cxrom Posted May 2, 2009 Author Share Posted May 2, 2009 updated the first post with v1.11.v1.11-Weather (RP, RS, BC, PC, and REC drop)-2pt Conversion (has a couple of bugs)-1st downs: 10 or 20 yards-Difficulty: Normal, JuicedStill has the 2007 version rosters.There are 3 things I know of when using the 2pt conversion:-scoring a td after time expires at half or 4th-returning an int or fumble will not give you the option for 2pt-stats get thrown off by 2pt attempts Quote Link to comment Share on other sites More sharing options...
lastwhitesoxfanstanding Posted May 2, 2009 Share Posted May 2, 2009 Wow!!!!Is it possible to release the 2 pt conversion hack as an IPS so I can use it with the Time Machine or Super Coach hacks?Again, Well done!!!! Quote Link to comment Share on other sites More sharing options...
lastwhitesoxfanstanding Posted May 2, 2009 Share Posted May 2, 2009 Granted, I only tried this once, but on my very first play, I threw a bomb and on a jj it was going to a cut-scene and instead of the cut-scene it took me back to the title screen and the game froze. Just an fyi. Quote Link to comment Share on other sites More sharing options...
cxrom Posted May 2, 2009 Author Share Posted May 2, 2009 Seems v112 is only half baked, try v111. This one was tested by others awhile back and didn't have those problems. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted May 2, 2009 Share Posted May 2, 2009 Meeerrrraaargh. I'd love to add, at the very least, that 2pt conversion to Tecmo Super Coach, for sure. I don't know how IPS patches function, but if a patch can be provided/is possible for this update to your ROM CXROM, and without it causing a hassle to create, that would be pretty rad. If not, totally understandable. It goes without saying that your work on TSB continues to change the game--for the better.**EDIT: Pffft. I just checked out your update, CXROM. That is sick. That's all I have to say. Sick.You may or may not know, but during poor weather games, when first downs get measured by the ref, the ground is still green. I mention it only because it seems like you spent some time making the adjustments on every other cut scene showing turf. Quote Link to comment Share on other sites More sharing options...
cxrom Posted May 2, 2009 Author Share Posted May 2, 2009 It's alright, list whatever you find.Another one is when you get stopped on a run attempt for 2pt. I remember testing it out a lot when I was working on it, o well. So for now the 2pt conversion is still a work in progress. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted May 2, 2009 Share Posted May 2, 2009 It's alright, list whatever you find.Another one is when you get stopped on a run attempt for 2pt. I remember testing it out a lot when I was working on it, o well. So for now the 2pt conversion is still a work in progress.It. Is. Awesome. Quote Link to comment Share on other sites More sharing options...
bruddog Posted May 2, 2009 Share Posted May 2, 2009 Doesn't look like ti is working quite right yet. The game goes to the opening cutscenes at random points. Quote Link to comment Share on other sites More sharing options...
buck Posted May 2, 2009 Share Posted May 2, 2009 RE: 1.11 Did some major things get changed or moved around? I'm trying to make a patch of a rom I'm currently working on (based on 1.05) and apply it to 1.11, but the patch isn't working. So I tried to make a patch of 1.11 to 1.05 and apply it to my rom - doesn't work - minihelmets color is off, some text is wrong, and it freezes on kickoff. Any ideas of a workaround? (PS - thanks for the update!!!) Quote Link to comment Share on other sites More sharing options...
buck Posted May 2, 2009 Share Posted May 2, 2009 cxrom - I'm curious as to how the "normal/Juiced" switch works - I would like to custom-define what "normal" is and what "juiced" is. Quote Link to comment Share on other sites More sharing options...
TomTupa Posted May 2, 2009 Share Posted May 2, 2009 I think juiced puts it into "16-0" mode. Quote Link to comment Share on other sites More sharing options...
buck Posted May 2, 2009 Share Posted May 2, 2009 I think juiced puts it into "16-0" mode. Yeah, I figured that. I'd just like to know where in hex I could go in and set each individual juice value myself - because I don't like the same values as 16-0 (or the "normal"). Quote Link to comment Share on other sites More sharing options...
