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Showing content with the highest reputation since 03/28/2023 in Files

  1. Version 3.0

    5,614 downloads

    The classic NES sports title, updated for the 2023-24 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays (no more T formation plays). 41 hacks installed. 40 hacks in the Hardtype version, 26 hacks in the Vanilla version. Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform (NFC West teams & divisional matchups excluded due to limitations) Sim code updated for more accurate team results. Changes to text sprites, palette updates in various locations. Updated 2/2/24 (Final Edition) Four Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max of 65 yards 3. Punt length max of 65 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West Sim Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Seeding 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP 17. Set PR ball control to 56, Set QB ball control to 44 #2 – Vanilla – Hacks Included: 18. Changing KR Speed 19. PR speed change from SS to actual PR player 20. Better INT returns 21. Add stats after quarters 22. QB backpedal animation hack 23. Kickoffs From 8 Yard Line To 3 Deep In Endzone 24. Better COM punt timing 25. PA/PC hack - PC is INT and PA is target 26. Punt coverage boost adjustment #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 27. Ultra Logic Hack 28. More Accurate FG's 29. Decrease Fumbles 30. Randomize In-Game Music 31. Timing of Snap Exchange b/n C & QB 32. Faster Handoffs, Pitches, Snaps & Player Control 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack 39. COM goes for FG w/:20 left in half/end of game #4 – Hardtype + P2 As Road Team (My personal favorite) 40. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    7 points
  2. Version Rev 2

    8,328 downloads

    Tecmo Super Bowl is the greatest sports video game of all time. Now, 32 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the belated release of Tecmo Super Bowl 2023. This site's 16th yearly iteration updates Tecmo's NES classic with up-to-date post-season rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2024 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Tecmo Super Bowl 2024 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2023 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Get started at the official chatrooms of TBORG, the Tecmo Super Bowl Discord - https://discord.com/invite/Jq2SXMFVXX If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2023 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of 11:59am CST on 9/7/2023 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. Schedule reset wont' randomize order (Thursday game should always be first, Monday night last) Schedule is only 16 games due to rom space constraints E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @Knobbe Rom - @bruddog QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. Special thanks to @SBluemanfor his roster work and just pushing things in general Special thanks to @Yak for his graphic updates and commitment to still using google chat Tecmo Super Bowl 2024 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/.
    6 points
  3. Version 2.11

    5,145 downloads

    - (NEW) Rosters 2/11/24 - All 32 NFL Teams! - (NEW) 2023-2024 NFL Schedule! (Thanks SBlueman!) - Team SIM ratings based upon success in the 2022 season! - Halftime Stats! - Press START instead of B to throw a lobb pass. - Hybrid Defenses. (Extra defensive backs!) - (NEW) 2024 AFC & NFC Pro Bowl Rosters 5 DIFFERENT VERSIONS AVAILABLE! (BASE ROM (NO HACKS) / STANDARD / JUICED / JUICED PLUS / NES CLASSIC EDITION) SET Commands / Hacks Applied : BASE ROM NO HACKS *Tecmobowl.org 32-Team Base Rom with rosters for the 2023-2024 NFL Season *Small graphical changes **NEW** Goal Post Color palette change. (Thanks SBlueman!) STANDARD VERSION *Goji's NFL Tecmo Super Bowl LVIII BASE ROM NO HACKS *No Sprite Flicker *Add stats after quarters (Halftime Only) *More NFL-like QB rating value *PA/PC Hack - PC is INT & PA is target *Player-controlled QB rollouts for playaction passes *Increase CPU kickoff length *Better COM punt timing *Press START instead of B to throw a LOB PASS *Bruddog's Moving Grapple / Push-Pull Hack *Directional Punts - hold UP or DOWN to angle your punt *Decrease fumbles *Decrease Injuries in SKP Mode *Decrease Injuries in MAN mode *Change player kickoff position to 30 Yard-Line *Change Touchback to 25 Yard-Line *FG Avoid Kick Block Fix *Extra Point Try Moved to 15 Yard-Line *'Hut-Hut' Pre-Snap Cadence for 32-Team Roms JUICED VERSION *ALL hacks from STANDARD VERSION *Faster handoffs, pitches, snaps & player control *CPU find open receiver *Passing game probability table hack *Ball carrier can break drone grapples *PR speed change from SS to actual PR player *OB throws ball instead of taking sack and runs less *Kickoff speed increased *Buck's TSB.COM Juice Setter (MILD) JUICED PLUS VERSION *ALL hacks from JUICED VERSION *Better INT returns *COM dive tackling like SNES TSB I *COM defensive coverage late in season (28 and 32 team codes) *Jstout 'Logic' Modifier *Preseason and zero win games are now more challenging *Randomize Music Hack *Buck's TSB.COM Juice Setter (HOT) (My personal favorite Version) NES CLASSIC EDITION *ALL hacks from JUICED PLUS VERSION -Minus *No Sprite Flicker (This is probably the version you would want to make a physical cartridge from, or livestream SIMS, unless you're familiar with the No Sprite Hack) HOW TO PLAY : Recommended Emulator : FCEUX : http://www.fceux.com/web/home.html Recommended Setup : 1. Config \ Video \ Check 'allow more than 8 sprites per scanline.' 2. Config \ Timing \ Check Overclocking (old PPU only) and enter '240' into both scan line boxes. *If you aren't using an emulator that supports these functions, don't care about flickering sprites, and just want to play, download the NES Classic Edition Many thanks to other user submitted roms for player stats and editing. Rosters may not be 100% perfect and any comments are appreciated. Enjoy! - Special thanks to Maverick209 for his insight on how to approach player ratings. **Please note this is a WIP rom, so check back often for revisions!** SET COMMANDS GUIDE by SBlueman : **ALL NEW**
    5 points
  4. Version 1.0.0

    880 downloads

    In honor of the NBA finals I have come up with a 2023 end of season TNBA23 and STNBA23 ROM's. I am really new to ROM hacking and put together these ROM's using the Rabbit utility. Here's what I edited: -Rosters -Player Stats -Player attributes (as best as I could determine using stats online) -Jerseys The game play is pretty nice. However because I used the Rabbit utility and so when you try to SIM a season the SIM data gets all botched up and the usual last player on the roster scores all the points. So this version is definitely a prototype. I'm trying to research and find ways to fix this. If anybody has any ideas or help to fix this please comment and let me know. I have looked into it a little bit and have gotten some advice from others but still looking for more. The best way to play using this is to put all teams on COM and pick a team on MAN and use the FF option on whatever emulator you use. I have been able to get through a whole season in a few days to a week depending on time I have. I would love to combine with anyone to update this ROM to a full 30 teams and update all the logos and anything else. Hope you enjoy. Hit me up if you want to collaborate on this project!
    5 points
  5. Version 1.0.0

    2,004 downloads

    •28 team base ROM (no JAX, TEN, CAR, SEA) •All new updated graphics include: mini helmets, large helmets, end zones, logos, uniforms, intro scenes •3 different sprite variations: •CSP -bulked up to match cut scenes •CBO -black outlined to stand out •NES -original sprites....no flickering! •full juice versions are available for all 3 sprite variations (FJ) •updated individual and team sim data (offensive skill players MS determined by actual 40yd dash times from their Scouting Combine workouts) •offensive tendencies, formations and play books are specifically designed to better represent each team's style of play •17 game schedules for 2022 and 2023 seasons! (due to only 28 teams available schedules will vary slightly) •hacks include: QB find open receiver, late season coverage, 4th quarter logic (COM will punt in 4th quarter with 2+ minutes remaining), stats after each quarter, eliminated motion from all triangle set formation plays, proper weather conditions for each team (no elements when dome teams are hosting, no weird weather such as snow in Tampa Bay) •all new uniforms and uniform match up table set up to avoid similar jersey colors from matching •rosters accurate as of Sept. 6th •official NFL sponsored billboards replacing old weird looking billboards: Corona, Little Caesars, Gatorade, FedEx, Draft Kings, Frito Lay and special overtime messages from Link. •old school team introduction file: just like the og SNES TSB manual! separate file available for download describes all 32 team's strengths and best players programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, STUE and War6's TSB SNES Hex Guide Special thanks to Drunken Gamer and XPLOZV for all their help!! couldn't have done it without yall. The Super TecBros are War6 and RAYOUNG269 For more detailed information about this ROM, go to The Super TecBros profile page and read War6's write up
    4 points
  6. Version 1.0.5

    587 downloads

    31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 And if you're super rad, I also accept tips on Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
    3 points
  7. 257 downloads

    You know what to do (Download this!). I released this game back in 2015, however this time around, it is without the dreaded "12th man super-scorer" glitch. Nine years after its initial release, this has been fixed. As of today, this the first (and only) college basketball game on the NES (until I put out a follow-up in the next year or two). All the team logos, uniforms, and courts have been modified to reflect their college counterparts. SimData has been modified to reflect typical college basketball scores (Scores of 75-70 are the norm). There are 27 teams in this ROM. The team selection was partially based on what teams were hot in 2015, and historical significance (see attached screenshot). This provides for effortless future updates. For the sake of realness, it is HIGHLY advised you play a season with a SHORT schedule (26 games). This closest reflects a regular season of college basketball. This ROM is the best of its kind. You would be a fool NOT to add it to your collection. This is one of MANY games that I have on my BaronGaming.weebly.com and Patreon.com/BaronGaming sites, most of which you won't find anywhere else. The site is currently being renovated, so please mind the mess.
    3 points
  8. Version 1.0.0

