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bruddog

How to modify actual plays (routes, blocking etc)

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Well I located one sectoin of code that has to do with the actual plays but I now believe there is an additonal section but anyways I'm getting ahead of myself. The section of code that is respsonsible for this is section 04410-04BF7. Just like the sectoin prior to this which is resposible for the players physical locatoins on the screen in formations there are 11 two byte strings per play

Without further ado here is the hex code for each play:

ONEBACK SWEEP R (Alt) 6AAA 87AA C6AA CCAA 8EB7 4EBE 30BE 2EB8 93B7 2ABE 36BE

ONEBACK SWEEP R 6AAA 87AA C6AA CCAA 8EB7 4EBE 30BE 2EB8 9CB7 2ABE 36BE

WEAKSIDE OPEN 3EAB 87AA 55AB CCAA 66BE 5BAB 9CB7 30BE 36BE 2ABE 4EBE

T OFFTACKLE R 16AC 21AC 58AC 9DA3 66BE 3CBE 30BE 42BE 9CB7 2ABE 36BE

SHOTGUN DRAW 7EAC 81AC A5B7 B4B7 B9B7 BEB7 99BE DBAC BBBE E8AC EEAC

R AND S SWEEP R FFAD 0AAE 44AE 9DA3 4AAE 53AE 9CB7 C3B7 77AE 89AE 8FAE

T CROSS RUN L (ALT) F4AC 0BAD 17AD 59AD 01A9 5FAD 30BE 67AD 76AD 2ABE 9CB7

T CROSS RUN L F4AC 0BAD 17AD 59AD 01A9 E8B7 30BE 67AD 2EB8 2ABE 9CB7

SLOT OFFTACKLE 95AE A3AE B5AE 54BE 5FA6 36BE 7EA6 83A6 89A6 3CBE 9CB7

CROSS OFFTACKLE F4AC 0BAD F1AE 59AD 01A9 5FA6 7EA6 83A6 89A6 3CBE 9CB7

PITCH L OPEN (ALT) 26B8 66AF 2AAF 59AD 01A9 6CAF 42BE 67AD 76AD 2ABE 9CB7

PITCH L OPEN 26B8 66AF 2AAF 59AD 01A9 6CAF 42BE 67AD 2EB8 2ABE 9CB7

WR REVERSE R 30A9 9EA9 B0A9 BBA9 00AA D1B7 99BE ACBE BBBE CABE D7B7

T FAKE SWEEP R 6AAA D4AA EEAA 60BE F6AA 4EBE 30BE 42BE 9CB7 2ABE 36BE

T POWER SWEEP 08B0 4FB0 3CBE 59AD 76B0 61B0 30BE C8A3 67B0 2ABE 9CB7

WTE OFFTACKLE R 7BB1 B9B1 E2B7 DDB7 76B0 C6B1 30BE 67AD CEB1 2ABE F2B1

ONESETBACK L 3AA3 4CA3 86A3 9DA3 AEA3 B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

R AND S SWEEP L 3DA4 4BA4 87A4 9DA4 A0A4 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

TOSS SWEEP R (Alt) 5CA5 67A5 9DA5 9DA4 ACA5 B7A5 30BE 42BE 48BE 2ABE CAA5

FB OFFTACKLE R (Alt) 15A6 26A6 5FA6 9DA4 6DA6 78A6 7EA6 83A6 89A6 3CBE CAA5

FB OPEN L (Alt) CDA6 D8A6 3CBE 81B7 14A7 20A7 7EA6 83A6 89A6 26A7 36BE

T POWER DIVE 2FA7 39A7 4DA7 9DA3 8EB7 4EBE 86A7 30BE CFA4 D7A3 36BE

FB OFFTACKLE L 3EAB C9AB 55AB CCAA 2ABF 05AC 86A7 30BE 36BE 2ABE 10AC

R AND S DRAW 8BA7 9FA7 E1A7 86B7 F9A7 E7A7 30BE 83A6 BBBE F0A7 D9BE

PITCH L FAKE 49A8 5AA8 8EA8 9DA3 AEA3 B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

