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davefmurray

Madison, WI - 04/07/18 - Tecmo Madison XIV: In The Ware Tonight

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Well, I'm glad I asked the lurching question, apparently there was a bit of "grey area after all" ;) .  There's been some great feedback and all of it appreciated to help us prepare for our first trip.

 

For the record I agree with expanding the lurching rule to include RB's, this opens quite a bit of the running playbook, although there is definitely some strat involved with playbooks and play options that gets discarded with this rule protecting those running plays. I think anything that helps expand the playbook packages is overall good for the game (although I confess that many of the videos I've watched are mostly using standard R&S heavy play packages.)

 

So a question for you tournament vets, how often does a lurching violation happen in a tournament?  Is this something we'll likely not see at all? If the first instance is only a warning, do I need to worry about someone lurching in a critical situation and taking their warning?  There's obviously going to be situations where players could be tempted to use their warning to stop a critical third or fourth down play late in the game.  It seems to be a pretty honest community, but I'm sure with 300 participants and a decent sized prize pool, there will be some outsiders looking to exploit the rules.  And with the first two games being critical to making the Gold Pool for the championship run, there's little margin for error to get a shot at the trophy. 

 

For violations, the rule-book states:

 

 Typically, first offense is a warning, a second is a reduction in score, a third will be forfeiture of the game and fourth banned from the tournament.

 

I think it'd also be wise to state EXACTLY what the penalties are for violations in the rule-book (like, how much reduction in score?).  I realize you want to leave the judges some wiggle room to be able to punish clear cheaters, but as your tournament grows larger and strives to get more credibility in e-sports, it may be beneficial to make sure all rules as clearly defined as possible leaving little room for ambiguity. 

 

It may not be a big deal to the guys that drive an hour and play in the tournament, but in our case we're spending quite a bit of money to travel to this tournament, so the more official and structured the rules are, the more confidence the non-local player will feel travelling knowing the tournament is not just a glorified home game (just my opinion).

 

Can't wait to play some Tecmo with you rust-belters!

 

Seamo

 

 

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28 minutes ago, seamo said:

Well, I'm glad I asked the lurching question, apparently there was a bit of "grey area after all" ;) .  There's been some great feedback and all of it appreciated to help us prepare for our first trip.

 

For the record I agree with expanding the lurching rule to include RB's, this opens quite a bit of the running playbook, although there is definitely some strat involved with playbooks and play options that gets discarded with this rule protecting those running plays. I think anything that helps expand the playbook packages is overall good for the game (although I confess that many of the videos I've watched are mostly using standard R&S heavy play packages.)

 

So a question for you tournament vets, how often does a lurching violation happen in a tournament?  Is this something we'll likely not see at all? If the first instance is only a warning, do I need to worry about someone lurching in a critical situation and taking their warning?  There's obviously going to be situations where players could be tempted to use their warning to stop a critical third or fourth down play late in the game.  It seems to be a pretty honest community, but I'm sure with 300 participants and a decent sized prize pool, there will be some outsiders looking to exploit the rules.  And with the first two games being critical to making the Gold Pool for the championship run, there's little margin for error to get a shot at the trophy. 

 

For violations, the rule-book states:

 

 Typically, first offense is a warning, a second is a reduction in score, a third will be forfeiture of the game and fourth banned from the tournament.

 

I think it'd also be wise to state EXACTLY what the penalties are for violations in the rule-book (like, how much reduction in score?).  I realize you want to leave the judges some wiggle room to be able to punish clear cheaters, but as your tournament grows larger and strives to get more credibility in e-sports, it may be beneficial to make sure all rules as clearly defined as possible leaving little room for ambiguity. 

 

It may not be a big deal to the guys that drive an hour and play in the tournament, but in our case we're spending quite a bit of money to travel to this tournament, so the more official and structured the rules are, the more confidence the non-local player will feel travelling knowing the tournament is not just a glorified home game (just my opinion).

 

Can't wait to play some Tecmo with you rust-belters!

 

Seamo

 

 

 

I know for the Tundra Bowl, I think we've only had one instance of a violation for lurching in our five years. It was a newer player. We pointed out the rule, he apologized because he was unaware, and we moved on. Other than that, you're right though, it's an honest community for sure. Vets are always willing to help newer tournament guys too with things like matchups, rules, etc. 

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A quote from a staffer:

"In 13 tournaments over 12 years, I don't think we've ever had a lurch decision to make."

 

The violations are not hard and fast because there are many, many factors. They'll stay as is.

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5 minutes ago, davefmurray said:

A quote from a staffer:

"In 13 tournaments over 12 years, I don't think we've ever had a lurch decision to make."

 

The violations are not hard and fast because there are many, many factors. They'll stay as is.

 

Good to know, thx!  Now onto the important questions, what's the best bar in that downtown area?