    287 downloads

    Something cool happened this week! This is the ROM update I started at the end of last season that I just now finished. While the roster are a year old, this is still the (in my humble opinion) the best version of this game available. I've been busy saving the world with, you know, space lasers! I didn't update any of the logos (aside from the ones I did in the previous version). Maybe next season. I've seen a lot of versions of this game released over the last couple years and they all have the same issue: The scoring leaders are always the backup center, averaging 100+ points per game. This is not an issue in this ROM. Also, the season simdata has been updated for this season, so the level of success a team experienced during the 2022-23 season is reflected in this ROM. Now, this doesn't mean that a team won't over-play their simdata. It happens. The last season I updated this ROM was... four years ago in 2019? So with that, see you after the 2027 season. For more the most recent ROM updates and all upcoming projects, check out my online home at Patreon.com/BaronGaming and BaronGaming.weebly.com.
    3 points
  9. Version 1.0.0

    563 downloads

    I upgraded the rosters basically hope you enjoy!!
    3 points
  10. Version 2.0.0

    691 downloads

    To kick off the start of the 23-24 NBA season I am releasing my NEW Super Tecmo NBA Basketball (SNES). Here's are the details on what is edited: -27 teams (Missing Toronto Raptors, Memphis Grizzilies, New Orleans Pelicans) *NOTE-I am currently working on versions to add these teams by replacing other teams. Will add update when done! -Rosters (includes top Rookies for this season) -Player Stats -Player attributes (as best as I could determine using stats online) -Jerseys -Logos -Home Court Arena names The game play is great! I recommend playing this by putting all teams on COM and putting the team you want to play with on MAN. Then use your emulators Fast Froward option (almost all emulators have this option) to move through all other games. If you play the game with every team on SKP the stats will get all messed up. Only the last player on every bench will score the points. (I'm trying to figure out how to fix this but have had no luck so far. I believe this is because I used the Rabbit utility to edit rosters.) I am still relatively new to ROM hacking which is why there are some things in the game I do not have completely updated. I would love to combine with anyone to update this ROM to the full 30 teams and fix the things that are still not correct. Hope you enjoy. Hit me up if you want to collaborate on this project! programs used: HxD, Rabbit utility, yychr
    3 points
  11. Version 3.0

    704 downloads

    What team is the XFL's Greatest Of All Time? 3 Leagues 1 Schedule Each team plays a 14 game schedule, stretched between 17 weeks 2001 teams play against each other 2020 teams play against each other 2023 teams play against each other Top 12 Teams meet in the playoffs Like the 2020 and 2023 version, the kickoff is important! Teams kick from the 20 and clock doesn't run! Shout Out and thanks to S. Blueman and Baron Lector. They inspired me. This will be updated during the season. Enjoy and any questions find me on Social Media
    3 points
  12. RAYOUNG269

    TECMO NCAA 2022-23

    Version 1.0.0

    2,265 downloads

    28 team platform. 8 team rotation in "AFC/NFC CENTRAL" for 4 different versions, along with a special Armed Forces version. 12 game schedule. 5 total versions: TN- has Tennessee and A&M in the rotation spot KY- has Kentucky and Arkansas MS- has TCU and Ole Miss, also the only version that has random teams in divisions. this is so you can have title game matchups like ALA/GEO, OSU/MICH, TEX/OKL etc. AF- has a special Armed Forces division that replaces Midwest division. Col. St, Army, Navy and Air Force replacing Cin, Ohio St, Notre Dame and Iowa. KS- has Kansas, Kansas St, Nebraska, Kentucky and Washington replacing Arkansas, Iowa, Wisconsin, North Carolina and Stanford. 2 different styles of gameplay: 0- regular gameplay, no hacks, standard juice progression 1- late season coverage hack (week 9 defense with 3-4 defenders rushing the QB, 7-8 defenders in coverage, starting week 1) standard juice progression Team and player sim data updated to accurately reflect the 2022-23 season. Authentic endzones, logos and alternate uniforms available. Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, STUE All graphics and data done by: RAY269 Thanks: Matt Haydel- support/direction and that Hex Guide
    3 points
  13. Version 1.0.1

    164 downloads

    I am delinquent posting this but it has the updated rosters for the Sega Genesis version FINAL EDITION III I want to give a HUGE Thanks to UltraMagnus for his 2021 version that allowed me to edit the rosters, greatly appreciate you!!!! I hope you all enjoy this and the more I learn how to edit then its more to come!!!
    2 points
  14. Version 1.0.0

    540 downloads

    Final Super Bowl LVIII Edition!! • PIT, HOU, WAS and DET are the "switch" teams. 28 team ROM so schedules are as accurate as possible. • 4 sprite variations are available: CBO (black outlines), CSP (cartoony and muscled up), CSS (better version of og 93 sprite) and NES (very popular). • 2 different styles of game play! FH- contains the following hacks: COM QB find open receiver, late season coverage, full juice command, COM 4th quarter logic, quarterly stats, motion from tri-set formation plays removed for more deception OG- no hacks. This is meant to replicate 100% the original programmers intention to create a game play style that ONLY the SNES TSB can provide. OG will only be using CSS sprites as they are the closest to the original and go best with the multi-toned turf. • Rosters, ratings and sim data adjusted to reflect the 2023-24 season. Rosters filled by using a combination of most games started, most impactful players and season ending injuries that occurred prior to week 8. (No Rodgers, Chubb, Milano, Diggs) • Ratings are now comparable to the og SNES TSB!! No weird scales to determine MS, HP or any other attributes. Every player has a comp to the original. DB1 and DB2 are horrible!! Starting QBs that throw the ball into the stands!! Kickers so bad, their arrow is a blur!! Weak offensive lines, reduced Fumble % for players with fumbulitis, poor secondaries that can be picked apart. Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator Special thanks: War-6, XPLOZV, Drunken Gamer and Cosmic Crisp
    2 points
  15. Version 1.0.0

    306 downloads

    Final Super Bowl LVIII Edition!! R1 features JAX, TEN, CAR and SEA as the "switch" teams. 28 team base ROM so schedules are as accurate as possible. • 4 different sprite variations to choose from. CBO (black outlined), CSP (cartoony muscled up), CSS (better defined og 93 sprite) and NES (obvious) • 2 different game play styles to choose from. FH-contain the following hacks: COM QB find open receiver, late season coverage, full juice command, COM 4th quarter logic, quarterly stats, motion from tri-set formation plays removed for more deception OG-no hacks. this is meant to replicate 100% the original programmers intention to provide a certain style of game play that ONLY SNES TSB I can provide. OG style is only available with CSS sprites as it uses the original multi-toned turf. • uniform match ups revisited to make sure nobody accidentally wears similar jerseys • all rosters, ratings and sim data are adjusted to reflect 2023-24 results. Rosters filled using a combination of most impactful players, who started the most games and season ending injuries pre week 8. (No Rodgers, Milano, Diggs, Chubb, etc.) •Ratings now comparable to the og SNES TSB!! No weird scales used to determine MS, HP or any other attribute. Every player has a comp with the original TSB. DB1 and DB2 are horrible just like the og!! Starting QBs that throw the ball into the stands!! Kickers so bad the arrow becomes a blur!! Weak offensive lines, reduced Fumble % for players with fumbulitis, poor secondaries that can be picked apart. Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator Special thanks: War-6, XPLOZV, Drunken Gamer and Cosmic Crisp The Super TecBros are War6 and RAYOUNG269
    2 points
  16. Version 1.0.0

    125 downloads

    1976 and 1977 rosters
    2 points
  17. Version 1.0.0

    112 downloads

    1999 roster browns roster replaced with ravens roster
    2 points
  18. Version 1.0.0

    880 downloads

    The classic NES sports title, updated with 32 NCAA Division One teams from the 2023-24 season! Enjoy this version with the following features: Includes 32 NCAA Division One teams from the 2023-24 season. Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays. Almost 40 hacks added to Hardtype versions (24 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in dark uniform during regular season play (NFC West are always in their dark uniforms due to limitations with the game's code) Sim code updated for more accurate team results. 12 game regular season schedule for all 32 NCAA teams. Just like my previous releases (NCAA 2K23, 2022 NCAA D1 Edition) I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer four different versions for people to enjoy: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max 65 yards 3. Punt length max to 65 yards 4. Add 'Hut' pre-snap cadence 5. NFC West sim fixes 6. Player 2 condition fix 7. FG avoid kick block fix 8. TE sim fix 9. Changes offensive sim to 'out of 32' sum 10. Prevent schedule from being random 11. Fix playoff seeding 12. More NFL-like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game scene 14. Set Pro Bowl Kick/Punt return men to RB4 15. Change touchback to 25-yard line #2 – Vanilla – Hacks Included: 16. Changing KR speed 17. PR speed change from SS to actual PR player 18. Better INT returns 19. Add stats after quarters 20. QB backpedal animation hack 21. Kickoffs from 8-yard line to 3 deep in endzone 22. Better COM punt timing 23. PA/PC hack - PC is INT and PA is target 24. Punt coverage boost adjustment #3 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): 25. Ultra logic hack 26. More accurate FG's 27. Decrease fumbles by 30% 28. Randomize in-game music 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. COM Goes For FG w/:20 Left in Half/End of Game 32. COM punts on 4th down in 4th quarter if more than 50 yds from end zone 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack #4 – Hardtype + P2 As Road Team 39. Road team plays as Player 2 during regular season games
    2 points
  19. Version 1.0.0

    853 downloads

    •28 team base ROM •all 3 seasons now pushed to 16 games (as opposed to 10 on last year's release) •updated graphics include: mini helmets, large helmets, end zones and team logos •CSP sprites that match the cut scenes and look great on the two tone turf •select teams with multiple end zones depending on the weather •weather adjusted to avoid weird situations such as snow in MIA, FSU •uniform table created to avoid similar jersey match ups •elevated ratings for faster game play, All Americans have extra ratings boost •adjusted individual and team sim data •better play books with adjusted formations, offensive and defensive tendencies to better represent your school •QB find open receiver hack added to make the COM more challenging (now standard for all my ROMS) •2 different versions available: 1. Regular game play, standard juice command 2. FJ, full juice command along with late season coverage hack starting week 1 programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator
    2 points
  20. Version 1.0.0

