Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/06/2015 in all areas

  1. Spoiler alert he will also be claiming the title.. Congrats man, you played some real solid tecmo, Dome Patrol FTW. Thanks Eric for putting on the event
    3 points
  2. posting this via my phone from the airport. Here are a pic of the final 8 bracket and of Lou B. and I after the finals. The stream was ok for the most part but cut in and out. Looks like I was able to capture an uncut 3.5 hours of bracket play. During the final few games the stream kept dropping due to the local crowd getting on the wifi so I went offline and recorded the final 2 games Lou and I played which I will upload when I get a chance. Thanks to everyone for super awesome guys and welcoming a southern guy to the northeast. Thanks to Lou B. for playing 3 great games vs me (1 in group play and 2 in the finals). Thanks to Bo (Oklahoma) for having the best beard in the place LOL. Thanks to Erik M. (Arncoem) for putting on an awesome event. I'll look forward to a possible CT Tecmo 9.
    2 points
  3. UPDATE: WHO'S IN SO FAR? Manyo Kamphuna Taillback King Tick Gripsmoke (probable) Gonickmontana (partial) Haven't heard from Randy, someone should let him know that gonick is showing up. Also yet to hear back from Vader, Burn1, Stu... and several others I sent the e-mail to.
    1 point
  4. slaughtered MIN game 9. TUPA must have heard me dissing him because he was on fire tossing sweet JJs to JJ. MIN played pretty good rush defense, but I still had 4 rush tds in this contest.
    1 point
  5. two more games in, still undefeated, still JJ ONLY (ooops, in game 6 I had JJ up at WR and I accidentally ran it with somebody like twice 2 total yards, accident!), still no punts, no FG... GAME 7 - won this one in OVERTIME - JJ had a last second TD catch to take the game to OT. my QBs are KILLING ME. they are terrible. GAME 8. PHX 8-0...JJ in GOOD....look at that YPREC!
    1 point
  6. Where the hells' Randy at????????????? Don't you think it's bout time you start showin' yo face round these parts again???........Bring yo a$$ outta hiding so I can beat you and send yo a$$ home with a legitimate excuse why you can't show up to the next 9 Tournaments in a row!!! Ha ha Ha ha Ha!!!!!!!!!!
    1 point
  7. tecmoalpha

    season play

    Hey guys just a quick question I have played and love all tecmo bowl games and some more than others but I have only played regular tecmo bowl on Nes and Gameboy a few times to where I will win a few games in a row then maybe stop... I notice when u win u are sent to the next team...I know it doesn't have all nfl teams but is it actual season play? Do you just play every team once? And does it get harder as you win more? Just curious how it's set up against cpu
    1 point
  8. TheFes75

