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  1. [ Last Updated | 2.8.2013 ] Greetings TSB Editor, This thread is dedicated to housing links to Tecmo Super Bowl resources that various forum members have created over the years. You'll find spreadsheets, ROMs, editing advice, editing tutorials, editing FAQs to help you better understand the internal workings of TSB, or the design philosophy behind helping you assemble your own custom ROM. Please read the links below before posting a question, or perform your own Forum Search (be sure to specify which forum you're trying to search for information in) as there may already be a thread created for your needs. Feel free to add links or suggestions below. Thank you, TecmoBowl.org Staff RESOURCES SPREADSHEETS Player Stats > Original Player & Team Data w/ SIM Stats by Proads > Original Player Attributes by Bodom > 28/32-Team Roster/Team Rater by Bruddog > Player Speed Sheet by Bruddog > Catch%, INT%, and Deflection% Calculator by Bruddog > TSB Roster / Team Spreadsheets by Bruddog > Player Ratings by MrPaulRyan Simulation > Team Simulation by Jstout > Defensive Simulation by Buck Other > Juice Helper by TecmoTurd ROMs > 32/28-Team w/ In-Game Playbooks > 28-Team w/ In-Game Playbooks and 3/4-4/3 Defense > NCAA TSB Conversion Superpack > SNES TSB1 w/ NES Play Graphics by Xplosv > TSB Practice ROM w/ Idle Defenses ADVICE Tips > Ratings Scale Debate > PC vs INT Calculations > Tipped Balls vs Receptions Calculations > RS, RP, MS > RS, RP, MS on Defense > RS, RP, MS #2 (A Dialogue) > RS, MS #3 (A Monologue) > Rating Offensive Lines > Rating Defense > Rating Defense #2 > Player Speed Testing Files > TSB Resource Center > Historical NFL Team/Player Stats > Historical NFL Jersey Designs > Authentic Formation Designs > Reference Image of TSB Player Faces > TSB Playbook Graphic Images by MGK > Custom .PSD Defense Diagrams by MGK > In-Game Player Sprites by davefmurray > VROM Pages Sprites by davefmurray TUTORIALS > Endzone Editing Tutorial by Carther > Playbook Hackers Document by Bruddog > Brief HEX / TSB Formation Guide > Determining Hex Addresses > Finding Pointers Guide > How TSB Graphic Tiles are Stored > Hex Editing & NES Color Palette > Hex Editing #2 > Determining Large Helmet Tile Number > Mini Helmet & Color Palette > SIM Code Editing > SIM Code Guide FAQs > "Can we fit in more than 32-Teams?" > "Will 'Weather' be implemented?" > "Is someone making a '2-Point Conversion?" > "When does a player Popcorn?" > "Longest fitting name in TSB?" > "Is there a way to edit the Black Palette tile (blank space)?" > "How do I edit TSB's intro movie colors?"
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  2. I understand the idea, but what you actually did is what I don't understand. As for age, why not add/delete that to the ran #? You could sort all players by age and make sure the youngest got a bonus for their ran # and the oldest got a penalty against their ran #. If that makes sense...
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  3. https://docs.google.com/spreadsheets/d/1tKezQv86V-GSTZWQG0G-JJeKtTnVhGeZkD31SgeGn4A/edit?usp=drivesdk Here is the Google sheet. It is a just a start, but hopefully you can understand my thought process.
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  4. Yes, I am very interested. This is also how I was going to do progression. Is there a way you take age into account to make sure the players regress as they age and improve more when they're younger?
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  5. Is it in a safe part of Detroit? What parts of Detroit are or aren't safe so I can get a Hotel and not get my car stolen.
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  6. I have been playing around with this for awhile now. I have qbs done. It takes the season stats and they get a point value based on yards, qbr, comp %,ext...then that number gets taken times a random decimal and added to a state. And the does this for each attribute that affects the qb. The number gets added to the given stat and if it is enough to go up to the next tier of state valueot goes up. If not it saves that number and can be added to it after the next year's stats to get to the next tier. Or go down. I will look and post if the file if you are interested.
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  7. Looks like i'm going to come with @mort1237 Also can you update the list of signed up participants. ty trying estimate time of the tournament
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