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    CPU Find Open Receiver


    jstout

    View attachment: Original_CPU_Passing.nes

    View attachment: Original_CPU_Passing_Juiced.nes

    .define X_DISTANCE $DD.define Y_DISTANCE $DE .define RECEIVER_LO $40.define RECEIVER_HI $41 .define DEFENDER_LO $42.define DEFENDER_HI $43 .define X_LO_APART $44.define X_HI_APART $45 START:LDY #$00	  ; SET TO FIRST COMMAND BYTETYAPHA@NEXT_RECEIVER:PLATAY; CHECK FOR NO MORE RECEIVERSCPY $DCBCC @CONTINUEBEQ @CONTINUE; NO OPEN RECEIVERS SO RANDOM THROWLDA $3BAND $DCTAYRTS@CONTINUE:INY  ; SET TO NEXT RECEIVER ; FIND X DISTANCELDA ($3E),YAND #$F0LSRSTA X_DISTANCE ; DISTANCE * 8 PIXELSBNE @Y_GETJMP @EXIT @Y_GET:; FIND Y DISTANCELDA ($3E),YAND #$F0LSRLSRLSRLSRSTA Y_DISTANCEASLASLCLCADC Y_DISTANCESTA Y_DISTANCE ; DISTANCE * 5 PIXELS ; GET RECEIVER LOCATIONLDA ($3E),YAND #$0FASLTAXTYAPHA;LDY #$08LDA ($AE),YBMI @2PLDA $DEEB,XSTA RECEIVER_LOLDA $DEEC,XSTA RECEIVER_HIJMP @DEFENDER@2P:LDA $DF01,XSTA RECEIVER_LOLDA $DF02,XSTA RECEIVER_HI @DEFENDER:; GET DEFENDER LOCATIONLDX #$14@NEXT_DEFENDER:LDY #$08LDA ($AE),YBMI @1PLDA $DF01,XSTA DEFENDER_LOLDA $DF02,XSTA DEFENDER_HIJMP @CALC@1P:LDA $DEEB,XSTA DEFENDER_LOLDA $DEEC,XSTA DEFENDER_HI @CALC:; FIND X SIDELDY #$15LDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @RIGHT		 ; RECEIVER < DEFENDERBNE @LEFT		  ; RECEIVER > DEFENDERDEYLDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @RIGHT		 ; RECEIVER < DEFENDER				   ; RECEIVER > DEFENDER ; X DISTANCE CHECK@LEFT:LDY #$14LDA (RECEIVER_LO),YSECSBC (DEFENDER_LO),YSTA X_LO_APARTINYLDA (RECEIVER_LO),YSBC (DEFENDER_LO),YSTA X_HI_APARTJMP @XAPART @RIGHT:LDY #$14LDA (DEFENDER_LO),YSECSBC (RECEIVER_LO),YSTA X_LO_APARTINYLDA (DEFENDER_LO),YSBC (RECEIVER_LO),YSTA X_HI_APART @XAPART:LDA X_HI_APARTBNE @GOOD		  ; VERY LARGE DISTANCELDA X_LO_APARTCMP X_DISTANCEBCS @GOOD		  ; OUT OF X DISTANCE				   ; IN X DISTANCE = CHECK Y DISTANCE ; Y DISTANCE CHECK@TOP_BOTTOM:LDY #$17LDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @BOTTOM	    ; RECEIVER < DEFENDER				   ; RECEIVER > DEFENDER @TOP:LDA (RECEIVER_LO),YSECSBC (DEFENDER_LO),YCMP Y_DISTANCEJMP @YAPART @BOTTOM:LDA (DEFENDER_LO),YSECSBC (RECEIVER_LO),YCMP Y_DISTANCE @YAPART:BCC @NEXT		  ; IN Y DISTANCE = BAD THROW@GOOD:DEXDEXBMI @THROW		 ; OPENJMP @NEXT_DEFENDER@NEXT:JMP @NEXT_RECEIVER @THROW:PLATAY@EXIT:RTS

    Set Default Values:

