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(NES) Tecmonster's Tecmo Super Bowl 2018

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Tecmonster's Tecmo Super Bowl 2018


The game is now available and so is the 5th annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this:

-- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)

-- helmets, field colors (keithisgood)

-- COM looks for open receivers (jstout)

-- COM Ultra Logic to play better defense (jstout)

-- moving & dynamic grapples (bruddog)

-- MAN vs. MAN popcorning (jstout)

-- sort receiving leaders by yards (jstout)

-- more accurate attribute labels, like “Acceleration” (Tecmonster)

-- kicking arrow speed & range to make FG’s easier (Tecmonster)

-- COM minimum kickoff distance (bruddog)

-- increase kickoff ball speed (maynard, bodom)

-- increase shotgun snap speed (jstout)

-- tougher to block FG’s by adding personal protectors (Tecmonster)

-- increase QB fumble rate (jstout)

-- decrease diving animation time slightly (xplozv)

-- decrease handoff animation time (xplozv)

-- COM “juice” edited (by Tecmonster)

-- PA affects “catchability/interceptability” of the pass (jstout)

-- set kick returner farther back (bodom)

-- Ball Control ratios edited so BC means more (by Tecmonster)

-- static schedules from week to week (bruddog)

-- Quickness changed to Coverage (jstout)

-- kick returners use their actual attributes (konforce, jstout)

-- stats screen at halftime (xplozv)

-- corrected playoff bracket (pambazos)

-- MAN-controlled QB rollouts on the rollout plays (Tecmonster)

-- LB’s moved farther back from line of scrimmage (Tecmonster)

-- Run & Shoot QB’s almost never scramble (Tecmonster)

-- “heavy pass” teams don’t pass quite as much (Tecmonster)

-- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;

-- COM avoids sacks much better + faster COM rollouts (Tecmonster)

-- shorter onside kicks (xplozv)

-- COM RB reacts to the defense sooner after handoff (Tecmonster)

-- smarter OL pass blocking (xplozv)

-- receiver jump/dive based on REC rating (xplozv)

-- defender jump/dive based on COV rating (xplozv)   

-- team rosters, jersey #’s, faces (Tecmonster)

-- minimum COM punts @ 50% meter (bruddog)

-- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked)

-- moving grapples turbocharged (i.e. bruddog’s version sped up)

NEW FOR 2018:

-- automated and accurate sim ratings (Tecmonster)

-- minor player ratings formula and playbook tweaks

 

If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do:

I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here.  I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:

1) go to Selection and click "Fill Selection with..."

2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"

3) click "Browse" and find your file (preferably on your Desktop) and select it

4) click "OK"

5) Go to "File" and save your rom.

This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.

 

Files available: (1) Tecmonster's Tecmo Super Bowl 2018 game file (2) Tecomonster’s TSB 2018 Preview Magazine (3) x3ffc0 repair file.

 

If you use this rom as a basis for a fantasy league like I do and you want the draft package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.


 

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My first OT game was against the Falcons (Wk 8).

I got the ball first.

You know what I did with it? (You know what I did with it.)

 

I put it in the endzone

59ae2ca4c5b0a_TecmonstersTecmoSuperBowl2018.thumb.png.c6f9eece14a9526e9a4f9b9390973fe8.png

 

:mrgreen:

 

Edited by Svelt

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Had a fun start. Beat the Saints as the Titans, 49-31. There was about 6 fumbles in the game total plus an INT. I ran back 3 kickoffs for touchdowns. I picked one in the end zone, got tackled on the goal line and fumbled, they called it a touchback. The very next play I ran 80, got tackled on the goal line, and fumbled into the end zone, called a TD. My D is rusty though, I gave up 422 in yards. Saints would definitely be a tough COM opponent in the playoffs trying to defend Peterson and Brees together. Welcome 2018.

Edited by Kennya

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One thing I noticed on Denver's roster: Darian Stewart wears #26 (not #24), Justin Simmons #31 is the other starting safety (Will parks backs up Stewart)--again just minor details but thank you so much for your efforts!

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51 minutes ago, broncofan7 said:

One thing I noticed on Denver's roster: Darian Stewart wears #26 (not #24), Justin Simmons #31 is the other starting safety (Will parks backs up Stewart)--again just minor details but thank you so much for your efforts!

One of the two depth charts I use still shows Parks as the starter.  The other shows Simmons.  Typically, when I see conflicts like that, I put in the better rated player (in this case, Parks).

 

As for jersey #'s, if a player didn't change teams from last season to this season, then I didn't check his jersey # and just ran on the assumption that it didn't change.  Of course, changes do happen sometimes, so Stewart's # probably won't be the only error in that regard.  Some players were so new to their team (as of this past weekend) that they didn't even have #'s yet, so I just used their old team's # as long as it didn't conflict with someone on the new team.  To be honest, I'm not overly concerned about jersey # accuracy, but thanks for letting me know.  