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6 minutes ago, Neerrm said:

There was a lurch in one of my groups at my first madison on the final play of the game that decided it, iirc they had them redo the play

 

We have potential evidence of one occurrence and holy crap is that specific.

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7 minutes ago, seamo said:

 

Good to know, thx!  Now onto the important questions, what's the best bar in that downtown area?

 

Before I answer that, what are you into? Craft beers? Wings? Ladies?

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1 minute ago, davefmurray said:

 

Before I answer that, what are you into? Craft beers? Wings? Ladies?

 

One of our group is recently single, so he'll be on the look out for the ladies for sure.  Personally, I'm a wing guy and am always down to experience some local food/beer/music, etc.

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The Plaza - Local dive with deep, deep Tecmo Madison roots

Cask & Ale - Whiskey & good beer

Greenbush Bar - Basement Italian restaurant with amazing pizza, bourbon & beer.

 

Ladies - head to State St. It is a college town. They are everywhere.

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On 2/14/2018 at 2:38 PM, davefmurray said:

The Plaza - Local dive with deep, deep Tecmo Madison roots

Cask & Ale - Whiskey & good beer

Greenbush Bar - Basement Italian restaurant with amazing pizza, bourbon & beer.

 

Ladies - head to State St. It is a college town. They are everywhere.

 

@moulds33 knows where the underage girls are.

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The Pain Train: @davefmurray & @segathonsov @davefmurray @segathonsov
Rice & Rony: @sonofpatbeach & @Leonardite @sonofpatbeach @Leonardite
The Female Canine Backhand Servers: @arncoem & @duecethasa1nt @arncoem @duecethasa1nt
Super Duper Beef Juice: @Beef Juice & @Super Duper @Beef Juice @Super Duper
The Drunk & Lazy: @averagetsbplayer & @Child_of_Destiny @averagetsbplayer @Child_of_Destiny
Team FoxRod: @tecmoaz & @Knobbe @tecmoaz @Knobbe
No Use For A Name: @Ryan11p & @kevincabarello @Ryan11p @kevincabarello
Vlade Daw Dee, We likes 2 Potty: @JimSocks13 & @Woodshed @JimSocks13 @Woodshed
Your Mom Likes Our Jam: @Tecmo_Ninja & Levi @tecmo_ninja Levi @RetroNathan
Trick 'Em Dick 'Em: @Mort1237 & @red98sethuthut @mort1237 @red98sethuthut

 

Are you bros repping the same team names as last year?

I have to say @DT. & @XtraLargent's Pearl Jam: Tournament Edition is pretty dope!

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1 hour ago, TheRook said:

You guys still accepting registration for Tecmo Madison 14?  How many more positions you got left?

 

Yes sir, come on out! If last year taught me anything, is that there is always 10-20 spots. :D lol

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Dave, 

 

Can you break down in a little more detail how the seeding for bracket play will work? Just doing the math, I can't figure out how group play will differentiate between the gold, silver, and bronze brackets. Is it simply record and then point differential? 

 

Tgx/S

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NBA Jam - I'm not in this year -

 

Down for:

2 vs 2 (turBO & I try to get grapple meter up to 40+ combined)

Mega Man 2 "race"

& help out Friday night w/ remaining time

 

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17 hours ago, davefmurray said:

 

You got it. :D

So, assuming a full tournament of ~264 players, 66 will make the medal brackets (gold, silver, bronze), so obviously these are all 2-0 players from round robin.  With up to 88 groups, this means some 2-0 group players will not even qualify for the medal brackets.  Is there any other play for the non-bracket qualifiers or is their tournament done?

 

Also, can you give me an idea of what kind of point differential or cut-off lines you think will separate qualifying Gold from Silver from Bronze, to not even making it?  Are we talking a record of 2-0 and a +50 pt combined differential to make it to Gold bracket, and maybe something like +30 to make it to silver, +15 bronze? Or am I way off the mark with how this whole thing works?

 

Sorry if these are noob questions, we just want to be prepared for our first trip up there.  I'll definitely buy the first beer when I see you.

 

Thx!

Seamo

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Everyone makes the brackets. 264/3

88 gold

88 silver

88 bronze

 

Yes, it is possible to go 0-3 and be out in about 3-4 hours. Unfortunately, it just happens. Some players are just better than others.

 

I cannot answer what a good point differential is because every game/group/round/tournament is different.

 

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Just now, davefmurray said:

Everyone makes the brackets. 264/3

88 gold

88 silver

88 bronze

 

Yes, it is possible to go 0-3 and be out in about 3-4 hours. Unfortunately, it just happens. Some players are just better than others.

 

I cannot answer what a good point differential is because every game/group/round/tournament is different.

 

Ah gotcha, each region producing 22 teams for each bracket, makes sense.  I read it incorrectly as 22 total to each bracket.

 

To stay through the finals, what approximate time you think the whole thing will conclude?  Trying to plan the return leg.

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