it but it seems like it might only apply to the 28-team rom. Maybe because it's the NFC West, the pointers locations are off? It's confusing because, for instance, I move the pointers and SEATTLE checks out fine, but ARIZONA gets messed up, even though I moved its pointer by the same distance as Seattle's. I don't know. Don't worry about posting the code. I'll either figure it out, or I'll just use "L.A." I only asked because I figured someone had already done it and had it readily available.
  2. Yeah, that's the way I have it right now. It works fine, but just looks a little weird with the extra space.
  3. Does anyone know how to properly change St. Louis to Los Angeles in the code? I can use L.A. since it uses less space than St. Louis, but Los Angeles takes up more space, so naturally it causes problems.
  4. Well, until a fully functioning 2 point conversion hack is released to the public (which would include COM logic for when to go for two), I don't think I'll change the spot for the extra point kick. My reasoning: since the COM doesn't aim its kicks, a much longer XP will result in more missed XP's for the COM, and more cheap victories for humans in MAN vs. COM matchups.
  5. bruddog, do you know where the table/scale is located for the Avoid Pass Block ratings? I think I want to polarize it more so that it each notch up or down has a bigger impact on the game.
  6. Well, it would have been Aaron Donald, the #1 player in the NFL last season according to Pro Football Focus, but I didn't want to place a defender on the cover in two consecutive years (I used JJ Watt last year, who was PFF's top-ranked player from 2014-15). Antonio Brown was PFF's top-ranked offensive player.
  7. Scheduled release date: September 6th New for the 2017 game (so far): 1 - minimum COM punt distance = 50% of meter (by bruddog) 2 - play tweaks 3 - player rating tweaks (more polarization in HP . . . more RB's with high end HP, more DB's with high end HP, but same number of players with low end HP). For instance, Kam Chancellor now lays the wood with a 75-81 HP, instead of sporting a middling 56 HP, but cover specialists like Terrance Newman still can't tackle, and carry a 13 HP. 3 - possibly, drone defenders programmed to spy on mobile QB's (by xplozv) . . . would love to add maximum QB throwing distance based on arm strength but, so far, no dice.
  8. Thanks for all the feedback. Seems like the preferred equipment is the original NES controller with a USB adapter, but have you guys found a manufacturer of the real NES controllers? Surely, you're not still using your old controllers from the 90's, right?
  9. I also played a game with it on Nestopia with the No Sprite Limit option and the game ran flawlessly.
  10. If you're asking about adding individual player command space, then the answer is yes, there IS free space, unless you've already added something else there. In the original TSB, the free player command space starts at x9f88 and ends at xa00f. I've used all that free space up, and then when I needed more, went back and overwrote unused player command lines, like for the WR1 and/or WR2 lines for some of the reverse runs that I effectively removed from the game.
  11. That Hack Directory page has been a ghost town of broken links for a long time now, and that's one of them.
  12. So does anyone make a good, reliable nes controller these days? I bought some cheap retro clones on Amazon a couple years ago and they were garbage right out of the gate. My league used the Logitech Dual Action controller and it lasted us 8 seasons before we had to replace them, so I was happy with those. When it was time to replace them, I purchased that controller's successor, the Logitech 310, and those suck. They started failing midway through their SECOND season. So, for this season, I purchased genuine xbox 360 controllers from Amazon for about $30 each, hoping that buying top quality equipment would end the game of controller musical chairs for a long time, and I was wrong. I'm pretty sure these are either counterfeit, or Microsoft's Quality Control department is severely incompetent in this area. Buttons were sticking and d-pads were periodically unresponsive starting with the first game. I'm thinking of going back to the original Logitech Dual Action model. I can find some on ebay for $20-$25 (shipped) from time to time. Any recommendations?
  13. As I was reading your problem, the solution I was thinking of in my head is the one you proposed at the end of your message. I would speed him up for the initial "go" part of his route, but then reset his speed before he starts his comeback route.
  14. As bruddog mentioned, a lot of those links are down as a result of the website overhaul. In my opinion, that's the single best webpage regarding TSB on the internet, so it would definitely be nice to have it at 100%.
  15. So, there's a 50% chance that the COM defense changes its play call, but not to the human's most used play OVERALL. It's run or pass-specific. Does anyone know how I could change this to simply "the most used play" instead of "the most used Pass play," so that the COM is not restricted to keeping its play call within the same bracket (run or pass) that it originally called? I think another good COM defense play-calling system would be: 25% chance that COM defense calls a random play 75% chance that COM defense calls pass IF the human has passed more than he's run (otherwise, 75% chance that the COM calls a run) Then, if we enter the 75% scenario . . . -- 50% chance that a random pass play is chosen -- 50% chance that the human's most used pass play is chosen ...BUT that's just dreaming out loud. It seems like my first idea should be pretty feasible, but I know this is a complex hack, so maybe not.
  16. Cool. I've seen competing theories about Blades of Steel and the characteristics of the teams. Some say the only differences between the teams are the uniform colors, but others say the teams have real, unique attributes -- you have a fast team, good shooters, good defenders, good fighters, balanced, etc. Since you've clearly dug into the bowels of this game, do you have any insight into this? I saw an authentic-looking graphic (like it was from a later edition game manual or something) online somewhere that detailed the qualities of each team, but I've only seen this graphic posted at ONE location, and it's grainy, and there seems to be a mountain of people on the other side who say every team is the same except for color.
  17. Bo only has 31 HP in TSB. In the original, he's a popcorn machine AND very fast, so I give him the edge in TB.
  18. I echo that question, buck. I don't care who drafted Ronnie Lott in some online league, so I've always had my stream filtered to only show posts from certain forums. I don't see where I can do that now.
  19. Until a working 2 point conversion hack is implemented (and logic for the COM on when to use it is written, which is probably a herculean task), then I think that moving the XP kick back to the 15 yard line is a bad idea. It would create too many cheap wins for the player in MAN vs. COM games, since human players can actually aim their kicks and the COM doesn't aim at all (the arrow stops randomly).
  20. The backward progress safety hasn't yet happened in our league, but I'm expecting a shattered controller when it finally does happen.
  21. OK, so I guess the receiving yardage sim # is more of a "yards per catch" indicator, vs. total receiving yards for the game.
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