    2,164 downloads

    •28 team base ROM (no DET, WAS, PIT, HOU) •All new updated graphics include: mini helmets, large helmets, end zones, logos, uniforms, intro scenes •3 different sprite variations: •CSP- bulked up to match cut scenes •CBO- black outlined to stand out •NES- original sprite....no flickering! •full juice versions available for all 3 sprite variations (FJ) •updated individual and team sim data (offensive skill players MS determined by actual 40yd dash times from their Scouting Combine workouts) •offensive tendencies, formations and play books are specifically designed to better represent each team's style of play •17 game schedules for 2022 and 2023 seasons! (due to only 28 teams available schedules will vary slightly) •hacks include: QB find open receiver, late season coverage, 4th quarter logic (COM will punt in 4th with 2+ minutes remaining), stats after each quarter, eliminated motion from all triangle set formation plays, proper weather conditions for each team (no elements when dome teams are hosting, no weird weather such as snow in Tampa Bay) •all new uniforms and uniform match up table set up to avoid similar jersey colors from matching •rosters accurate as of Sept. 6th •official NFL sponsored billboards replacing old weird looking billboards: Corona, Little Caesars, Gatorade, FedEx, Draft Kings, Frito Lay and special overtime messages from Link. •old school team introduction file: just like the og SNES TSB manual! separate file available for download describes all 32 team's strengths and best players. programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, STUE and War6's TSB SNES Hex Guide Special thanks to Drunken Gamer and XPLOZV for all your help!! couldn't have done it without yall. The Super TecBros are War6 and RAYOUNG269 For more detailed information about this ROM, go to The Super TecBros profile page and read War6's write up.
    2 points
  21. Version 1.0.0

    221 downloads

    A continuation of the series. There are two roms--one with original logos and one with "What-If" modifications. Follow the season at @tombor13 on Twitter (X?) Trades -Baltimore sends '89 11th round Open Draft pick to Washington to avoid arbitration after signing Mark Duda. -Chicago trades 2nd round Open Draft pick, rights to Quinn Early to Michigan for Doug DuBose and 3rd round Open Draft pick. -Houston trades two 1st round Open Draft pick, three territorial selections to Oklahoma for rights to Thurman Thomas. -Jacksonville trades rights to Kerwin Bell to Tampa Bay for 5th and 7th round Open Draft picks and two territorial list selections in '89. -Los Angeles trades 2nd round Open Draft pick to New Jersey for Lionel Manuel. -Memphis trades '89 3rd round Open Draft pick to New Jersey for Ed Rubbert. -San Antonio trades '89 1st round Open Draft pick to Chicago for Irving Fryar -San Antonio trades '89 4th round Open Draft pick to New Jersey for Herman Fontenot. -New Orleans trades Kyle Mackey to Washington for '89 6th round Open Draft pick. -Washington trades '89 6th round Open Draft pick to Baltimore for rights to Mike Hinnant. Arbitrator Rulings: -Chicago sends '89 9th round Open Draft pick to Oakland per arbitrator ruling after signing Greg Little. -Chicago sends '89 7th round Open Draft pick to Baltimore per arbitrator ruling after signing Jeff Smith. -San Antonio sends '89 2nd round Open Draft pick to Oakland per arbitrator ruling after signing Reggie Camp. -Tampa Bay sends '89 20th round Open Draft pick to Houston per arbitrator ruling after signing Mike Clendenen. -Washington sends '89 4th round Open Draft pick to Tampa Bay per arbitrator ruling after signing Willie Lee Broughton. -Arbitrator rules Oklahoma can trade rights to Paul Jetton--a territorial pick acquired in trade with Houston for Thurman Thomas--to San Antonio for cash. Gamblers are not compensated. Arizona Eric Allen Sam Bowers (FA) Chuck Cecil* Darren Comeaux Michael Haynes George Hinkle* Goran Lingmerth ('87 territorial pick) Randall McDaniel Carry over: Dan Saleaumuna Baltimore Azizduddin Abdur-Ra.oof O'Brien Alston Carlton Bailey* Mark Duda ('83 territorial pick by Washington, rights trade for an 11th round pickin '89 Open Draft) Ferrell Edmunds Ralph Jarvis* Carry over: Archie Harris Birmingham Scott Bolton Aundray Bruce Garry Frank (6th round Open Draft) Jeff Herrod* Nate Hill Houston Hoover Donny Humphrey ('84 territorial pick) Jeff Jackson (‘84 territorial pick) Lionel James ('84 territorial pick) Shawn Lee* Tony Nathan (FA) Linnie Patrick (FA) Ron Shegog (4th round '86 Open Draft Pick) Zefross Moss Danta Whitaker Carry over: Henry Ballard Chicago Chris Dishman* Doug DuBose (trade w/Michigan, '89 2nd round Open Draft pick) Cedric Figaro African Grant* Jason Johnson Joe Johnson (FA) George Little ('85 5th round Open Draft Oakland, rights trade for 9th round pick '89) Rod Lossow* Tom Rehder Jeff Smith (FA, rights trade w/Baltimore) Chris Spielman (1st round Open Draft) Tom Tupa (3rd round Open Draft) Denver Gerald Abraham* David Archer (9th round Open Draft '84) J.J Birden* Brett Farynairz (9th round Open Draft) Bobby Micho (trade w/Houston, 6th round Open Draft pick) Tony Sargent* David Tate* Brian Washington (1st round Open Draft) Carry over: Steve Bartalo, Pete Najaran Houston George LaFrance (FA) Avon Riley Thurman Thomas (rights trade w/Oklahoma) Randy Thornton Dwight Walker (FA) LA Marcus Cotton Greg Coauette Dave DesRouchers Vince Evans (FA) Mel Farr Jr. Kani Kauahi Lionel Manuel (trade w/New Jersey) Al Noga (1st round Open Draft) Ken Norton Jr. Jacksonville John Brantley* Wes Chandler Bernard Ford (rights trade w/Tampa Bay) Jimmie Giles Freddie Gilbert (‘84 territorial selection) Tony Jones* (4th round Open Draft) Nat Moore Lars Tate Carry over: Tracy Ham, Greg Lloyd Michigan Bubba Baker (FA) Quinn Early (rights trade w/Chicago, future considerations) Jumbo Elliott Rickey Foggie (4th round Open Draft) Aatron Kenney(18th round Open Draft) Todd Krum Jamie Morris Rich Strenger (‘83 territorial pick) Eric Truvillion (FA) Memphis Brad Beckman (4th round Open Draft) Jeff Cross (1st round Open Draft) Chris Gaines Harry Galbreath Thane Gash* William Howard Anthony Miller Randall Morris (‘84 territorial selection) Carl Parker* Ed Rubbert (rights trade w/New Jersey for '89 3rd round Open Draft pick) Vinson Smith (5th round Open Draft) New Jersey Vince Courville (FA) Pat Davis Paul Frase* Darren Flutie Ted Gregory Gordie Lockbaum Joe Klecko (FA) Don McPherson Eric Naposki Bill Romanowski Bernie Ruoff Danny Walters (FA, '84 territorial selection) Carry over: Scott Merserau New Orleans Eric Andolesk Kevin Guidry Ezra Johnson Sammy Martin Stacey Mobley ('87 territorial pick) Rufus Porter* Stan Humphries* Bennie Thompson ('86 territorial draft) Deatrich Wise* Oakland Sherman Cocroft ('84 territorial pick) Vincent Gamanche (FA) Ken Henry* (11th round Open Draft) Tony Hill #47 John Robert Holland David Lewis (‘84 territorial selection) #86 Keith McCoy* #40 Sean McNanie (‘84 territorial selection) Mike Oliphant #7 (1st round Open Draft) Yepi Pau'u Mike Perez Sean Raquet (‘84 territorial selection) James Saxon #20 Chris Verhulst Mike Withycombe* Oklahoma Lydell Carr Donnie Dee Erik McMillian (1st round Open Draft, via Houston) Mike Norseth ('86 territorial pick) Jon Phillips Darrell Reed Caesar Rentie Clayton Weishuhn (FA) Ronnie Williams Pittsburgh Mike Alexander Teryl Austin* CB Stan Clayton* Danny Copeland (3rd round Open Draft) Cecil Fletcher Craig Hayward Mike Merriweather (contract jump) Gary Mullen ('85 territorial pick) Brent Novolesky* (21st round Open Draft) John Shannon (5th round Open Draft) John Talley San Antonio Chet Brooks Reggie Camp ('83 Oakland territorial pick, rights trade) Louis Cheek Herman Fontenot (trade w/New Jersey) Irving Fryar (trade w/Chicago) James Jefferson (FA, '86 territorial pick) Paul Jetton (rights trade w/Oklahoma via Houston) Mack Moore Joel Porter Ed Williams ('84 territorial pick) Carry over: Larry Kelm, Kevin Murray Tampa Bay Kerwin Bell* (rights trade w/Jacksonville) Mike Clendenen (rights trade w/Houston) Danny McManus Brian Blades Mel Bratton Corris Ervin Jeff Feagles John Ionata (‘86 territorial pick) George Mira Jr. Dave Puzzoli ('83 8th round Open Draft) Alfredo Roberts Danny Stubbs Washington Michael Brim Greg Davis (‘87 territorial pick) Dwayne Harper Willie Lee Broughton (rights trade w/Tampa Bay, future considerations) Kenny Gamble (3rd round Open Draft) Roy Hart Mike Hinnant (preseason trade w/Baltimore for a 6th round pick in '89) Kyle Mackey (trade w/New Orleans) Victor Jones Mark Royals (FA) *Will appear in a future hack
    2 points
  22. Version 1.0.0

