Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/15/2018 in all areas

  1. These are the NES Sports Games up for grabs as part of your paid entry in this tournament. The highest seed from the lottery after group play chooses which game they want first. This continues in numerical seeding order until the 30th seed and all the games are gone. Every player is guaranteed to get one game. All games are used and are in fair to good condition.
    2 points
  2. Welcome to Tundra Bowl VI, our sixth annual public Tecmo Super Bowl Tournament, and world's largest TECMO SUPER BOWL QUALIFYING TOURNAMENT! Tundra Bowl VI, presented by Game Trade, is coming back to Green Bay, Wisconsin on on Pro Bowl Weekend, January 25-26, 2019! Click HERE to read coverage and history from the previous tournaments. Whether you’re a Tecmo veteran, a first-time player, or you want to revisit your long lost love of the game, this is the place to be! A short drive from the shadow of historic Lambeau Field, The Watering Hole will be serving up specials all afternoon as you play for prize money and more! This year, Tundra Bowl is teaming up with Tecmo Super Bowl running back Harry Sydney, and his charity, My Brother's Keeper Inc.. Sydney, the 3x Super Bowl Champion, is scheduled to be on hand to sign autographs at Tundra Bowl 6, and donations to his charity are highly encouraged. MBK provides mentoring for boys and men in and around Brown County, WI. Since inception in 2003, they have helped more than 9,300 boys and men change their lives. For more info, check out: https://mybrotherskeeperinc.net/ WHAT: TUNDRA BOWL VI WHEN: Tundra Bowl VI - January 26, 2019 at 11:00AM (Doors open at 10:00AM) WHERE: The Watering Hole - 2107 Velp Avenue, Green Bay, WI 54303 REGISTRATION: Registration is OPEN on the Tundra Bowl registration page - includes a FREE event T-Shirt! RULES: http://www.tundrabowl.com/official-rules.html PRIZES: CASH, GIFT CARDS, and NFL MEMORABILIA LIVE STREAM: http://www.twitch.tv/tundrabowl - http://www.facebook.com/tundrabowl FACEBOOK EVENT PAGE: http://www.facebook.com/events/239143223417916/ WEBSITE: www.tundrabowl.com This year, we have a brand new format with Division 1 and Division 2 registrations for Tundra Bowl VI! This is going to revolutionize Tecmo Super Bowl tournaments as we know it, allowing both the casual player and hardcore competitors options to come out and play the game we all love, while having the option of playing players similar in talent level at a differentiated registration price! Between our introduction of the Tundra Bowl RedZone Stream at TBV and this Division 1 / Division 2 format, Tundra Bowl is all about providing innovation, and giving you with the greatest level of customization when it comes to your Tecmo Super Bowl experience...because what matters most to us is that you have the BEST TSB experience possible at Tundra Bowl! Check out THIS VIDEO for an explanation on the Divisions, and as always, stay tuned for more on Tundra Bowl VI! Looking for a bit more action on Friday night when you stroll into town for Tundra Bowl Weekend? Don't worry, we've got you covered! Announcing our newest events for Tundra Bowl Weekend...RetroMania and 2v2 Tecmo Super Bowl!! RetroMania is a gauntlet of various retro gaming challenges, culminating in a RetroMania Champion! Participants will earn points for each challenge, and the champion will be the one whose total points are the most over the course of those challenges. (Example: 1st Place in an event = 10 points, 2nd Place in an event = 9 points...point structure will be announced on game day). The entire list of game challenges (including Mario, Sonic, RBI Baseball and more) can be found here. We're also happy to announce an OFFICIAL 2v2 Tecmo Super Bowl tournament alongside of our Friday night RetroMania festivities on Jan. 25th! It will be a DOUBLE elimination tournament, played on original TSB carts, and all details can be found here. Both events $10 each to play in (or are included with the Tundra Bowl Weekend Pass), and come with a FREE DRINK TICKET for ALL paid participants to either event. The winners of RetroMania and the 2v2 Tecmo will also get a well-deserved ALL-ACCESS PASS for TUNDRA BOWL VII WEEKEND (RetroMania, 2v2, TBVII) in 2020! These events