tecmovader Posted November 29, 2006 Share Posted November 29, 2006 Can it be done? This would be the ultimate hack. Has certainly been discussed before, but can it happen??? Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted November 30, 2006 Share Posted November 30, 2006 this guy says he's working on it:http://www.tecmobowl.org/forum/viewtopic.php?t=8274 Quote Link to comment Share on other sites More sharing options...
cxrom Posted November 30, 2006 Share Posted November 30, 2006 don't expect the 2pt any time soon as the expansion teams are my primary concern right now. i was also looking into a possible 4 player mode...an idea a friend of mine had. that may just be a fool's dream though. Quote Link to comment Share on other sites More sharing options...
tecmovader Posted November 30, 2006 Author Share Posted November 30, 2006 Thanks to all who work on these roms! Its alot of work and I for one really appreciate how you guys keep this great game fresh. Madden is a great game, but nowhere near as fun as Tecmo. Sure the game is 15 years old, but it is STILL the funest football game out there. And thats what makes it great! Quote Link to comment Share on other sites More sharing options...
TecmoBunny Posted December 9, 2006 Share Posted December 9, 2006 4 player mode!!!I would be in heaven if someone can do this!!!! Quote Link to comment Share on other sites More sharing options...
tecmovader Posted December 9, 2006 Author Share Posted December 9, 2006 cxrom- Make that 2 pointer!!! I'm salivating over here....... Quote Link to comment Share on other sites More sharing options...
slim_jimmy7 Posted December 11, 2006 Share Posted December 11, 2006 How/why would you implement 4 players?On offense the non quarterback would either have to be an O-Lineman or basically be a computer player while running the routes. Unless you were able to reprogram it so that the quarterback was able to lead the 2nd player wherever he runs.On defense though it would be pretty cool. Quote Link to comment Share on other sites More sharing options...
cxrom Posted December 11, 2006 Share Posted December 11, 2006 How/why would you implement 4 players?how - indexed addressing, and tricking the game into thinking it's updating player 1 and 2, when it's actually updating 3 and 4. i already have a routine to get all 4 player's input:Joypad equ $???? ; somewhere in ram with room for 4 sequential bytesSubControllerStrobe: ldx #00strobe: ldy #01 ; strobe joypad sty $4016, X dey sty $4016, X sty Joypad, X ; zero out variables sty Joypad + 1, Xmorebuttons: ; read all buttons lda $4016, X and #01 ror rol Joypad, X rol Joypad + 1, X iny cpy #16 bne morebuttons inx cpx #2 bne strobe rtsthe 2nd offensive player would be given "free roam" status like defensive players, thereby allowing him to run a custom route, block, or whatever. any cpu AI would be skipped. again, this is all speculation, i haven't looked into how the game handles human controlled players. it may not lend itself to being easily manipulated in this way.for the 2pt conversion, i started thinking that the ball should probably be placed on the 5, or maybe even further back, otherwise it would be too easy and people would just choose to go for it everytime. Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted December 11, 2006 Share Posted December 11, 2006 for the 2pt conversion, i started thinking that the ball should probably be placed on the 5, or maybe even further back, otherwise it would be too easy and people would just choose to go for it everytime.another idea would be to leave it on the 2, but boost the HP of the defense if you can, like on punts. Quote Link to comment Share on other sites More sharing options...
slim_jimmy7 Posted December 11, 2006 Share Posted December 11, 2006 I apologize if I sounded rude before, I didn't think that it was even possible to do the free roam, but that would possibly be one of the coolest hacks ever. not to be mean but let's not overwhelm him with requests he's doing a fabulous job with what he's is already working on and we should all be gratefull for that. let's just be happy with whatever he gives us and maybe one day he will if he wants agreed Quote Link to comment Share on other sites More sharing options...