    424 downloads

    Welcome to the future. 2024 will introduce 16 teams for the Big Ten and 16 teams for the SEC, thus in the words of the media making 2 Super Conferences. First off, thank you to Baron Von Lector. This ROM is a variation of his hard work. If you haven't check out his other ROM hacks on his site. I tried Super Mario with SNES graphics, pretty cool. Next, since we don't know accurate rosters for 2024, I went ahead and created a LEGENDS edition. Best of the best for each school. Turned out to be much more difficult for teams like Rutgers and Vanderbilt haha. I like TSB3 so added a couple of features that are borrowed from there. Field is one color for simplicity and to fix a couple of minor field glitches with the original rom. Changed a lot of colors. There are 2 versions, neither are more or less difficult. If you wish to modify to amp the JUICE, there are plenty of articles on this site to help you do that. Basically, there is a VANILLA version with little to no hacks involved and one that I added a few hacks that I see as adding to the game. These hacks are: Add Hut to Pre-Snap Decrease Fumbles by 30% Various Special Teams Hacks (Directional Punts, kickoff locations moved, touchbacks moved, add touchbacks for kickoffs, wedge kickoff return) Remove Excess Diving by CPU. Makes it a lot more difficult if you can't just fake the CPU to get them to dive haha Player Controlled QB Rollout. Change Preseason music to use Pro Bowl values. I want to say thank you to everyone on this site who has contributed. I've had a LOT of fun playing these variations, especially the college ones (I find college to be more exciting than pro personally) and especially the SNES versions, I'm not there yet personally, but I admire what some can do. Wish we could get an NCAA TSB3 at some point, maybe I'll try to attack that next. Obviously there is talk of further expansion of these conferences, so at some point maybe I'll replace the lesser teams with newer additions if/when that happens. Also, perhaps the new Big 12 could play one of these conferences. All ideas I'm floating but want to see if this one goes over well or if it's not worth the trouble. I personally am enjoying playing this and feel like it's a solid idea, but I can't say for certain. If there are suggestions that you want to pass along, feel free, although please keep in mind I'm fairly new at this so bear with me. Was a lot of fun to do though.
    2 points
  23. Tombor

    USFL '89-'94

    Version 1.0.0

    106 downloads

    These are part of my series of hypothetical hacks; as I worked through them and made narrative notes, I struggled with organization. Where I am fascinated by the turbulent '80s, I don't have much interest in league of my teenage years partly because of Cleveland's move to Baltimore. That aside, I got a little too deep and scattershot in the narrative aspect of this project--most of my ideas for '89-'94 are interesting to me but just scraps. I hope to organize twitter notes and place them here in a bit for the sake of posterity. I have started a sort of "reset" of the project. I apologize for the barrage of polls on my Twitter. It's helped me in rethinking and working on a new project. I do want to list a few things here for clarity of the rosters: -Joe Robbie's death and Don Shula's impatience leads Pittsburgh Maulers owner Ed DeBartolo Sr. to swoop in and sign Dan Marino to a 7-year, $35 million contract; a Robbie's family heir--a third cousin way deep in the tree--agrees to release the QB to spring for $15 million. It is a whirlwind off-season for the near-miss Maulers, who also sign Major Harris, top WR prospect Reggie Rembert, and old-hand Matt Millen. The '90 Maulers finished 12-5-1, taking the league title in a 31-28 shootout against Jim Kelly and the Houston Gamblers. A New Dawn has arrived. -After a string of bad seasons and weak ownership, both the New Orleans Breakers and the New England Patriots reach sort of twilights in Sin City and Puritanville. In a rare flex of state power, out-going Gov. Mike Dukakis seizes Sullivan Stadium in Foxboro and approaches the USFL about placing a team there. League Commissioner Grover Debs--never a fan of the original move from Boston in '83--arranges a purchase of the Breakers with a prominent New Hampshire family; the league eats some $22 million in debts. A Dresden-based architecture firm of the "Memphis" style--already working on the Memorial Stadium project in Baltimore and Canadian Tire Park in downtown Halifax--commits to providing a future redesign. The '91 USFL offseason contracts a fever pitch as the revived "Boston Breakers" sign Doug Flutie and a myriad of free agents; New Jersey inks jettisoned Jim Kelly, after George Bush Jr. and his Saudi and Yemeni backers gave Heisman winner Andre Ware a 5-year, $5.2 million deal back in '90. The New England Patriots would limp through '91 and '92 as a tenant before Paul Tagliabue gives in to the senior circuit's first franchise merger in over 40 years, the Pats will be picked over by the St. Louis Football Cardinals, themselves in a sort of limbo post-Bill Bidwell and mismanagement by a Busch scion. The NFL announces plans to sell the logo and franchise rights to former Pats minority owner Robert Kraft, who promises revenge. -Cuban-cultivated "biomechanic" techniques revive the careers of Neil Lomax (Denver) and Bert Jones (Stars). -In a messy '92, Merlin Olson wins a four-way race with George Bush, Jerry Brown, and Ross Perot on The Rainbow Bridge Party ticket a loose confederation of orthodox Marxists, dejected trade unionists, and small holders dependant on gutted midwest industrial economies (Olson swept the center of the country). Olson's running mate is long time progressive Paul Wellstone. Olson wins on vague promises to "renew the New Deal" and rapproachment with the Soviet Union, who exiled Gorbachev and are undergoing a process of "Reconstruction." Olson reportedly accepted the nomination after a nasty contract fight with NBC. Bush Sr. becomes an executive with the Houston Gamblers. Houston Oilers owner Bud Adams disappears, putting that franchise in crisis. -Tagliabue rushes to announce NFL expansion, the goal being 30 teams by the turn-of-the century. The announced clubs are the Carolina Panthers ('94), a revived Patriots franchise (TBD), and the Montreal Machine, who will join the league in '95 and play at Stade Olympique, itself undergoing renovations thanks to a Czechoslovakian-Libyan developed process based on Roman concrete processes. -ABC re-ups with the USFL for $600 million over three years. CBS bulks. -The '93 USFL Season sees Ted Marchibroda lead the 6-12 Baltimore Stars on a miracle run to the USFL title. The team is led by Tracy Ham, a training camp holdout in Jacksonville, acquired for a 6th round pick. -"Bad boy" Jeff George arrives in Chicago for the '94 season. Michigan Panther's franchise exec Anhel Cabrini signs Division I-AA standout Kurt Warner based on a series of "visions" of a "Giant Marksman with raven hair, flinging fire." The eccentric Cabrini--head of the Union who prevented the AMC-Chrysler merger--insisted Warner throw both footballs and Charmin rolls at his workout after hearing stories Kurt chucked them as a Hy-Vee stock boy. He receives a 10-year, $20 million deal, a move criticized by even Al Davis. These hacks contain all previous edits (7 minute quarters, juice meter, etc.). Thank you, as always, for your support.
    1 point
  24. Version 1.0.0

    63 downloads

    This is the version with these players so if you like youre welcomed to enjoy and THANKS 😇 Tecmo Super Bowl 3 '21(1)-240224-232139.mkv This is a short video informing you of the roster
    1 point
  25. Version 1.0.0

    71 downloads

    Here's another roster update for the Sega version of Tecmo Super Bowl, this time it is for the 1987 NFL season. Along with featuring rosters from the 1987 season, the Phoenix Cardinals now appear as the St. Louis Cardinals.
    1 point
  26. retrofest

    Random 8-8 Teams

    Version 1.0.0

    66 downloads

    2002 Bills 2006 Bengals 2011 Broncos 2012 Cowboys 1983 Bears 2005 Falcons 1994 Colts 1985 Browns 2002 Chiefs 2009 Giants 1999 Lions 2004 Rams 1996 Dolphins 1998 Oilers 1989 Raiders 2007 Eagles 1999 Packers 2003 Saints 1983 Patroits 1981 Steelers 1985 Chargers 2007 Cardinals 2004 Vikings 2009 49ers 1999 Jets 1985 Seahawks 2000 Redskins 1998 Buccaneers
    1 point
  27. Version 1.0.2

    291 downloads

    Tecmo Super Bowl Decades-1990s (TSBD90) is a culmination of the 1990-1999 Legacy Series (LS90). TSBD90 is a dual game pack featuring all the best teams from LS90. Both game files provide the following gameplay elements: - All mini/large helmets to include team logos have been touched up to remove muddy textures and unnecessary shading. - Menu screens have been simplified and the drum loop music has been removed. - As indicated, all teams are ported from the LS90 games & showcase the best teams of the series with the exception of the 1999 Browns. The 1999 Browns were included as they are one of the worst teams in modern NFL history for a unique challenge. Sim data reflects actual player/team performance levels. - Uniform matchups corrected to ensure team colors do not clash with one another & with ZERO color versus color matchups just like NFL Sundays! - Hacks included: COM QB find open receiver, COM late season coverage, 4th quarter punt logic (COM will punt in 4th with 2+ minutes remaining), stats after each quarter, elimination of motion from all triangle set formation plays, & full juice from week 1. - Sprites=Classic Sprite Standard (CSS): Normal sized athletes to closely resemble the original 1993 sprites; however, all sprites were redesigned to reduce muddy skin textures & clashes with uniform or field turf. The field turf has been changed to single gradient in all weather conditions to provide more visibility to the focal point of the game--the players & on-screen TSB goodness. - Two Game files are available as the ROM file only accommodates 28 teams: Variations between Game 1 & Game 2 respectively: TEN/CIN, JAX/PIT, BAL/HOU, & CAR/WAS. - Uniforms & team imagery correspond to their respective year as they appear on the team data screens. * The Legacy series will resume with 2000-2009 and then another Decades dual game project (TSB Decades-2000s) following the completion of TSB Legacy-2009. Please, let us know if you find any issues with game graphics or typographical errors along with constructive feedback. This also applies to Legacy 90-99. DO NOT message with questions/queries regarding the specific rationale we utilized for team selection & inclusion in the two TSBD90 game files. We will upload a standard juice version at a later date depending on demand. Thanks for downloading & please enjoy… Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, and War6's TSB SNES Hex Guide The Super TecBros are: RAYOUNG269 & War6.
    1 point
  28. Version 1.0.0

