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  1. Knobbe

    Lincoln, NE - 02/04/17 - Tecmo Lincoln VII

    Signup: http://tecmobowl.org/lincoln What: Tecmobowl.org Tecmo Super Bowl Tournament Where: Lincoln, Nebraska @ Barry's Bar and Grill - http://barrysbarandgrill.com/ - Located in Downtown Lincoln in the Haymarket - 235 N. 9th St Lincoln, NE When: Saturday, Feb 4th, 2017 - Tournament Check-in between 11-11:45am, game play to start at 11:45 am How much does it cost? - $20. Pay at the event. There is an ATM if you're the guy who never has cash. Tournament Limit - Tourney will be capped at 64 players Is there a payout? - Payout will be for the top 3 finishers based on the number of people that show up at the event. I'm working on a belt/trophy for this year. Will there be food? - Yes they have a great menu. Format 4 person groups will play world cup style to determine seeding into a single elimination tournament. The semi final losers will play for 3rd/4th place. The amount of people to advance to the tournament and/or available systems will determine Rules Team Selection & Coin Toss: A manual coin-flip will precede each game. The coin-flip winner will choose the matchup (i.e. the two teams). The coin-flip loser then selects either (a) one of the two teams or (b) his preferred controller. If the coin-flip loser selects his preferred controller, the coin-flip winner selects a team first. “One Matchup Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For instance, if Player A wins the toss and selects Packers-Browns, Player A cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You can access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games. WR or TE at RB: A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse. Ties: Although ties are permitted in the tournament’s “group play” portion, such are not permitted in the single-elimination portion of the tournament. If a game ends in a tie after overtime, a new game will begin, and the first player to score in the new game is the winner. Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or “popcorn” someone on the offensive line. You cannot simply go around your blocker and dive. Note that this rule does not apply to LBs. Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game. Tournament Disputes: Matt Knobbe is the tournament referee. He will decide all disputes unless he is a player in the game. If he is a player in the disputed game, Travis Reinsch will resolve the dispute. Current registration list 1. Matt K - Lincoln 2. Chris W - Omaha, NE 3. Daniel S - Auburn, NE 4. Kyle M - Lincoln, NE 5. Chris E - Wichita, KS 6. Randy W - Lincoln, NE 7. Scott W - Fremont, NE 8. Josh D - Fargo, North Dakota 9. Brett E - Lincoln, NE 10. Kyle N - Exira, IA 11. Bryan P - Lincoln, NE 12. Adam L - Lincoln 13. John H - Omaha, NE
    5 Points
  2. Player profiles and strats starting to roll out: http://tecmomadison.com/player-profile-mort/ http://tecmomadison.com/player-profile-bigmv/ http://tecmomadison.com/strategy-running-plays-slot-1/
    5 Points
  3. OL' Dirty Tecmo

    COMMISSIONER'S BLOG: Coverage Schemes

    Agreed. After implementing my own little system (that's difficult to explain) I won S28 and started sharing the knowledge after it was implemented and tested successful. I feel like my greatest Tecmo attribute is overall strategy and tilting of the odds in my favor whenever possible. I'm not excellent in any one aspect of the game. This separates the hombres from the chicos.
    5 Points
  4. manyo360

    COMMISSIONER'S BLOG: Coverage Schemes

    oh and that was all tested against the typical run and shoot plays, which I believe matters in terms of which guys are covered, amongst other factors..... and all of this I would also say a top-3 reason why I won an HSTL Bowl, either from using the results of these experiments to my benefit (and I did on a handful of ocassions in my playoff run) OR because I wanted it bad enough to do such deep diGGing and the gods rewarded my true grit, PROBABLY the latter.
    4 Points
  5. manyo360

    COMMISSIONER'S BLOG: Coverage Schemes

    here's what I think based on experimentation: I've also recorded observations as to what the possible drone actions for are for each playcall on the matrix, for significant players on defense, but they're somwhat incomplete... but it's all interesting, nonetheless, I love it. #DancesWithDrones
    4 Points
  6. Knobbe

