bruddog Posted May 18, 2013 Author Share Posted May 18, 2013 I was being lazy.... Quote Link to comment Share on other sites More sharing options...
DFM Posted May 18, 2013 Share Posted May 18, 2013 I was being lazy.... But, but... you have to do more work to move your cursor ABOVE the quote! I've been dicking around with RS. More RS makes you a shittier runner/juker because you can get away with really poor angles and tactics. NO THANKS. Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted May 18, 2013 Share Posted May 18, 2013 what else is there to say? RS matters. Go give a guy a 94 RS, do some "stop and go" cuts/bursts...you will feel it. they will be "faster" for a split second.I also think I can feel Neal Anderson's extra notches of RS - sharper cutting. but not enough so to take him overBarry Quote Link to comment Share on other sites More sharing options...
buck Posted May 18, 2013 Share Posted May 18, 2013 (edited) but not enough so to take him overBarry man, I never said that RS is more important than MS. I'm just saying that there is a "decent" difference between 38 and 50 RS, and the difference is more noticeable as you go up from there. you know my "time machine" rom? it has "standard" attribute tables etc (not high-speed), - but check out Barry '97 DET on that rom...freaking crazy. stop and go... but like dave said, it is kinda messed up to run with a high RS guy - the speed is deceiving. I can use high RS and really enjoy it, but rewhawl can't run for shit with high RS guy, for example. Edited May 18, 2013 by buck Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted May 18, 2013 Share Posted May 18, 2013 Yeah I know what you meant. I think 4 notches is where it begins to be debatable about outweighing 1 notch of MS. Quote Link to comment Share on other sites More sharing options...
bruddog Posted May 24, 2013 Author Share Posted May 24, 2013 I found where the players current speed resides in memory and verified via the fceux emulator that the players speed does not drop even if performing 90 degree cuts or circular cuts. The only way you drop off to RS is if the game isn't detecting your press on the directional pad for x period of time. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted May 25, 2013 Share Posted May 25, 2013 I found where the players current speed resides in memory and verified via the fceux emulator that the players speed does not drop even if performing 90 degree cuts or circular cuts. The only way you drop off to RS is if the game isn't detecting your press on the directional pad for x period of time. So your argument is that, as long as a player doesn't let off the d-pad, RS and RP only matter at the very beginning of the run? Quote Link to comment Share on other sites More sharing options...
DFM Posted May 25, 2013 Share Posted May 25, 2013 How is stating the actual facts an argument? Quote Link to comment Share on other sites More sharing options...
buck Posted May 25, 2013 Share Posted May 25, 2013 (edited) ps - when you read my posts in this thread, and others, on RS/RP/MS - and I say "stop and go": that means: STOP = let go of D-pad GO = press D-pad in a direction take some data on that, instead of contiguous running. because "that" is the Pppoint of me even talking about RS. Edited May 25, 2013 by buck DFM 1 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted May 25, 2013 Share Posted May 25, 2013 How is stating the actual facts an argument? Take it up with Webster's Dictionary, not me. One makes an "argument" whether he has every piece of evidence to support his side, or none. Speaking of evidence, I think field testing counts as valid evidence and it's clear, at least in Drummer's rom, that RS is very important to a runner's overall ability. I just tested again with Peterson (low RS but very high MS) and Foster (high RS, high MS), while GRINDING my thumb into the d-pad to ensure constant movement, and Foster simply doesn't lose as much speed coming out of a cut. We're playing our third season with the same rom so it's not like this is some half-cocked theory. It's been tested in the field, literally, many times. Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted May 25, 2013 Share Posted May 25, 2013 (edited) back when i actually ran the track to warm up at the gym i was 6rs 6rp 56msi was slow for the first seven laps but i could that last eighth of a mile like mel gray Edited May 25, 2013 by bgboud2 segathonsov, DFM and palmcd 3 Quote Link to comment Share on other sites More sharing options...
