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  1. DETROIT TECMO KUMITE V WHEN: Saturday, March 4, 2017. Doors 10AM, Kickoff 11AM WHERE: Detroit Beer Company, 1529 Broadway, Detroit, MI ENTRY: $35 / $40 PARTICIPANTS: We are anticipating at least 40 participants for Kumite V, which will pay out at least 5 spots, including over $500 for 1st place - in addition to ample raffle, and consolation prizes! Spectators are encouraged to join in on the fun as well, as we'll be raffling off a ton of prizes! PRIZES: Numerous prizes will be raffled off, and earned during both the main portion of the tournament, and also the consolation portion of the tournament. We will be raffling off the following items: an autographed Barry Sanders Detroit Lions mini helmet; an autographed Warren Moon, Haywood Jeffries, Curtis Duncan, Ernest Givens, AND Lorenzo White, Houston Oilers mini helmet; a paid entry to the SOLD OUT Tecmo Madison XIII on April 8; a TSB 25th Anniversary Edition NES cartridge, courtesy of Tecmopsycho; TSB hoodies courtesy of tecmobowlers.com; Mitchell and Ness retro snapback hats. For each paid entry, you will receive 5 complimentary raffle tickets. Additional raffle tickets can be purchased for $2 a piece. To REGISTER: Please email the [email protected], and be sure to include: GAMER TAG/NICKNAME, EMAIL, and any EQUIPMENT you can lend to the tournament cause, including NES, TSB carts, small TVs, etc. Entry Fee: $35 via PayPal, to [email protected] or at Tecmo pre-party on Thursday, February 23 TBD. Tournament day entry will be $40 day-of on Saturday. Doors are at 10:00AM, with kickoff at 11:00AM sharp. FORMAT: We have slightly tweaked the tournament format for Kumite V to what we are calling a "Swiss-Buffalo" format. There will be a 5 to 6 round "Swiss-Style" format for the preliminary rounds, which pits similar records against one another each proceeding round. This will help minimize the time it generally takes to complete the preliminary rounds, and the day as a whole. After the Swiss rounds have completed, the player pool will be divided into an Sweet 16 "Buffalo-Style" finale, where you will select your choice of team, for the duration of the tournament, or at least up until the Championship game, TBD. As per usual, we will also hold at least one consolation round as well. EQUIPMENT: Tournament competitors are encouraged to bring any and all equipment they are able to, including: NES, TSB cart, controllers, ac adapters, RF or RCA wires, extension cords, power strips, and most importantly small sized televisions. Please keep in mind, we may be in need of said equipment for the duration of the event. ONLY original NES controllers are welcome, no turbo, no dogbone, etc. If you plan on bringing any equipment, please be sure to label your equipment, and plan on arriving 30 minutes in advance to help set up. We thank you in advance for anything you are able to assist the tournament with! DETROIT TECMO KUMITE V: PARTICIPANTS PLAYER / HOMETOWN BIG NUTT... UNIVERSITY HEIGHTS, OH CHAD E... CADILLAC, MI COCONUTS... OSHKOSH, WI DANNY STACKZ... CLEVELAND, OH HOU BOMB SQUAD... SAULT STE.MARIE, MI JMOSKWA99... CHESTERFIELD, MI KORNKID... LAKE ORION, MI LUCKYTOOL… GRAND BLANC, MI MvG... ROSEVILLE, MI OHIO TECMO... CLEVELAND, OH OL' DIRTY TECMO... LEBANON, OH QB LIONS... CADILLAC, MI RAZORSHARPE... CLEVELAND, OH RED98SETHUTHUT… BUFFALO, NY RICOR33... MILWAUKEE, WI TECMODELL42… WATERFORD, MI TECMONINJA... OH ULTIMATE WEAPON... N.RIDGEVILLE, OH DETROIT TECMO KUMITE V: TOURNAMENT RULES (changes for Kumite V in red) 1. Tournament Format: We have slightly tweaked the tournament format starting at Kumite V to what we are calling a "Swiss-Buffalo" format. There will be a 5 to 6 round "Swiss-Style" format for the preliminary rounds. For the first round the matchups are totally random. For subsequent rounds, matchups are chosen (by an algorithm) that pit players with similar records against each other (e.g. in round two, winners will play winners and losers will play losers). After the Swiss rounds have completed, the top 16 players will advance to the "Buffalo-Style" Sweet 16 finale, where you will select your choice of team, to use through Sweet 16, Elite 8, and Final 4. Championship Game: For the championship game the players will play a MIN-DET matchup for all the marbles (Herschel vs. UTC Commissioner William White). The winner of a coin toss will get to get his choice of team OR his choice of controller, with the coin toss loser getting his choice of the other. Consolation Brackets: Depending on the number of competitors, there will be one or two consolation brackets (single elimination) for the players that do not qualify for the championship bracket. The format for these brackets will be Buffalo Style. The winners of these brackets will receive a their choice among the raffle prizes. More on Swiss Format below. 2. Byes: No ONE PLAYER will exceed more than 1 BYE for the duration of the Swiss (traditional group play) rounds. 3. Team Selection: The coin flip winner can choose A) which controller they want or who has to call the match-up. The coin flip loser will get his choice of the other option. Whichever player calls the match-up, the other player will get their choice of team. Ex1: Matt wins toss and takes P1. Eric calls PHX-PIT. Matt takes PHX. Ex 2: Matt wins toss and takes P1. Eric wants Matt to call. Matt calls MIN-WAS. Eric takes MIN Ex 3: Matt wins toss and calls KC-MIA. Eric takes P1 and MIA. Ex 4: Matt wins toss and wants Eric to call. Eric calls SD-DEN and takes P1. Matt takes DEN. 4. “One Matchup Once” Rule: Players may only select a particular matchup once throughout the entire tournament. For instance, if Player 1 selects Packers/Browns, this person cannot call that exact matchup for the rest of the tournament. Player 2, however, is free to select that matchup later in the tournament. 5. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You may access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games. 6. WR/TE at RB: Playing with a WR or TE at RB is strictly prohibited. A WR or TE is able to play in the RB2 slot, but ONLY a RB can receive direct handoffs or pitches. The only time a WR or TE can run the ball is on a reverse. Outside of this: RB, WR, and TE are interchangeable. 7. Ties: Ties will be permitted for Kumite V based on the new "Swiss-Buffalo" tournament format. More on this below. 8. Lurching: Lurching is strictly prohibited. If you want to rush with a DL, you must either go outside the offensive tackles or “popcorn” someone on the offensive line. You may not simply go around your blocker and dive. Note that this rule does not apply to LBs. 9. Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game. 10. Tournament Disputes: Eric O’Dell and Matt O’Toole are the tournament referees. They will decide all disputes unless one of them is a player in the game. If one or both is a player in the disputed game, Joe Moskwa or Chas Claus will resolve the dispute. 11. Equipment: Tournament competitors are encouraged to bring any and all equipment they are able to, including: NES, TSB cart, controllers, ac adapters, RF or RCA wires, extension cords, power strips, and most importantly small sized televisions. Please keep in mind, we may be in need of said equipment for the duration of the event. ONLY original NES controllers are welcome, no turbo, no dogbone, etc. If you plan on bringing any equipment, please be sure to label your equipment, and plan on arriving 30 minutes in advance to help set up. Also, do not forget to label your equipment. We thank you in advance for anything you are able to assist the tournament with! 12. Entry Fee, and Prizes: Tournament entry fee will be $35 PayPal in advance to: [email protected], or $40 day of, upon check-in. Cash and raffle prizes for will be ample, with the winner taking home the Kumite Cup! SWISS FORMAT Preliminary Rounds (Swiss Format): The preliminary rounds (five or six) will be run in a Swiss format. Results will be entered into a Challonge.com Swiss Style Tournament that will be created the day of the Kumite. Each round players will face a unique opponent (there will be no repeat opponents in the preliminary rounds). For the first round the matchups are totally random. For subsequent rounds, matchups are chosen (by an algorithm) that pit players with similar records against each other (e.g. in round two, winners will play winners and losers will play losers). The schedule for the subsequent round will be generated as soon as the final score from the current round is entered. Each player receives one point for a win and a half-point for a tie. If there are an odd number of competitors then one player each round will receive a bye. Byes are treated like wins and the player receiving the bye is awarded one point. For all rounds after the first, the scheduling algorithm awards the byes to players with a low point total. At the end of the preliminary rounds the players will be ranked using the following criteria. Total Points; Points Earned vs. All Players with the Same Total Points; Median-Buchholz Score (see description below); Point Differential. The Median-Buchholz Score for a player is the sum of their opponents’ total points with the highest and lowest of these scores discarded. Hence if six games are played by Player X and his opponents’ point totals are 4, 3, 3, 1, 1, 0 then his Median-Buchholz score would be 3+3+1+1=8. It’s essentially a strength of schedule metric. If you receive a bye then this score will be lower as there will be one less figure in your sum. SWEET 16 Single Elimination. The top 16 seeded players after the preliminary round advance to a single-elimination “Elite 8: Buffalo Style” championship bracket. The games are laid out in a standard fashion (1v16, 2v15, etc), but for this stage players will draft a single team that they will use until the championship game. For this portion of the tournament the following teams may not be chosen: San Francisco, Buffalo, New York Giants.The player ranked #1 gets first choice, the player ranked #2 gets second choice, and so on. The choice of controller for each game will be determined by coin flip. ***
    1 point
  2. buck

    To QB run or not?

    I understand your points - that a truly "elite" TB player needs not "run with the QB" to be effective, and there are better ways to generate offense - but I am not convinced it should be a RULE to "not run with the QB".
    1 point
  3. A lot of fun gentlemen, as always. Fantastic games throughout with nailbiters a plenty. Great job with the tourney @Beef Juice. Safe travels to everyone on the way home, the roads are a bit nasty out there. Loved the PTDub Cup this year...fantastic Martha Stewart on that beast. Hope to see everyone in January in Green Bay! Congrats Kyle! 1st: Kyle (thegamer1185) 2nd: @Jebigred 3rd: @8-bit 4th: @RetroNathan P.S. - My apologies to @Nickabc for not defending The Shannon. I have relinquished the title, and it remains vacant in Jake's possession, yours for the taking. Her heart is in Iowa.
    1 point
  4. Fool.............you better just pray I use PHX when I play against you, because with a formitable team with more than just a SUPERSTAR Tailback, yo a$$ would be grass, and get smoked quicker than a bowl of Seattle's finest stuffed in Manyo's glass water pipe. INFACT, if we play, and I win the dice roll vs you, I'ma picc the 9ers Giants matchup and then see how you fair.....I'm pretty confident that what ever team you picc, I'll put my size 12 and a half foot in the a$$ of.
    1 point
  5. This is some good reading as well http://tecmobowl.org/forum/334-morts-tecmo-101/
    1 point
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