    703 downloads

    This is a release of the 2023-24 dual ROM package with all original game play and attribute comparability •no late season coverage hack •no full juice command. standard juice progression exactly coded as the 93 release. •QB find open receiver hack removed •4th quarter logic reset to normal (COM deciding when to punt or go for it on 4th down) •player attributes comparable to the og SNES TSB •team and individual sim data have been updated •some playbooks and offensive tendencies have changed All these changes were made in order to have a better game play flow that was more on par with the og SNES TSB release in 1993. This allows for a more wide open bombs away style. I hope you enjoy!! Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator and War6's SNES TSB Hex Guide The Super TecBros are War6 and RAYOUNG269
    1 point
  29. Version 1.0.0

    221 downloads

    Tecmo Super Bowl Legacy 1999 utilizes our Redux ROM as the base game file & provides the following features: - All mini/large helmets to include team logos have been touched up to remove muddy textures and unnecessary shading. - Menu screens have been simplified and the drum loop music has been removed. - Team rosters have been modified to include top draft class of 1999, free agent acquisitions, trades, and major season ending injuries to big name players. Sim data reflects actual player/team performance levels. - Uniform matchups corrected to ensure team colors do not clash with one another & with ZERO color versus color matchups just like NFL Sundays! - Hacks included: COM QB find open receiver, COM late season coverage, 4th quarter punt logic (COM will punt in 4th with 2+ minutes remaining), stats after each quarter, elimination of motion from all triangle set formation plays, & full juice from week 1. - Sprites=Classic Sprite Standard (CSS): Normal sized athletes to closely resemble the original 1993 sprites; however, all sprites were redesigned to reduce muddy skin textures & clashes with uniform or field turf. The field turf has been changed to single gradient in all weather conditions to provide more visibility to the focal point of the game--the players & on-screen TSB goodness. - Two Game files are available as the ROM file only accommodates 28 teams: Variations between Game 1 & Game 2 respectively: TEN/CIN, JAX/PIT, & CAR/WAS. In 1999 TEN changed their team imagery to include uniforms and logos. Other than TEN there were no dramatic changes in uniforms, etc. Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, and War6's TSB SNES Hex Guide The Super TecBros are: RAYOUNG269 & War6.
    1 point
  30. Version 1.0.1

    170 downloads

    Tecmo Super Bowl Legacy 1991 utilizes our Redux ROM as the base game file & provides the following features: - All mini/large helmets to include team logos have been touched up to remove muddy textures and unnecessary shading. - Menu screens have been simplified and the drum loop music has been removed. - Team rosters have been modified to include top draft class of 1991, free agent acquisitions, trades, and major season ending injuries to big name players. Sim data reflects actual player/team performance levels. - Uniform matchups corrected to ensure team colors do not clash with one another. - Hacks included: COM QB find open receiver, COM late season coverage, 4th quarter punt logic (COM will punt in 4th with 2+ minutes remaining), stats after each quarter, elimination of motion from all triangle set formation plays, & full juice from week 1. - Sprites=Classic Sprite Standard (CSS): Normal sized athletes to closely resemble the original 1993 sprites; however, all sprites were redesigned to reduce muddy skin textures & clashes with uniform or field turf. Original 1993 field turf used with this variation for a nostalgic look & feel. Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, and War6's TSB SNES Hex Guide The Super TecBros are: RAYOUNG269 & War6.
    1 point
  31. Version 1.0.0

    639 downloads

    TSB Redux is a tribute to our favorite 16-Bit SNES GOAT! This edit improves upon the original 1993 release in the following areas: - All mini/large helmets to include team logos have been touched up to remove muddy textures and unnecessary shading. - Menu screens have been simplified and the drum loop music has been removed. - Team rosters have been modified to include top draft class of 1993, free agent acquisitions, trades and major season ending injuries to big name players. sim data reflects actual player/team performance levels. - Uniform matchups corrected to ensure team colors do not clash with one another. - Hacks included: COM QB find open receiver, COM late season coverage, 4th quarter punt logic (COM will punt in 4th with 2+ minutes remaining), stats after each quarter, elimination of motion from all triangle set formation plays, & full juice from week 1. - Four variations of sprites available: 1. (NEW) Classic Sprite Standard (CSS): Normal sized athletes to closely resemble the original 1993 sprites; however, all sprites were redesigned to reduce muddy skin textures & clashes with uniform or field turf. Original 1993 field turf used with this variation for a nostalgic look & feel. 2. Classic Sprite Plus (CSP): Much like CSS, CSP are ultra buff players that closely resemble their cut-scene counterparts complete with a two-toned turf. 3. Comic Book Outlined (CBO): CBO sprites are a bold choice! CBO have all been outlined in black like an old-school comic book and take center stage on the gridiron. CBO sprites utilize the original 1993 turf like CSS. 4. NES Hybrid Spites (NES): The classic NES sprites return with a twist! This version incorporates shadow effects with white shoes/socks to match the cut-scenes without any 8-bit hardware limitations which means ZERO flickering, vivid uniform colors, and excellent player animations. NES sprites will also have a single gradient field for all three weather types. Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, and War6's TSB SNES Hex Guide The Super TecBros are: RAYOUNG269 & War6.
    1 point
  32. Version 1.0.0

    477 downloads

    this is being moved to this profile page because it's a joint effort by WAR6 and RAYOUNG269, now known as The Super TecBros.
    1 point
  33. 1,620 downloads

    Remember the original Ken Griffey Jr. baseball game? Remember how annoying it was to play with real teams, but had players you've never heard of and you had to MANUALLY change each player, one letter at a time, using your baseball cards as reference? Here is that game but with MAJOR changes, and it only took THIRTY(ish) years! 1) All the players have been re-named to their real-life counterparts, this includes the regular rosters AND the All-Star rosters. 2) The Homerun Derby has been overhauled with real MLB players: Ken Griffey Jr. (the lone holdover from the original roster), Frank Thomas, Cal Ripken, Barry Bonds, Dave Justice and Tony Gwynn. 3) Small details that the original creators overlooked, such as the RH/LH stances of about one-in-ten of the players has been corrected. The appearances of some race-swapped players have been fixed. Also, there are no longer any 5'9" "tall & lanky" players, just as there are no more 6'5" "short & rounds." 4) Other small details, mostly concerning high ERAs and lowercase Cs. I didn't do too much to the player ratings, choosing to keep the original ratings the developers decided on. The biggest change was upping Deion Sanders SPD rating to 10. This is expected, being the fastest player (just ask him) in the league at the time. (I am aware the game came out in 1994 so this is technically not the 30th anniversary. The game is based on the 1993 season which happened 30 years ago.)
    1 point
  34. 631 downloads

    The cheap cash-grabs came in 2014 and died off in 2021. Now it's time for the return of REAL R.B.I. Baseball! All 30 teams are represented in this ROM with statistics reflecting the end of the 2022 MLB season. Enjoy! Follow me on Twitter at @BaronVonLector AND @RBIBaseballGame.
    1 point
  35. 569 downloads

    The cheap cash-grabs came in 2014 and died off in 2021. Now it's time for the return of REAL R.B.I. Baseball! All 30 teams are represented in this ROM with statistics reflecting the end of the 2022 MLB season. Enjoy! Follow me on Twitter at @BaronVonLector AND @RBIBaseballGame.
    1 point
  36. gamerz

    Tecmo Grey Cup 2023

    Version 1.0.0

    386 downloads

    This File contains updates from 2022. Updated helmets for Edmonton / Toronto Updated Rosters Updated player ratings Updated schedule for 2023
    1 point
  37. Version Rev 0

    13,160 downloads

    Tecmo Super Bowl is the greatest sports video game of all time. Now, 31 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the belated release of Tecmo Super Bowl 2023. This site's 15th yearly iteration updates Tecmo's NES classic with up-to-date post-season rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2023 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Tecmo Super Bowl 2023 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2023 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Get started at the official chatrooms of TBORG, the Tecmo Super Bowl Discord - https://discord.gg/0bTEaH3dmy3Dzsgq If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2022 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of 11:59pm CST on 9/7/2022 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. Schedule reset wont' randomize order (Thursday game should always be first, Monday night last) Schedule is only 16 games due to rom space constraints E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @Knobbe @War Machine Rom - @bruddog QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. Special thanks to @SBluemanfor his roster work and just pushing things in general Tecmo Super Bowl 2023 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/.
    1 point
  38. Version 1.0.0