DFM Posted May 25, 2013 Share Posted May 25, 2013 Put down Drummer's ROM, which has absolutely been hacked to hell and back, and use the original. http://tecmobowl.org/files/file/1-tecmo-super-bowl/ Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted May 25, 2013 Share Posted May 25, 2013 back when i actually ran the track to warm up at the gym i was 6rs 6rp 56ms i was slow for the first seven laps but i could that last eighth of a mile like mel gray Sounds a lot like Secretariat in the '73 Belmont. Put down Drummer's ROM, which has absolutely been hacked to hell and back, and use the original. http://tecmobowl.org/files/file/1-tecmo-super-bowl/ I like that one best though. If his rom does infuse RS into more situations, than that's another reason for me to like it over a non-hacked version. To me, it makes the players more nuanced and interesting. Quote Link to comment Share on other sites More sharing options...
quince3800 Posted May 25, 2013 Share Posted May 25, 2013 I found where the players current speed resides in memory and verified via the fceux emulator that the players speed does not drop even if performing 90 degree cuts or circular cuts. The only way you drop off to RS is if the game isn't detecting your press on the directional pad for x period of time. I didn't go back and test this, but I'm quite sure that speed 'resets' when coming out of a grapple. Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted May 25, 2013 Share Posted May 25, 2013 he wasn't referring to grapples when he posted...it's a given that if you are stopped you will start at the RS all over again what he's saying is the player has to completely stop moving, whether you stop hitting the d-pad or you get grappled DFM 1 Quote Link to comment Share on other sites More sharing options...
buck Posted May 25, 2013 Share Posted May 25, 2013 (edited) he wasn't referring to grapples when he posted...it's a given that if you are stopped you will start at the RS all over again what he's saying is the player has to completely stop moving, whether you stop hitting the d-pad or you get grappled so, basically bruddog reported that during a continuous run, you run at MS (after MS is reached)........WOW Edited May 25, 2013 by buck Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted May 25, 2013 Share Posted May 25, 2013 tpc? Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted May 25, 2013 Share Posted May 25, 2013 but i thought the point was that, does speed drop when you make any directional change, forgive me if point missed i am just a beer drinking tecmo troll Quote Link to comment Share on other sites More sharing options...
buck Posted May 25, 2013 Share Posted May 25, 2013 (edited) I just had a Boulevard 80-acre and a Nitro Milk...followed by two oatmeal cookies. you can give a guy 6 rs and 6 rp but once you hit that MS, you wont lose it unless you get tied up or let up. I figured everyone who played the game more than once knew that???? wtf is the deal, here? Edited May 25, 2013 by buck Quote Link to comment Share on other sites More sharing options...
buck Posted May 25, 2013 Share Posted May 25, 2013 ok, I just read what you're referring to back on page 2, tecmonster post...sorry for confusion. Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted May 25, 2013 Share Posted May 25, 2013 i think you me and brud need to meet in knobbe's basement buck 1 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted June 3, 2013 Share Posted June 3, 2013 i think you me and brud need to meet in knobbe's basement I'm not sure my basement is located near enough to the West Coast for Brud though it's quite the tourist attraction in Lincoln. segathonsov 1 Quote Link to comment Share on other sites More sharing options...
quince3800 Posted July 30, 2013 Share Posted July 30, 2013 I found where the players current speed resides in memory and verified via the fceux emulator that the players speed does not drop even if performing 90 degree cuts or circular cuts. The only way you drop off to RS is if the game isn't detecting your press on the directional pad for x period of time. I'm curious to see whether or not the "X period of time" is hackable. That might make cutting a bit more of a challenge Quote Link to comment Share on other sites More sharing options...
bruddog Posted July 30, 2013 Author Share Posted July 30, 2013 it probably is... Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 6, 2013 Share Posted September 6, 2013 it probably is... Is it possible to create a hack that resets the ballcarrier's speed (back to RS) on ANY and all type of cuts (45 degree+)? That would make RS much more relevant. I just finished an entire set of player ratings based on Madden's and each offensive player has a RP (acceleration) rating ranging from 31-63, so that helps make RS more relevant, but not enough in my opinion. Quote Link to comment Share on other sites More sharing options...
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