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  1. Back then I was actually running the run 4 reverse but the one in run 3 is a better play, especially with the rest of the motion runs in there. But it sucks having to go without the standard run 3; worth it if you have a fast wr (63+) and a slower RB (44 or maybe even 50). Getting yards / scoring TDs with the reverse is great for laughs! I had a blast gaining Sam Graddy in WTF Retro by racking up the rushing yards.
    2 points
  2. Hi, all! My name is Keyz and I am addicted to "Bad News Baseball" (Hi, Keyz!!). I am also a huge fan of Tecmo Super Bowl and have enjoyed the mods for many wonderful hours. The work that has gone into that project has inspired me to modding and it is time for me to give something back. That I am doing in the form of a guide for team replacement for Bad News Baseball, which has been deemed by many to be not only the most enjoyable baseball video game on the NES, but in video gaming of all time! When it comes to changing stats, several members have come up with a comprehensive thread covering that located here (http://tecmobowl.org/forums/topic/51349-player-statsabilities-for-bad-news-baseball/), so I will not be rehashing that myself. This is purely for replacing team names, graphics, color, and player names. I will be posting (for lack of a better term) articles throughout the coming weeks as I am still working my way through my first complete mod. With that, here we go. STEP 1 - I LOVE IT WHEN A PLAN COMES TOGETHER This is something I really wish I had known before I started. It pays to PLAN! Before you change a single bit of hex code or change a single pixel, you will want to plan your new participation and how they are organized. Here is a spreadsheet I came up with for just that purpose. This is essentially the information you will want to have at the ready before you dig into the ROM. Here is a breakdown of what is going on here. POSITION - This is the number of the team position on the select screen. Position 1 is San Francisco (S.F.). When you press down on the cross, the Position 2 team is Toronto, Position 3 is Detroit, and so on. TEAM - This column lists the teams you are adding to the game. REPLACE - These are the original teams you will be replacing as they match up with their Position in the team select screen. 8 CHAR. NAME - This column give you a place to come up with an 8-character version of the team name that will represent the new teams in the game. HELM. COLOR - This is the descriptive term for the players' helmet color as well as the color of the sleeves and shoes. You want this to be the darker of the two colors as it also represents the color of the "outlines". HELM. CODE - This is the hex code of the helmet/sleeves/shoes color according to the standard NES color palette (see below). UNI. COLOR - This is the descriptive term for the players' uniform color UNI. CODE - This is the hex code of the uniform color. When you review my spreadsheet, you may ask "Why do you have new Toronto in a different position than the original Toronto". Originally, this was because I noticed, when it came to coming up with the graphics for the "scoreboard", Tecmo though it was best to save bytes by recycling the first block over an addition team several times. Apparently, the game would have burst into flames had they done it any other way. Mmm-hmm. Anyway, there are 3 pairs of teams that share first-block scoreboard graphics: Toronto/Texas, Detroit/Boston, and Oakland/Chicago. THEN I also noticed that Detroit and Oakland share the second block graphic. C'mon, Tecmo! Quit trying to make things harder for us enthusiasts! Anyway, it turns out that it is a lots simpler to just alter a few graphics that aren't used and change some hex code than it is to try to plan the team placement around the graphic allocation. And about the Toronto question, I just didn't feel like reorganizing considering that changing team name text takes about 30 seconds anyway. Sorry, I tied sort of a long tail onto that kite. One last note about planning: When it comes to team colors, don't feel inclined to match player uniforms with the real life ones. Real life clothing is rarely anything other than white, gray, or black. With helmets being the only real distinguishing color left, there is a good chance you will end up with 2 teams that have the same color scheme. With that in mind, be creative. Incorporate teams' tertiary colors when needed. No one will fault you for not creating true to form counterparts. Leave that for the next-gen consoles. That about wraps it up for planning. My next article will be replacing team names, and after, planning and replacing team logos.