TomTupa Posted May 2, 2009 Share Posted May 2, 2009 Ah ok. It's pretty awesome that everyone won't have to come out with two different versions of their roms now I like 20 yard 1st downs, is there any way to make a 200 yard field?? Quote Link to comment Share on other sites More sharing options...
cxrom Posted May 3, 2009 Author Share Posted May 3, 2009 I think some things did get moved around. I made the mistake of mixing code and data and as code gets changed, everything behind it gets pushed around. I should probably move all data in front of code to avoid this. The rom was also expanded to the max size, but I don't really remember where along the line I did that. So that may not be the problem.buck: Here's the addresses you wanted. It works by skipping the normal juice values and using a different set (same as the 16-0 values).$89DA:A9 03 LDA #$03 <- 0x349EB$89DC:8D 78 66 STA $6678$89DF:A9 04 LDA #$04 <- 0x349F0$89E1:8D 79 66 STA $6679$89E4:A9 06 LDA #$06 <- 0x349F5$89E6:8D 7A 66 STA $667A$89E9:A9 09 LDA #$09 <- 0x349FA$89EB:8D 7B 66 STA $667B$89EE:A9 09 LDA #$09 <- 0x349FF$89F0:8D 7C 66 STA $667C Quote Link to comment Share on other sites More sharing options...
buck Posted May 3, 2009 Share Posted May 3, 2009 I think some things did get moved around. I made the mistake of mixing code and data and as code gets changed, everything behind it gets pushed around. I should probably move all data in front of code to avoid this. The rom was also expanded to the max size, but I don't really remember where along the line I did that. So that may not be the problem.buck: Here's the addresses you wanted. It works by skipping the normal juice values and using a different set (same as the 16-0 values).EDIT: when "JUICED" is on - the values at the addresses given by cxrom are loaded.(So, when "juiced" is on it just jumps and grabs the 16th juice values?) = NOMan, I don't know if I can bear to update the rom I've been hacking (Time Machine 2) to this v 1.11...too much copy and paste - and I'm not sure where to paste.The weather hack is nice! Quote Link to comment Share on other sites More sharing options...
Coach_Bama Posted May 4, 2009 Share Posted May 4, 2009 The playbook changer on the original ROM doesn't work. Any chance of posting a fix? Quote Link to comment Share on other sites More sharing options...
buck Posted May 7, 2009 Share Posted May 7, 2009 RE: v 1.11 I'm unable to edit NFC West teams in TSB TOOL Supreme. Also getting the "ROM is not correct size" error. That's a bitch... Quote Link to comment Share on other sites More sharing options...
drummer4god Posted May 27, 2009 Share Posted May 27, 2009 I sure hope this gets fixed as this 2 pt conversion rocks! Great work CX! Here's hoping it gets fixed so that teams (all) can be edited in tsbsupreme! Quote Link to comment Share on other sites More sharing options...
philleyOphish Posted May 28, 2009 Share Posted May 28, 2009 Started to play v1.1.Picked Preseason Dolphins vs Bears.I kicked off. Stopped hester. They went 3 and out and then punted.When the snap went to the punter, the screen went back to the title screen.the music stayed on the "in game" instead of the intro.I played using Nestopia.Just an FYI. Quote Link to comment Share on other sites More sharing options...
buck Posted August 13, 2009 Share Posted August 13, 2009 - here's a fix for the NFC West COM teams (they won't use the correct "offensive preference" value when actually playing against COM - now they will ) at x273B4 - x273B6 overwrite with 20 B6 9F credit to jstout Quote Link to comment Share on other sites More sharing options...
cxrom Posted September 3, 2009 Author Share Posted September 3, 2009 I've been knocking out some of the bugs and merged jstout's fixes. My xbox shat out on me about a month or so ago, so I don't have a way to test MAN vs MAN. I do plan on getting a used one and modding it, but in the mean time, anyone mind being a tester? Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted September 3, 2009 Share Posted September 3, 2009 I've been knocking out some of the bugs and merged jstout's fixes. My xbox shat out on me about a month or so ago, so I don't have a way to test MAN vs MAN. I do plan on getting a used one and modding it, but in the mean time, anyone mind being a tester?This is exciting to me in all ways that makes it unclean in the eyes of the Mother Mary. Quote Link to comment Share on other sites More sharing options...
buck Posted September 3, 2009 Share Posted September 3, 2009 I've been knocking out some of the bugs and merged jstout's fixes. My xbox shat out on me about a month or so ago, so I don't have a way to test MAN vs MAN. I do plan on getting a used one and modding it, but in the mean time, anyone mind being a tester?I could test a bit or two. Quote Link to comment Share on other sites More sharing options...
suprmnxxx Posted September 3, 2009 Share Posted September 3, 2009 Hi cxrom, Hope all is well, thanks for your continued efforts and breathing new life into a 16 year old game. If you need any help or testing done, I would be more than glade to help... but I don't think you could find a better tester than BUCK to assist you. Again thx's and keep up the great work and long live TSB. Quote Link to comment Share on other sites More sharing options...
TomTupa Posted September 3, 2009 Share Posted September 3, 2009 I've been knocking out some of the bugs and merged jstout's fixes. My xbox shat out on me about a month or so ago, so I don't have a way to test MAN vs MAN. I do plan on getting a used one and modding it, but in the mean time, anyone mind being a tester?You know I'll give it a go. Quote Link to comment Share on other sites More sharing options...
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