ONEBACK SWEEP R (Alt) 15A6 26A6 5FA6 86B7 A2A8 36BE 7EA6 83A6 89A6 3CBE 48BE

WEAKSIDE OPEN (ALT) B4A8 BFA8 F5A8 FBA8 01A9 07A9 99BE ACBE 0DA9 CABE 1DA9

T OFFTACKLE R (ALT) 30A9 3BA9 78A9 84A9 98A9 8ABE 99BE ACBE BBBE CABE D9BE

T SWEEP STRONG 6AAA 87AA C6AA CCAA 8EB7 4EBE 30BE 42BE 48BE 2ABE 36BE

SHOTGUN DRAW (ALT) 3EAB 87AA 55AB CCAA 2ABF 5BAB 86A7 30BE 36BE 2ABE 4EBE

T CROSS RUN L (ALT) 16AC 21AC 58AC 9DA3 64AC 3CBE 30BE 42BE 48BE 2ABE 36BE

R AND S SWEEP R (ALT) 3DA4 4BA4 6DAC 9DA4 A0A4 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

WR REVERSE R (ALT) 7EAC 81AC C3AC C9AC CFAC D5AC 99BE DBAC BBBE E8AC EEAC

SLOT OFFTACKLE (ALT) F4AC 0BAD 17AD C9B7 01A9 5FAD 30BE 67AD 76AD 2ABE 9AAD

WR REVERSE L (ALT) FFAD 0AAE 44AE 9DA3 4AAE 53AE 86A7 5CAE 77AE 89AE 8FAE

CROSS OFFTACKLE (ALT) 30A9 9EA9 B0A9 BBA9 00AA 0EAA 99BE ACBE BBBE CABE 1AAA

PITCH L OPEN (ALT) 95AE A3AE B5AE 86B7 5FA6 36BE 7EA6 83A6 89A6 3CBE 48BE

PRO T DIVE 6AAA D4AA EEAA CCAA F6AA 4EBE 30BE 42BE 48BE 2ABE 36BE

ONESETBACK DIVE F4AC 0BAD F1AE C9B7 01A9 5FA6 7EA6 83A6 89A6 3CBE 48BE

R AND S QB RUN (ALT) 26B8 66AF 2AAF C9B7 01A9 6CAF 42BE 67AD 76AD 2ABE 9AAD

FB POWER DIVE E6A3 F7A3 09A4 9DA3 AEA3 B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

SHOTGUN C DRAW (ALT) 78AF 86AF BAAF 9DA3 CCAF D8AF BFA3 C8A3 CEA3 D7A3 DDA3

SHOTGUN SWEEP L 08B0 4FB0 3CBE C9B7 76B0 61B0 30BE C8A3 67B0 2ABE 48BE

R AND S QB SNEAK B4B0 8DB0 86AF 9DA3 A2B0 D8AF BFA3 C8A3 CEA3 D7A3 DDA3

REVERSE PITCH R (ALT) EBB0 C3AC F2B0 C9AC CFAC D5AC 99BE DBAC BBBE CABE D9BE

PRO T WAGGLE L 7BB1 B9B1 4EBE DDB7 76B0 C6B1 30BE 67AD CEB1 2ABE F2B1

R AND S FLARE 28B1 32B8 5DB1 54BE 5ABE 63B1 30BE 42BE 6FB1 2ABE 48BE

PRO T WAGGLE R FBB1 1BB2 2DB2 45B2 01A9 5FAD 30BE 67AD 76AD 2ABE 9AAD

ROLLOUT R EDA4 31A5 42A5 3CB8 52A5 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