start at 6:00pm, and the doors will be open at 2:30pm for people to come and practice those games, as well as other retro games we will have on hand. Tundra Bowl VI also marks the return of the Tecmo Challenge! After an immensely popular debut at Tundra Bowl V, The Tecmo Challenge returns for TBVI. Anyone is able to participate in this separate event, regardless of registration for Tundra Bowl Weekend. For a $5 entry, if the player successfully scores a touchdown in ONE possession (with the RAI versus CHI), without turning the ball over, they win a PREMIER EDITION 1992 NFL Collectible Playing Card - and only a very limited amount of cards are available to WIN! Your NFL Collectible Playing Card may be connected to selection of BONUS PRIZES and NFL Memorabilia, Gift Cards, an AUTOGRAPHED BO JACKSON JERSEY, and much more! Prizes for the Tecmo Challenge, and for Tundra Bowl VI can be found here. Our 2019 Tundra Bowl Event T-Shirt - FREE to all paid participants! Current list of registered and paid participants for Tundra Bowl VI List updated Jan. 24th - *in-person Div. Name Nickname City/State 1 Nate S. RetroNathan Green Bay, WI 1 Levi L. Nelson79 Seymour, WI 1 Nick S. Sanchez Brookfield, WI 1 Jonathan H. MadTownSpliffStars Madison, WI 1 Jeff G. TecmoBo Chicago, IL 1 Justin P. JustinPeters51 Duncombe, IA 1 Joey C. JoeyGats Green Bay, WI 1 Hank D. HankTheTank Green Bay, WI 1 Jordan W. Woodshed Jackson, OH 1 Francis B. Mort1237 Maywood, IL 1 Pete S. SimpleSimon Potosi, WI 1 Jared M. TundraYeti311 Madison, WI 1 Tim U. TheShield Menasha, WI 1 Jake I. BeefJuice Dubuque, IA 1 Scott G. H2OWolf Saint Cloud, WI 1 Joseph M. GreenMajik Chicago, IL 1 Dan S. DPS Chicago, IL 1 Tim O. TimPapi Green Bay, WI 1 Kevin H. KevinCabarello Columbus, OH 1 Matt T. MattGT37 Perryville, MO 1 Louis B. Red98SetHutHut Cheektowaga, NY 1 Matthew T. CasualT Ankeny, IA 1 Kyle F. ImFlo Elgin, IL 1 Jeff E. JEBigRed Lincoln, NE 1 *Jeremy S. Hawkeye98 Bondurant, IA 1 *Matt A. Flash80 Racine, WI 1 *Troy H. PrimeTime Franklin, WI 1 Scott T. TheBody Eagan, MN 1 Kris S. SammieSmith33 Savage, MN 1 Matt M. Ones11Fahzu Mishawaka, IN 1 Kyle M. Regulator088 Elkhart, IN 1 Mitchell G. Swirleyback Saint Cloud, WI 1 Ben K. ElGuapo Woodbury, MN 1 *Dustin R. N/A Fond Du Lac, WI 1 Justin H. SpottedToad Green Bay, WI 1 Ben B. DarthRockman Oconomowoc, WI 1 David S. N/A Mauston, WI 1 Rico R. RyanR33Fulcher Franklin, WI 1 David H. HoffNasty9 Rochester, NY 1 Tim A. N/A Milwaukee, WI 2 Brian S. Swagz Greenville, WI 2 Adam K. SuperDuper Monroe, WI 2 Kramer J. RypienYouANewOne Green Fields, IA 2 Michael W. Gracchus07 Madison, WI 2 Robert S. N/A Appleton, WI 2 Andrew M. N/A Neenah, WI 2 Troy E. NMUFred Appleton, WI 2 Chris K. PunkyQB Madison, WI 2 Tim P. N/A Middleton, WI 2 Jake S. JamesHarden Green Bay, WI 2 Kyle R. N/A Oconto, WI 2 Richard D. N/A Madison, WI 2 Joseph D. N/A Colo, IA 2 Rex R. N/A Green Bay, WI 2 Ryan N. N/A Chicago, IL 2 Brad G. N/A Marinette, WI 2 Rob C. N/A Appleton, WI 2 *Shaun B. ShowerBabies Sobieski, WI 2 *Jesse D. JD Algoma, WI 2 Billy B. N/A Marinette, WI 2 Eric N. N/A Marinette, WI 2 Scib E. Nostradamus Shakopee, MN 2 Chase M. N/A New Berlin, WI 2 Johnathon N. JohnnyTecmo Menomonee Falls, WI 2 Tommy L. N/A Hartford, WI 2 Tad H. Tadalicious Green Bay, WI Current list of registered and paid participants for 2v2 Tecmo Tourn. List updated Jan. 24th - *in-person OFFICIALLY REGISTERED 2v2 TEAMS Levi L. (Nelson79) and Jonathan H. (MadTownSpliffStars) Brian S. (Swagz) and ??? Hank D. (HankTheTank) and Troy E. (NMUFred) Justin P. (JustinPeters51) and Tim U. (TheShield) Joseph M. (GreenMajik) and Dan S. (DPS) Tim O. (TimPapi) and Jared M. (TundraYeti311) Kevin C. (KevinCabarello) and *Jordan W. (Woodshed) Kyle F. (ImFlo) and ??? Matthew T. (CasualT) and Jeff E. (JEBigRed) Scott T. (TheBody) and Ben K. (ElGuapo) Kris S. (Sammie Smith33) and *Kramer J. (RypienYouANewOne) Jake I. (BeefJuice) and *Adam K. (SuperDuper) *Pete S. (Simple Simon) and ??? Chase M. (N/A) and Johnathon N. (JohnnyTecmo) TBA Current list of registered and paid participants for RetroMania Tourn. List updated Jan. 24th - *in-person OFFICIALLY REGISTERED PLAYERS Levi L. (Nelson79) Brian S. (Swagz) Hank D. (HankTheTank) Troy E. (NMUFred) Tim O. (TimPapi) Dan S. (DPS) Kevin C. (KevinCabarello) Matthew T. (CasualT) Kris S. (SammieSmith33) Scott T. (TheBody) Ben K. (ElGuapo) *Pete S. (Simple Simon) Tad H. (Tadalicious) TBA
