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Showing content with the highest reputation on 10/04/2015 in all areas

  1. Slippery Nips

    Sim test USA

    A bunch of 1-off SIMs I did Saturday for the upcoming Conference Championships, using 4 stellar 2014-15 roms: qbvikes: Seahawks 28-20, Patriots 35-7 monster: Packers 42-27, Patriots 34-17 tborg: Seahawks 28-21, Colts 34-24 drummer: Seahawks 42-17, Colts 21-14 *all 6-minute quarters, in preseason mode, COM vs. COM, with the Home-team as "Player 1"
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  2. File Name: Tecmo Super Bowl 3 NFL 2015 File Submitter: Fernando 49 File Submitted: 09 Sep 2015 File Category: SNES NOVEMBER 19, 2015 LAST EDITION!!! Well I had no intention to give another update, but after all the requirements, here's the last update of the year. CHANGES: REAL UNIFORMS!!! YES I listen to you and start to hack this thing... Most of the uniforms have changes or have been updated, check them out! OFFENSIVE AND DEFENSIVE FORMATIONS ARE REAL! Yes, Chiefs, 49ers, etc has 3-4 Defense. Broncos, Colts, etc change to 3WR Sets. TEAM TENDENCIES MORE ORIENTED TO RUN OR PASS. Now you will see Stafford throw a lot more, or Seahawks run a lot. I have the time to release Aldon Smith to FA, add Wes Welker with the Rams, Robert Turbin to the Cowboys and sit Kaepernick... Well Just enjoy and let me know waht you think!!! EDITED NOVEMBER 05, 2015. Well, half of the season has arrived and just 2 months of regular season left. A lot of things have happened in the league since week 1 and this updated ROM testify that. A BIG THANX to DOMINIKJAGR, he brought all the Ravens graphics and uniforms. A complete list of changes will be uploaded soon, here are the most significants:NO JAMAAL CHARLES NO LEVEON BELL NO KEENAN ALLEN NO CAMERON WAKE NO TERRELL SUGGS NO STEVE SMITH ALDON SMITH WITH RAIDERS KIKO ALONSO WITH EAGLES VALUES UPDATED FOR THE TEAMS, LIKE BEST VALUES FOR PANTHERS AND LESS VALUES FOR 49ERS, ETC... THE FREE AGENCY AND HIDDEN PLAYERS HAVE CHANGED TOO... (I'll talk about the hidden players in a future) So, just enjoy and any feedback is welcome!!! Finally the work is over. This is the 2015 season version of TSB3. Of course as you all know this is a 30 version thing. I did this for my pleasure thinking in share it with all of you who liuke to play TSB3. Real schedule 2015. Rosters updated to september 09 2015. (Tomorrow starts the league) This is a version including Baltimore Ravens in the Oilers spot. The 1st pick of the 2015 draft is included on rosters. Values according to the Bleacher Report 1000 metrics. In Free Agency you can find rookie players selected in 2nd, 3rd and beyond rounds. I strongly recomend to play it and restart the schedule when you finished your season, so you can play the real schedule over and over again. The hidden players have... The Titans and Texans ROMS will be uploaded in a few days. Any feedback is welcome and enjoy because... FOOTBALL IS BACK!!! Click here to download this file
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  3. Please, could anyone upload the SNES rom? It's not in the SNES download section.
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  4. Shannon is prominently displayed in my Garage In-between the Rat Poison / Shotgun Shells and Hockey Skates.
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  5. Yeah very probable Dominikjagr... I´ve played... I don´t know 5,000 leagues and skip the teams... Usually when you put better players in a team, that team has more possibility to win. My first experiments were with Jets and Bucs (2 miserable teams in the game) I traded great players and they started win. However I see some kind of overvaluation to Raiders and Cowboys most of the time. I suppose there must be more variables to the result, but players definitely are one of them...
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  6. Misc Location changes Stage 13 (Misc Roster Coding) Editing Tools Used:( SNES9X1.43 With Geiger Debugger / Hex editor / ZSNES ) As I was looking through coding trying to find the All Pro Selection/MVP coding I found a lot of stuff that, well I'm not too sure what some of these do, but they are in the same areas as coding I found useful expansion coding for. Mainly these have something to do with rosters. These are located around coding that pulls the player #'s as used to pull sim data or names. So this may have to be visited later as to what they actually do. I'll separate each installment by date to keep up with new codes added as I go. Mainly it's just easier putting these locations here to help me figure out what might be going on at those locations when compared to previous locations found in those areas from the above stages. Pulls Player #: The game uses these numbers as jumpers to grab player # (By # I mean 0000 = First player - Starting QB Bills / 0001 = second player - Back Up QB Bills) By default the game uses the same pointers at each of these locations. I'm just creating an easier system to edit for future games. Now to edit this stuff you'll only have to edit one set of pointers. At Location x1DDF80 put the following bytes: 5704 BC04 2105 8605 EB05 5006 B506 1A07 7F07 E407 4908 AE08 1309 7809 DD09 420A A70A 0C0B 710B D60B 3B0C A00C 050D 6A0D CF0D 340E 990E FE0E 630F C80F 2D10 9210 0060 0060 0000 0000 0000 0000 0000 0000 Change the following locations to "80DFBB" xF4C07 xF4C2B xF4D3C x108AC6 x108C08 x109612 x1096B2 x1DE273 x1DE2D6 x1DE3BA x1DE9C9 x1E6532 Change where the FA start, change the following locations from "2D10" to "0060" xF64C2 x1E666D Change from "1E" to "20" xF4739 xF47FD xF480E xF64BA x108BF7 x1E6522 x1E6563 x1E6665 Change from "1D" to "1F" xF47F5 xF474E xF4A81 Change from "3C" to "40" xF4D5E xF640F - Change From "1E" to "20" xF641D - Change From "1E" to "20" Updated 07-26-2020 xF67D1 (research location, CMP "20" by default, need to see what this effects and if it needs to be changed to "21")
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