    1 point
  3. WHAT: 2017 Midwest Tecmo Super Bowl Tournament (10th Annual) WHEN: Saturday, July 22, 2017 WHERE: Rick's Tavern & Grille, 5955 Boymel Drive, Fairfield, Ohio 45014 Buy-In: $35; includes a tournament T-shirt; prizes and giveaways; 1991 NFL memorabilia Website: http://mwtecmo.com Rules: http://mwtecmo.com/tournament-rules/‬ Format: ‪http://mwtecmo.com/tournament-format Live Stream: ‪http://mwtecmo.com/watch Prizes: Top performers will take home cash and trophies SIGN-UP: http://mwtecmo.com/purchase-tournament-entry Here is a tentative schedule: ‪http://mwtecmo.com/schedule‬ WHAT'S ON TAP: 1.) The Main Event 2.) Whoever throws for the most passing yards with Boomer Esiason will win a prize. 3.) Whoever rushes for the most yards with James Brooks will win a prize. 4.) The "first out" single elimination tournament. Players to be eliminated in the early stages of the main event will participate in a single elimination tournament for a prize. 5.) Women's Tournament (tentative) If you have any questions regarding Midwest Tecmo, please drop us an email at ‪[email protected]‬. We look forward to another GREAT time in Greater Cincinnati! The Midwest Tecmo Team @MWTecmo | #MWTecmoX
    1 point
  4. wow... just WOW! (And thanks!)
    1 point
  5. Yeah you a run 3 WR reverse with Rice in HSTL effectivly. I think if that play could be in run 4 spot it would get used more.
    1 point
  6. I was able to clean some of the graphic bugs up. Will work this weekend to fix the rest. It will be done...
    1 point
  7. BONUS 1 - WHO'S ON FIRST? Now that we have tackled the game graphically, it is time to head to the front office. When it comes to changing players, you are limited only by your willingness to dig deep into the roster. Our past efforts have set us up with the skills we need already so let's see how we can change the players' names. This is going to be very similar to the method we used to change team names in Step 2. Open your ROM with FCEUX, open the Hex Editor, and view the ROM file. Load the "teamselect.tbl" file again. You kept that, right? If not, go back to Step 2 and recreate it with TBLater. Now scroll down to line 004110. On the right, you will see "STEVE" this is the first player of the first team, S.F. From here, all of the players are in the order they appear in the game. "STEVE" down to "JERRY" are the 14 S.F. fielders, then "MAC" through "TRAVIS" are the 6 S.F. pitchers. Following that, you have "SHAYNE" through "CEASAR" (the 14 L.A. fielders), then "CARLOS" through "MATT" (the 6 L.A. pitchers), and so on. After all of the boys names, you have the girls names in the same order (Yes, let's not forgot that BNB has a girls mode. Even Trump can't take away a woman's right to play baseball)! When it comes to editing the roster, you alone can determine the depth of your changes. In its simplest form, you can change the names and call it a day (Note: just like the team names are exactly 8 characters, the players' names are exactly 6). If you want to go a little deeper, you can plan out the players based on the positions they play in real life. You can also arrange them based on batting average, home runs, ERA, and on, and on! If you want to go full BNB psycho on it, you can edit the actual skills in the hex editor. I won't go into that here but if that is your thing, check out this guide (http://tecmobowl.org/forums/topic/51349-player-statsabilities-for-bad-news-baseball/). Since roster management is such a massive effort, I am providing a spreadsheet with all of the players and stats. Printing it out and using it to plan your team should make it significantly easier than bouncing around from screen to screen looking for stats in the game. I put a lot of work into that so, as Kevin Costner said in "Bull Durham", when you speak of me, speak well. BSB_roster.xls
    1 point
  8. toolie

    Grogan Season

    Well it was a fun ride, and I made it to the Super Bowl, but Carter and Cofer were hounding me all game and there was almost never an open receiver, resulting in the 49ers crushing me 31-14 in the big game. In the three previous playoff games the defenses were not stingy and open receivers were aplenty. 12-4 regular season. Lowlight (or highlight) may have been the Mike Prior JJ INT.
    1 point
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