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  1. Hi, all! My name is Keyz and I am addicted to "Bad News Baseball" (Hi, Keyz!!). I am also a huge fan of Tecmo Super Bowl and have enjoyed the mods for many wonderful hours. The work that has gone into that project has inspired me to modding and it is time for me to give something back. That I am doing in the form of a guide for team replacement for Bad News Baseball, which has been deemed by many to be not only the most enjoyable baseball video game on the NES, but in video gaming of all time! When it comes to changing stats, several members have come up with a comprehensive thread covering that located here (http://tecmobowl.org/forums/topic/51349-player-statsabilities-for-bad-news-baseball/), so I will not be rehashing that myself. This is purely for replacing team names, graphics, color, and player names. I will be posting (for lack of a better term) articles throughout the coming weeks as I am still working my way through my first complete mod. With that, here we go. STEP 1 - I LOVE IT WHEN A PLAN COMES TOGETHER This is something I really wish I had known before I started. It pays to PLAN! Before you change a single bit of hex code or change a single pixel, you will want to plan your new participation and how they are organized. Here is a spreadsheet I came up with for just that purpose. This is essentially the information you will want to have at the ready before you dig into the ROM. Here is a breakdown of what is going on here. POSITION - This is the number of the team position on the select screen. Position 1 is San Francisco (S.F.). When you press down on the cross, the Position 2 team is Toronto, Position 3 is Detroit, and so on. TEAM - This column lists the teams you are adding to the game. REPLACE - These are the original teams you will be replacing as they match up with their Position in the team select screen. 8 CHAR. NAME - This column give you a place to come up with an 8-character version of the team name that will represent the new teams in the game. HELM. COLOR - This is the descriptive term for the players' helmet color as well as the color of the sleeves and shoes. You want this to be the darker of the two colors as it also represents the color of the "outlines". HELM. CODE - This is the hex code of the helmet/sleeves/shoes color according to the standard NES color palette (see below). UNI. COLOR - This is the descriptive term for the players' uniform color UNI. CODE - This is the hex code of the uniform color. When you review my spreadsheet, you may ask "Why do you have new Toronto in a different position than the original Toronto". Originally, this was because I noticed, when it came to coming up with the graphics for the "scoreboard", Tecmo though it was best to save bytes by recycling the first block over an addition team several times. Apparently, the game would have burst into flames had they done it any other way. Mmm-hmm. Anyway, there are 3 pairs of teams that share first-block scoreboard graphics: Toronto/Texas, Detroit/Boston, and Oakland/Chicago. THEN I also noticed that Detroit and Oakland share the second block graphic. C'mon, Tecmo! Quit trying to make things harder for us enthusiasts! Anyway, it turns out that it is a lots simpler to just alter a few graphics that aren't used and change some hex code than it is to try to plan the team placement around the graphic allocation. And about the Toronto question, I just didn't feel like reorganizing considering that changing team name text takes about 30 seconds anyway. Sorry, I tied sort of a long tail onto that kite. One last note about planning: When it comes to team colors, don't feel inclined to match player uniforms with the real life ones. Real life clothing is rarely anything other than white, gray, or black. With helmets being the only real distinguishing color left, there is a good chance you will end up with 2 teams that have the same color scheme. With that in mind, be creative. Incorporate teams' tertiary colors when needed. No one will fault you for not creating true to form counterparts. Leave that for the next-gen consoles. That about wraps it up for planning. My next article will be replacing team names, and after, planning and replacing team logos.
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  2. WHAT: 2017 Midwest Tecmo Super Bowl Tournament (10th Annual) WHEN: Saturday, July 22, 2017 WHERE: Rick's Tavern & Grille, 5955 Boymel Drive, Fairfield, Ohio 45014 Buy-In: $35; includes a tournament T-shirt; prizes and giveaways; 1991 NFL memorabilia Website: http://mwtecmo.com Rules: http://mwtecmo.com/tournament-rules/‬ Format: ‪http://mwtecmo.com/tournament-format Live Stream: ‪http://mwtecmo.com/watch Prizes: Top performers will take home cash and trophies SIGN-UP: http://mwtecmo.com/purchase-tournament-entry Here is a tentative schedule: ‪http://mwtecmo.com/schedule‬ WHAT'S ON TAP: 1.) The Main Event 2.) Whoever throws for the most passing yards with Boomer Esiason will win a prize. 3.) Whoever rushes for the most yards with James Brooks will win a prize. 4.) The "first out" single elimination tournament. Players to be eliminated in the early stages of the main event will participate in a single elimination tournament for a prize. 5.) Women's Tournament (tentative) If you have any questions regarding Midwest Tecmo, please drop us an email at ‪[email protected]‬. We look forward to another GREAT time in Greater Cincinnati! The Midwest Tecmo Team @MWTecmo | #MWTecmoX
