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Showing content with the highest reputation on 09/14/2017 in all areas

  1. Count me and Gats in i'll register on my end as soon as i get my debit card figured out not taking at the moment worst come to worst i could just pay $40 at the gate
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  2. Facebook Event: http://facebook.com/events/1970208573260492/
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  3. I found on the TBorg2XXX base rom, the HEX locations were different. Change the quarter length ~ 3F967 (04 was default) Clock speed ~ 222A5 (14 was default) I'm a noob but hope this helps someone!
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  4. Hello all! I'm proud to announce that I have completed the first beta-test version of the first rom I've ever altered/created/hacked on 6-21-14...a 1996 version of Ken Griffey Jr. Baseball for the Super Nintendo. Feel free to download it, below! NOTES/THINGS TO LOOK FOR ROSTERS - All of the roster and statistical information SHOULD be correct, however I am not perfect. I used baseball-reference.com to determine both defensive lineups and batting orders, while verifying names, numbers, right or left-battedness. I attempted to include the 25 players (15 batters, 10 pitchers) that contributed the most to/for the team...basically at-bats for batters and innings pitched for pitchers. Players are on the teams they played MOST for/with in the 1996 season, so Denny Neagle is still on the Pirates, Greg Vaughn is still on the Brewers, Cecil Fielder is still on the Tigers and so on. My reasoning behind this is that I didn't want to bastardize teams that made a lot of trades, or over-inflate those that greatly benefited, such as the above players I mentioned. The lineups and pitching staffs are meant to be played with as they're setup. Obviously you can do whatever the hell you want, but I would recommend playing it "as is" for beta purposes, as I am attempting to gain some legitimate information and feedback from this "test". STANCES - I tried to keep the stances the same for all players that were in the original 1994 (1993 season) version of the game...I say tried because even though I used the exact same inputs from the 1993 version, the some of the stances still aren't true to the original...but again the information I input was an exact duplicate/replication. For the rest of the races and stances, I pretty much Googled every player to best determine their stance. All of the pitchers not included in the 1993 version have the same batting stance. For the 1993 pitchers, I retained all of their pitching styles (some throw sidearm, underhanded almost, and just different nuances). For the "new" 1996 pitchers, I just used generic pitcher windups for righties and lefties accordingly. BATTER RATINGS - Just going to layout how I came to the ratings that you see, so perhaps you can make more informed critiques when playing... BAT - Solely based on batting average POWER - Based on a formula I created including only 2 components, total HR hit and HR percentage (this is the same formula I used for my Home Run Derby game when I ran that a while back if curious.) SPEED - Based on a formula I didn't create involving SBA per times on base, doubles, triples, stolen bases. It seems a bit biased against catchers, so this is something I'll be looking into closely. I don't want to give too many of my thoughts away at the moment because I really want you guys going in with a clean slate and an open mind. FIELDING - Based on a very loose, conservative interpretation/implementation of the "FIELDING RUNS" stat. This rating is about arm/throwing strength AND SEEMINGLY DEFENSIVE SPEED (which seems to be different than the SPEED rating), though this still needs further analysis and clarification. A great deal of the players are currently rated average (5), and I made all of the Gold Glove winners of that year, 10s (the max) in this category. *****EXTRA NOTE***** I would recommend not making rating suggestions about individual players as they've all basically been plugged into these (what I think are) solid formulas...so if tweaks/changes are to be made, it will most likely be to most or all of the players in the game. Again I don't foresee any complete overhauls, but I haven't even played a game yet myself (that is until I finish typing this lol) *************************** PITCHING RATINGS SPEED and CONTROL - I gave the same ratings for both attributes as I used a homemade stat that I came up with about 5 years ago to determine overall pitcher quality. The positive inclusions for this stat are innings pitched (outs) and strikeouts while the negative inclusions are hits allowed, walks, hit batsmen, and earned runs allowed. FATIGUE - Solely determined by innings pitched. Again I hope you enjoy it. If you have any comments, critiques, questions, suggestions, or other feedback, I'd love to hear it all. I'm pumped to play a full game/World Series with this!!! One last thing, in the ZIP file, I've included a list of the actual ERAs of 76 of the pitchers in the game, as the ERA limit is set to 5.11. Take care all! 1996 KGB - SWANGIN - BETA 1.zip 1996 KGB - SWANGIN - BETA 2.zip 1996 KGB - SWANGIN - FINAL.zip
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  5. I'm estimating a release date of 1-2 weeks.
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