    1 point
  3. Hear ye, Hear ye. The following describes not a tournament per se, but rather a live console season in which many games will be played at the same time rather than having to wait for 1 game. All season stats will not only be available for perusal on the game roms but also updated on our CFT Phile as we proceed. The goal is to give all owners as close to the original live tecmo season experience as possible, without taking so much time to complete, and with all teams closer to each other in overall attributes. In so doing, we all accept our fates and acknowledge the greatness that is the Tecmo Super Deities, and their love that will rein down upon us in all its forms and greatness, whether it be the JJs, the CCs, the condition or injury love/hate, and that most barbarous and diabolical form... THE JEALOUSY! Our goal is also to have at least 12 (more is possible) owners join for festivities. Location: Kamp's Garage (address will be emailed to all parties involved) Date/Time: July 28, 2018. Begin at 9AM Pacific Time. YES 9AM DAMMIT! Cost: $10 (Super Bowl Winner collects all monies) All Praises to the Tecmo Gods Streamed? YAS! The goal is to Record all games and Stream one to two games at a time (depending on how the game(s) are shaping up. But not two complete games at the same time) Yes Inspired by the Red Zone Channel and other similar stream styles where multiple games can be displayed. Streams will be on https://www.twitch.tv/kamphuna8/ Season 1 Videos can be accessed there or on the youtube playlist that follows. https://www.youtube.com/playlist?list=PL3icdCQkyCZ6K_89RktFbQvh3FTYGFTdg Website: http://www.pnw.puretecmo.com/main/main.php (has rosters) Format and Draft: All games will be played on NES Consoles using Everdrive Flash Carts. Teams will be drafted in a non-Snake format using the attached Spreadsheet. Draft order will be based on previous year's performance. Those that were not there will be placed according to my discretion. The draft will be similar to HSTL format in terms of rosters. Each position group including QBs (x2) RBs (x4) WR/TEs (x6) OL (x5) DL (x3) LB (x4) DB (x4) will be drafted by each owner. All the OL, DL, LB and DB tandems are going to be locked in to their alignment that is on the original Tecmo Super Bowl rom. No WRs or TEs can carry the ball on a RB run play. A salary cap will also be utilized (according to the tecmo_salary_cap.xlsx spreadsheet from @bruddog ) where no team can go over the $100 mark. K/P will all have the same attributes (50 50 I believe) and Owners can provide names and faces for their idiot kickers. A night will be organized and announced for the draft on our discord channel. I'm going to suggest our draft be over the actual NFL Draft weekend, sometime from April 26 to 28th. Linked Resources follow >>>> CFT Draft Template and CFT 1 Draft CFT Season 2 Draft will begin Friday April 20 at 4:20pm Cascadia time. This will be a rolling draft, meaning that technically there is no time limit or expectation that we are all tied to be present at the same time. Picks will be made through discord and I will solely update them in the Google sheet we will use. The draft order is based on season 1's results and the guys who didn't play season 1, I inserted them where I think was most fair according to Cascadia Tecmo History and impending shenaniGGans. Here is the link to the Google Sheet -------> CFT 2 Draft The Draft order is as follows. 1. larrybird33 2. joeyhoneybee 3. @~Tailback King~ 4. @TheProfessor 5. @Polish Rifle 6. @Tick 7. @boogiewithstu 8. @manYo720 9. @fairfensheeding 10. @gripsmoke 11. @invader_star64 12. @XtraLargent 13. @DT. 14. @kamphuna8 Regular Season: Regular season will be in a Round Robin format with everyone playing everyone else. There will be 2 conferences (no divisions in the conferences) with at least 6 teams in each conference. This will limit the choices for owners joining in Season 2. For owners that participated in CFT Season 1, the same teams will be used (this may change, I just have to flesh out the implications of how it will all be displayed and accessed when looking at team histories