    Lincoln, NE - 02/04/17 - Tecmo Lincoln VII

    BOOM GOOD TO GO
    4 Points
  7. I've been busy with a new job, but I still tinker now and then. Prolly be March before I can give it my all. It will be here by start of preseason next year. There are major graphical bugs I have to fix. But I know where it's happening so it's just a matter of finding time again. It's gonna get finished... I Promise!!
    4 Points
  8. VertigoKeyz

    Bad News Baseball - Team Replacement

    Hi, all! My name is Keyz and I am addicted to "Bad News Baseball" (Hi, Keyz!!). I am also a huge fan of Tecmo Super Bowl and have enjoyed the mods for many wonderful hours. The work that has gone into that project has inspired me to modding and it is time for me to give something back. That I am doing in the form of a guide for team replacement for Bad News Baseball, which has been deemed by many to be not only the most enjoyable baseball video game on the NES, but in video gaming of all time! When it comes to changing stats, several members have come up with a comprehensive thread covering that located here (http://tecmobowl.org/forums/topic/51349-player-statsabilities-for-bad-news-baseball/), so I will not be rehashing that myself. This is purely for replacing team names, graphics, color, and player names. I will be posting (for lack of a better term) articles throughout the coming weeks as I am still working my way through my first complete mod. With that, here we go. STEP 1 - I LOVE IT WHEN A PLAN COMES TOGETHER This is something I really wish I had known before I started. It pays to PLAN! Before you change a single bit of hex code or change a single pixel, you will want to plan your new participation and how they are organized. Here is a spreadsheet I came up with for just that purpose. This is essentially the information you will want to have at the ready before you dig into the ROM. Here is a breakdown of what is going on here. POSITION - This is the number of the team position on the select screen. Position 1 is San Francisco (S.F.). When you press down on the cross, the Position 2 team is Toronto, Position 3 is Detroit, and so on. TEAM - This column lists the teams you are adding to the game. REPLACE - These are the original teams you will be replacing as they match up with their Position in the team select screen. 8 CHAR. NAME - This column give you a place to come up with an 8-character version of the team name that will represent the new teams in the game. HELM. COLOR - This is the descriptive term for the players' helmet color as well as the color of the sleeves and shoes. You want this to be the darker of the two colors as it also represents the color of the "outlines". HELM. CODE - This is the hex code of the helmet/sleeves/shoes color according to the standard NES color palette (see below). UNI. COLOR - This is the descriptive term for the players' uniform color UNI. CODE - This is the hex code of the uniform color. When you review my spreadsheet, you may ask "Why do you have new Toronto in a different position than the original Toronto". Originally, this was because I noticed, when it came to coming up with the graphics for the "scoreboard", Tecmo though it was best to save bytes by recycling the first block over an addition team several times. Apparently, the game would have burst into flames had they done it any other way. Mmm-hmm. Anyway, there are 3 pairs of teams that share first-block scoreboard graphics: Toronto/Texas, Detroit/Boston, and Oakland/Chicago. THEN I also noticed that Detroit and Oakland share the second block graphic. C'mon, Tecmo! Quit trying to make things harder for us