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Showing content with the highest reputation on 06/09/2017 in all areas

  1. We've got more raffle prizes! The awesome people behind Tecmo Cleveland have graciously offered a FREE entry to their tournament on Saturday, August 5th! Check out their website and sign up if you haven't already! How about a $20 gift card to The Warp Zone? Right down the street from the tournament site in Hilliard, OH, they carry lots of modern and retro games, and are the biggest retro import game store I've ever seen! How about a $20 gift card to Play It! With five locations in Columbus, they have a great selection of new and used games, as well as a great collection of retro game systems! More to come!
    2 points
  2. See you at Tecmo Cleveland too @kevincabarello - saw you just registered. More than glad to hookup the local Tecmo community and have a blast down in CBUS! Go cavs
    1 point
  3. More runs in a fun high speed baseball game I'm ok with. As for the forkball controversy, I see it as a slow curve that hits the ground before it hits the plate, which happens all the time. The forkball pitch was more unhittable in games like RBI because it would almost dribble across home plate. But in Bad News, throwing a pitch while pressing up on the D pad really just changed pitch speed. I've never had the bottom fall out so much that the pitch was unhittable in Bad News. But maybe I'm throwing it wrong. Either way, I'm super excited about the release and thank you for all your hard work on it!
    1 point
  4. I have an explanation for the high run/HR output... Bad News Baseball, by the look of the animations, is played by kids. We'll assume they're Little Leaguers. Being Little Leaguers, it's also safe to assume they're playing on a Little League field. So, what happens when you replace those Little Leaguers by full-grown Major League men on a Little League field? Lots of runs and homeruns!
    1 point
  5. This article might be helpful in ranking players: http://bleacherreport.com/articles/2685170-nfl1000-final-regular-season-breakdown-of-the-leagues-top-players I like how they give grades to different attributes as well, makes it easier to tailor your rankings to each individual player's strengths and weaknesses. And it's free, not like Pro Football Focus.
    1 point
  6. This may save you some time. Once you enter all the players, ratings, etc - just paste into TSBTool Supreme. Instead of going one by one... TSBTool Import Spreadsheet.xlsx
    1 point
  7. for "balance" - something I do is break down the number of a certain type of player on the 1991 TSB and then correlate it to the 32 team rom. for example, on the 1991 TSB, see the following regarding QB1 Pass Control attribute, the 1st column is PC value, the 2nd column is the number of QBs with that value, the 3rd column is simply (2nd column)*32/28, which would give the relative number of players on a 32 team rom that would be similar on the 1991 28 team rom. qb1 PC 32 team 81 2 2.3 75 2 2.3 69 3 3.4 63 3 3.4 56 2 2.3 50 2 2.3 44 6 6.9 38 1 1.1 31 4 4.6 25 3 3.4 as you can see, there were 6x QBs with 44 PC, this means that on my 32 team rom there will be 7 QBs with 44 PC. same thing with WR REC, MS, RB MS, etc. I think that this sort of birds eye view is good for balance of rom. another thing I have been thinking about is actually breaking down percentages of teams with certain players....for example, what percentage of teams have at least one RB with 50 MS or more...and so forth. and then applying these percentages to frame team ratings for a modern 32 team rom.
    1 point
  8. One person converts madden ratings to tecmo ratings via an excel spreadsheet. You probably still have some bias with the madden raters but that's the nature of rating players in a game like football that can't be broken down as easily as baseball because of all the interacting players and schemes. One other issue is that madden doesn't scale linearly really due to the nature of the engine so the formulas need to be pretty complex to be good. Many people have used various formulas using nfl statistics as a basis for their ratings. This makes it somewhat objective. Then they may apply subjective tweaks based on their knowledge of the teams players. There are a few websites that attempt to quantify the value of a player or rate them in various aspects. But in general scouting/rating data is hard to find. Defenders can be the hardest to rate since sometimes good defenders don't always generate a ton of stats that are recorded (tackles/sacks/ints) SOME RATING TOPIC THREADS Everyone here goes about making their rom slightly differently. There isn't really a wrong or right way as long as you like the final results.
    1 point
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