    PRO T WAGGLE L = 93 54 22

    R AND S FLARE C = 94 83 75 52 21

    PRO T WAGGLE R = 63 54 21

    ROLL OUT R = 94 63 45 31

    ROLL OUT L = 93 74 45 22

    T PLAY ACTION D = 93 73 42 21

    PRO T SCREEN L = 93 54 45 21

    PLAY ACTION = 93 54 42

    PWR FAKE Z POST = 94 53 31

    WTE F-FLICKER = 93 84

    SHOTGUN X CURL = 63 64 45 42 21

    R AND S Z FLY = 94 92 53 55

    PRO T FLARE D = 94 73 45 22 21

    OFFSET FLARE E = 94 63 41 32

    ONEBACK Z CROSS = 93 92 44 31

    ONEBACK FLARE A = 94 53 42

    T FLEA FLICKER = 93 54 22

    PWR FAKE X FLY = 93 94 55 31

    SHOTGUN X DRIVE = 93 54 AND 93 95 54 61 22

    R AND S 3-WING = 93 94 72 55

    PLAYACTION Z IN = 93 51 54 42

    FLEA FLICKER = 94 53 32

    PRO T FLARE C = 93 75 64 42

    SHOTGUN 3-WING = 93 74 52 45 31

    SHOTGUN XY BOMB = 93 94 81 75 62

    R AND S Y UP = 93 95 84 42 21

    X OUT AND FLY = 94 83 55 32 31

    REV-FAKE Z POST = 94 51

    SLOT L Z DRIVE = 83 54 AND 83 71 54 45 22

    NO BACK X DEEP = 94 72 53 21

    SHOTGUN Z S-IN = 73 44 AND 95 73 62 44 21

    REDGUN Z SLANT = 94 95 52 43 31

    ;---------------

    x90 COMMAND:

    FIRST NIBBLE (BOX DISTANCE) SECOND NIBBLE (RECEIVER): (8 Pixels = 1 Yard)

    0 = 0 PIXELS LEFT AND RIGHT + 0 PIXELS UP AND DOWN (Forces Throw)

    1 = 8 PIXELS LEFT AND RIGHT + 5 PIXELS UP AND DOWN

    2 = 16 PIXELS LEFT AND RIGHT + 10 PIXELS UP AND DOWN

    3 = 24 PIXELS LEFT AND RIGHT + 15 PIXELS UP AND DOWN

    4 = 32 PIXELS LEFT AND RIGHT + 20 PIXELS UP AND DOWN

    5 = 40 PIXELS LEFT AND RIGHT + 25 PIXELS UP AND DOWN

    6 = 48 PIXELS LEFT AND RIGHT + 30 PIXELS UP AND DOWN

    7 = 56 PIXELS LEFT AND RIGHT + 35 PIXELS UP AND DOWN

    8 = 64 PIXELS LEFT AND RIGHT + 40 PIXELS UP AND DOWN

    9 = 72 PIXELS LEFT AND RIGHT + 45 PIXELS UP AND DOWN

    A = 80 PIXELS LEFT AND RIGHT + 50 PIXELS UP AND DOWN

    B = 88 PIXELS LEFT AND RIGHT + 55 PIXELS UP AND DOWN

    C = 96 PIXELS LEFT AND RIGHT + 60 PIXELS UP AND DOWN

    D = 104 PIXELS LEFT AND RIGHT + 65 PIXELS UP AND DOWN

    E = 112 PIXELS LEFT AND RIGHT + 70 PIXELS UP AND DOWN

    F = 120 PIXELS LEFT AND RIGHT + 75 PIXELS UP AND DOWN


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    On 7/9/2015 at 1:09 PM, bruddog said:

    I guess I can spoon feed you the answer....I'm feeling generous...but you must change your name to TecmoLeechMonster.  :-P

     

    On the first rom post you would do the following

     

    SET (0x1DA2C, 0xA08060EAEAEA)

     

    LDY #$80                                        ; use as our indicator to throw to a designated WR

    RTS                                                 ; return

    NOP

    NOP

    NOP

     

     

    SET(0x288C7, 0xC080D005A9034CCB884CC788)

     

    CPY #$80                                                    ; check to throw to designated WR
    BNE NORM                                                  ; NO-> do normal COM pass throw
    LDA #$03                                                    ; LOAD WR 1 player ID
    JMP $88CB                                                  ; jump to different point in COM pass that skips target # to actual player conversion