ROLLOUT L 87B2 62B9 7BB9 87B9 96B9 A6B9 99BE DBAC BBBE CABE D9BE

PLAY ACTION D A0AD E9B8 EAAD 72B8 F6B8 5FAD 30BE 67AD 76AD 2ABE 9AAD

PRO T SCREEN 08A8 5AB8 E1A7 92BD 7CB8 8FB8 30BE 83A6 BBBE F0A7 D9BE

PLAY ACTION 6EAB B4AB C8B8 9CBD DCB8 D2B8 86A7 30BE 36BE 2ABE 4EBE

PWR FAKE Z POST BFB2 D7B9 BBB9 DEBD A0BD B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

WTE F-FLICKER EFB2 F3B9 7BBE A4BD 0BBA 21BA 99BE ACBE BBBE CABE D9BE

SHOTGUN X CURL C2B0 8DB0 36B9 A0BD 4FB9 D8AF BFA3 C8A3 CEA3 D7A3 DDA3

R AND S Z FLY FFB7 B8A6 5FA6 9BB8 7CB8 36BE 7EA6 83A6 89A6 3CBE 48BE

PRO T FLARE D DEA5 FEA5 9DA5 A0BD 46B8 B7A5 30BE 42BE 48BE 2ABE CAA5

OFFSET FLARE E 2BB3 A8BD 2BBA 51BA 67BA 3EBA 99BE ACBE BBBE CABE D9BE

ONEBACK Z CROSS 63B3 6CBE 3CB8 B8BD A0BD 7DBA 99BE ACBE BBBE CABE D9BE

ONEBACK FLARE A 9FB3 C2BD 87BA A8BA B5BA C6BD 99BE ACBE BBBE CABE D9BE

T FLEA FLICKER C1B3 C4BA DABA CABD A0BD 8ABE 99BE ACBE BBBE CABE D9BE

PWR FAKE X FLY F5B3 ECBA 08BB 11BB 1EBB 29B4 99BE ACBE BBBE CABE D9BE

SHOTGUN X DRIVE 36B4 6CBE 2BBB CABD 35BB 8ABE 99BE ACBE BBBE CABE D9BE

R AND S WING 71B4 98B4 3FBB A8BA 2CB9 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