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  3. WHEN: Saturday, June 24th, 2017 Registration - 10:00am Opening Festivities - 11:00am WHERE: Grandad's Pizza and Pub 4093 Trueman Blvd Hilliard, OH 43026 ENTRY FEE: $20 via PayPal or at the door HOW TO ENTER: Email [email protected]\ Like and Share the Facebook Group Page! Paid Participants (32 max): 1. Kevin C. (KevinCabarello) - Columbus, OH 7 TVs, 4 NES, 4 TSB Carts 2. Phil C. - Columbus, OH 3. Kyle K.- Westerville, OH 1 TV 4. Ryan M. (UltimateWeapon) - N. Ridgeville, OH 5. Matt D. (Ol Dirty Tecmo) - Lebanon, OH 6. James P. (JimSocks13) - Oak Hill, OH 1 TV, 1 NES, 1 TSB Cart 7. Jordan W. (Woodshed) - Jackson, OH 8. Kyle M. - Columbus, OH 9. Louis B. (red98sethutht) - Cheekatwaga, NY 1 NES, 1 TSB Cart 10. Travis S. - Columbus, OH 11. Adam H. - Hilliard, OH 12. Zach T. - Powell, OH 13. David R. - Chillicothe, OH 14. Ryan S. (ryan11p) - Hobart, IN 15. Jamie I. - Chillicothe, OH 16. Francis B. (mort) - Maywood, IL 1 TV, 1 TSB Cart 17. Matt J. - Fostoria, OH 18. Eric K. - Lima, OH 19. Greg V.B. - Dayton, OH 20. Jeff L. - Columbus, OH 21. Larry G. - Columbus, OH 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. TOURNAMENT FORMAT (tentative): First phase: Four, eight-man double-elimination brackets will occur. The top two players in each bracket will go to the Gold Bracket. The eight players that lose their first two games will go to the Bronze Bracket. The other 16 players will go to the Silver Bracket, with their placement in the bracket occurring based on when their second loss happens during the tournament. Gold Bracket: The eight players that make it out of the first phase will be placed in another eight-man, double-elimination bracket with prizes going to the top four players. Silver Bracket: The 16 players that do not either finish in the top two places in their bracket, or do not lose their first two games in their bracket, will go to the Silver Bracket. This will be a single-elimination tournament, with prizes going to the top two players. Bronze Bracket: The eight players that lose their first two matches will be placed in the Bronze Bracket. This will be a single-elimination tournament with the winner receiving prizes. PRIZES: 1st - $300 2nd - $150 3rd - $75 4th - $50 Silver Champion - $75 Silver Runner-up - $25 Bronze Champion - $25 RAFFLE DRAWING: In the afternoon, there will be a raffle drawing for various NFL, Tecmo, and Video game-related prizes available. Prices for the raffle tickets and the prizes available will be made available soon. 100% of the raffle prize money will be allocated towards the tournament winnings. RULES: 1. Team Selection & Coin Toss: A manual coin-flip will precede each game. The coin-flip winner will choose the matchup (i.e. the two teams). The coin-flip loser then selects either (a) one of the two teams or (b) his preferred controller. If the coin-flip loser selects his preferred controller, the coin-flip winner selects a team first. 2. “One Matchup Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For instance, if Player A wins the toss and selects Cardinals-Falcons, Player A cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament. 3. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You can access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games. 4. WR/TE at RB: A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse. 5. No Ties/Overtime: No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first OT will be the receiving team in the new game (i.e. the second OT). 6. Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or “popcorn” someone on the offensive line. Note that this rule does not apply to LBs. 7. Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game. 8. Take care of the bar staff! Previous Results: Tupa Bowl I: 1st - Matt Miller 2nd - Ryan Stewart Tupa Bowl II: 1st - Matt Miller 2nd - Francis Buennagel Silver Winner - Chris Hendershot Bronze Winner - Roger DeVore
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  4. Blah, Blah, Burning Mort. Blah, Blah, July 15, 2017. Whatever.
    1 point
  5. MvG Sports

    NHL95 updates

    I was thinking of doing a rom or 2 a few years ago but never got around to it...I'll let you know if I do put "pen to paper" on anything tho.
    1 point
  6. TecmoSuperFan

    NHL95 updates

    Ah, i found it after all. Couldn't do some of the player cards since they tied into the all star teams, so they're regular NHL players. lemme upload it
    1 point
  7. I was able to clean some of the graphic bugs up. Will work this weekend to fix the rest. It will be done...
    1 point
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