    NORM                                                          ;
    JMP $88C7                                                  ; jump to normal point in COM PASS

    I am working on cataloging some SET commands and was wondering if your addition to the edit would read like so:

     

    # jstout find open receiver
    SET(0x00006,0x42)
    SET(0x08519,0x93)
    SET(0x0851A,0x54)
    SET(0x0851B,0x22)
    SET(0x08601,0x93)
    SET(0x08602,0x84)
    SET(0x086B8,0x93)
    SET(0x086B9,0x94)
    SET(0x086BA,0x55)
    SET(0x086BB,0x31)
    SET(0x08837,0x94)
    SET(0x08838,0x63)
    SET(0x08839,0x45)
    SET(0x0883A,0x31)
    SET(0x08A55,0x94)
    SET(0x08A56,0x51)
    SET(0x08BA0,0x93)
    SET(0x08BA1,0x74)
    SET(0x08BA2,0x45)
    SET(0x08BA3,0x22)
    SET(0x08DD2,0x63)
    SET(0x08DD4,0x21)
    SET(0x09009,0x93)
    SET(0x0900A,0x51)
    SET(0x0900B,0x54)
    SET(0x0900C,0x42)
    SET(0x090ED,0x93)
    SET(0x090EE,0x54)
    SET(0x090EF,0x42)
    SET(0x092AC,0x94)
    SET(0x092AD,0x83)
    SET(0x092AE,0x75)
    SET(0x092AF,0x52)
    SET(0x092B0,0x21)
    SET(0x092F0,0x94)
    SET(0x092F1,0x73)
    SET(0x092F2,0x42)
    SET(0x092F3,0x21)
    SET(0x09314,0x93)
    SET(0x09315,0x54)
    SET(0x09316,0x45)
    SET(0x09317,0x21)
    SET(0x09351,0x63)
    SET(0x09352,0x64)
    SET(0x09353,0x45)
    SET(0x09354,0x42)
    SET(0x09355,0x21)
    SET(0x09388,0x94)
    SET(0x09389,0x92)
    SET(0x0938A,0x53)
    SET(0x0938B,0x55)
    SET(0x093C1,0x94)
    SET(0x093C2,0x73)
    SET(0x093C3,0x45)
    SET(0x093C4,0x22)
    SET(0x093C5,0x21)
    SET(0x093E6,0x94)
    SET(0x093E7,0x63)
    SET(0x093E8,0x41)
    SET(0x093E9,0x32)
    SET(0x0941A,0x93)
    SET(0x0941B,0x92)
    SET(0x0941C,0x44)
    SET(0x0941D,0x31)
    SET(0x0945B,0x94)
    SET(0x0945C,0x53)
    SET(0x0945D,0x42)
    SET(0x0949A,0x93)
    SET(0x0949B,0x54)
    SET(0x0949C,0x22)
    SET(0x094D1,0x93)
    SET(0x094D2,0x54)
    SET(0x094DD,0x93)
    SET(0x094DE,0x95)
    SET(0x094DF,0x54)
    SET(0x094E0,0x61)
    SET(0x094E1,0x22)
    SET(0x0951A,0x93)
    SET(0x0951B,0x94)
    SET(0x0951C,0x72)
    SET(0x0951D,0x55)
    SET(0x09570,0x94)
    SET(0x09572,0x32)
    SET(0x095AE,0x93)
    SET(0x095AF,0x75)
    SET(0x095B0,0x64)
    SET(0x095B1,0x42)
    SET(0x095DF,0x93)
    SET(0x095E0,0x74)
    SET(0x095E1,0x52)
    SET(0x095E2,0x45)
    SET(0x095E3,0x31)
    SET(0x09611,0x93)
    SET(0x09612,0x94)
    SET(0x09613,0x81)
    SET(0x09614,0x75)
    SET(0x09615,0x62)
    SET(0x0964E,0x93)
    SET(0x0964F,0x95)
    SET(0x09650,0x84)
    SET(0x09651,0x42)
    SET(0x09652,0x21)
    SET(0x0968B,0x94)
    SET(0x0968C,0x83)
    SET(0x0968D,0x55)
    SET(0x0968E,0x32)
    SET(0x0968F,0x31)
    SET(0x096C3,0x83)
    SET(0x096C4,0x54)
    SET(0x096CF,0x83)
    SET(0x096D0,0x71)
    SET(0x096D1,0x54)
    SET(0x096D2,0x45)
    SET(0x096D3,0x22)
    SET(0x09704,0x94)
