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Showing content with the highest reputation on 05/20/2013 in all areas

  1. Here is an example of how the faces are done: Frank Reich: x1C054 $A064 (POINTER) = B9A3 x1C3C9 $A3B9 (DESIGN) = CC10 CF60 CDCC CEBD CF97 B074 x1CC20 $AC10 (HAIR) = 700088 704090 710888 710890 7A0080 7A4098 FE x1CDDC $ADCC (EARS) = 7A0080 7A4098 380800 384818 3A1000 3A5018 FE x1CECD $AEBD (MOUTH) = 221408 225410 FE x1CF70 $AF60 (EYES) = 1B0988 1B4990 FE x1CFA7 $AF97 (LOWER HEAD) = 021008 025010 071808 075810 FE x1D084 $B074 (UPPER HEAD) = 210008 214010 000808 004810 FF Format: TILE ROW COLUMN *ROW = +00 = NORMAL, +40 = HORIZONTAL MIRROR, +80 = VERTICAL MIRROR, +C0 = HORIZONTAL AND VERTICAL MIRROR *COLUMN = +00 = PALETTE 0, +40 = PALETTE 01, +80 = PALETTE 02, +C0 = PALETTE 03 FE = NEXT FF = END
    3 points
  2. ONEFA CHALLENGE 2K2 ROM de la ONEFA Liga Mayor 2002 ONEFA Challenge 2k2.nes* ONEFA 2K2.nes* *REQUIERE EMULADOR de Nintendo: Nester J-05.zip About a year ago I came across with the Rom made by TROYANO back in 2005. It is the only rom I've seen, that represents our League. (Most of these teams have now vanished ....in the haze). It is more of a historical document than a "hacked" rom. Contiene los ROSTERS OFICIALES del ROM del 2005 hecho por TROYANO contiene las Gráficas 2K2 hechas por el MUDO contiene los hacks IN-GAME-PLAYBOOK y 2-DEF EXPANSION hechos por JSTOUT contiene el Calendario oficial y Postemporada hecho por PAMBAZOS SPECIAL Thanks to all the TECMOBOWL.org community for keepin'them coming!! http://www.youtube.com/watch?v=q_0UREuo-0U Some screenshots: Gracias Marco por las fotos. Pero Laguna y Chih. se fueron después del 2004 (igual que la UAS) aunque entró Linces. Los demás yo ni siquiera sabía que existían (porque fue despues de que se deshizo la Liga...). Así serían los cascos: ONEFA 2K2 v.14.nes*
    1 point
  3. Knobbe

    Bo knows...

    Bo knows whether or not Schrödinger's cat is alive.
    1 point
  4. TecmoTurd

    New Large Helmet Logos

    This is my favorite thread of 2013. My pants are officially in a ball on the floor...
    1 point
  5. ~Tailback King~

    Bo knows...

