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Showing content with the highest reputation on 09/23/2017 in all areas

  1. Update time, here's what's new: What's New in Version 1.08 Adjusted the COM juice on the full edit (v1.08) Note: I also added a "vanilla" version of the edit with only the following SET commands added: More NFL like QB rating value Player 2 Conditions Fix Prevent schedule from being random Road team plays as player 2 vs COM Randomize sound loop used for each play QB backpedal animation hack Change Touchback To 25-Yard Line No IPS patches have been applied. Players can customize the game to their liking by adding SET commands from the hack list file to the rom with TSBTool.
    3 points
  2. Donnie Dohnson

    Sim test USA

    SBlueman (pre-1.01) Tecmonster's 2018 Goji's 2018 11.1 (Juiced)
    1 point
  3. i cant take that much pressure lol seriously dont wanna have to do any serious tournies besides madison but will see. and yes reg is the king
    1 point
  4. IN. "(4 Gripsmoke not boning out" ....As a penalty for his absents from the Seattle Tourney, he should not be allowed in the building unless he brings herring & cheese on a silver platter arranged in the shape of a Cardinals helmet.
    1 point
  5. I beg to differ sir. 10 bucks says if we ingest equally on the supplements, I whoop everyone's monkey ass from here to Jabroni Drive.
    1 point
  6. I don't find the juiced plus to be overpowering at all. It's challenging but I'm 7-1 through 8 games, scoring 40-50 a game and have no trouble moving the ball consistently. I like it the way it is. Me personally I don't want it any easier.
    1 point
  7. GRG

    Skip large helmet vs screen?

    Is there a way to get rid of the large helmets match up screen right before the game starts (nes)
    1 point
  8. This thread contains one of the top 5 glory hole jokes ever keyed into this site. I'm not really an upvote hunter but consider me bummed out.
    1 point
  9. That's kind of the problem with the COM in Tecmo Super Bowl @coolguy22 and @heyuimintojsus. It's hard to make it not too easy but not too cheap given the limited processing power of the system. Even modern football games don't really come that close to approximating another human player.
    1 point
  10. I am in agreement. It's way too hard for me to play with everything being intercepted, or fumbles, too, always being returned for TDs.
    1 point
  11. Are there any long term balance changes planned for Juiced Plus? It's the only ROM I find satisfying in terms of COM difficulty at the moment, but I don't feel challenged in a "fair" way. COM defensive coverage is ridiculous. It feels like 1/200 plays I have the privilege of an open receiver. The rest of the time just comes down to chance, since by time the ball arrives there will be 4 COM defenders on anyone (combine this with pass accuracy and you feel yourself hoping that you've hurled it into the crowd). Most of the time its an interception or a safety jumping in the air midfield. Also, the run game feels really punishing. On offense, it's nearly impossible to move to ball. On defense, RBs like McCoy are moving 2-3x faster than safeties and knocking over 5-6 of my teammates. This is partially because it's far too costly to call run on defense, because the COM will almost always have a pass play to punish you or the lack of any less than 5-6 players to stop a RB. This seems more like a rant, but I'm becoming discouraged by matches where I'm being outscored by teams with less than 10 pass yards and 200+ rush yards due to repeated breakaway runs and turnovers. Again, sorry. Big fan of the ROM.
    1 point
  12. Eventually I will post a 'vanilla' rom with minimal hacks installed so people can pick and choose what hacks to add themselves. I'll probably have that up this weekend so keep an eye out for that. Thanks to @davefmurrayfixing whatever I blew up, the download page is back and the game has been updated: What's New in Version 1.07 Updated Bowns, Eagles and Lions mini-helmet facemasks (Thanks to @jstout, @gojiphen malor and @bruddog for all their help with the updates in the 32-team base rom thread)
    1 point
  13. Sneak Preview of next project :
    1 point
  14. Version 1.0.1

    2,491 downloads

    The game is now available and so is the 5th annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- team rosters, jersey #’s, faces (Tecmonster) -- minimum COM punts @ 50% meter (bruddog) -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked) -- moving grapples turbocharged (i.e. bruddog’s version sped up) NEW FOR 2018: -- automated and accurate sim ratings (Tecmonster) -- minor player ratings formula and playbook tweaks If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. Files available: (1) Tecmonster's Tecmo Super Bowl 2018 game file (2) Tecomonster’s TSB 2018 Preview Magazine (3) x3ffc0 repair file. If you use this rom as a basis for a fantasy league like I do and you want the draft package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.
    1 point
  15. Version 1.0.1