    season play

    You pick your team, then randomly your opponent is chosen. You play the game, and if/when you win you will be given a code so that if you choose to quit you can pick up where you left off. If you choose to continue the game will eliminate the team you just beat and randomly choose your next opponent, but this time the computer will actually attempt to cover your receivers and the opposing team will move a little faster. After you win, same thing...a code, eliminate the team you just beat and another random opponent slightly more juiced than its predecessor. This will continue with each win until it is only your team and the last team which you have not beaten yet. This game is for the "Tecmo Bowl". 11 games in total to win the Tecmo Bowl. Then you can try it with a different team. I would suggest trying to win with each team so you can learn their strengths and weaknesses, and to best use them. Check out http://www.tecmobowl-vs-rbi.com for a real in depth explanation.
    1 point
  9. Got in a mini tourney with a buddy this weekend. We picked out the top 12 teams from our usual 24 team rom (12-USA 1989/12-Japan 1990 combo) with the fixed playbooks for WSH, MIN, LA. Figuring out the 12th team to include was tough, but we went with Japan CLE...although discussions to include USA Seattle were strong. Did a bit of shuffling to create a seeding format with 4 teams receiving byes. Higher seed is always home(Player 1). The bracket Round 1. IND(USA) @ LA(USA) Tim Brown had a big kick return to open the game and the Raiders get 3. Colts stall at the Raiders 2 yardline, and settle for 3. The Raiders put together a big drive for a TD early in the 4th. Bo Jackson finally got loose and had a 25+ yard TD run on nasty juke. Colts can't get down to tie it up, and LA wins 10-3. Raiders head to USA Chicago. DEN(Japan) @ MIN(Japan) Leo Lewis with a big KR to open the game get them a field goal. Broncos hang tough, but trail 3-0 at the half. Vikes take over from there and roll to a 16-0 win. Minnesota set to meet Giants(Japan). WSH(USA) @ NY(USA) Mega defenses face off. Giants get up 6 with a couple field goals, but WSH and Williams finally put together a TD drive. Extra point is blocked. Game goes to OT where the Giants finally put a drive together to get the win. 9-6 in overtime. Giants headed to face SF(USA). CLE(Japan) @ CHI(Japan) Browns with a big TD drive to start the game. Singletary blocks the pat. Green has a good kick return and Neal Anderson has a major run and the Bears take a 7-6 lead. Browns botch the 2nd half KO, and CHI takes over just inside the 50, but the Browns D thwarts the drive and CHI punts. Browns get a FG late and win 9-7. Cleveland heads to SF(Japan)
    1 point
  10. Might have finally locked into a better way to seed this 24 team rom in the tourney for the future. I seperated the 24 teams into 4 tiers. Each tier randomly gets 2 teams with a bye to fill up the 8 byes. The teams that get a bye (USA-Giants for example) will have its other version(Japan-Giants) on the other side of the bracket as the road team in the opening round. Sort of designed to try and avoid a Giants vs Giants finals type of deal, as one will have a much tougher path starting out on the road in the opening round as player 2. Over our years of playing, Player 1(home) holds a substantial advantage in the W coulumn...so that's of note. Once you fill in both versions of those teams in their respective byes and opening road games, you're left with the remaining 8. Since none of those teams were fortunate to get a bye, they do however get to host round 1 home games with both of their versions. With home games and a possible great match-up looming in the bye round(by facing a 3rd or 4th tier team), you could feasibly get a Denver/Seattle type middle of the pack squad to roll through the round of 8 and possibly make a run into the final 4. I did a few mock trials, and found that most of the brackets had a slew of stellar match-ups in the early round and really was a head scratcher as to who would emerge from the opening game and bye team. I'll have to post some of the mock brackets later on. In most it had Japan SF on the road to open....which is good for the field as they are a complete terror at home. On the flipside, Minnesota Japan might be becoming on of the strongest home teams in all of Tecmo...yet for some reason they spin their wheels on the road. Most recent season they went 6-0 at home, and freaking 1-5 on the road.
    1 point
  11. Some difference in the 2 versions..... USA Giants: LT and Carl Banks are studs at top and bottom OLB positions. You can really shut down the run and defend most pass playbooks with those 2. The Japan Giants have a super slow Banks at the top, so it hurts their ability some on defense, and what you can do. Japan really has LT being the whole defense by himself. With that said, he does pretty OK. On the flipside though, Japan Giants have Meggett as their kick returner, and he's a major upgrade over USA McKonkey. Japan 49ers have added a very fast bottom OLB(Haley), pretty good bottom DE(Holt), and they have a good bottom safety to compliment Ronnie Lott. Their defense is a major upgrade over the USA version. On offense, Japan SF has a faster Craig, John Taylor is a major speedy upgrade over Mike wilson, and Brent Jones has a speed advantage over USA Russ Francis. Offense is majorly upgraded as well. They also have a really great FG kicker on Japan as well. Take an elite team, then give em a bunch of upgrades. Japan SF is always the odds on favorite to win whatever we play. Japan Bears have a slower McMichael, I think also a slower Duerson as well. That hurts a defense a bit. Japan CHI also has NO GENTRY, but instead slow ass Mike Green returning kicks. Neal Andersen does have the same ratings as Payton, but they definitely certainly miss Gentry. Washington USA has a lot of pretty decent to good options on defense so you run about any scheme. Japan WSH only has like Charles Mann left over as a good defender, so you are limited there. Japan Browns have faster WRs, and a pretty damn good bottom OLB with Clay mathews, to go along the 2 good safeties....however they don;t have McNeil returning kicks, but instead a slow Mike Oliphant. Classic addition here, and subtraction there. Seahawks USA have Fredd Young Top MLB and he's especially really good against certain teams playbooks. He's pretty much an elite defender. Japan SEA has him removed and their stand out is Rufus Porter, bottom OLB. Similar speed and such, but overall less effective position to have your speed coming from. A classic example of how certain positions on defense with a fast guy are far more advantageous than others. With that said, Porter from his position is more effective against a few teams than Young is, but overall you're better off with Young than Porter.