PLAYACTION Z IN 8FA6 B8A6 5FA6 A4BD A0BD 50B8 7EA6 83A6 89A6 3CBE CAA5

FLEA FLICKER ACB4 54BB 69BB 3CB8 73BB A4BD 99BE ACBE BBBE CABE D9BE

PRO T FLARE C F5B4 31B5 7DBB A0BD 9CBD 9BBB 99BE ACBE BBBE CABE D9BE

SHOTGUN WING E1AF 0FB9 19B9 A0BD CEBD D8AF BFA3 C8A3 CEA3 D7A3 DDA3

SHOTGUN XY BOMB 3CB5 6EB5 A5BB AFBB B9BB 5BAB 86A7 30BE 36BE 2ABE 4EBE

R AND S Y UP 82B5 6CBE C6BB A0BD 67BA DCBB 99BE ACBE BBBE CABE D9BE

X OUT AND FLY BDB5 E6BB F9BB 0FBC 19BC 23BC 99BE ACBE BBBE CABE D9BE

REV FAKE Z POST EFB5 3CB8 2DBC A4BD A0BD 3ABC 99BE ACBE BBBE CABE D9BE

SLOT L Z DRIVE 29B6 52BC 6DBC D6BD 77BC D2BD 99BE ACBE BBBE CABE D9BE

BACK X DEEP 66B6 81BC DABD 9ABC 7CB8 AABC 99BE ACBE BBBE CABE D9BE

SHOTGUN Z S IN 26AA A5B8 78A9 52AA 7CB8 8ABE 99BE ACBE BBBE CABE D9BE

REDGUN Z SLANT 9BB6 B4BC C4BC CEBC D8BC E8BC 99BE ACBE BBBE CABE D9BE

T FAKE SWEEP R(Alt ) DFB6 F2BC 08BD CABD A0BD 8ABE 99BE ACBE BBBE CABE D9BE

R AND S SWEEP L (Alt ) 15B7 15BD 28BD 32BD 47BD A4BD 99BE ACBE BBBE CABE D9BE

R AND S SWEEP L (Alt) 43B7 51BD 6CBD 7FBD A4BD 3CB8 99BE ACBE BBBE CABE D9BE

FB OFFTACKLE R 3AA3 4CA3 86A3 9DA3 AEA3 2EB8 BFA3 C8A3 75B7 D7A3 DDA3

FB OPEN L CDA6 D8A6 3CBE 81B7 14A7 7BB7 7EA6 83A6 89A6 26A7 36BE

TOSS SWEEP R CDA6 D8A6 3CBE 54BE 14A7 7BB7 7EA6 83A6 89A6 26A7 36BE

FB OFFTACKLE L (Alt) 3EAB C9AB 7BB7 CCAA 66BE 05AC 32B8 30BE 36BE 2ABE 10AC

R AND S QB SNEAK (ALT) 8BA7 9FA7 E1A7 54BE F9A7 E7A7 30BE 83A6 BBBE F0A7 D9BE

SHOTGUN C DRAW 2FA7 39A7 4DA7 9DA3 5ABE 4EBE 86A7 30BE CFA4 D7A3 36BE

REVERSE PITCH R 15A6 26A6 5FA6 54BE A2A8 36BE 7EA6 83A6 89A6 3CBE 32B8

PRO T SCREEN (ALT) 28B1 32B8 5DB1 54BE 5ABE 63B1 30BE 69B1 6FB1 2ABE 75B1

BSHOTGUN X CURL (ALT) EBB0 A5B7 F2B0 B4B7 B9B7 BEB7 99BE DBAC BBBE CABE D9BE

WR REVERSE L FBB1 1BB2 2DB2 45B2 01A9 E8B7 30BE 67AD 2EB8 2ABE 9CB7

R AND S QB RUN EEB7 F3B9 7BBE A4BD 0BBA 21BA 99BE ACBE BBBE CABE D9BE

SHOTGUN SWEEP L (ALT) F4B7 A8BD 2BBA 51BA 67BA 3EBA 99BE ACBE BBBE CABE D9BE

If you notice it goes in order as it was defined in that other sectoin of the rom. For example the code for the Redgun Slant play was 4F. 4F in decimal is 79. But since the first play starts at 00 the redgun Z slant play is the 80th

play listing.

Now how does this all work? Lets take the first play as an example

ONEBACK SWEEP R (Alt) 6AAA 87AA C6AA CCAA 8EB7 4EBE 30BE 2EB8 93B7 2ABE 36BE

The first two bytes control the qb's actoins: 6AAA

then it goes RB1, RB2,WR1,WR2, TE, OL1, OL2, OL3, OL4, OL5

So you will obviously be limited to the the actoins used in other plays but that gives you quite a few options.

For some reason you still can't run pass pays out of the running slots.

I didn't go and break down what every code does since you can figure it out by looking at the play and its rather time consuming. I'm not sure why Tecmo coded straight fly routes differently but they did. I can't really see any differences between the two.

SUMMARY:

We know where the play listings are located. We know where the graphics locations are located. We know where the formatoins descriptions are located. We know where the play routes are located.

What can you do with this. Make your own new plays and formations

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Great work bruddog, but have you tested this out? I tried to put everything together, and while you're definately right about the way the formations work, nothing changes when i change the plays. I'm not sure if I didn't have the wrong bytes matched up with with the wrong plays. The way you listed the coding might be a little off, for instance, i checked through and by your list, fb offtackle R and onesetback L are virtually identical plays, except for some blocking differences. Obviously, that's not right, and either they are alternates or fb offtackle r should be fb offtackle L. When i messed around with the coding for onsetback L (offset 4570), nothing changed when the play is run. To make sure it wasn't because of that 14-15-16 mess up, i tried changing some of the first 13 plays, and got no result. I was just seeing if you succeeded when you tried this out, because it's entirely possible that i just screwed up. thanks again for figuring all this out...

