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NEED 1 OWNER IN CULT

Online Leagues Lounge 29 Sep 2014
HEY GUYS..  IN  NEED OF 1 OWNER FOR TECMO WORLD CULT LEAGUE.    zero games have been played by the GM and you can retool the whole team. We use a OG rom base and have a formula to build each team. You have the opportunity to use any of the OG rom players.   Who we are and...
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Fantasy Football advice - wk4

Off-Topic 27 Sep 2014
I'm in a PPR league and looking for opinions on who to start:   RB:  Shane Vereen (NE - @KC), Khiry Robinson (NO -@DAL) or Deangelo Williams (CAR - @BAL)   WR:  Keenan Allen (SD -vsJAX), Steve Smith (BAL -vsCAR) or Kelvin Benjamin (CAR -@BAL)   Again, this is PPR so...
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OG Tecmo Bowl Question

ROM Editing Discussion 26 Sep 2014
Spurred on by a suggestion from Tecmo Turd, I've decided to take a look at giving the 32 team Original Tecmo Bowl (no Super here) a graphical touch-up, starting with the title screen.    There's precious little info on OG Tecmo here, and I have a question i was hoping someone (with grea...
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Countdown to Tecmo-BJ Sept. 29th

Online Leagues Lounge 26 Sep 2014
Only two and a half more days till he returns. What kind of country are you in that doesn't allow you to use the internet? Antarctica? Hit me up for Retro.    
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Hacks/Resources


How do you fix the order of games played in a w...

Feb 01 2014 12:12 PM | bruddog in Hacks/Resources

1. Tecmonster it's definitely not a glitch. 2. I consulted jstouts dissassembly files. Always valuable. Here is the bank in question: https://code.google....ches/Bank26.txt Scroll down to the note jstout added randomize week games. it starts off...

Read story →    13 comments    -----    weeks games, schedule, rom hacks and 1 more...

2013 Hack Year in Review

Dec 11 2013 01:47 PM | bruddog in Hacks/Resources

Here are major hacks posted this year.


FEBRUARY:

1. Buck documents the different ways players fall down and get up after a grapple.

http://tecmobowl.org...players-get-up/

Read story →    6 comments    *****    hack, 2013

CPU Find Open Receiver

Mar 15 2013 04:31 PM | jstout in Hacks/Resources

My notes for updating the 90 Command to allow the CPU to throw to open receivers rather than randomly. In short, the COM looks at each receiver one by one throwing to the first open receiver it finds. Open is defined as no defender within a specified distance from the receiver. The first nibble is the amount of distance to look and the second nibble is the receiver.

As of the moment, the COA and COM games seem improved in receiver choice. The MAN vs COM has been hard to tell as all or most receivers tend to be covered. I would love to hear input for both COA/COM vs COA/COM and MAN vs COM and any plays where I need to edit the default values (I might have the default size too large right now for playing against MAN).

Read story →    36 comments    -----    AI


Bruddog's Condition Checker v3

Dec 10 2012 04:45 PM | bruddog in Hacks/Resources

One annoyance with the original Tecmo Super Bowl is that during a game you have no idea what condition your defensive player might be in. However, on an emulator it's possible to programatically display the conditions of both teams' players using the Condition Checker developed by Bruddog.

This is Bruddog's latest version for the emulator Nestopia, which is the primary NES emulator for online play

Posted Image

NEW IN THIS VERSION:
  • Color coded player names (QB Bills, Bo Jackson) instead of QB1, RB1, etc
  • Home and way team names(Bills, Colts) instead of "HOME/ AWAY"
  • Conditions checker version 2 didn't work with NFC west teams on 32 team roms. All my pointer calculation was wrong. I have fixed that


Read story →    14 comments    -----    conditions program

Create Your Own Defenses

Aug 17 2012 09:34 AM | Knobbe in Hacks/Resources

There has been a bit of talk about motion recently. Here was a fairly indepth guide on the subject from xplozv.
The original thread -> http://tecmobowl.org...r-own-defenses/


Here is a guide I just wrote on how to create your own defenses. This is based off of Jstout's awesome guide "NES Play Design Info", which you'll find a few topics down. I spent a hell of a lot time studying that. Soooo MUCH thanks goes out to Jstout for that. My guide breaks down things even further dealing with everything that I learned from it. It covers placing your formation as you have drawn it up. You'll be able to create your own defense with Pre-snap movement. I also list some important codes for Post-snap instructions as well. My guide is spread across each TSB1, that is NES, SNES, & the GENESIS version, including how to calculate their pointers. With that all said, the guide is below and feel free to ask any questions.



Read story →    0 comments    -----    defense, hack, jstout, motion and 1 more...


Anti-cheat version of Nestopia

Aug 01 2012 12:13 AM | bruddog in Hacks/Resources

Although the majority online players are honest you never know who might be cheating. I have created a version of Nestopia where it is no longer possible for someone to cheat by reading a state file to see what play has been picked.I also made the built in turbo effectively worthless. Your grandma should be able to tap as fast as the fastest turbo setting.

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4Play Studios presents: Tecmo Bowl 2012

Nov 15 2011 06:06 AM | Knobbe in Hacks/Resources

** Get Tecmo Bowl 2012 ** Tecmo Super Bowl is the king around here but there are people who also not only love the original but put a lot of time and effort into modding it.  Read more from the rom's creators. The premise is the same this year, i...

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8-bit Baseball Season is here!

Apr 03 2011 01:13 PM | Knobbe in Hacks/Resources

Long time lurker "Sports Nut" first post was a great one as he rolled out a 2011 version of Baseball Stars! Also, TecmoTurd has released a 2011 RBI baseball rom featuring all 30 teams (did you know they made RBI Baseball with 32 teams? You...

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