enthusiasts! Anyway, it turns out that it is a lots simpler to just alter a few graphics that aren't used and change some hex code than it is to try to plan the team placement around the graphic allocation. And about the Toronto question, I just didn't feel like reorganizing considering that changing team name text takes about 30 seconds anyway. Sorry, I tied sort of a long tail onto that kite. One last note about planning: When it comes to team colors, don't feel inclined to match player uniforms with the real life ones. Real life clothing is rarely anything other than white, gray, or black. With helmets being the only real distinguishing color left, there is a good chance you will end up with 2 teams that have the same color scheme. With that in mind, be creative. Incorporate teams' tertiary colors when needed. No one will fault you for not creating true to form counterparts. Leave that for the next-gen consoles. That about wraps it up for planning. My next article will be replacing team names, and after, planning and replacing team logos.
    3 Points
  9. Your Group E Flash won Toss Min/Rams Min Final Rams 21, Vikings 14 Rams recovered a fumble in the endzone after missing their FG early. Rams scored before the half on a Curt Warner run. 7-0 HT. Rams recovered a fumble on their 5 after a huge play by Hassan Jones. Cleveland Gary took a big run to set up his own TD run in 3rd - 14-0. Deep TD to start the 4th for Anthony Carter 14-7. Onside kick set up long Gary catch and run to 5. Everett TD run 21-7. Deep pass to Jordan and TD to Carter 21-14 with 2 min left. Rams tried FG, but bounced off uprights with 1 min left. Min drove to 40 and tried one final deep play but incomplete. 21-14 Rams. http://tecmoworld.com/twpc/?page_id=180&game=75717
    3 Points
  10. Group E I win the toss and call Dal/Phx Psycho chooses Dal Final: Phx 21 Dal 17 You can watch the rest of the details here: https://www.youtube.com/watch?v=uCNE489fcTw&feature=youtu.be I had no business winning this game... Tecmo Gods at work in my favor... GG Psycho
    3 Points
  11. I was recently watching my Midwest Tecmo games on the stream and was reading the comments from my CIN/T.B matchup call. The comments were consistent with what I hear a lot from folks. Even veteran players. Here's my breakdown on why I love it. I baited my man @manyo360 in the round of 32 in Madison some years back. Manyo, is this in the black book now? Tampa Bay's weaknesses are: OL, DL, LB and that's it. Throw in an All-Tecmo defender with a top 5 DB unit combined with a 31ms QB and a 94HP RB/TE. There's good value to eek out here in the right hands. Cincinnati's weaknesses are: DL, LB, and WR. In this matchup Cincy's impotent DL cancels out T.B's shitty OL (which is the fear, usually. no one wants Vinny running for his life with that low PS). Yeah, Francis has 69HP but coincidentally T.Bs best lineman is at OL4 sporting a healthy 50HP to keep Francis in check under average conditions. I call this the Paul Han(d)s Gruber effect. The shitty WR's of Cincy against a top DB squad in Tampa Bay make throwing into coverage very dangerous. Get up early with T.B in this matchup and it's very hard for the Bungles to come clawing back. If your opponent does not take the bait and picks T.B you still have the "better" team in the Bengals. Brooks, Boomer and Fo-Rock can always get it done in the right hands. Also, at a quick glance these teams are similar with mobile QBs and single stud DBs. So as far as playbooks go.... choose wisely. Watch it at 7:54 - I'm the Bengals. AJ didn't take the bait. I go on to win this tournament.
    3 Points
  12. OL' Dirty Tecmo