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soxin-

You didn't quite understand my follow up post correctly. When you went to change the coding for onesetback left you were actually changing the coding for a differentplay. But if you cahnged the code for the first 13 plays and that didn't work either I'm not sure what went wrong. Plus I'm not sure what you did.

I haven't done much testing of this yet. One thing I did notice is that you have to be a little careful modifying play routes. I tried copying the same byte from play into two different positions and all of a sudden I could no longer select any of the WR's even though they were running the modified routes correctly. So there will be some limitations to this but I have made a few cool plays using this stuff and formations

Here is the corrected list:

ONEBACK SWEEP R (Alt) 6AAA 87AA C6AA CCAA 8EB7 4EBE 30BE 2EB8 93B7 2ABE 36BE

ONEBACK SWEEP R 6AAA 87AA C6AA CCAA 8EB7 4EBE 30BE 2EB8 9CB7 2ABE 36BE

WEAKSIDE OPEN 3EAB 87AA 55AB CCAA 66BE 5BAB 9CB7 30BE 36BE 2ABE 4EBE

T OFFTACKLE R 16AC 21AC 58AC 9DA3 66BE 3CBE 30BE 42BE 9CB7 2ABE 36BE

SHOTGUN DRAW 7EAC 81AC A5B7 B4B7 B9B7 BEB7 99BE DBAC BBBE E8AC EEAC

R AND S SWEEP R FFAD 0AAE 44AE 9DA3 4AAE 53AE 9CB7 C3B7 77AE 89AE 8FAE

T CROSS RUN L (ALT) F4AC 0BAD 17AD 59AD 01A9 5FAD 30BE 67AD 76AD 2ABE 9CB7

T CROSS RUN L F4AC 0BAD 17AD 59AD 01A9 E8B7 30BE 67AD 2EB8 2ABE 9CB7

SLOT OFFTACKLE 95AE A3AE B5AE 54BE 5FA6 36BE 7EA6 83A6 89A6 3CBE 9CB7

CROSS OFFTACKLE F4AC 0BAD F1AE 59AD 01A9 5FA6 7EA6 83A6 89A6 3CBE 9CB7

PITCH L OPEN (ALT) 26B8 66AF 2AAF 59AD 01A9 6CAF 42BE 67AD 76AD 2ABE 9CB7

PITCH L OPEN 26B8 66AF 2AAF 59AD 01A9 6CAF 42BE 67AD 2EB8 2ABE 9CB7

WR REVERSE R 30A9 9EA9 B0A9 BBA9 00AA D1B7 99BE ACBE BBBE CABE D7B7

WR REVERSE L 6AAA D4AA EEAA 60BE F6AA 4EBE 30BE 42BE 9CB7 2ABE 36BE

R AND S QB RUN 08B0 4FB0 3CBE 59AD 76B0 61B0 30BE C8A3 67B0 2ABE 9CB7

SHOTGUN SWEEP L (ALT) 7BB1 B9B1 E2B7 DDB7 76B0 C6B1 30BE 67AD CEB1 2ABE F2B1

T FAKE SWEEP R 3AA3 4CA3 86A3 9DA3 AEA3 B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

T POWER SWEEP 3DA4 4BA4 87A4 9DA4 A0A4 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

WTE OFFTACKLE R 5CA5 67A5 9DA5 9DA4 ACA5 B7A5 30BE 42BE 48BE 2ABE CAA5

ONESETBACK L 15A6 26A6 5FA6 9DA4 6DA6 78A6 7EA6 83A6 89A6 3CBE CAA5

R AND S SWEEP L CDA6 D8A6 3CBE 81B7 14A7 20A7 7EA6 83A6 89A6 26A7 36BE

TOSS SWEEP R (Alt) 2FA7 39A7 4DA7 9DA3 8EB7 4EBE 86A7 30BE CFA4 D7A3 36BE

FB OFFTACKLE R (Alt) 3EAB C9AB 55AB CCAA 2ABF 05AC 86A7 30BE 36BE 2ABE 10AC

FB OPEN L (Alt) 8BA7 9FA7 E1A7 86B7 F9A7 E7A7 30BE 83A6 BBBE F0A7 D9BE

T POWER DIVE 49A8 5AA8 8EA8 9DA3 AEA3 B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