    4,375 downloads

    The classic NES sports title, updated with 32 NCAA Division One teams from the 2022-23 season! Enjoy this version with the following features: Includes the Top 32 NCAA Division One teams from CBS Sports' Preseason Rankings Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays Over 30 hacks added to Hardtype versions (21 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform during regular season play (NFC West glitch and divisional matchups limits this feature) Sim code updated for more accurate team results 12 game regular season schedule for all 32 NCAA teams Just like my previous release, I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer three different versions for people to enjoy: #1 – Vanilla – Hacks Included: Disable Alt 3 Uniforms Add 'Hut' Pre-Snap Cadence to 32-Team ROM NFC West Sim Fixes Player 2 Conditions Fix FG avoid kick block fix TE sim fix Change offensive SIM to 'out of 32' sum Prevent schedule from being random Fix Playoff Seeding More NFL like QB rating value TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game Change Touchback To 25-Yard Line Changing KR Speed PR speed change from SS to actual PR player Better INT returns Add stats after quarters QB backpedal animation hack Kickoffs From 8 Yard Line To 3 Deep In Endzone Better COM punt timing PA/PC hack - PC is INT and PA is target Punt coverage boost adjustment #2 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): Ultra Logic Hack More Accurate FG's Decrease Fumbles ips patches Randomize In-Game Music Timing of Snap Exchange b/n C & QB Faster Handoffs, Pitches, Snaps & Player Control COM Goes For FG w/:20 Left in Half/End of Game QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I Changing the differential for popcorning/ dl busting through Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) JStout's Find Open Receiver Hack Push/Pull Hack #3 – Hardtype + P2 As Road Team Road team plays as Player 2 during regular season games Details: Base Rom: Updated 32-team ROM by @fatcheerleader Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    1 point
  39. Version v5.50

    5,253 downloads

    VERSION 5.25 Here is a collection of 1966-1994 Tecmo Super Bowl roms. I added the 2002 rom that I completed a while ago, too. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org., because it was all their hard work that allowed me to make these roms in the first place. In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in the classic NES Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster three or four years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress. Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the all pros for those years, making them the best at their positions. The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their teammates. Keep in mind that some productive offensive players had to be replaced with Kick and Punt returners - with the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could. (List of Edits) The 1966-69 roms for the most part contain Carther's rosters, as I had no time to edit them myself. I just wanted to edit the rom's menus so that it looks similar to the ones that I had created for the 1970-94 roms, which is to look and feel like the original despite the years that they were based on. There is supposed to be double base posts for the uprights in the 66 rom. Having said that, the upright cutscenes in the 66 rom are not all finished, mainly because I can't find where to edit two of them. Hopefully, I'll find where to do that some day, or even better, someone can tell me where to look for them. The playoff format works like it should in the 66 rom (thanks to Carther), but I couldn't fix the 67 and 69 formats that Carther created, so that the duplicate team playoff games are skipped. Hopefully, someone will post how to do that, as I don't have any inkling how to edit any playoff codes in the game. 1970-1975 roms contain only the 26 teams at that time. Team rosters and depth charts, as well as pro bowl teams, are all accurately edited to reflect their corresponding seasons. At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color. Accurate team city names. Accurate home and away game schedules and their actual dates. Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used. All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play that's available in the game. (game rules) 1966-77 roms were juiced a bit. Week 1 games will play like Week 3 if the player's team had been 2-0 in the original TSB. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs. 1966: double fg bases - to give it that vintage look before the slingshot design was made standard. 1966-71: hash marks are spread out (NCAA still uses this method) 1966-1973: 40 yard kick off position - Tecmo logos are located there, too; front field goal posts (imagine them as being transparent when players stand on them, because I do. - field goal kicking length was increased to make up for closer field goal posts; ball will be placed at the opponent's 20 yard line after any missed field goals; no overtime in man games, as well as auto skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule. 1966: 4 team playoff schedule format. 1967-1969: playoff codes is not as is should be. Check above for reason. 1974-1977: 8 team playoff schedule format. 14 game schedule. 1978-1989: 10 team playoff schedule format. 1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format...not sure if it's even possible to do this, anyway. 1994: 30 yard kick off position - Tecmo logos are located there, too. All missed FGs will be placed at the spot of the kick. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope. 2002: As a bonus, I added this rom. I had created it some years ago, but never bothered to post it on the site. Well, I hope you enjoy the roms. Cheers.
    1 point
  40. Version 1.0.0

    308 downloads

    A continuation of my hypothetical USFL series. Narrative up soon. Features: -7 minute quarters -Stats after every quarter -Wedge Returns -Directional Punting -Graphic Tweaks, including funky end zones -Stat Tweaks -Sim Data Tweaks -Offensive Formation Tweaks -3 team, 3 Division Structure -12 teams make playoffs (as opposed to original 8 teams) -18 game, locked, custom schedule -All Pro: '86 All-NFL Vs. '86 All-USFL (I had to make modifications: Dennis Gentry, Bobby Joe Edmonds, and Tim McGee all made ALL-NFL as Special Teams Players; some other modifications based on ALL-AFC or ALL-NFC) Player allocation was based on a mix of the 1986 territorial and Open Drafts, narrative flourishes, and '85 NFL final cuts. In terms of NFL player cuts: I placed players based on their USFL draft status or regional proximity of their college or through research. '86 territorial rights/Open Draft Arizona Phil Freeman Greg Baty (rights trade w/Oakland) Paul Godbey* Max Zandejas Baltimore Rich Badanjack Todd Bowles Tim Cofield Stan Gelbaugh J.D. Maarveld John Taylor Birmingham Jesse Bendross (‘84 territorial pick) Carl Byrum Harold Hallman Willie Totten Chicago Cap Boso Keith Byars Jim Everett Bobby Howard Devon Mitchell* Denver Mike Busch Rick Donnelly Dwayne Jiles Glen Kozlowski Vai Sikahema Eric Yarber Houston Floyd Dixon Rory Graves (rights acquired in Weddington "liquidation" trade w/New Jersey) Brett Maxie* John Teltshick Reyna Thompson Jacksonville Eddie Anderson* Kent Austin (rights trade w/Birmingham, future considerations) Ray Criswell Alonzo Johnson (rights trade w/Tampa Bay for Alonzo Mitz) Pat Swilling ('86 or '87 Saints) LA Joe Cormier John Lee Erik Howard (completes '85 trade w/Oakland for rights to Damon Allen) Robert Jenkins* Allen Pitts James Pruitt Memphis Tony Baker Brian Blankenship ('86 open draft pick) Ravin Caldwell Don Griffin* Enis Jackson* Tim Harris Michigan Brad Cochran John Offerdahl Butch Rolle John Wojciechowski New Jersey Gill Fenerty (3rd round open draft selection, pick acquired in Sam Bowers trade) Tim Green Mark Jackson (2nd round open draft pick) John Tagliaferri New Orleans Willie Gillus (15th round open draft pick) Dalton Hilliard Tank Landry Ronald Scott* Jackie Walker Oakland Joe Kelly Rueben Mayes Junior Tautalatasi Oklahoma Tony Casillas Charles Crawford Rusty Hilger Kevin Murphy Willie Pless Pittsburgh Chuck Banks Doug Marrone (4th round open draft pick) Mike Zordich* San Antonio Domingo Bryant Matt Darwin Seth Joyner Larry Linne* Walter Murray (2nd round Open Draft) Anthony Toney Tampa Bay Jamie Dukes* Joe Dudek Hassan Jones Alonzo Mitz (Jacksonville territorial pick, signed after cut) Orson Mobely Ricky Moore (rights acquired in trade w/Birmingham) Jesse Solomon Washington Dino Hackett Mike Haight (1st round Open Draft) Napoleon McCallum (rights acquired in trade w/Baltimore for Curtis Bledsoe) Henry Walls* *Will appear in future USFL Hack Transactions Arizona Andre Francis (‘83 territorial pick) Al Harris ('84 Bears) Jim Kovach ('83 or '84 Saints) Odis McKinney (‘81 Raiders) Art Still ('86 Chiefs) Eric Truvillion ('87 Lions) Baltimore Curtis Bledsoe (trade w/Washington for rights to Mark Kelso and Napoleon McCallum) James Burroughs Clarence Collins Dave Dreschler ('83 territorial pick) Major Everett Cornell Gowdy Birmingham Robert Brazile Jeremiah Castille ('83 territorial pick) Bob Harris (‘83 territorial pick) Mike Landrum ('84 Falcons) Malcolm Scott ('83 Giants or '87 Saints) Chicago Tron Armstrong ('84 3rd round open draft selection) Todd Bell Tom Cousineau Ted Petersen Gerald Small Bob Thomas Denver Hasson Arbubakrr Wendell Cason ('85 22nd round open draft pick via Jacksonville, acquired in Hemphill/Turner trade) Chris Kołodziejski (‘84 territorial pick) Larry Mason (trade w/Jacksonville for Daryl Hemphill, Calvin Turner, incul. cash, draft picks) Todd Shell Byron Williams Houston Danny Knight Bobby Micho ('84 territorial pick) Allen Rice ('84 territorial pick) Jimmy Teal ('85 territorial pick) Mike Weddington (trade w/New Jersey for Kiki DeAyala, Ricky Sanders, and Hosea Taylor) Mike Whitwell Jacksonville Carl Aikens (part of Evans trade) Vince Evans (trade w/Chicago for '88 and '89 1st round open draft picks and Carl Aikens) Daryl Hemphill (trade w/Denver for Larry Mason, 2nd and 14th open round picks) Ken Jenkins ('85 Skins, check '82 Lions) Frank Middleton ('83 territorial pick by Tampa Bay, rights acquired in trade) Mike Pruitt Larry Swider Calvin Turner (part of Hemphill trade) LA Mark Bortz ('83 6th round open draft pick) Michael Harper ('84 territorial pick) John Hendy ('85 territorial pick) Bernard Quarles ('83 22nd round open draft pick) Kelly Thomas (‘83 territorial pick) Memphis Sam Bowers (trade w/New Jersey for '86 3rd round open pick (Gill Fenerty), '87 5th round open pick) Earnest Gray Eddie Hill Gary Hogeboom Michigan Ross Browner Bill Elko (rights acquired in trade w/Tampa Bay) Ron Springs Lawrence Ricks ('83 Territorial pick) New Jersey Kiki DeAyala Chas Fox ('85 6th round open draft pick) Russell Erxleben Kris Haines Beasley Reece Tommy Robison Jay Saldi Ricky Sanders Hosea Taylor (trade w/Houston for Mike Weddington, Danny Knight, rights to Rory Graves, and '87 territorial pick) Richard Todd Reggie Wilkes New Orleans Perry Brooks Hokie Gajan Gary Kowalski Todd Leibenstein Herkie Walls Oakland Cliff Benson ('85 1st round open draft pick) Greg Braclin Henry Ellard Neil Elshire Emilie Harry ('85 territorial pick) Jackie Flowers Mike Lush (trade w/Baltimore for 2nd and 3rd round open draft picks '87) Mike Moroski Vince Newsome Dwaine Wilson Oklahoma Theotis Brown Duane Galloway Louis Oubre Stump Mitchell Drew Pearson Willie Tullis Uwe Von Schumann Pittsburgh Less Browne Julius Dawkins Scott Fitzkee Guy Fraizer Tom Orosz Don Smith Leo Wisniewski Dirt Winston San Antonio Greg Bingham Bruce Davis ('85 territorial pick) Doug Dawson ('84 territorial pick) George Farmer Paul Johns Ronnie Paggett (trade w/Birmingham for 9th and 14th round '87 open picks) Tampa Bay Ray Alexander Warren Bryant Alphonso Carraker ("trade" w/Green Bay for Mike Butler) Putt Choate Speedy Neal Marcus Quinn (trade w/Oakland) Washington K.D. Dunn ('85 territorial pick) Kelvin Edwards* Bubba Green Homer Jordan ('83 territorial pick) Mark Kelso ('85 6th round open pick by Baltimore, rights trade as part of Bledsoe deal) William Perry ('85 territorial pick) R.C. Thielemann Tommy Vigorito
    1 point
  41. Version 1.0.0

