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  2. I realize that most want big business to pay for universal basic income (UBI), based on the number of jobs automate… https://t.co/7tp4ECRwg3

  3. HSTL Waiting List

    Discord: swampc1 Nickname (if applicable): playa from the himalya Email: swampc1@aol.com Availability: always Can you host?: on servers List 4 Team Preferences: PITTSBURGH, Rams, Colts, Cards What's your location/timezone?: EST Why do you want to join HSTL?: to play LOTS of tecmo at a fast pace and kick ol dirtys arse.
  4. (NES) Tecmo Super Bowl 1970-1994 seasons

    Click Download. They are all there.
  5. Philly Commander Wave

    I'de love to see Reid win one before it's all said and done.. his own coaching tree is starting to rival Walsh's
  6. RT @ChrisJZullo: Florida House Republicans just voted down Democrats proposed AR-15 assault weapon ban. Just a reminder for everyone. Aur…

  7. (NES) Tecmo Super Bowl 1970-1994 seasons

    Currently, I only have the 1970 season. When will the other seasons be available?
  8. RT @taddmike: 1) i am super disgusted with the dallas mavericks’ front office. 2) i am super angry at mark cuban. you cannot convince me h…

  9. @benburke @PFTCommenter Oh yeah....burns hurt less when self inflicted

  10. View File Tecmo Super Bowl 1970-1994 seasons Here is a collection of 1970-1994 Tecmo Super Bowl roms. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org. It was all their hardwork that allowed me to make these roms in the first place. In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster two or three years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress. Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't - and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the all pros for those years, making them the best at their positions. The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their team mates. Keep in mind that some productive, offensive players had to be replaced with Kick and Punt returners. With the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could. (List of Edits) 1970-1975 roms had to be a 26 team league. I had to omit Tampa Bay and Seattle, but was unable to remove their spots in Team Rankings like I wanted. I was able to at least remove their appearance in the game, so if you disregard their missing helmets it shouldn't affect the game's experience. Team rosters and depth charts, as well as pro bowl teams, are all accurately edited to reflect their corresponding seasons. At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color. Accurate team city names. Accurate home and away game schedules and their actual dates. Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used. All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play in the playbook. (game rules) 1970-77 roms were juiced a bit. Week 1 games will play like week 3 if the player's team is 2-0. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs. 1970-1973: 40 yard kick off position; front field goal posts (imagine them as being transparent when players stand on them, because I do); no overtime in man games, as well as skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule. 1974-1977: 8 team playoff schedule format. 14 game schedule. 1978-1989: 10 team playoff schedule format. 1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format. not sure if it's even possible to do this, anyway. 1994: 30 yard field goal position. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope. Well, I hope you enjoy the roms. Cheers. Submitter fgqb#19nyj Submitted 02/20/2018 Category NFL By Year  
  11. Version 1.0.0

    8 downloads

    Here is a collection of 1970-1994 Tecmo Super Bowl roms. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org. It was all their hardwork that allowed me to make these roms in the first place. In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster two or three years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress. Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't - and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the all pros for those years, making them the best at their positions. The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their team mates. Keep in mind that some productive, offensive players had to be replaced with Kick and Punt returners. With the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could. (List of Edits) 1970-1975 roms had to be a 26 team league. I had to omit Tampa Bay and Seattle, but was unable to remove their spots in Team Rankings like I wanted. I was able to at least remove their appearance in the game, so if you disregard their missing helmets it shouldn't affect the game's experience. Team rosters and depth charts, as well as pro bowl teams, are all accurately edited to reflect their corresponding seasons. At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color. Accurate team city names. Accurate home and away game schedules and their actual dates. Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used. All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play in the playbook. (game rules) 1970-77 roms were juiced a bit. Week 1 games will play like week 3 if the player's team is 2-0. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs. 1970-1973: 40 yard kick off position; front field goal posts (imagine them as being transparent when players stand on them, because I do); no overtime in man games, as well as skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule. 1974-1977: 8 team playoff schedule format. 14 game schedule. 1978-1989: 10 team playoff schedule format. 1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format. not sure if it's even possible to do this, anyway. 1994: 30 yard field goal position. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope. Well, I hope you enjoy the roms. Cheers.
  12. Nuevo video, top 10 parte 2 https://t.co/if4kl9DvwU

  13. @okcjohnson https://t.co/GfmXf1N3r3

  14. RT @SHAQ: Happy birthday to the great Charles Barkley https://t.co/EnjTzJ8wBB

  15. RT @bradan: This is a double banana. RT for 5 years of good luck. Ignore for 10 years of bad luck. Wouldn't risk it https://t.co/eeAF33av6W

  16. @LisicaMark @NBCSports @fios By the way this Donato kid looks good, reminds me a vesey

  17. @ZmiluskaF you'll need a will for both, so you good.

  18. @Colt1812Rolando @DinosLFA @elpapasfritas14 @bernardo_lopez @carlosjimenezbl @CoachesdTribuna Muchas gracias por las porras

  19. @toddweberguitar @Place2BeNation I report that mf’er all the time. The bottom of the barrel

  20. RT @carlosbravoreg: Nunca he visto a un priísta defender a Romero Deschamps con la convicción y el ahínco con el que ahora veo a algunos lo…

  21. @sinzan_yukoku 区民です。安全生活課に「たまにでも良いので、青パトが路地へ入ってパトロールして頂けませんか」と頼むと、「走るルートが決まっているので・・・」と拒否されました。いつも大通りを流しているだけなので、税金の… https://t.co/p87XVDBsmI

  22. RT @SheHatesJacoby: When you ugly but bae boosting you https://t.co/LsaD4xn0m4

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