dadon243 Posted November 12, 2007 Share Posted November 12, 2007 how do i do it Quote Link to comment Share on other sites More sharing options...
pambazos88 Posted December 17, 2012 Share Posted December 17, 2012 (edited) I was looking for this some time ago, I dont know why some of of these links dont work anymore, but here's what JSTOUT found:For the NES version, just open up the rom in a hex editor and go to x2224B where you'll see 05 85 6B. The 05 is how many minutes for the quarter. So replace that with 06 or 07 and the time will be changed.I'm putting this in case s1 (like me) needs it again. THX jstout! And, to change the on-screen clock for NES version:0x222A5 is the nmi timer reload value. it gets reloaded to #$14 (#20) everytime the "seconds" variable ($41) is decreased (actually when X==#00). the timer is held entirely in the X register but gets preserved on the stack during function calls. it gets decremented every frame sometime between scanlines 8 and 20.the nes ppu renders ~60fps so change the reload value to #$3C (#60) to get a more realistic clock.THANKS. to CXROM for that.and the clock's speed on playcall-screen:SET( 0x222D6) , 1E default speedSET( 0x222D6, 0x?? ) lower value for faster, higher value for slowerand THANKS. to XPLOZV for this. AND : to change HOW much time runs off during this screen, until offensive play is being calledHere is that location: x222D2 Default 0A=ten secondsTHANKS. to BRUDDOG for this one. Edited February 25, 2013 by Knobbe Combined into one mega awesome post buck, quince3800 and funknasty171 3 Quote Link to comment Share on other sites More sharing options...
pambazos88 Posted December 17, 2012 Share Posted December 17, 2012 And, to change the on-screen clock for NES version:0x222A5 is the nmi timer reload value. it gets reloaded to #$14 (#20) everytime the "seconds" variable ($41) is decreased (actually when X==#00). the timer is held entirely in the X register but gets preserved on the stack during function calls. it gets decremented every frame sometime between scanlines 8 and 20.the nes ppu renders ~60fps so change the reload value to #$3C (#60) to get a more realistic clock.THANKS. to CXROM for that.and the clock's speed on playcall-screen:SET( 0x222D6) , 1E default speedSET( 0x222D6, 0x?? ) lower value for faster, higher value for slowerand THANKS. to XPLOZV for this. Quote Link to comment Share on other sites More sharing options...
pambazos88 Posted December 18, 2012 Share Posted December 18, 2012 AND : to change HOW much time runs off during this screen, until offensive play is being calledHere is that location: x222D2 Default 0A=ten secondsTHANKS. to BRUDDOG for this one. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted January 28, 2013 Share Posted January 28, 2013 Moved to Hacking Documentation board. Quote Link to comment Share on other sites More sharing options...
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