    1 point
  12. Championship game. 49ers offense comes out on fire, and takes a quick 7-0 lead. 49ers defense pretty much doesn't get busted on ANY Walter Payton runs all game long, and forces the pass game into a lot of nickel and dime small stuff. 49ers tack on 3 and lead 10-0 at half. 49ers get a couple more FGs and win 16-0. Ronnie Lott just missed on a few "thread the needle" passes by McMahon, or else this could have been 20-0 or worse. Really a clinic on how to stop the bears offense was called all game. Last year we did the full 24 team tourney, and Japan SF won that as well They beat USA SF in the title game 12-10 there...in a game USA SF really should have won, but a INT in the endzone opened the door late for Japan SF to get the game winning FG. Afterwards, I came up with a pretty solid formula to get us a 24 team bracket with each of the 4 tiers getting a couple teams to have bye games in order to mix things up and give the underdogs a shot at making a deep run. Hopefully this spring we can find a weekend to rock that out.
    1 point
  13. Regular version of Tecmo was released in USA in FEB of 1989. In november of 1990, it was released in Japan on the famicom. Same teams, playbooks, etc...however they made roster updates for the famicom version...therefore those changes made some teams better, worse, etc. Some teams had their star players in different positions on Japan as opposed to USA version, so it really changed some stuff up in certain match-ups.
    1 point
  14. Final 4 left. NYG(Japan) @ CHI(USA) Simms tosses 3 picks, resulting in 14 CHI points, including 1 pick in the endzone. Gentry has a big KR late to seal it, and the Giants finally put together a late TD. Bears roll 21-7. NYG(USA) @ SF(Japan) Top 2 teams in all of Tecmo facing off. Montana has an off day throwing 3 INTs. Giants get an early 4th QTR TD and take a 7-0 lead with a minute to go. Win looks likely. However, Spencer Tillman answers with a big KR to almost the 50, and the 49ers go shotgun crazy to get down for the tying score. In overtime, the Giants win the toss but have to punt, SF drives down to the 4 of NY and on 4th down Montana tosses the game winner. Didn't want to risk a block FG attempt by LT. SF wins 14-7. Tough game for NY to lose considering the stranglehold the 49ers defernse had on their offense. Finally figured it out, but 7 wasn't enough. Championship game is 49ers(Japan) @ Bears(USA)
    1 point
  15. LA @ CHI Raiders take a 3-0 lead early. Gentry goes off with a KRTD, and 2 more to the Radiers 30 in this game. Schroeder throws an INT in the 2nd qtr that keeps them off the scoreboard and CHI turns it into points in what was probably the turning point of the game. Bears led 14-3 at the half, and win 28-10. Bears await their next opponent at home. MIN(Japan) @ NYG(Japan) Dave Meggett opes the game with a big KR. Giants get a couplew field golas and a 6-0 halftime lead. LT picks off 3 passes, including one he takes back to the house, and the Giants roll 18-0. Twice, NY settled for a field goal inside the Vikings 2 yardline, or this one could have really been lopsided on the scoreboard. NYG(USA) @ SF(USA) Twice Montana leads the 49ers inside the Giants 5, and twice they come up empty with INTs. Giants hold onto a 3-0 lead late. 49ers get deep in Giants territory at the end of game, but 49ers receiver gets tackled at the 1 yardline as time expires. Had another guy open for what likely would have been the game winner. CLE(Japan) @ SF(Japan) Early Kosar INT gets SF a 7-0 lead. Browns fight back and finally get a TD in the 3rd qtr to tie it up. 49ers respond to take 14-7 lead. Late in the 4th, Browns drive but a rare endzone overthrow for a sure TD thwarts the comeback. 49ers playpick the Browns on 4th down inside the 5, and SF wins 14-7.
    1 point
  16. --Bears have the most talented team from top to bottom. Payton, Gentry(KR) a a slew of fast defenders, and an elite kicker. They have more top shelf guys than any other team. The playbook holds them back offensively. Giants have an equally great defense, but instead of having 3 elite guys....1 at every level like the Bears, they just have 2 elite LBs in Banks and LT. With that said, the positions Banks and LT play make them primed to stop the run better than Chicago. New York can also play any sort of pass coverage....which the Bears can't quite do either. Bears have quantity, but the Giants have a little more quality. The effectiveness of either depends on which offense/playbook they are facing. With all of that said, when you look at playbook match-ups, the Bears are the quintessential defense to shut down the Giants offense. Way better personnel grouping than San Fran for example, to hammer the Giants middling offense. Going a step further the Giants defense with Banks/LT is a bit better suited to combat the 49ers offense than the Bears. Giants defense holds Chicago down better than SF though. Bears/Giants/49ers have an interesting rock paper scissors effect. --The Colts being a perennial championship contender in our season play because of playbook. No secret Trudeau's arm strength is weak, but the WR routes are so far spread out, that with some time in the pocket, you can identify the open guy after the routes are completely run. Not even LT can cover that much ground with their spacing. That great passing playbook allows for Indy to roll down the field with 6-7 yard passes. Dickerson will eventually get his as the defense has to mix it up and relent from calling run plays. Dickerson however is the key though. Put Timmy Smith in that offense with Trudeau, and the Colts aren't nearly as effective.
    1 point
  17. So I tested for AGILITY and BODY BALANCE. I used the Browns, William Green and Lee Suggs. I kept all the stats the same, except 3: agility, body balance, and hitting power. Here's the result for the frequency of spin moves and hurdles (jumps) A=99 BB=06 HP=06 20 Rushes 0 Spins 2 Hurdles 20 Rushes 4 Spins 1 Hurdles 20 Rushes 1 Spins 2 Hurdles BB=99 A=06 HP=06 20 Rushes 7 Spins 0 Hurdles 20 Rushes 13 Spins 0 Hurdles 20 Rushes 19 Spins 0 Hurdles Its very clear that BB controls spin moves. Agility probably controlls hurdles. Like the manual says, Agility definitely controls how fast a player recovers speed from changing direction.
    1 point
×
×
  • Create New...