    COMMISSIONER'S BLOG: Coverage Schemes

    Hell yeah. Once someone gets good enough at offense (that's not a shot at you lol) they can spend a bit more on defense for pre-play reads. I really grew used to having my best LB at LB1, second best at LB4 (really just to make my opponent at least think about it), highest INT DB at DB1 (because he drops back more) and next "best" DB at DB4 (with a hard-on for HP). If I only have one DB he goes to DB3. Fuck, I miss this stuff.
    3 Points
  13. qb_browns

    Coin Toss Selection

    The coin flip rules from Madison were actually in place from about Tecmo 7 or 8 on - the rules kept being amended because of near constant complaints about who gets P1. After discussing the situation, and taking in to account the constant complaints, we decided to simplify the coin toss system due to the fact that no one wanted to win the toss. That put the tournament in a situation where a majority of players were not happy with winning the toss because the loser of the toss received P1 unless the winner chose a matchup that was so one-sided as to overcome the prejudice against P2 (Just off the top of my head Tecmo VII and Tecmo XII were won from P2 side). Since the general feel of the competitors was that P1 was important and that matchup choice was not important - most people choose a neutral matchup, we allowed for the fact that if a player chooses the matchup (bad by a large group of people) then that player receives a mental bonus of P1 (good by a majority of people). However, if a player wishes to choose the team from a matchup, that player can pass on P1 to grab a preferred team (like if you called Rams - Anyone against @averagetsbplayer, he'll give up P1 for the Rams). This simplifies things. And as the guy who, on tournament day, listened to every single P1/P2 complaint and the endless complaining about the "unfairness" of the 5 year old coin flip system, I like the simplicity of this "not really newer" format.
    3 Points
  14. I'm not coming unless you change that flyer to Kevin Duckworth
    3 Points
  15. bruddog

    COMMISSIONER'S BLOG: Coverage Schemes

    @OL' Dirty Tecmo @manyo360 One thing you have to be careful with in scouting the actions the com is to make sure you do it in preseason mode. Probably obvious but worth noting. coverage "juice" starts kicking in around week 2 or 3 for some defender actions. Typically the 3rd and 4th run plays give you the best "run play defense call" pass defense vs runs 1 and 2. Hence if you want to sit on run calling run 3 a better bet than any other run as you might still get some pass coverage. Also there is usually at least 2LB's who do nothing in coverage and just pass rush. You just have to know which ones they are. This is also why using a DL can be VERY useful b/c you will maximize the potential coverage for the play. Obviously this is more risky the better the QB is if your low int DL is left having to cover a streak route. @red98sethuthut no i haven't done every play as its VERY tedious. There are 3 different sets of coverages depending what play you pick..typically For pass typicall but not always SET 1= WEAK = ( run1,run2), SET 2 = MEDIUM =( run3, run4) SET 3= STRONG = any pass Then each of those coverage sets has variations. Here is one that i think is accurate for when you call a PASS vs R&S pass 1. This assumes you have picked a pass defense We all know the RB is the most likely to be open in R&S pass 1 and the simulated numbers bear this out. To maximize coverage in this play you want to be the ROLB, LILB, LOLB.. not the best players for stopping run 3. Even picking a LB ~40% of the time you will have nearly two gives you have to choose from. the percentages in this pic are approximate as I'm not doing enough sims in the excel sheet to get the numbers to converge on their true value. pass1 coverage.bmp Here is the excel sheet (pressing enter on any cell will update the %'s as its just doing a sim) pass1.xls
    3 Points
  16. jp wins toss and calls mia vs kc i take mia. i win 38-10 but it was 17-10 and jp was driving for the tie and fumbles and i score 24-10 his next drive another fumble and it got more silly from there.. gg man thunderdomegroupjp.nsv
    2 Points
  17. Group E Scienceguy S.D vs Den S.D game started out back and forth.. great play by both teams.. Broncos get a fg right before the half to go up 3.. Broncos receive and turn the ball over resulting in a td on a S.D drive.. S.D got momentum and kept it.. on picked play Broncos cough it up and superhuman runs back the whole way.. very well played Scienceguy.. case of tough luck.. gltrw 28 17 TPC_TSB_tapmeter.ns1 scienceguyrd2thunderdome.nsv
    2 Points
  18. Group b game Kamp won toss and selected sd vs den. I took Den Game streamed via kamps twitch page. 16-7 Denver Final
    2 Points
  19. qb_browns