    708 downloads

    In Super Bowl X The Steelers beat the Cowboys 21-17 but all of that is about to change, as you download and play my new 1975 NES TSB rom. I chose 1975 because it was right in the Middle of the Decade. Pre-Expansion 8 team Playoff AND it was the ultimate Super Bowl America's Team vs The Team of the 70's. Doomsday, Too Tall, Mean Joe, The Steel Curtain, Roger the Dodger, Phyllis George, The Hail Mary is born, Conrad Dobler, Jimmy the Greek, Howard Cosell, MNF was a huge Event!, Kenny the Snake, Purple People Eaters I have put a ton of time and effort into this and will give a good account of the changes. Skill Position Player Ratings - based on 1975 performance - sliding scale true to the original rom. QB's PC = QBR, PS = Reputation, MS = Rush Yds, APB = Comp. %. Ken Anderson, Fran Tarkenton, and Bert Jones are Top 3 QB's. RB's MS = Yards, Rec = # of receptions, BC = Fumble %, HP = Reputation (and HP cost you speed) WR's and TE's MS = Yards, Rec. = # of receptions., BC = Fumble %. 1000 yards gets you a 56 MS as RB or REC. OJ Simpson with over 1800 yards is the only player rated higher with 63 MS. Each team has a dedicated return man (usually WR#4) with MS based on Return yards. 24 out of 26 teams ran a 4-3 in 1975. I have seen people put 1 DL at LB to adjust for this, but that bugs me. I know the Original rom did it but that bugged me also. So just used 3 DL for each team and put a back up LB in as a starter so you only have DT's at NT and DE's at DE and OLB's at OLB and MLB's at ILB, and Back up's at ILB. So while I had to sit Ernie Holmes for the Steelers, Loren Toews gets to start. Hollywood Henderson also benefits and gets to start a couple years early for Dallas. O Lines, D-Lines, LB's and DB's - rated as groups by team - also very true to the feel of the orginal rom O Lines based on Scoring Offense, using the Original roms OL ratings. Plus the 5 Consensus All Pros get the Top 5 ratings. D-Lines based on Rushing D. 4 Consensus All Pros get the Top 4 ratings. LB's based on Scoring D. 3 Consensus All Pros get the Top 3 ratings DB's based on Passing D. 4 Consensus All Pros get the Top 4 ratings Punters rated by Average and Kicks blocked. Kickers rated by # of FG's made and FG %. Returners rated by AVG. and proper speed given to RT and SS. Uniforms edited. Almost every game will have 1 team in a White Jersey which is cool and realistic. Dallas wears white 24 out of 25 opponents just like they did in the 70's. Helmets small and large edited Not sure who did this but I got a 1972 rom years ago and loved the Helmets. Denny? Elway? Anyway they did a great job. Individual sim used TSB Tool to set. Team sim rating edited based on 1975 Offense and Defense. #1 = F, #2 = E, #16 = 1, 17-26 = 0 I have simmed 3 seasons and W-L results have been very accurate to 1975 Buffalo = f 0, #1 offense and one of the worst d's. Offensive preferences accurately reflect 1975 Run/Pass ratios. >60% Run = Heavy Run, 50-59% Run = Balanced Run, <50% Run = Balanced Pass Default Offensive plays. Almost Exclusively 2 Backs, with a little Shotgun, and some Wing Formations. Field Changes Endzones are a solid color and free from any writing, so you can see your players better. Midfield logo darker (looks better) Divisions and Conferences are accurate. Accurate 1975 Schedule and dates included. Thanksgiving Day Games and Last 2 Weeks Saturday Games provide for 17 "weeks" TB helmet is changed to NFC Pro Bowl and I have put the accurate NFC Pro Bowl team here. SEA helmet is changed to AFC Pro Bowl and I have put the accurate AFC Pro Bowl team here. You can also play the Select the Pro Bowl and you will get the exact same roster. The Playoffs. The teams are in correct divisions and conferences. I read a ton about editing playoffs but the one era I could not find was this one 3 Division Champs and 1 Wild Card in each Conference. (8 Teams) SO, I had to settle for the playoff format of 3 Division Champs and 2 Wild Cards (10 Teams) that began in 1978 In this rom: The Great Teams will be really GREAT! Good Teams will be average. Bad Teams will be really BAD! I hope you enjoy this rom. Test it out and let me know what you think of A. The Gameplay B. The Ratings C. The Fun Factor I appreciate it in advance. Also please report any mistakes in spelling, skin color, or number. Also being released by CoachMac is nothing else. It is a ton of work to do an extensive rom and I just don't think I am up to doing the whole era. Tip of the Cap to Carther and others who have done whole eras. Also thanks to guys who have posted all the valuable editing info on this site, plus making TSB Tool.
    1 point
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