    372 downloads

    'USFL '85: Nasty War A continuation of my USFL Project, this is a "hypothetical" season that features all 18 clubs from '84, with some modifications to rosters. Features: -7 minute quarters -Stats after every quarter -Wedge Returns -Directional Punting -Formation Experimentations -Graphic Tweaks, including funky end zones (watching USFL games I came to admire how bad the end zones often looked) -Stat Tweaks -Sim Data Tweaks -Offensive Formation Tweaks -3 team, 3 Division Structure -12 teams make playoffs (as opposed to original 8 teams) -18 game, locked, '85 schedule -All Pro: '85 All-NFL Vs. '85 All-USFL in Vanilla (Gerald Riggs replaces Eric Dickerson on NFL All-Pros) Notes: -As the four clubs that folded/merged are returning, '85 territorial lists returned to their general '84 designations, and new players were redistributed. The imagined '85 rosters of the Blitz, Maulers, Outlaws, and Panthers generally resemble their '84 assemblies, though I did take liberties and retained players. This meant the surviving clubs had to be reworked. I tried to keep these "realistic" by filling gaps with actual territorial selections or by doing research into near-miss signings. Dickerson, for instance, did consider an offer from the Wranglers in '83 and used the league as leverage for negotiations in '85. -These rosters are continued from my reimagined '84 roster. If you want accuracy, an NFL and USFL '85 hack by Buck on TBorg has real-life rosters and some cool graphics. The schedule is an adaptation of the original '84--I flipped interdivisional and conference hosts, but they are the same "pattern"; I did shuffle the weeks around to avoid the same schedule. If I can get to an '86, maybe I can make one that swaps inter-conference and inter-divisional matchups. Territorial and Open Draft Picks *Year denotes their territorial selection; unmarked players were territorial or Open Draft selections in ‘85 unless noted. Arizona Ron Brown ('84) Randall Cunningham Rickey Hunley ('84) Vernon Maxwell ('83) Rick Mallory ('84) Pete Mandley (‘84) Rich Moran Vance Johnson Lionel Vital Baltimore Troy Benson ('85 Maulers territorial pick, traded for Mike Johnson, imagined) Birmingham Al Del Greco Kevin Greene Paul Ott Carruth Emmanuel King Freddie Joe Nunn Jerry Rice Chicago Carl Aikens ('84) Dwight Beverly ('84) Bobby Bell Jr. ('84) Mitchell Brookins ('84) Mike Burgereau (‘84) Jeff Dellenbach Babe Laufenberg ('83) Alex Moyer Ken Stills Stacey Toran ('84) Al Toon Dan Turk Denver Joe Walter Rich Miano Jacksonville Frank Bush Damian Johnson* Robert Lavette A.V. Richards* Gary Wilkins Houston Ray Childress Jeff Fuller (‘84) Raphel Cherry Los Angeles Duane Bickett Memphis Tiger Greene Herman Hunter Fuad Reviz Chris Scott ('84) Gizmo Williams Carl Zander Michigan Carl Banks ('84) Mike Green ('83) Ali Haji-Sheikh (‘83) Paul Skansi ('83) Steve Smith ('84) Daryl Turner ('84) Lonnie Young New Jersey Steve DeOssie Lionel Emmanuel ('84 LA territorial pick, imagined trade w/LA) Herman Fontenot Doug Flutie Eugene Robinson New Orleans Bud Brown Dino Hall Calvin Magee* Eric Martin Lance Smith Elton Veals ('84) Oakland Damon Allen (imagined rights trade w/LA) Bo Eason ('84) Damone Johnson Reggie Langhorne Tom Neville Ron Rivera (‘84) Tom Toth Dokie Williams (‘83) Oklahoma Tom Benson ('84) Scott Case ('84) John Goode ('84) Jamie Harris Rodney Harding Shawn Jones Kevin Murphy Terry Orr (imagined rights trade w/San Antonio) Pittsburgh Dwight Collins ('84) Chris Doleman Willie Drewery Tom Flynn ('84) Bill Fralic John Frank ('84) Mike Johnson ('84 territorial pick, signed w/Baltimore, imagined trade w/Baltimore for rights to Troy Benson) Tony Paige ('84) Doug Strang Ron Wolfley San Antonio Danny Bradley (imagined rights trade w/Oklahoma for Terry Orr, though an actual territorial selection in ‘85) Alan Veingrad Tampa Bay Eddie Brown Steve Calabria (NJ territorial pick, imagined traded to Bandits though Jim Bassett claimed to sign him in '85) Washington George Adams Louis Cooper Mike Golic Willie Joyner ('84) Lester Lyles Bob Olderman Andre Reed Chris Washington ('84) Free Agency/Veteran Transactions/Returning from ‘84 What-If Hack Arizona Eric Dickerson Ronnie Lott (1-year deal offered during hold-out) Chicago Irving Fryar Walter Payton Denver John Grimsley Prince McJunkins Houston Billy Sims Jacksonville Deron Cherry (imagined) Brian Sipe (trade w/New Jersey for draft pick) LA Reggie Brown (played '83, appeared in one game in '84, stays w/LA for '85, imagined) Michigan Anthony Allen (trade w/LA before club folded) New Jersey Mark May (imagined but offered) Randy White (imagined but offered) New Orleans EJ Junior Johnny Meads Alan Risher (trade w/Arizona, imagined) Oklahoma Greg Kragen Darrol Ray (nearly signed for '85 back in '83) J.C. Watts (expressed interest, rights held by NJ) Pittsburgh Jeff Hostetler (offered in '84) Russ Grimm (offered in '84) San Antonio Earl Campbell (offered in '83) Tampa Bay Cris Collinsworth (signed to start playing in '85) Wilber Marshall Washington Boomer Esaison *Will appear in a future USFL Hack
    1 point
  42. Version 1.0.0

    2,718 downloads

    SPECIAL NOTES FOR 2022: (1) I have tremendous time constraints these days and didn't think I would actually get around to making a game this year, but I decided to bite the bullet and get it done. With this in mind, please understand that my priority was expediency over accuracy, so you'll probably see a few roster gaffes. Please don't email me and ask for changes to be made because I just don't have the time. It is what it is. (2) Special thanks to SBlueman. I predominantly used his rosters (but not the player ratings) as the basis for mine. Saved a lot of time. His rosters are a little jacked up because I think his game utilizes multiple TE sets and nickel defenses so that's why you'll see nickel backs (they are the fast dudes with low HP) within the LB corps of most of my teams this year. (3) The Washington and LA Rams logos have not been updated. I've never been skilled with TSB graphics editing but if someone can send me the necessary code, I'll make those changes and re-publish with the new graphics. STANDARD GAME NOTES: This game, Tecmonster’s Tecmo Super Bowl, is based on the original Tecmo Super Bowl that we all know and love, but has been corrected, hacked and edited to a revolutionary extent. It's how the original game shoulda been made! To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings. You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster). I also changed its name to “Acceleration” because that’s its real function. All in all, there are roughly 40 different hacks implemented here (all described in the Preview Magazine and mostly sourced from highly skilled contributors at tecmobowl.org) and totally overhauled playbooks that better represent the modern-day NFL (like the pistol zone read, etc.). I think the final result here is a smoother, more dynamic, and better overall game experience, with a much smarter and harder-to-beat AI, while still keeping the game just as simple to play as the original. The greatest video game ever made is better than ever! FOR EDITORS: If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the free Translhextion hex editor to create a file, named x3ffc0, and you can download that file here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. If you have a Mac though, I don't know if this will work. Tecmonster's TSB Preview Magazine 2022.pdf tecmonsters_tecmo_super_bowl_2022.nes
    1 point
  43. Version 1.0.0

    1,197 downloads

    NFL Primetime is coming back... With updated rosters effective as June 28, 2021 and depth charts adjusted as well via (2021 NFL Depth Charts and Rosters | Ourlads.com) Baltimore Ravens and Tennessee Titans are in the game as well, but as extras (no players, except in FA) Money Players are all added and player stats have been updated to reflect the 2020-21 season. Playing the game, you will have to download and copy the .srm file into your Genesis folder as it will have the depth charts adjusted. Let me know if there is anything you would like to be updated.
    1 point
  44. Version 1.0.0