    SET(0x09705,0x72)
    SET(0x09706,0x53)
    SET(0x09707,0x21)
    SET(0x09737,0x73)
    SET(0x09738,0x44)
    SET(0x09743,0x95)
    SET(0x09744,0x73)
    SET(0x09745,0x62)
    SET(0x09746,0x44)
    SET(0x09747,0x21)
    SET(0x09765,0x94)
    SET(0x09766,0x95)
    SET(0x09767,0x52)
    SET(0x09768,0x43)
    SET(0x09769,0x31)
    SET(0x09828,0x94)
    SET(0x0982A,0x31)
    SET(0x1DA20,0xA0)
    SET(0x1DA21,0x00)
    SET(0x1DA22,0x98)
    SET(0x1DA23,0x48)
    SET(0x1DA24,0x68)
    SET(0x1DA25,0xA8)
    SET(0x1DA26,0xC4)
    SET(0x1DA27,0xDC)
    SET(0x1DA28,0x90)
    SET(0x1DA29,0x08)
    SET(0x1DA2A,0xF0)
    SET(0x1DA2B,0x06)
    SET(0x1DA2C,0xA5)
    SET(0x1DA2D,0x3B)
    SET(0x1DA2E,0x25)
    SET(0x1DA2F,0xDC)
    SET(0x1DA30,0xA8)
    SET(0x1DA31,0x60)
    SET(0x1DA32,0xC8)
    SET(0x1DA33,0xB1)
    SET(0x1DA34,0x3E)
    SET(0x1DA35,0x29)
    SET(0x1DA36,0xF0)
    SET(0x1DA37,0x4A)
    SET(0x1DA38,0x85)
    SET(0x1DA39,0xDD)
    SET(0x1DA3A,0xD0)
    SET(0x1DA3B,0x03)
    SET(0x1DA3C,0x4C)
    SET(0x1DA3D,0xE9)
    SET(0x1DA3E,0x9A)
    SET(0x1DA3F,0xB1)
    SET(0x1DA40,0x3E)
    SET(0x1DA41,0x29)
    SET(0x1DA42,0xF0)
    SET(0x1DA43,0x4A)
    SET(0x1DA44,0x4A)
    SET(0x1DA45,0x4A)
    SET(0x1DA46,0x4A)
    SET(0x1DA47,0x85)
    SET(0x1DA48,0xDE)
    SET(0x1DA49,0x0A)
    SET(0x1DA4A,0x0A)
    SET(0x1DA4B,0x18)
    SET(0x1DA4C,0x65)
    SET(0x1DA4D,0xDE)
    SET(0x1DA4E,0x85)
    SET(0x1DA4F,0xDE)
    SET(0x1DA50,0xB1)
    SET(0x1DA51,0x3E)
    SET(0x1DA52,0x29)
    SET(0x1DA53,0x0F)
    SET(0x1DA54,0x0A)
    SET(0x1DA55,0xAA)
    SET(0x1DA56,0x98)
    SET(0x1DA57,0x48)
    SET(0x1DA58,0xA0)
    SET(0x1DA59,0x08)
    SET(0x1DA5A,0xB1)
    SET(0x1DA5B,0xAE)
    SET(0x1DA5C,0x30)
    SET(0x1DA5D,0x0D)
    SET(0x1DA5E,0xBD)
    SET(0x1DA5F,0xEB)
    SET(0x1DA60,0xDE)
    SET(0x1DA61,0x85)
    SET(0x1DA62,0x40)
    SET(0x1DA63,0xBD)
    SET(0x1DA64,0xEC)
    SET(0x1DA65,0xDE)
    SET(0x1DA66,0x85)
    SET(0x1DA67,0x41)
    SET(0x1DA68,0x4C)
    SET(0x1DA69,0x65)
    SET(0x1DA6A,0x9A)
    SET(0x1DA6B,0xBD)
    SET(0x1DA6C,0x01)
    SET(0x1DA6D,0xDF)
    SET(0x1DA6E,0x85)
    SET(0x1DA6F,0x40)
    SET(0x1DA70,0xBD)
    SET(0x1DA71,0x02)
    SET(0x1DA72,0xDF)
    SET(0x1DA73,0x85)
    SET(0x1DA74,0x41)
    SET(0x1DA75,0xA2)
    SET(0x1DA76,0x14)
    SET(0x1DA77,0xA0)
    SET(0x1DA78,0x08)
    SET(0x1DA79,0xB1)
    SET(0x1DA7A,0xAE)
    SET(0x1DA7B,0x30)
    SET(0x1DA7C,0x0D)
    SET(0x1DA7D,0xBD)
    SET(0x1DA7E,0x01)
    SET(0x1DA7F,0xDF)
    SET(0x1DA80,0x85)
    SET(0x1DA81,0x42)
    SET(0x1DA82,0xBD)
    SET(0x1DA83,0x02)
    SET(0x1DA84,0xDF)
    SET(0x1DA85,0x85)
    SET(0x1DA86,0x43)
    SET(0x1DA87,0x4C)
    SET(0x1DA88,0x84)
    SET(0x1DA89,0x9A)
    SET(0x1DA8A,0xBD)
    SET(0x1DA8B,0xEB)
    SET(0x1DA8C,0xDE)
    SET(0x1DA8D,0x85)
    SET(0x1DA8E,0x42)
    SET(0x1DA8F,0xBD)
    SET(0x1DA90,0xEC)