    Coin Toss Selection

    For sake of clarity (Knobbe or mods, please move to a better location so this doesn't completely run a tournament thread off the rails) here is the basics of the Madison rule change rationale: The tournament organizers and committee members have fielded two very different complaints/comments/opinions etc before, during, and after the tournament. They are: 1. I hate choosing a matchup, that's the worst part 2. I hate not being P1 This lead to the bizarre situation in the last 3 tournaments where people would rather lose the toss than win it. Losing the toss would allow a player to have P1 *and* avoid choosing a matchup - the best of all worlds (to a 50%+1 degree of participants). To take the comparison from above, a person would be able to "lose" every coin toss and still feel like that came out ahead by playing P1 and not choosing a matchup, while a person would be able to "win" every coin toss, go 0-2 and never pick up P1. After discussions with people way, way, way smarter than the committee, we decided that the net positive opinion result - being P1 - should be coupled with the net negative result - picking a matchup - to simplify the coin toss process and not end up with some confused participants, which has also happened in past tournaments. Our thought process was coupled with the following thought: the matchup isn't the main point of the coinflip, its the P1 v P2 conundrum. 99% of people who choose a matchup tend to call an even matchup no matter what the situation - very rarely do you see something bizarre like 49ers v Cowboys or Oilers v Seahawks, most matchups are of the Raiders v Bear/Green Bay v Browns variety, evenly (ish) matched teams. Therefore, the importance of matchup to 2 players who have never seen each other (or even those who have seen each other 1000 times) is not as important psychologically as being P1. Since matchup is neutral (in most cases) the next important part of the process is choosing your preferred team. If a player - lets call him Tony O (actually, let's call him T. Orenga) - really prefers a team like the Rams and the coin toss winner chooses a Rams - Vikings matchup, Orenga would jump at the chance to be his preferred team which means he might not care which controller he has in his hands. If you rank the preference of the various things to choose in the game of Tecmo, the rankings would probably go like this: 1. P1 controller 2. Team choice 3. Matchup for the game Since P1 v P2 choice is the top "prize" for most tecmoers, we just made it the default prize for winning a 50/50 coin toss. Since the second most preferred prize is team choice, we made it the default runner up "prize" for losing the toss. Since the "winner" benefits the most and the "loser" benefits next, the third choice goes back to the winner. Now, as much as I would like to rant about symmetrical v asymmetric and zero-sum v non-zero-sum game theory, I think I've revealed enough about the rule adjustment instituted for a different tournament on a thread about a tournament a friend of ours is running.
    2 Points
  20. qb_browns

    Coin Toss Selection

    I keep forgetting that you were sitting at the registration table during the last 12 Madison tournaments.
    2 Points
  21. R&S Sweep one can also be man defeated by an ILB going through the line and catching the RB from behind but you have to be able to tap and if its not the run 1 then you will have a hard time stopping the run 3. I-form down can be defeated for hardly any yards by top corner and running down while avoiding defenders. Same with top LB's. You also can use bottom lb to grapple with the blocker immediately. All of these require out-tapping or some massive drone help/awesome diving.Using the bottom lb also leaves you open to the burn route to the top WR on the pass 2 play of the same formation.
    2 Points
  22. Knobbe

    Lincoln, NE - 02/04/17 - Tecmo Lincoln VII

    List updated as of last night Looks like I have a Fargo participant and your football team is playing at a sub-Pelini level @Leonardite @Bob Nelson @DrFrolf No better time to descend upon Lincoln.
    2 Points
  23. Knobbe

