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    (NES) TecmoBowl.org Presents: Tecmo Super Bowl 2017


    Knobbe

    TecmoBowl.org Presents: Tecmo Super Bowl 2017


     

    Tecmo Super Bowl is the greatest sports video game of all time. Now, 25 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2017. This site's 10th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.  Additionally, you can now check the defensive conditions of your players.

    Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2016 brings Nintendo's bone-crunching classic to today's computers and handheld devices.

    Will offenses fear Von Miller like they feared Lawrence Taylor? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Todd Gurley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2017 will make legends for the next 25 years.

    Tecmo Super Bowl 2017

    Table of Contents

    A. How This Works
    B. How To Play - PC/Mac
    C. How to Play Online - Windows
    D. Tecmo Super Bowl 2017 Notes

    E. Known Issues

    F. Credits

    A. How This Works
    If you're new to emulation:

    • ROM = Game or Cartridge (.nes file)
    • Emulator = NES System

     

    B. How To Play - PC/Mac

    • Download Nestopia for your platform and also the .nes ROM -  Windows | Mac 
    • Open Nestopia.
    • From Nestopia, File > Open and find your .nes ROM.

    C. How to Play Online - Windows
    Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com.

    Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2016. Remember that the versions of the game must be exactly the same or you will not be able to connect.

    If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues.

    D. Tecmo Super Bowl 2017 notes

    • Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players
    • 4-3 Defenses - Several teams employ 4-3 defenses.  The "RT" (Right Tackle) will show up as the LILB on the rosters.
    • Coverage Hack - This takes the place of Quickness. If an interception is not made, the Coverage value will be used to see if the defender causes an in-completion
    • 32-Team ROM
    • Rosters current as of 9/7/16
    • Adjustable quarter length
    • Playbook editing in-game
    • Player 2 attributes now display correctly
    • Halftime stats
    • Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target.
    • Quickness now works. This will be the maximum speed of a defender if they pick up a fumble or make an interception

    E. Known Issues

    • The opening scoreboard screen graphic is glitched. If you typically skip the kickoff, you won't even notice.
    • CPU can lock up under certain circumstances, most commonly a player 2 FG make. A hard reset (or open/close) of the emulator should clear the issue

    F. Credits

    Thanks to:

    • Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools.
    • Members of TecmoBowl.org for helping beta test and for making this all worthwhile.

     

    88x31.png
    Tecmo Super Bowl 2017 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    Based on a work at http://tecmobowl.org/.

     

    Other 2017 Versions to try:

    Tecmonster: http://tecmobowl.org/files/file/502-tecmonsters-tecmo-super-bowl-2017/

    QBVikings: http://tecmobowl.org/files/file/500-qbvikings-tecmo-super-bowl-2016-2017/

    Fatcheerleader NCAA: http://tecmobowl.org/forums/topic/68903-nes-tsb-ncaa-2016/


     

    Edited by Knobbe


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    14 hours ago, rideordie71 said:

    New to the forum (just joined) however, I have been visiting for a while and making myself a Temco Super Bowl cart since 2015 release.

    Why was the mapper changed to MMC5 this year instead of the traditional MMC3 for the rom? MMC5 is quite an expensive donor to use to put this on a cart. Romance of the three kingdoms 2 is NOT cheap at all, I had to use the Famicom version (still not cheap) with 60-to72pin adapter just so that I could play on real hardware.

     

     

    As Dave said above...congrats on being the first person to officially notice. The mapper conversion was not trivial at all but as Matt and Dave said MMC5 allows us to potentially add other cool features going forward. The larger amount of SRAM is one of the best things about MMC5. 

     

    As far as getting it on an actual cart. I've hear this works on the EverDrive  flash cart so that might save you money over putting it on an actual MMC5 cart. 

     

     

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    Thank you for the explanation(s). I only have to make the game once a year. I can justify finding a donor and paying a little bit more for it (they may start getting more scarce now that I have announced which game works for this) since it has been announced that following TSB's will and can be grander because of MMC5 capabilities.

     

    I welcome anybody to make their own repro cart of TSB 2017 (or any year), I mean just the satisfaction of having put it on an actual cart to play in your NES is just as wonderful as playing the game, and in a way could be just as awesome as the feeling the designers have that they made this possible and so many people love playing them. My hat is off to those who spend many hours designing the awesome TSB game variants.

    Thank you, Mike

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    I know there aren't penalties and maybe these rules weren't enforced back when the original code came about but there are some things that have been bugging me that should be easy-ish fixes. I have run a number of plays where eligible, non-blocking, receivers are pummeled. This occurs on blitzes all the time but there are times when I have had receivers hemmed up at the line or just past. I also have noted that the game does not enforce players having to stay in bounds to remain eligible as a defender or a receiver. Last but not least, as I believe this was even corrected in the SNES version, there is no touchback option for kickoff returns or a signal for fair catch. In know the fair catch would take away the CPU favorite scoring mechanism of forcing a fumble but the end zone touchback issue could be resolved by simply duplicating the punt return code and inserting it into that scenario. 

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    Fun as usual, couple things I noticed though.  The check defense info isn't accurate (it isn't matching the attributes). A player will be show as in Excellent condition but a quick look at the numbers below might show the numbers you'd expect for a player in Bad condition and so on.  Also, it doesn't seem to be compatible with the save state exporter; the csv's are filled with zeros.  I'm not sure if these are just on my end or the ROM itself, but I'm using Brudtopia and haven't seen these issues with other ROMs.

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