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Tecmonster

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Tecmonster last won the day on September 5

Tecmonster had the most liked content!

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About Tecmonster

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    rom producer

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    Male
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    Reno, NV

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  1. Playoff Bracket Fixed!

    Maybe you applied it to the 28-team rom. It probably won't work for that one. Yes, the better seeded team will always play in the P1 slot with one exception. In the conference championship games, whatever team comes out of the top part of the bracket (where the 1-seed resides) will play as P1 regardless of its seeding. That means, if the 1-seed team gets upset in its first game (by either the 4 or 6 seed), and the 2-seed advances, then the 2-seed will still play as P2 in the conference champ game even though they have the better seed. So, that's the only flaw with this.
  2. Unless my notes are incomplete, that hack should do exactly what you want -- ensure that the better-seeded team plays in the P1 slot.
  3. Yeah, pambazos figured this out a few years ago. Here's the code to correct the brackets, and the labels for each bracket: x23247, 86 x2324c, 8E x23251, 7E x23256, 76 x232a1, 7F x3f770, 77 x23288, 8A x2328d, 92 x23292, 82 x23297, 7A x3f77d, 83 x3f785, 7B x1e6d9, 31 53 54 x1e6e0, 34 54 48 x1e6e4, 32 4E 44 x1e6e8, 31 53 54 x1e6f0, 33 52 44 x1e6fb, 32 4E 44
  4. The 2nd TSB Book of Armaments

    OK, thanks. When you said "stat extractor" though, I didn't realize you were referring to roster/attribute extractor (vs. stats from season play). I've been looking for a program that would extract season stats from a 32-team rom.
  5. The 2nd TSB Book of Armaments

    What TSB stat extractor are you using, and does it work for 32-team roms?
  6. Ah, because I was thinking that'd probably be an interesting hack to consider using in TSB leagues like ours, where there is a huge ability gap between the top players and bottom players.
  7. Goji, did you actually put in a hack where the team w/the lead fumbles more often?
  8. (NES) Tecmonster's Tecmo Super Bowl 2018

    Yeah, I use ourlads too, and Yahoo. Yahoo actually stays far more up-to-the-minute than ourlads does when rosters are rapidly changing, but they're not quite as accurate overall. For me, Yahoo's big advantage is that they show all of a team's player faces on the same depth chart page. Makes that part of the roster updates much faster and easier.
  9. (NES) Tecmonster's Tecmo Super Bowl 2018

    One of the two depth charts I use still shows Parks as the starter. The other shows Simmons. Typically, when I see conflicts like that, I put in the better rated player (in this case, Parks). As for jersey #'s, if a player didn't change teams from last season to this season, then I didn't check his jersey # and just ran on the assumption that it didn't change. Of course, changes do happen sometimes, so Stewart's # probably won't be the only error in that regard. Some players were so new to their team (as of this past weekend) that they didn't even have #'s yet, so I just used their old team's # as long as it didn't conflict with someone on the new team. To be honest, I'm not overly concerned about jersey # accuracy, but thanks for letting me know. I'm about to publish 9.0.1 that corrects Mike Tolbert's skin/face from white to black, and Christian McCaffrey's face was comically off the mark, so that will be corrected too. Please let me know if you see any more obvious errors, but I won't be adding/removing any players at this point with the possible exception of Kaepernick signing with someone within the next few days, as highly unlikely as that is.
  10. Tecmonster's TSB 2018 cover art

    I just published the game in the Download section.
  11. View File Tecmonster's Tecmo Super Bowl 2018 The game is now available and so is the 5th annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- team rosters, jersey #’s, faces (Tecmonster) -- minimum COM punts @ 50% meter (bruddog) -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked) -- moving grapples turbocharged (i.e. bruddog’s version sped up) NEW FOR 2018: -- automated and accurate sim ratings (Tecmonster) -- minor player ratings formula and playbook tweaks If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. Files available: (1) Tecmonster's Tecmo Super Bowl 2018 game file (2) Tecomonster’s TSB 2018 Preview Magazine (3) x3ffc0 repair file. If you use this rom as a basis for a fantasy league like I do and you want the draft package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com. Submitter Tecmonster Submitted 09/04/2017 Category NFL By Year  
  12. Version 1.0.1

    954 downloads

    The game is now available and so is the 5th annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- team rosters, jersey #’s, faces (Tecmonster) -- minimum COM punts @ 50% meter (bruddog) -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked) -- moving grapples turbocharged (i.e. bruddog’s version sped up) NEW FOR 2018: -- automated and accurate sim ratings (Tecmonster) -- minor player ratings formula and playbook tweaks If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. Files available: (1) Tecmonster's Tecmo Super Bowl 2018 game file (2) Tecomonster’s TSB 2018 Preview Magazine (3) x3ffc0 repair file. If you use this rom as a basis for a fantasy league like I do and you want the draft package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.
  13. Tecmonster's TSB 2018 cover art

    Yeah, ETA is Tuesday, September 5th. Opening day NFL rosters aren't finalized until next Sunday, so I'm waiting for that. The player ratings are done -- now I just need to know which players are actually going to be in the game.
  14. (NES) Tecmonster's Tecmo Super Bowl 2017

    It's a cool feature, no doubt, but I can't imagine ever putting it in my game because (1) I probably don't have the room for it, and (2) it adds controller complexity and I'm dedicated to keeping the original, simplistic controls that help separate TSB from Madden. If you'll notice, all the in-game functionality that I've added is automatic -- like how bruddog's moving grapples just simply happen without the player having to hit any other buttons. I realize that a lot of people like the added degree of thinking/skill that accompanies hacks like "Press B to Spin," but I personally believe that one major reason TSB is undergoing a revival right now is out of a backlash against the incredibly complicated Madden controls. Personally, I know that's why I quit playing Madden. I felt like you had to have a PhD to play it. So -- sorry man -- but whatever the controls did in 1991 is what they'll do in 2018.
  15. NCAA 2018

    Just out of curiosity, if you don't have a computer, how are you going to play it?
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