on the CFT Phile) Actually, I think there's no problem changing Franchises. We're not a dynasty league..yet. If we get exactly 12 players, it will be an 11 game season and with a 9AM start time, we should be finished with the regular season by 7pm. With the current setup, we will have at least 3 stations to play all the games. Potentially 4, but either way, with 6 games per regular season week, it will take at least the time it normally takes to complete two TSB games to finish each week. Conditions and injuries will function as they would on a normal console Regular Season, with conditions carrying over from week to week, and injuries that can result in a player missing up to two more games after the game in which the injury occurred. ALL HAIL THE Tecmo Super Deities! Playoffs!!?!: After the Regular Season concludes, the playoffs will all be played on one console with each playoff game streamed. Playoff seeds will be determined using Tecmo Super Bowl's tiebreaker logic, with teams in each conference seeded from 1 thru 6 according to regular season record, and the tiebreaker is point differential. In the event of a tie with same point differential, the team that won the regular season matchup will get the higher seed. Top 2 seeds in each conference get that Wild Card Round bye. The final regular season Rom save will be hacked to place the 12 playoff teams into the TSB Playoff bracket. The Playoffs will determine the Cascadia Effin' Tecmo Super Champion for Season 2! Participant list for Season 2: CFT Player Profiles linked as well. Team Logos are from teams used in previous seasons. If new franchises are requested, we can move them. Potentially we will have upper tier players and lower tier players sorted by conference. TBD 1. kamphuna8 - Confirmed CFT History 2. @boogiewithstu - confirmed CFT History 3. JoeyHoneyBee - confirmed CFT History 4.Kevin -confirmed Grit City or depending on Sir Ted showing 5. @XtraLargent - confirmed CFT History 6. @Tick - confirmed CFT History 7. @DT. - confirmed CFT History 8. @gripsmoke - confirmed 9. @~Tailback King~ - confirmed! Brangin that Portland HEAT! 10. @manYo720 - confirmed! 11. @invader_star64 - confirmed CFT History 12. @fairfensheeding - confirmed! - 13. @TheProfessor - confirmed @SirTed - unconfirmed CFT History JayMC425 - unconfirmed CFT History @Polish Rifle - unconfirmed Some other potentials if need be. They probably already know who they are... OUT! @gonickmontana - OUT Unable to attend on scheduled date @ptitteri - OUT! Team TBD Job signups: Convert Upload and Merge crew: X2 Stream maintenance: X2 Other jobs? Disputes and Game fails/resets/glitches - We are all grown men and will figure it out. But I will reserve right to lay the law if need be. THE REST OF THIS POST IS HIGHLY TECHNICAL AND NERDY. PROCEED AT YOUR OWN RISK... Visions for the future: This will continue to be a summer event going forward. Eventually I would like to grow this to be a 16 game season. This could be done over one weekend (2 days or 3) or spread over over more time (1 day on consecutive weekends or something like that) With still around 12 players I could still do it in my garage and we could do a 16 game season where each team plays each of the other 5 same conference teams twice and the opposite conference teams once 5x2 + 6 = 16. I know thats a lot of tecmo to play in a short time, so we'll see how that develops. I also hope to get some non PNW KampBuddies out to future CFT seasons. I envision pairs of tecmo brethren from around the same region could take a tecmocation out here to the PNW where it's pretty much great weather once you get past July 4th, and usually before hand as well. Like my Chicago chaffeurs to Madison @modeezie and @toolie, B&G Vets @stalltalk and @MattyD, NTF brethren @chiefsjr83 and @redskinsfan1124 , and @arncoem and @baxterbear12 . Other considerations include making this a regional event, holding part or whole seasons in different PNW locales and providing time to take in the scenery wherever it may be, and perhaps some local haunts. Another potential for the future is to carry forward with the goal of having a dynasty type season setup starting in the 60s like Manyo planned (or perhaps the 20s like my nerdy ass would want) and do a few short seasons