FB OFFTACKLE L 15A6 26A6 5FA6 86B7 A2A8 36BE 7EA6 83A6 89A6 3CBE 48BE

R AND S DRAW B4A8 BFA8 F5A8 FBA8 01A9 07A9 99BE ACBE 0DA9 CABE 1DA9

PITCH L FAKE 30A9 3BA9 78A9 84A9 98A9 8ABE 99BE ACBE BBBE CABE D9BE

ONEBACK SWEEP R (Alt) 6AAA 87AA C6AA CCAA 8EB7 4EBE 30BE 42BE 48BE 2ABE 36BE

WEAKSIDE OPEN (ALT) 3EAB 87AA 55AB CCAA 2ABF 5BAB 86A7 30BE 36BE 2ABE 4EBE

T OFFTACKLE R (ALT) 16AC 21AC 58AC 9DA3 64AC 3CBE 30BE 42BE 48BE 2ABE 36BE

T SWEEP STRONG 3DA4 4BA4 6DAC 9DA4 A0A4 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

SHOTGUN DRAW (ALT) 7EAC 81AC C3AC C9AC CFAC D5AC 99BE DBAC BBBE E8AC EEAC

T CROSS RUN L (ALT) F4AC 0BAD 17AD C9B7 01A9 5FAD 30BE 67AD 76AD 2ABE 9AAD

R AND S SWEEP R (ALT) FFAD 0AAE 44AE 9DA3 4AAE 53AE 86A7 5CAE 77AE 89AE 8FAE

WR REVERSE R (ALT) 30A9 9EA9 B0A9 BBA9 00AA 0EAA 99BE ACBE BBBE CABE 1AAA

SLOT OFFTACKLE (ALT) 95AE A3AE B5AE 86B7 5FA6 36BE 7EA6 83A6 89A6 3CBE 48BE

WR REVERSE L (ALT) 6AAA D4AA EEAA CCAA F6AA 4EBE 30BE 42BE 48BE 2ABE 36BE

CROSS OFFTACKLE (ALT) F4AC 0BAD F1AE C9B7 01A9 5FA6 7EA6 83A6 89A6 3CBE 48BE

PITCH L OPEN (ALT) 26B8 66AF 2AAF C9B7 01A9 6CAF 42BE 67AD 76AD 2ABE 9AAD

PRO T DIVE E6A3 F7A3 09A4 9DA3 AEA3 B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

ONESETBACK DIVE 78AF 86AF BAAF 9DA3 CCAF D8AF BFA3 C8A3 CEA3 D7A3 DDA3

R AND S QB RUN (ALT) 08B0 4FB0 3CBE C9B7 76B0 61B0 30BE C8A3 67B0 2ABE 48BE

FB POWER DIVE B4B0 8DB0 86AF 9DA3 A2B0 D8AF BFA3 C8A3 CEA3 D7A3 DDA3

SHOTGUN C DRAW (ALT) EBB0 C3AC F2B0 C9AC CFAC D5AC 99BE DBAC BBBE CABE D9BE

SHOTGUN SWEEP L 7BB1 B9B1 4EBE DDB7 76B0 C6B1 30BE 67AD CEB1 2ABE F2B1

R AND S QB SNEAK 28B1 32B8 5DB1 54BE 5ABE 63B1 30BE 42BE 6FB1 2ABE 48BE

REVERSE PITCH R (ALT) FBB1 1BB2 2DB2 45B2 01A9 5FAD 30BE 67AD 76AD 2ABE 9AAD

PRO T WAGGLE L EDA4 31A5 42A5 3CB8 52A5 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