    Coin Toss Selection

    I'm open to talking this over during the next week. If picking the teams is considered an advantage, then the process of rolling for tiers would negate this. On the flip side, I'm not looking to over-complicate things. Less complicated rules >>>> minor statistical advantages
    2 Points
  24. Your Group G Fightdogs won Toss ATL/NO ATL Final ATL (bax) 21, Saints (fightdogs) 3 Fightdogs gets ball first and gets a fg. 3-0. Then I got 21 points before the 4th qtr ended. I threw a ton of crap up to rison including timed jj's and deep bombs that got caught. better talent on offense (rison) and defense (sanders) made the difference. fdogs usually has my number. gg man.
    2 Points
  25. Your Group H PrimeTime won Toss ATL/NO NO Final No 27 Atl 21 ( O.T.) Saints run out to 21 to 0 lead just before half behind stong kick return and defensive td and good runs at the Db1. But then Prime came back with 3 Long JJ's to Rison in 2nd half... including just b4 the half. I won in OT on a 5o yd pass to Fenerty who made up for bad game with the game winner. GG and gl rest of way http://www.tecmoplayers.com/?page_id=180&game=75716 TPC_TSB_tapmeter.ns3 thunderdomered98vsprime.nsv
    2 Points
  26. Group G I won toss and selected den vs SD. He went with den. I get int to go up 7-0, then I think I scored again to go up 14-0, he mounts a comeback and he goes up 21-17 late in the 4th quarter. I get a JJ to win 24-21. GG Bax
    2 Points
  27. Rico Dallas VS. Big Hock Phoenix I won the toss picked Cowboys vs Cardinals Hock went with Cardinals.. Dallas dominated the first half controlling the ball but only managed to put up seven points 7 - 0 at halftime.. more of the same in the third quarter Dallas going up 14-0.. going into the 4th. But the fourth quarter belong to Roy green and the Cardinals.. Roy Green catching two deep bombs, along with a great stop on Downs. Cardinals tied it up with a last minute 80 yard Bomb. Cowboys win the toss in OT but go three-and-out and forced a punt. On the following Drive Phoenix was driving at about Midfield but an interception over the middle to Manny Hendrix gave the ball back to Dallas. who moved the ball 20 yards and kicked a field goal with five seconds left on the clock in ot.. Dallas wins 17-14... http://tecmoworld.com/twpc/?page_id=180&game=75712
    2 Points
  28. Group C I won the Toss. I called Arizona vs Dallas Ninja selected Dem Boyz (Dallas) Final: Cardinals- 35 Cowboys-7 Rosenbach JJ'd his way to victory connecting on 4 star studded 60+ yarders during the game. Cowboys defense was impressive since the last time I played Ninja. Lonnie Young had an INT return for a TD on the 50 yard line. Johnny Johnson did well on the ground. GG to Chris.
    2 Points
  29. manyo360

    Let's play: Which Team Would You Pick?

    Yes, in Tecmo XI I did take the "bait" of CIN, although I did it in full awareness of the matchup considerations you list above (which I discovered in said "black book"), and figured you wanted me to take CIN, but...... I took them because TB only has one MAN-defender at DB1, and CIN has two at LB1/DB4, and thus in taking CIN I make my offensive strategy a chess-match of either going at Haddix with runs, or NOT, which is a chess-match I have trained to be very good at as an aficionado of the off-set I (altho I didn't run pure I-form in this game in order to go at Haddix more)...... and on defense, I would have the versatility of Francis/Fulcher, which I feel is preferable to iso-haddix.......... as it turned out, you won 28-17, however you scored late after I turned it over on downs, and in essence it was a very even game........ and as you agreed with me after the game, what it all basically came down to was that you out-tapped me, running iso-plays with Anderson for a few big-gainers, and I delayed the tackles on those plays as long as I could hoping for some drone help from either Francis or Fulcher, but NOPE TB blocked everybody up and held their blocks the entire time which was what you expected, and what I was hoping would not happen with a few condition changes and/or drone love, but alas. I consider this a very goood and even matchup and really not sure who I would take if called on me again.
    2 Points
  30. gats vs casual.. i win toss and call dal vs phx and win 28-7 gg man (i was phx) tunderdome2017r1causul.nsv
    2 Points
  31. War Machine

    Thunderdome IX: Groups Posted!!

    It's time! Below you will find the 10 groups and the 5 team matchups that you have a choice to call during group play. I did my best to organize the groups as even as possible. I'm sure I fucked some of it up and some are probably tougher than others, but you just gotta suck it up and win! Deadline to get at least one game in is 1/26. Have fun and please reach out to me if you have questions. Good luck to all!! Challonge Link: http://challonge.com/TDIX Tournament ROM: http://tecmobowl.org/forums/topic/69303-thunderdome-ix-tournament-rom/ IMPORTANT: Playing in this tournament will take a committment from you. If you will not be around to get games in and will slow this down, please step away now before we get started. We have two on wait list. I will do my best to keep this moving and will bug you to get games in. I am excited to award a cool prize for this so hoping you all can show your thanks and appreciation by committing to this and most importantly, HAVE FUN!
    2 Points
  32. VertigoKeyz