a year during the Feb to Jun or July months (like Manyo planned originally for dates on the 3rd Saturday of each month). Hacks included on Rom: The goal is to have these hacks (mostly for stat purposes) while not affecting any change in the actual game play itself when compared to playing a TSB Season on an actual TSB Cart and NES console. Tapmeter - Counts and displays taps in man grapples. Play Preseason Games in Season-Mode - Allows us to play in preseason yet still have stats kept, and use the Season Mode space for the other hacks we need (if I'm not mistaken). Injuries in ALL Modes - Toggles injuries for our set up playing our games as Preseason Games in Season Mode No Fumbles in End Zone - To prevent loss of stats. This may be adjusted if it's possible to hack the game to allow End Zone fumbles (cuz the feeling of forcing one is SO DELICIOUS) without losing the stats. Still waiting for an answer to that question. Keep Quarter Scores Intact if game goes to OT - If this hack is not included, then the scoreboard on the recap page does not accurately display the scores in each quarter, as you can see here in these epic (and only) OT contests from Season 1 involving @invader_star64 . Here vs @DT. http://www.pnw.puretecmo.com/main/dsp_recap.php?gID=40 and then here in an elimination game vs @Tick http://www.pnw.puretecmo.com/main/dsp_recap.php?gID=46 Track Fumbles - Shows each teams number of fumbles and fumbles lost in the recap. Track Time of Possession - Allows us to see Time of Possession for each team in the recap. We found a bug in this one because it uses space that we are using that online leagues do not, which causes BUF QB1 (John Elway in our Season 1 rom tests) to accumulate weird stats when not even playing any games, like lots of passes and 100% completion rate of those passes for very minimal yards and TDs and a TON of INTS. So the set commands will be a little different for our league. Will update when fixed. Recording Tackles - Tackle stats on recap and stat pages. Player 2 Conditions Fix - Fixes the display of attributes to match the conditions for P2. Other potential hacks are in the works, however none are meant to affect gameplay. Mostly they will be for additional stats. I'm hoping to be able to track some other things like JJs, CCs, picked plays, Yards after Catch, maybe individual player's fumble stats, JJ ints thrown and caught, Passes Defensed. Forced fumbles and fumble recoveries. Not sure how much we can fit and logistically do before this season, but hopefully we get a good deal of them. Also toying with the idea of randomizing the sound loop for each play. How this will work: First of all a lot of thanks and gratitude must go out to the Godfather @Knobbe and @davefmurray for their contributions in ensuring this site meets the needs of all our tecmo brethren. Much thanks also to all those who share how to hack this in such a way we can enjoy it in this fashion. @jstout has shared so much (and was always very helpful when I would bug him about stuff a couple years back) and @bruddog for basically being the shining beacon of hope that allows us to not only approach doing this, but get the support to troubleshoot and basically provide so much of his time and resources so generously. Much thanks and praises also to @brookstonfowler for his help with our CFT Phile. Getting Started with the Regular Season: The way we are able to do this is through using the rom created with aforementioned hacks on an Everdrive. We start by using the initial rom on all the Everdrives SD cards for week 1 and playing in preseason. I'm not sure if we need to set Team Control for each team to Man in the Season Game menu for our regular season games, but we will have to for the playoffs. After each game, a state is taken from the Everdrive and the ED's SD card is pulled. From the SD card, the state is saved to the CPU, then run through an Everdrive State Converter (linked below) which converts the state to a Nestopia like state which can then be uploaded to our Website (CFT Phile). Each Save State from Week 1 (in its Everdrive form I believe) is then merged with the other Save States from Week 1, one at a time (to the previously merged save state) using a tool Bruddog "whipped up" and the final version (Rom aka Save State) after all the Week 1 states are merged will be labeled as our Week 2 rom, and then copied to the ED's SD cards to be used for Week 2's games. This process will be used all the way through the completion of the regular season. Regular season stats and standings will be available to peruse on the rom and cartridge itself, as well as on the CFT Phile website, which will be updated with each game uploaded right after completion. There were some logistical concerns and flat out problems in our efforts for season 1 that will inform how we make season 2 and beyond happen. Problem number 1 was that we were unable to get the merges to work properly and consistently during the first season and the reasons included a lack of familiarity with best practices for making saves visible on the SD card and then trying to make a lot of this stuff work without allowing enough time to test it out before Game Day. Luckily we were able to manage to get the saves to show on the SD card using the knowledge we had (basically, after saving the state with a Select and Start button push, the state saved would not actually be saved on the SD card itself until a different rom was loaded). The end result was that we essentially played every game in season 1 with the same rom, but for each game, the rom's name was changed to include the week number and teams involved in order to ensure each file was named to clearly describe what it held. I also used a protocol for saving and converting these states for upload that included the creation of file folders for each week and game, and in each game's folder was an extra folder for the actual converted to nestopia state format since the names of both pre and post converted states were identical. Long story short, I was creating a lot of the folders while also going forward with the conversions and uploads and there was a lot of wait time for everyone else before the next set of games could be played. My plan to improve the logistics include having all the folders created for each week before hand, as well as to have extra SD cards so that when, for instance, the first 3 or 4 games of a given week are played, those SD cards can be pulled from the Everdrives and be replaced with other SD cards that have the rom for the rest of that week's games on them while the work to convert, upload and merge is being done. I'll also try to incorporate more help from guys there so it doesn't have to be just me doing the file work. @invader_star64 helped out a lot last season, and I think we can get a crack team to make it as efficient as possible and minimizing wait times between weeks. Everdrive State Converter - Converts Everdrive state to one that matches Nestopia states and thus can be read and uploaded to our Phile. Merge Tool - I don't have a link for this but we use it to be able to carry conditions and injuries over from week to week as well as be able to see the complete season stats with the Rom on the Everdrive in the NES itself. PLAYOFFS??!?!? - For the playoffs, the final rom save after all the final week's mergers are done will be hacked to put the teams in their respective places in the Playoff Bracket that Tecmo Super Bowl console seasons utilize. I saw this in action yesterday and about flipped my lid. In this case the Team Control in Season Game menu needs to have all the playoff teams set to Man. Once this rom is loaded, no changes need to be added to it. The two potential logistical issues I foresee and want to get in front of are: 1. How can we ensure that we are able to get a state that we can upload from the end of each playoff game? and 1A. If we do pull the SD card to convert and upload the playoff save state after each playoff game, how can we do this without making the wait in between games too long? I know there is a way to create files on the Everdrive that can serve as placeholders (and using efficient nomenclature) for save states so that one can choose which file on the SD Card to save the current SRAM to. I'm hesitant to trust this method without ensuring we have a good save to upload before moving on to the next playoff game. I guess my thinking is we can save that SRAM to the file and pull it out quick, copy it to another SD card and use the next SD card