cxrom Posted December 11, 2006 Share Posted December 11, 2006 another idea would be to leave it on the 2, but boost the HP of the defense if you can, like on punts. i like your idea better I didn't think that it was even possible to do the free roam i am in no way an expert on this, but here's my understanding of the AI. all defensive players have a certain AI script "attached" to them depending on what plays are called. the AI is executed for cpu players and obviously skipped for player 1 and 2, so why not 3 and 4 as well? the 2nd offensive player may just have to be set to a static position rather then being dynamic like defense, as you were never intended to be able to change players on offense. well, except for ball posession changes of course. i can only be sure once i start doing it though... Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 11, 2006 Share Posted December 11, 2006 Not too dampen the 4 player bubble but do any of the "netplay" emulators even support 4 players. I know nesticle doesn't. Quote Link to comment Share on other sites More sharing options...
cxrom Posted December 12, 2006 Share Posted December 12, 2006 What emulators, besides nesticle, support netplay? I play tsb using fceux or an actual NES console, so I'm not too familiar with the ins and outs of NES netplay. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted April 15, 2010 Share Posted April 15, 2010 How/why would you implement 4 players?how - indexed addressing, and tricking the game into thinking it's updating player 1 and 2, when it's actually updating 3 and 4. i already have a routine to get all 4 player's input:Joypad equ $???? ; somewhere in ram with room for 4 sequential bytesSubControllerStrobe: ldx #00strobe: ldy #01 ; strobe joypad sty $4016, X dey sty $4016, X sty Joypad, X ; zero out variables sty Joypad + 1, Xmorebuttons: ; read all buttons lda $4016, X and #01 ror rol Joypad, X rol Joypad + 1, X iny cpy #16 bne morebuttons inx cpx #2 bne strobe rtsthe 2nd offensive player would be given "free roam" status like defensive players, thereby allowing him to run a custom route, block, or whatever. any cpu AI would be skipped. again, this is all speculation, i haven't looked into how the game handles human controlled players. it may not lend itself to being easily manipulated in this way.for the 2pt conversion, i started thinking that the ball should probably be placed on the 5, or maybe even further back, otherwise it would be too easy and people would just choose to go for it everytime.This whole piece of information is INSANE. :thumbsup: Quote Link to comment Share on other sites More sharing options...
cxrom Posted April 15, 2010 Share Posted April 15, 2010 I dunno what the hell I was smokin' that day... Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted April 15, 2010 Share Posted April 15, 2010 Haha! Quote Link to comment Share on other sites More sharing options...
cxrom Posted April 15, 2010 Share Posted April 15, 2010 Maybe trying to one-up Madden. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted April 15, 2010 Share Posted April 15, 2010 Maybe trying to one-up Madden.Some would say you already have, dude. :thumbsup: Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted April 15, 2010 Share Posted April 15, 2010 so, I'm lazy and never actually tried it, and will probably forget later, so I'm curious what you actually did with the 2-pt rom that you uploaded? Did you leave it on the 2 with a boosted D or move it back or some combo? 'Cause I was thinking another good thing might be to set the D to blitz on 6 out of 8 plays. So if the offense picks Run 1, then the D would blitz if any run were called or the first two pass plays were called. Something like that. Quote Link to comment Share on other sites More sharing options...
cxrom Posted April 15, 2010 Share Posted April 15, 2010 I never got to that, but I had planned on doing your boost idea. I'll have to play around with the blitz idea. Quote Link to comment Share on other sites More sharing options...
AuntSamWantsMe Posted April 27, 2010 Share Posted April 27, 2010 Cxrom you are the man, and once you complete the 2pt conversion hack you will be a legend. This will be the biggest upgrade to tecmo super bowl since it was created. Quote Link to comment Share on other sites More sharing options...
AuntSamWantsMe Posted April 27, 2010 Share Posted April 27, 2010 If there is any gruntwork, research, or tested needed. I will be glad to spend the hours. Quote Link to comment Share on other sites More sharing options...
AuntSamWantsMe Posted May 29, 2010 Share Posted May 29, 2010 bump Quote Link to comment Share on other sites More sharing options...
tecmobo Posted February 2, 2011 Share Posted February 2, 2011 Any 2 pt conversion news? Is there a playable version floating out there somewhere? Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted February 2, 2011 Share Posted February 2, 2011 @ TecmoBo - viewtopic.php?f=100&t=10432 Quote Link to comment Share on other sites More sharing options...
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