    (NES) Bad News Baseball: Under The Lights

    I finally figured it out. Once you create a table and import it, you can find the text. The trick is that it is broken up into 4 character segments. Here is a color coded pic of the deciphing...
    2 Points
  33. davefmurray

    Coin Toss Selection

    I vote that every reply going forward has a @averagetsbplayer burn in it.
    2 Points
  34. davefmurray

    Coin Toss Selection

    The highlighted portions of your statements say the same thing. It has not changed.
    2 Points
  35. 2 Points
  36. 2 Points
  37. Tick

    Lincoln, NE - 02/04/17 - Tecmo Lincoln VII

    Well what do you know. I will actually be in town that weekend. Sign me up!
    2 Points
  38. modeezie

    Detroit, MI - 03/04/17 - Detroit Tecmo Kumite V

    Tourney flier courtesy of @toolie
    2 Points
  39. bruddog

    Let's play: Which Team Would You Pick?

    Would not call RAI-SF,HOU,NYG,BUF fairly big disadvantage in these matches Closest matches RAI-CHI - Both teams are gonna have a tough time passing in this match but RAI wr's all have speed and schroedy can get it to wide open guys quickly. And bo > neal. RAI-PHI - depends on how well the DL is controlling Randall. First stop probably wins this. RAI-MIA - Marino can wreck the weak Rai secondary and you have two safety options for defending BO Would def take RAI if called RAI-KC KC defense makes this tough as you can run at Snow and Thomas. RAI-CIN Put a high HP player at bottom WR and you can run at Fulcher all day with down runs
    2 Points
  40. 2 Points
  41. RetroNathan

    Dallas, TX - 02/04/17 - Tecmo Texas IV

    I figured as much brother - hope to see you up here next year. I'll catch up with you at Madison in April.
    2 Points
  42. RetroNathan

    Dallas, TX - 02/04/17 - Tecmo Texas IV

    Which means now you can come to Tundra! Make your triumphant return sir...
    2 Points
  43. red98sethuthut

    Thunderdome IX: Groups Posted!!

    Whoever i play can hit me up at Seven One Six Two Four Seven Zero Nine Zero Nine. I'm playing from A Tim Horton's Wifi so i can only host thru Hamachi. Shoot me a text to schedule. I can play thursday 4pm to 1opm eastern or anytime on weekend till 1opm
    2 Points
  44. davefmurray

    Coin Toss Selection

    I've completely heard you and read everything you've written thus far. This decision has been discussed and made. I've noted your opinion. Thanks. This has absolutely nothing to do with egos. We've laid out very clearly how the playing body at large ranks the three potential variables and why we chose what we chose. It will never make everyone happy agree. From our perspective, we solved a problem.
    1 Points
  45. TecmoSuperFan

    4 Weeks to go, Who you got?

    Well, i'm 2-1. Worst i can do is 2-2
    1 Points
  46. Tecmo is unpredictable, anyone can win any game vs any opponent at any given time. You played well, took what was given to you and turned it into a big W.
    1 Points
  47. 1 Points
  48. suicideking81