R AND S FLARE 87B2 62B9 7BB9 87B9 96B9 A6B9 99BE DBAC BBBE CABE D9BE

PRO T WAGGLE R A0AD E9B8 EAAD 72B8 F6B8 5FAD 30BE 67AD 76AD 2ABE 9AAD

ROLLOUT R 08A8 5AB8 E1A7 92BD 7CB8 8FB8 30BE 83A6 BBBE F0A7 D9BE

ROLLOUT L 6EAB B4AB C8B8 9CBD DCB8 D2B8 86A7 30BE 36BE 2ABE 4EBE

PLAY ACTION D BFB2 D7B9 BBB9 DEBD A0BD B7A3 BFA3 C8A3 CEA3 D7A3 DDA3

PRO T SCREEN EFB2 F3B9 7BBE A4BD 0BBA 21BA 99BE ACBE BBBE CABE D9BE

PLAY ACTION C2B0 8DB0 36B9 A0BD 4FB9 D8AF BFA3 C8A3 CEA3 D7A3 DDA3

PWR FAKE Z POST FFB7 B8A6 5FA6 9BB8 7CB8 36BE 7EA6 83A6 89A6 3CBE 48BE

WTE F-FLICKER DEA5 FEA5 9DA5 A0BD 46B8 B7A5 30BE 42BE 48BE 2ABE CAA5

SHOTGUN X CURL 2BB3 A8BD 2BBA 51BA 67BA 3EBA 99BE ACBE BBBE CABE D9BE

R AND S Z FLY 63B3 6CBE 3CB8 B8BD A0BD 7DBA 99BE ACBE BBBE CABE D9BE

PRO T FLARE D 9FB3 C2BD 87BA A8BA B5BA C6BD 99BE ACBE BBBE CABE D9BE

OFFSET FLARE E C1B3 C4BA DABA CABD A0BD 8ABE 99BE ACBE BBBE CABE D9BE

EONEBACK Z CROSS F5B3 ECBA 08BB 11BB 1EBB 29B4 99BE ACBE BBBE CABE D9BE

FONEBACK FLARE A 36B4 6CBE 2BBB CABD 35BB 8ABE 99BE ACBE BBBE CABE D9BE

T FLEA FLICKER 71B4 98B4 3FBB A8BA 2CB9 ABA4 B4A4 BDA4 CFA4 E4A4 4EBE

PWR FAKE X FLY 8FA6 B8A6 5FA6 A4BD A0BD 50B8 7EA6 83A6 89A6 3CBE CAA5

SHOTGUN X DRIVE ACB4 54BB 69BB 3CB8 73BB A4BD 99BE ACBE BBBE CABE D9BE

R AND S WING F5B4 31B5 7DBB A0BD 9CBD 9BBB 99BE ACBE BBBE CABE D9BE

PLAYACTION Z IN E1AF 0FB9 19B9 A0BD CEBD D8AF BFA3 C8A3 CEA3 D7A3 DDA3

FLEA FLICKER 3CB5 6EB5 A5BB AFBB B9BB 5BAB 86A7 30BE 36BE 2ABE 4EBE

PRO T FLARE C 82B5 6CBE C6BB A0BD 67BA DCBB 99BE ACBE BBBE CABE D9BE

SHOTGUN WING BDB5 E6BB F9BB 0FBC 19BC 23BC 99BE ACBE BBBE CABE D9BE

SHOTGUN XY BOMB EFB5 3CB8 2DBC A4BD A0BD 3ABC 99BE ACBE BBBE CABE D9BE

R AND S Y UP 29B6 52BC 6DBC D6BD 77BC D2BD 99BE ACBE BBBE CABE D9BE

X OUT AND FLY 66B6 81BC DABD 9ABC 7CB8 AABC 99BE ACBE BBBE CABE D9BE

REV FAKE Z POST 26AA A5B8 78A9 52AA 7CB8 8ABE 99BE ACBE BBBE CABE D9BE

SLOT L Z DRIVE 9BB6 B4BC C4BC CEBC D8BC E8BC 99BE ACBE BBBE CABE D9BE

BACK X DEEP DFB6 F2BC 08BD CABD A0BD 8ABE 99BE ACBE BBBE CABE D9BE

SHOTGUN Z S IN 15B7 15BD 28BD 32BD 47BD A4BD 99BE ACBE BBBE CABE D9BE

REDGUN Z SLANT 43B7 51BD 6CBD 7FBD A4BD 3CB8 99BE ACBE BBBE CABE D9BE

T FAKE SWEEP R (Alt Variation) 3AA3 4CA3 86A3 9DA3 AEA3 2EB8 BFA3 C8A3 75B7 D7A3 DDA3

R AND S SWEEP L (Alt ) CDA6 D8A6 3CBE 81B7 14A7 7BB7 7EA6 83A6 89A6 26A7 36BE

R AND S SWEEP L (Alt) CDA6 D8A6 3CBE 54BE 14A7 7BB7 7EA6 83A6 89A6 26A7 36BE

FB OFFTACKLE R 3EAB C9AB 7BB7 CCAA 66BE 05AC 32B8 30BE 36BE 2ABE 10AC

FB OPEN L 8BA7 9FA7 E1A7 54BE F9A7 E7A7 30BE 83A6 BBBE F0A7 D9BE

TOSS SWEEP R 2FA7 39A7 4DA7 9DA3 5ABE 4EBE 86A7 30BE CFA4 D7A3 36BE

FB OFFTACKLE L (Alt) 15A6 26A6 5FA6 54BE A2A8 36BE 7EA6 83A6 89A6 3CBE 32B8