    SET(0x1DA91,0xDE)
    SET(0x1DA92,0x85)
    SET(0x1DA93,0x43)
    SET(0x1DA94,0xA0)
    SET(0x1DA95,0x15)
    SET(0x1DA96,0xB1)
    SET(0x1DA97,0x40)
    SET(0x1DA98,0xD1)
    SET(0x1DA99,0x42)
    SET(0x1DA9A,0x90)
    SET(0x1DA9B,0x1C)
    SET(0x1DA9C,0xD0)
    SET(0x1DA9D,0x07)
    SET(0x1DA9E,0x88)
    SET(0x1DA9F,0xB1)
    SET(0x1DAA0,0x40)
    SET(0x1DAA1,0xD1)
    SET(0x1DAA2,0x42)
    SET(0x1DAA3,0x90)
    SET(0x1DAA4,0x13)
    SET(0x1DAA5,0xA0)
    SET(0x1DAA6,0x14)
    SET(0x1DAA7,0xB1)
    SET(0x1DAA8,0x40)
    SET(0x1DAA9,0x38)
    SET(0x1DAAA,0xF1)
    SET(0x1DAAB,0x42)
    SET(0x1DAAC,0x85)
    SET(0x1DAAD,0x44)
    SET(0x1DAAE,0xC8)
    SET(0x1DAAF,0xB1)
    SET(0x1DAB0,0x40)
    SET(0x1DAB1,0xF1)
    SET(0x1DAB2,0x42)
    SET(0x1DAB3,0x85)
    SET(0x1DAB4,0x45)
    SET(0x1DAB5,0x4C)
    SET(0x1DAB6,0xB8)
    SET(0x1DAB7,0x9A)
    SET(0x1DAB8,0xA0)
    SET(0x1DAB9,0x14)
    SET(0x1DABA,0xB1)
    SET(0x1DABB,0x42)
    SET(0x1DABC,0x38)
    SET(0x1DABD,0xF1)
    SET(0x1DABE,0x40)
    SET(0x1DABF,0x85)
    SET(0x1DAC0,0x44)
    SET(0x1DAC1,0xC8)
    SET(0x1DAC2,0xB1)
    SET(0x1DAC3,0x42)
    SET(0x1DAC4,0xF1)
    SET(0x1DAC5,0x40)
    SET(0x1DAC6,0x85)
    SET(0x1DAC7,0x45)
    SET(0x1DAC8,0xA5)
    SET(0x1DAC9,0x45)
    SET(0x1DACA,0xD0)
    SET(0x1DACB,0x21)
    SET(0x1DACC,0xA5)
    SET(0x1DACD,0x44)
    SET(0x1DACE,0xC5)
    SET(0x1DACF,0xDD)
    SET(0x1DAD0,0xB0)
    SET(0x1DAD1,0x1B)
    SET(0x1DAD2,0xA0)
    SET(0x1DAD3,0x17)
    SET(0x1DAD4,0xB1)
    SET(0x1DAD5,0x40)
    SET(0x1DAD6,0xD1)
    SET(0x1DAD7,0x42)
    SET(0x1DAD8,0x90)
    SET(0x1DAD9,0x0A)
    SET(0x1DADA,0xB1)
    SET(0x1DADB,0x40)
    SET(0x1DADC,0x38)
    SET(0x1DADD,0xF1)
    SET(0x1DADE,0x42)
    SET(0x1DADF,0xC5)
    SET(0x1DAE0,0xDE)
    SET(0x1DAE1,0x4C)
    SET(0x1DAE2,0xDB)
    SET(0x1DAE3,0x9A)
    SET(0x1DAE4,0xB1)
    SET(0x1DAE5,0x42)
    SET(0x1DAE6,0x38)
    SET(0x1DAE7,0xF1)
    SET(0x1DAE8,0x40)
    SET(0x1DAE9,0xC5)
    SET(0x1DAEA,0xDE)
    SET(0x1DAEB,0x90)
    SET(0x1DAEC,0x07)
    SET(0x1DAED,0xCA)
    SET(0x1DAEE,0xCA)
    SET(0x1DAEF,0x30)
    SET(0x1DAF0,0x06)
    SET(0x1DAF1,0x4C)
    SET(0x1DAF2,0x67)
    SET(0x1DAF3,0x9A)
    SET(0x1DAF4,0x4C)
    SET(0x1DAF5,0x14)
    SET(0x1DAF6,0x9A)
    SET(0x1DAF7,0x68)
    SET(0x1DAF8,0xA8)
    SET(0x1DAF9,0x60)
    SET(0x288BE,0xA0)
    SET(0x288BF,0x10)
    SET(0x288C0,0xA2)
    SET(0x288C1,0x9A)
    SET(0x288C2,0xA9)
    SET(0x288C3,0x0E)
    SET(0x288C4,0x20)
    SET(0x288C5,0x54)
    SET(0x288C6,0xC4)
    SET(0x288C7,0xEA)
    SET(0x288C8,0xEA)
    SET(0x288C9,0xEA)
    SET(0x288CA,0xEA)
    SET(0x288CB,0xEA)
    SET(0x288CC,0xEA)
    SET(0x288CD,0xEA)
    SET(0x288CE,0xEA)
    SET(0x288CF,0xEA)
    SET(0x288D0,0xEA)
    SET(0x288D1,0xEA)
    SET(0x288D2,0xEA)
    SET(0x288D3,0xEA)
    SET(0x288D4,0xEA)
    SET(0x288D5,0xEA)
    SET(0x288D6,0xEA)