for the next game while we work on converting and uploading the state for the just completed playoff game. (Having the actual SD card not being used by the current playoff game being played will make it easier to pop the card (in its Everdrive) in to the NES and "push" the save to the SD card, using the methodology from season 1. I apologize for this last bit of rambling (stream of consciousness) We will work it out. Cascadia Tournament Historical Links: Ickey Shuffle 1 - CFT - The Shuffle Draft: The Silence of the Lambs 11/19/19 1st gripsmoke, 2nd kamphuna8, 3rd Manyo CFT Season 4 - Sammamish Smashmouth Tecmo at the Eagles Nest 7/29/19 - 1st PeteT, 2nd kamphuna8, 3rd and 4th gripsmoke and Tick PNW Honbasho 1 Behind the Woodshed 1/26/19 1st DT, 2nd gripsmoke, 3rd kamphuna8, 4th PTitteri CFT RNG 1 Sammamish Smshmth 12.30/18 1st Invader, 2nd kamphuna, 3rd and 4th DT and Stu (lost in Conf Championships) CFT Season 3 GrgeDys Revsted 11/10/18 1st kamphuna8, 2nd Stu, 3rd and 4th Tick and Randy (lost in Conf Championships) CFT Season 2 Grit City Tecmo 7/28/18 1st Randy, 2nd kamphuna8, 3rd and 4th DT and Stu (lost in Conf championships) Portland Tecmo 2 JJ's Birden 1/27/18 1st kamphuna8, 2nd gripsmoke, 3rd Tick, 4th DT (Greats rom side tourney 1st Gripsmoke, 2nd kamphuna8 Seattle Pimpin' Ain't Easley 9/3/17 1st Ptitteri, 2nd Mort, 3rd DT, 4th Invaderstar (Consolation Champ Tailback King) CFT Season 1 Tacoma 7/8/17 1st kamphuna8, 2nd DT, 3rd XtraLargent, 4th Invaderstar CFT Season 0 Centralia 3/11/17 1st Tick, 2nd kamphuna8, 3rd DT, 4th Manyo 3Portland 1 JJ in the Beaver 1/28/17 1st Invaderstar, 2nd gripsmoke, 3rd Manyo (Consolation Champ 1991Huskies #shoottheJ) Pac Rim 3 Seattle 9/4/16 1st Moonwalk, 2nd kamphuna8, 3rd jim jensen, 4th DT (Bottom Bracket Winner Boogiewithstu over gripsmoke) PNWTC 5 Centralia 7/2/16 1st gripsmoke, 2nd SirTed, 3rd Tick, 4th Manyo Mayhem 5 Centralia "Dick" 8/29/15 1st kamphuna8, 2nd Invaderstar, 3rd gripsmoke, 4th Manyo PNWTC 4 Centralia 7/11/15 1st DT, 2nd gripsmoke, 3rd SirTed, 4th kamphuna8 Mayhem 4 Centralia "play 2" 1/2/15 1st kamphuna8, 2nd manyo, 3rd grip ( Night mayhem 1st kamp, 2nd manyo, 3rd TailbackKing) PNWTC 3 Centralia 6/21/14 1st gripsmoke, 2nd Invaderstar, 3rd Sir Ted, 4th Randy F Mr. GiGGles PAC RIM II Seattle 4/12/14 1st Invaderstar, 2nd gripsmoke, 3rd Sir Ted, 4th Stanley? Mayhem 3 Tacoma Trailer Tecmo 4/4/14 1st kamphuna8 Mini Tourney Winner Invaderstar Mayhem 2 Centralia 3/1/14 1st kamphuna8, 2nd Sir Ted, 3rd Manyo, BoogieWithStu Mayhem 1 Centralia ACTUAL 2/15/14 Manyo over kamphuna8 Mayhem 1 Centralia 8/17/13 Didnt happen... PNWTC 2 Centralia 6/30/13 1st kamphuna8, 2nd Randy Foulfield, 3rd Sir Ted, 4th BoogieWithStu PAC RIM I Seattle 4/7/13 1st Randy, 2nd kamphuna8, 3rd tie Sir Ted and Tyler J PNWTC 1 Olympia 6/23/12 1st Randy, 2nd GoNickMontana5, 3rd Manyo, 4th BoogieWithStu RESULTS Rumblings by CochiseBlue(Luigi) and MadManyo and GoManyo360 Edmonds at Another Castle 5/20/11 1st Manyo, 2nd kamphuna8, 3rd Boogie with Stu RECAP RodWoodson aka TecmoGodfather aka PNW Live Tourney Godfather **UPDATE** Field Guides! CFT2 Field Guide.xlsx CFT2 Field Guide.pdf
    1 point
  4. I have been testing this a bit and I have noticed an extraordinary amount of CC's with this hack in addition to it freezing randomly. Aside from that, when it is not freezing I tested the hack by using QB Eagles and throwing to Barnett into coverage against Louis Oliver and J.B. Brown. All were in average condition and I only made a change to Oliver's PI (moved it up to 63 from 56). QB Eagles PS: 63 PC: 69 ACC: 63 Barnett REC: 56 Oliver PI: 63 QU: 56 Brown PI: 44 QU: 50 5 passes thrown to Barnett on a flat route (R and S Flare C): 1. Single coverage w/ Brown: diving catch in coverage 2. Single coverage w/ Oliver: CC catch 3. Single coverage w/ Brown, Brown dove to deflect: CC catch 4. Double coverage, back of the of the endzone: incomplete 5. Picked play, single coverage with brown, back of the endzone: CC catch Is this how this is supposed to work? I could obviously be missing something here. I have put in the PA/PC hack as well, maybe that is throwing off something? I removed the hack and it is no longer glitching and I am now throwing far more incomplete passes while Barnett is in coverage.