R AND S QB SNEAK (ALT) 28B1 32B8 5DB1 54BE 5ABE 63B1 30BE 69B1 6FB1 2ABE 75B1

SHOTGUN C DRAW EBB0 A5B7 F2B0 B4B7 B9B7 BEB7 99BE DBAC BBBE CABE D9BE

REVERSE PITCH R FBB1 1BB2 2DB2 45B2 01A9 E8B7 30BE 67AD 2EB8 2ABE 9CB7

PRO T SCREEN (ALT) EEB7 F3B9 7BBE A4BD 0BBA 21BA 99BE ACBE BBBE CABE D9BE

SHOTGUN X CURL (ALT) F4B7 A8BD 2BBA 51BA 67BA 3EBA 99BE ACBE BBBE CABE D9BE

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Yeah, sorry about the confusion, i got it. I've run into the same thing with pass routes, but i think if you make sure that the same receivers are running routes as the original play (i.e. if there were 4 wrs, have those same 4 wrs running patterns, not blocking) it fixes it. have you figured out anything about what that next section of code you mentioned does? I'll take a shot at it over the next few days...

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There may be some information in the route patterns which identifies which place in the rotation the receiver is, hence if you put in routes for players who were originally the 3rd or 4th option, but you never made any of the receivers 2nd then the rotation may not move past the 1st option. I haven't messed with it, but it seems within these routes there must be information about who is "Tecmo Elligible" and who is not as well as who is the 1st, 2nd, 3rd look, etc...

Did that make sense?

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Gaffney-

This is definitely the case. Because when you switch routes from a player that was the first option the new player becomes the first option. Now when I tried giving the same two players the same route codes from same play. I either easn't able to pass to anyone or couldn't select one of the WR's. Now I see why there are many different codes for the same pattern essentially.

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The awesome thing about this besides all the other stuff is that pinpointing the differences between two versions of the same play should be much easier. Usually the difference between the two plays are only one or two players so you can just focus on what minor route they run differently.

Just think if you could get every player to leg whip like the receiver in R&S Sweep right.......

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Has anyone completely figured out the receiver patterns yet? Does the rotation have to do only with the receiver routes, or is there something coded into the quarterback's reaction as well. If you have a four receiver play and you simply add another receiver with a route that is the fourth option will he be able to be switched to?

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