     

    # bruddog edit to jstout find open receiver
    # http://tecmobowl.org/forums/topic/53837-cpu-find-open-receiver/?do=findComment&comment=446913
    SET (0x1DA2C, 0xA08060EAEAEA)
    SET(0x288C7, 0xC080D005A9034CCB884CC788)

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    Offhand it looks mostly okay. I don't want to go through every byte.  This one shouldn't be necessary as this would change the iNES header information. 

     

    SET(0x00006,0x42)

     

    Also no need to to do this

    SET(0x288C7,0xEA)
    SET(0x288C8,0xEA)
    SET(0x288C9,0xEA)
    SET(0x288CA,0xEA)
    SET(0x288CB,0xEA)
    SET(0x288CC,0xEA)
    SET(0x288CD,0xEA)
    SET(0x288CE,0xEA)
    SET(0x288CF,0xEA)
    SET(0x288D0,0xEA)
    SET(0x288D1,0xEA)
    SET(0x288D2,0xEA)
    SET(0x288D3,0xEA)
    SET(0x288D4,0xEA)
    SET(0x288D5,0xEA)
    SET(0x288D6,0xEA)

     

    because then you just overwrite it with this...

     

    SET(0x288C7, 0xC080D005A9034CCB884CC788)

     

    You can just do that last set command. 

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    Gotcha. So would I run the set command for the original hack first, save, then yours? Or can they be run at the same time in TSB Tool?

     

    BTW, the original set command is from the code in the latest version of TSB Tool. Should that be updated?

     

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