    1 point
  5. If it's glitching, it's possible you have another hack in the same area and now the code is messed up. It may also be that using the PA/PC switch hack along with this is causing issues, but I don't think that's as likely. All this hack was meant to do was give a use to the quickness attribute. The PA/PC switch just uses the PA attribute number for determining completions and interceptions instead of PC. If you record a movie with your emulator, you'll see that the game can get out of sync when you play if back after messing with relevant player's attributes, so the hack must do something.
    1 point
  6. It is. You just have to change the hex after the jmp (4c) commands to go somewhere else in the rom. Find somewhere in the rom that is a big bunch of xff because there's no data there. It has to be in the same bank though (e.g. x20000 to x2ffff). For example, the first one is "4C BA BF EA". This says to jump (4c) to location x2bfca. I forget how the pointers work exactly, but there is a pattern to it. I think bf refers to 2bf??, bceause we're in in the 20000-2ffff bank. ba = ca for some reason. "ea" is the code for "no-op", which i think just tells the processor to do nothing. (Edit: Forgot perhaps the most important part. It's probably easier to move the no fumbles after td hack because it takes up less space than this one.) I don't know what the no fumble after td command was originally, but I went with this: 28698: 4C60BFEAEAEA 2BF70: A5732920D00BA5712910C910F0034C8E864CE886 That moves it to just before this hack, but you'll have to make sure an existing hack you use isn't in that spot. As you can see after the 4c, we have 60bf, which is why the rest of it starts at 2bf70.
    1 point
  7. REGISTRATION IS LIVE! http://www.tecmocolumbus.com
    1 point
  8. I beat up on a player using Tampa Bay against his Detroit 5-2. That's a Packers/Saints v Oilers/Bills matchup in Tecmo terms - though the tiers are super close in nhl
    1 point
  9. For anyone that cares that wants to implement this hack and name the ability COVERAGE instead of QUICKNESS. SET(0x1EE60, 0x434F564552414745B0)
    1 point
  10. If I had second pick, I would probably take the Chiefs at 2. I agree with this statement. "They definitely aren't the sexy pick, but if you're considering having to use them in multiple match-ups they're unlikely to get exposed and made one-dimensional offensively." That being said in a straight up RAI/KC matchup I have taken the Raiders. Todd Daniels called that in our matchup at Bloomington, IL and I was able to squeak out a tough fought victory with the Raiders. It's really a matter of preference. I definitely think Rico made a smart pick at 2 with the Bears if he is comfortable with them. Their secondary would give them the best chance versus the most other top teams: Oilers, Eagles, Dolphins, Chiefs, and even the Rams if they matchup at some point. I think any pick that occured 1- 12 in this draft is justifiable. One of the perceived team versus team upsets in this tournament was DT (Redskins) over Rico (Bears) to make the final four. This isn't a common matchup call, but it is much closer than perceived in my opinion. I would take Redskins over the Bears in a straight up match up call. Dealing with those subpar Bears QB's can be rough, especially if you aren't someone who puts Neal Anderson at WR.
    1 point
  11. I confirmed that the problem was happening with other plays as well. I was also able to determine it was happening when any or all of the formation changes were made (Wedge Return, Kickoff Cover; Punt Block Return, Punt Coverage). However, the FG/Xtra point block and coverage formations work, with no apparent side effects. Not sure what I'm missing here. The only other hack I have implemented with relation to formation is the motion player going into a 2Pt stance, but even with that hack out, I was still having a problem.
    1 point
  12. Like this draft format for a mix up after reg season. Think I'll do this for a segathon at some point.
    1 point
  13. Just to be completely clear on this change. To make this work as Buck intended, it's a combination of JStout's PC/PA hack with swapping the 88 for 87, in addition to the offset value change mentioned in the hack documentation. So, the complete PC/PA fix would be: 0x29E54: 0x20F79F 0x2A007: 0xA0874CDD9F 0x29FEC: 0x88 Correct?
    1 point
×
×
  • Create New...