    Bo knows about wishing he could catch the ball as well as Johnny Johnson.
    1 point
  6. >http://www.twitch.tv/johny_mx/b/400690334
    1 point
  7. Everyone in here will tell you best way to do it is if YOU DO IT YOURSELF! So.. back to what you want: a 24 TEAMS (I think 6 teams per Division is almost impossible, but a 4-teams-per-division-rom sounds more feasable..) In order to achieve what you want with your 24T-rom. At first sight, it would be very easy to REMOVE: NYJ,- -, SEA,/ WAS, TB, - - , and although most of the screens would "fit-to-your-wants", the TEAM RANKINGS screen (OF/DEF Rankings) would still be showing those teams you've removed on that particular screen, because it has a more complicated setup (dealing with CONFERENCE and LEAGUE as "blocks"). Or you could have it all rearranged like the 16T-roms, and re-assign AFC's last 4 teams to the NFC, and REMOVING NFC's last 4 teams. THIS WOULD BE THE BETTER WAY to have it done and NOT SHOWING ANY UNWANTED TEAM on any screen, but I can not help you with the mess that is caused by "swapping" teams through Conferences during the Playoffs (Or you will end up with a "Major BUG" like in my Rom when triggering the search for the Wildcard into another Conference...) BUT anyway , you could ask for their help to see how they achieved the 16T-roms. So, I'll give you the info. I have on this matter: TEAM DATA screen: 22C36 - 22C53 - TEAM SELECTED ROSTER shown when "accesed" , ordered by "ROWS" : 00 05 09...(EAST/ CENTRAL/ WEST) 23B4B - 23B94 - CURSOR SETUP (x:y coords) Every 2 bytes correspond a team. First offset "x", and the following the "y". (AFC: x23B4D, NFC: 23B53.) Teams start at offset x23B59 ordered by "ROWS" (E/ C/ W) 23D21 - 23D58 - MINI Helmets coords. every helmet uses 2 bytes (Y,X). the X seems to be multiplied by 2 to get the actual placement coordinate **THIS IS BUF-ATL ORDER, first all AFC, then NFC. 1E943 - 1E960 - TEXT POSITION and pointers (this however is set by Divisions) 1F8B5 - 1F90A - TEXT FORMAT, Every 3 bytes correspond a team. First offset is for the format, next is the team shown, and the final offset is for the "space" between texts..this data structure is variable length and is $FE terminated. so inputting FE will close the DIVISION, removing any text from that point. **THIS IS BUF-ATL ORDER, first all AFC, then NFC. *this will also affect the TEXT on the TEAM CONTROL/ PRESEASON screens. PRESEASON screen: 1F8B5 - 1F90A - TEXT FORMAT 22C13 - 22C53 - TEAM SELECTED. Team that will appear on field ordered by "ROWS" : 00 05 09...(EAST/ CENTRAL/ WEST) 23E95 - 23ED0 - CURSOR SETUP (x:y coords) Every 2 bytes correspond a team. First offset "x", and the following the "y". ordered by "ROWS" (E/ C/ W) 23CE9 - 23D20 - MINI Helmets coords. every helmet uses 2 bytes (Y,X). the X seems to be multiplied by 2 to get the actual placement coordinate **THIS IS BUF-ATL ORDER, first all AFC, then NFC. *this will also affect the MINI helmets on the TEAM CONTROL screen TEAM CONTROL screen: 1F8B5 - 1F90A - TEXT FORMAT 23CE9 - 23D20 - MINI Helmets coords. 328F3 - 3292E - CURSOR SETUP (x:y coords) Every 2 bytes correspond a team. First offset "x", and the following the "y". ordered by "ROWS" (E/ C/ W) 3292F - 32966 - SKP/MAN/COM/COA TEXT coords. First offset "x", and the following the "y". BUT it is set into Tile-BLOCKS.**THIS IS BUF-ATL ORDER, first all AFC, then NFC. 325BF - 325D9 - TEAMS ORDER ordered by "ROWS" (E/ C/ W) NFL STANDINGS screen: 23ADB - 23AE8 - CURSOR SETUP (x:y coords) Here, it's the setup for the 3 Divisions for each Conf. + the PLAYOFF screen. (7 coords in total) ordered by "ROWS" (E/ C/ W), then the coords for PLAYOFF 23F6D - 23F78 - TEAM ORDER/ TEAMS PER DIVISION Every 2 bytes correspond a DIVISION. First offset will be the Division's FIRST team, and the following the NUMBER of teams this division has.ordered by "ROWS" (E/ C/ W) *WITH THE RESTRICTION THAT EVERY DIVISION MUST HAVE 4 or 5 TEAMS (unless you apply that other hack some roms have, which I don't know how) TEAM RANKINGS screen: NFL TOTAL OFFENSE: 2397C - 2397D 2 offsets. First offset corresponds to the FIRST team this screen will show, the second offset will be for the LAST team shown on this list. (default 00-BUF, 1C-ATL) AFC OFFENSE: 23980 - 23981 2 offsets First offset corresponds to the FIRST team this screen will show, the second offset will be for the LAST team shown on this list. (default 00-BUF, 0E-SEA) NFC OFFENSE: 23984 - 23985 2 offsets First offset corresponds to the FIRST team this screen will show, the second offset will be for the LAST team shown on this list. (default 0F-WAS, 1C-ATL) NFL TOTAL DEFENSE: 23988 - 23989 2 offsets. First offset corresponds to the FIRST team this screen will show, the second offset will be for the LAST team shown on this list. (default 00-BUF, 1C-ATL) AFC DEFENSE: 2398C - 2398D 2 offsets First offset corresponds to the FIRST team this screen will show, the second offset will be for the LAST team shown on this list. (default 00-BUF, 0E-SEA) NFC DEFENSE: 23990 - 23991 2 offsets First offset corresponds to the FIRST team this screen will show, the second offset will be for the LAST team shown on this list. (default 0F-WAS, 1C-ATL) *BUT, if you want to remove a team from one of this lists, you can only CUT it from, either the Top, or the Bottom. (making the teams in the middle shown as UNREMOVED) **BTW, when I say this: ordered by "ROWS" : 00 05 09...(EAST/ CENTRAL/ WEST) it means: 00=BUF, 05=CIN, 09=DEN 01=IND, 06=CLE, 0A=KC. 02=MIA, ..and so on. THIS IS ONLY FOR SHOWING THIS ORDER ON-SCREEN ( But the BUF=00 to ATL=1C ORDER is present all the time ) (1C in HEX language = 28 )
    1 point
  8. Did you seriously bump this after 4 hours? Gats, you amaze me on new levels every day.
    1 point
  9. Bruddog Clock management skills = F for the last quarter. Shameful.
    1 point
  10. Ahh, but 4 players with the NES Satellite.
    1 point
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