    968 downloads

    USFL '84: Kings of Spring Features: -7 minute quarters -Stats after every quarter -Wedge Returns -Directional Punting -Run and Shoot formation for Houston -What If Players -'84 Rosters as close as possible (there were a lot of midseason trades, so I tried to place players on rosters where they made more appearances) -New Orleans Breakers -Graphic Tweaks, including funky end zones (watching USFL games I came to admire how bad the end zones often looked) -Stat Tweaks -3 team, 3 Division Structure -12 teams make playoffs (as opposed to original 8 teams) -18 game, locked, '84 schedule -All Pro: '84 All-NFL Vs. '84 All-USFL in Vanilla (slightly modified in What If--All-AFC Freeman McNeil replaces Payton) Built off the legendary USFL-WLAF hack by jstout and Denny, this rom features the '84 USFL teams, schedule, and rosters, along with a few wrinkles. This rom was tricky as I am still new to this. I looked to TheRaja's TFO rom for some structure. Clubs are split into three, 3-team divisions. The schedule is '84's, so clubs still have the same division matchups. I tried to order games as close as possible to their original times and distributions, as USFL clubs played Friday, Saturday, Sunday and Monday every week. This still got a little murky in the middle, but all schedules are as accurate as possible. This rom maintains TSB's playoff structure as well--six get in from each conference as opposed to the original 4, but, honestly, I wondered why the league didn't go with 6 just from a marketing standpoint. You got a new league with new teams, why not show them all off, a la the NHL? Once I get better at this stuff, I will edit down to a 4 team playoff. Jstout's and Denny's hack was invaluable--they did the art and logos. I did make some light edits to the helmets and logos--several clubs had "triple stripe" helmets, so I shifted them to the "40" code designation, with the exception of the Maulers, whose logo is placed in the Rams making that too difficult. I changed the Feds' big helmet to reflect the switch to silver in '84 and I edited the Blitz's and Star's logos just a little bit. I also took a crack at the midfield and end zone graphics. Special thanks to USFLFan (@VUSFL2018 on Twitter) for providing invaluable knowledge on the what-if roster changes. Reading about some of the league's near-miss signings inspired me to take this on; @VUSFL2018's Virtual USFL project provided a great guide and framework. There are two versions of this rom: Vanilla--the more I experimented with rosters, the more I realized I needed some balance. Vanilla has more accurate rosters. What If Edit--this is the counterfactual version, a little harder (not super juiced, but all clubs start 2-0 in terms of difficulty). This includes the "What If" Rosters. Note non-TSB players: as this is an edit, and if you are playing TSB for the first time, this rom lacks the 2-point conversion implemented in USFL. Also, no touchbacks on kick-offs. The Read Me includes a partial narrative and explains roster placements.
    1 point
  45. GRG

    NCAA 2019

    Version 1.0.0

    808 downloads

    NCAA 2019 Ratings based off of https://www.pff.com/news/college-pff-rankings-starting-quarterback-rankings-for-2019 https://www.pff.com/news/college-football-best-101-players-from-2019
    1 point
  46. Version 1.0.0

    1,120 downloads

    Hollywood Tecmo Bowl II - The Sequel (Version 1.0) Play as Some of the Most Iconic Names in Sports Movie/TV History! (Shane Falco, Willie Beamen, Earl Megget, Bobby Boucher, Johnathan Moxon, Gary Bertier, Paul Crewe, Icebox, Thad Castle, Boobie Miles, Steve Lattimer, The Ogre, Charlie Tweeder, and more.) New Changes: A complete overhaul including: Tons of graphical changes, new hacks, player & team ratings, new players, playbooks, schedules, plays, formations, etc... - I’ve created greater disparity between teams to ramp up the difficulty in winning. A true test of your Tecmo skills. Test your abilities by playing with a Pop Warner team vs the some of the greatest teams in Movie/TV Histoy such as the Miami Sharks or Washington Sentinels. - Included 2 versions: - Original Uniforms - Alternate Uniforms -Added Rivalry Week (Week 17) Featured Matchups: Louisiana Cougars @ SCLSU Mud Dogs Permian Panthers @ Dallas Carter Cowboys The Guards @ The Mean Machine Miami Sharks @ Dallas Knights New to The Unbeatables Roster: Clark Kent, Johnny Utah, David Dunn, Gale Sayers, Ernie Davis, Forrest Gump, Dreamer Tatum, Rod Tidwell, Al Bundy, Ray Finkle, Eric Olcyzk, Vontae Mack, Spike, Michael Oher - Can you beat The Unbeatables?!! - Test your skills and try to lead the Adams Atoms, Texas State Armadillos, SCLSU Muddogs, Bayside Tigers or Little Giants all the way to a Hollywood Championship! - Play against rivals such as: Dallas Carter vs Permian, The Guards vs The Mean Machine, The Muddogs vs The UL Cougars, Miami Sharks vs Dallas Knights - Who's better? - Miami Sharks or Washington Sentinels? - Beamen or Falco? - Boobie or Megget? - Which Friday Night Lights team is better? Permian Panthers or Dillon Panthers? - Jonathan Moxon or Lance Harbor? - Can you break the single season sack record with a Waterboy? - Can you redeem the Permian Panther's loss in the iconic 1988 Texas State Semi-Final matchup to the Dallas Carter Cowboys? - Who's worse? - Lucas or The Bermanator? Answer all these questions and more!! *32 -Teams* 2 Conferences / 8 Divisions (Golden Globe Conference and Academy Award Conference) AAC East Division Dallas Carter Cowboys (Friday Night Lights: Movie) Miami Bucks (Semi-Tough) Washington Sentinels (The Replacements) Taft High Rockets (The Best of Times) AAC North Division Minden Browns (The Longshots) The Unbeatables (All-Star Team made up of the best players in TV/Movie History) Ampipe High Bulldogs (All the Right Moves) Eastern State Timberwolves (The Program) AAC South Division Allenville Penitentiary Guards (The Longest Yard) Univ. of Louisiana Cougars (The Waterboy) Kilpatrick Mustangs (Gridiron Gang) Shiloh Christian Academy Eagles (Facing the Giants) AAC West Division Blue Mountain State Goats (Blue Mountain State) Adams College Atoms (Revenge of the Nerds) North Dallas Bulls (North Dallas Forty) Dillon Panthers (Friday Night Lights: TV Show) GGC East Division South Central Louisiana State Muddogs (The Waterboy) The Little Giants (Little Giants) Texas State Armadillos (Necessary Roughness) Ridgemont Wolves (Fast Times at Ridgemont High) GGC North Division Miami Sharks (Any Given Sunday) Bayside Tigers (Saved by the Bell) Marshall Thundering Herd (We Are Marshall) Minnesota State Screaming Eagles (COACH: TV Show) GGC South Division East Mississippi Community College Lions (Last Chance U: TV Show) Permian Panthers (Friday Night Lights: Movie) The Mean Machine (The Longest Yard) Central High Wildcats (Wildcats) GGC West Division TC Williams Titans (Remember the Titans) Dallas Knights (Any Given Sunday) West Canaan Coyotes (Varsity Blues) Park High Pirates (Lucas) Also, the Permian Panthers, Dallas Carter Cowboys, Marshall Thundering Herd, EMCC Lions and the TC Williams Titans all feature the REAL players from their REAL team rosters! * Special thanks to Tecmonster for help with playbooks and formations*
    1 point
  47. Version 1.0.0

    1,053 downloads

    I can't take credit for this work @COA Elway did this graphical hack for another 1977 SNES rom he did. So I just copied the graphics over to the original SNES rom. Enjoy
    1 point
  48. Version 1.0.0

    3,116 downloads

    Contininuing with my celebration of the TSB3 20 years anniversary, I bring you this Little update of this monster game. RELOADED EDITION is the same TSBIII, but with little settings for make it more accurate to the 1995 season. As we know, the game was created during the offseason and the training camps, for that reason there are some players that never played a single snap, and some others are missing. Well, I searched for the players in the 1995 season and put them in the teams, I throwed off some players that never were really in the team or were out all season foir IR (Like Kijana Carter) Here´s a little list of the changes: MVP Brett Favre. Attributes increased. DPOTY Bryce Paup. Attributes increased. Rookie DPOTY Mike Mamula. Attributes increased Rookie OPOTY Curtis Martin. Adeed to the Patriots. Deion Sanders with the Cowboys (Yes, they are even stronger) No Barry Foster for the Panthers (He didn´t play for them a single snap) Kerry Collins Steve Mcnair Mark Brunnel Among a few other players. All the names appears (No RB Bills, etc.) Accurate Jersey numbers Free Agency points established according to the quality of the player (So, no 210 FAP for Scott Mitchell) New AFC and NFC Rosters (Thanx so much to DRUNKEN HONKEY) New FA Players. I changed the FA players for first round picks from the 1996 draft and so on. No changes in Hidden Players. Except for new players in some rosters, those I mentioned above and the new FA, the attributes keep exact the same as Tecmo did. There are 3 ROM´s because I settled up 3 different schedules. I don’t know, but play against the same division of the other conference comes a little boring sometimes, so I give you 3 choices. ROM A The original one AFC East VS NFC West AFC Central VS NFC Central AFC West VS NFC East ROM B AFC East VS NFC East AFC Central VS NFC West AFC West VS NFC Central ROM C AFC East VS NFC Central AFC Central VS NFC East AFC West VS NFC West So, this is like an upgrade of the game only, of course 20 years later (almost 21) Please enjoy the new features. Thank you.
    1 point
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