    Dallas, TX - 02/04/17 - Tecmo Texas IV

    Tecmo Texas IV. Link below is info on the event. https://www.facebook.com/events/1535968386416798/?ti=cl SATURDAY FEBRUARY 4 - 11:30 AM AT THREE LINKSTECMO TEXAS has a soft maximum 32-player tournament, meaning we will be prepared to handle a tournament of that size field. If demand leading up to the event exceeds this number, we will accommodate a larger crowd, but at the moment the tournament will be designed for 32 contestants. We reserve the right to modify the format of the tournament depending on factors such as no-shows, contestants leaving early, etc. Any modifications that are made will be made with absolute fairness in mind. All contestants will be guaranteed at least two games before they can be eliminated.A few essentials:**$20 non-refundable entry fee if paid before the day of the event via PayPal (send fee to tecmotexas@gmail.com). PayPal is your only way to guarantee entry into the tournament. If any spots are open day of show, the entry fee will be $25 for anyone entering the tournament that day. So pre-pay via PayPal to lock your spot before it fills up and you’ll also save $5. **Every contestant guaranteed at least two games prior to elimination. **Top 8 places will pay out prize money and 100% of entry money will go towards these prizes (minus paypal transaction fees that usually equals around $10 total) IF WE HAVE A FULL 32-CONTESTANT FIELD, that would leave the following prizes: 1st place - $240 2nd place - $150 3rd place - $100 4th place - $60 5th place through 8th place - $20 each RULES, MOSTLY TAKEN FROM THE GOOD FOLKS THAT RUN THE GREAT TECMO MADISON TOURNAMENT: 1. Team Selection & Coin Toss: A manual coin-flip will precede each game. The coin-flip winner will choose the matchup (i.e. the two NFL teams). The coin-flip loser then selects either (a) one of the two teams or (b) his preferred controller (left or right direction on screen). If the coin-flip loser selects his preferred controller, the coin-flip winner selects a team first. 2. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You can access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games. Tecmo Texas DOES allow contestants to play players out of their natural positions (for example playing a WR at RB or vice versa). 3. No Ties/Overtime: No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first OT will be the receiving team in the new game (i.e. the second OT). 4. Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or “popcorn” someone on the offensive line. You cannot simply go around your blocker and dive. Note that this rule does not apply to LBs. 5. Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error (like wildly yanking on the controller in the heat of a Tecmo moment), the tourney organizers reserve the right to declare a winner without replaying any portion of the game. 6. Tournament Disputes: Brett Strawn, Chris Derow and Chris McDonald are the tournament referees. They will decide all disputes unless one of them is a player in the game. 7. Controllers: Tournament competitors are not allowed to bring their own controller to use in games. Tournament organizers will coordinate obtaining equipment for the competition. FORMAT (subject to slight modifications based on field size): With a 32-contestant field, there will be four 8-player double-elimination brackets. The top 2 finishers in each of the four brackets will advance to a SINGLE-ELIMINATION Final 8. The FINAL 8 will be seeded, with the standard 1 vs 8, 4 vs 5, 3 vs 6, 2 vs 7 bracket format. Seeding determined by the following criteria: 1st factor - Winning % (there will be four 3-0 players in the Final 8, who will make up the top 4 seeds. 2nd factor - Point differential per game (so feel free to run up the score on your friends, whether they be new friends or old friends) 3rd factor - Points scored 4th factor - Highest scoring game 5th - coin flip PLAYERS - BE SURE TO ARRIVE PROMPTLY AT 11:30 AM FOR CHECK-IN!! (thank you) WE ARE ON A SCHEDULE, GAMES WILL START AT NOON. Plenty of parking on Main Street or any of the Elm St. and Main St. connecting streets. One of those, Crowdus is really close to Three Links. Also, Three Links is right next door to Fuzzy's Tacos which comes in handy for such a long event. THIS HAS TRADITIONALLY BEEN AN APPROXIMATELY 6 - 7 HOUR EVENT. WE WILL TRY OUR BEST TO KEEP THINGS RUNNING SMOOTHLY AND WRAP THINGS UP COMPLETELY BEFORE 7 PM. GOOD LUCK, AND THANK YOU FOR PARTICIPATING IN THE 4TH ANNUAL TECMO TEXAS TOURNAMENT!
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  49. segathonsov

    Thunderdome IX: Sign Up Thread

    Sign me up. I can be like one of those retired wrestlers that comes back and gets tossed in the Royal Rumble right away segathonsov No - Hamachi
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  50. DrFrolf

    North Dakota - 07/16/16 - Burning Mort

    You never know what you're going to see when you stare into the magic eye...
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