 

I'm about to publish 9.0.1 that corrects Mike Tolbert's skin/face from white to black, and Christian McCaffrey's face was comically off the mark, so that will be corrected too.  Please let me know if you see any more obvious errors, but I won't be adding/removing any players at this point with the possible exception of Kaepernick signing with someone within the next few days, as highly unlikely as that is.    

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Yeah, I use ourlads too, and Yahoo.  

 

Yahoo actually stays far more up-to-the-minute than ourlads does when rosters are rapidly changing, but they're not quite as accurate overall.  

 

For me, Yahoo's big advantage is that they show all of a team's player faces on the same depth chart page.  Makes that part of the roster updates much faster and easier.

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17 minutes ago, Tecmonster said:

For me, Yahoo's big advantage is that they show all of a team's player faces on the same depth chart page.  Makes that part of the roster updates much faster and easier.

 

Wow I did not know that. I will have a look there myself. Thanks!

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On 9/4/2017 at 11:49 PM, Bolt said:

59ae2ca4c5b0a_TecmonstersTecmoSuperBowl2018.thumb.png.c6f9eece14a9526e9a4f9b9390973fe8.png

 

4 Wks later ...

 

Overcame 0-19 deficit, to do this:

59b4a07b64377_TecmonstersTecmoSuperBowl2018.thumb.png.2f18b17249f2e75aedc6594bdc8be5a2.png

Look at that QB!

 

OT - Got the ball first / gave it back.  Got the ball back /

Put it in the back of the endzone (Robby 'MVP' Anderson).

 

Currently sittin' at 7-4  :mrgreen:

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did some fiddling around with your ROM,  so i wanted to be sure you saw it first... my version of a "Color Rush Edition"... I've only played with my Steelers, no one else, so this may not be perfect and rosters are definitely not updated (colors ONLY modified, so trades for Peterson, and injuries like Watt, OBJ and Marshall as of 10-10-17 are NOT reflected)

 

Tecmonster's Tecmo Super Bowl 2018 - Color Rush Edition.nes

Edited by phattboy29
new file

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    • By Tecmonster
      The game is now available and so is the 5th annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this:
      -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)
      -- helmets, field colors (keithisgood)
      -- COM looks for open receivers (jstout)
      -- COM Ultra Logic to play better defense (jstout)
      -- moving & dynamic grapples (bruddog)
      -- MAN vs. MAN popcorning (jstout)
      -- sort receiving leaders by yards (jstout)
      -- more accurate attribute labels, like “Acceleration” (Tecmonster)
      -- kicking arrow speed & range to make FG’s easier (Tecmonster)
      -- COM minimum kickoff distance (bruddog)
      -- increase kickoff ball speed (maynard, bodom)
      -- increase shotgun snap speed (jstout)
      -- tougher to block FG’s by adding personal protectors (Tecmonster)
      -- increase QB fumble rate (jstout)
      -- decrease diving animation time slightly (xplozv)
      -- decrease handoff animation time (xplozv)
      -- COM “juice” edited (by Tecmonster)
      -- PA affects “catchability/interceptability” of the pass (jstout)
      -- set kick returner farther back (bodom)
      -- Ball Control ratios edited so BC means more (by Tecmonster)
      -- static schedules from week to week (bruddog)
      -- Quickness changed to Coverage (jstout)
      -- kick returners use their actual attributes (konforce, jstout)
      -- stats screen at halftime (xplozv)
      -- corrected playoff bracket (pambazos)
      -- MAN-controlled QB rollouts on the rollout plays (Tecmonster)
      -- LB’s moved farther back from line of scrimmage (Tecmonster)
      -- Run & Shoot QB’s almost never scramble (Tecmonster)
      -- “heavy pass” teams don’t pass quite as much (Tecmonster)
      -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;
      -- COM avoids sacks much better + faster COM rollouts (Tecmonster)
      -- shorter onside kicks (xplozv)
      -- COM RB reacts to the defense sooner after handoff (Tecmonster)
      -- smarter OL pass blocking (xplozv)
      -- receiver jump/dive based on REC rating (xplozv)
      -- defender jump/dive based on COV rating (xplozv)   
      -- team rosters, jersey #’s, faces (Tecmonster)
      -- minimum COM punts @ 50% meter (bruddog)
      -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked)
      -- moving grapples turbocharged (i.e. bruddog’s version sped up)
      NEW FOR 2018:
      -- automated and accurate sim ratings (Tecmonster)
      -- minor player ratings formula and playbook tweaks
       
      If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do:
      I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here.  I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:
      1) go to Selection and click "Fill Selection with..."
      2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"
      3) click "Browse" and find your file (preferably on your Desktop) and select it
      4) click "OK"
      5) Go to "File" and save your rom.
      This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.
       
      Files available: (1) Tecmonster's Tecmo Super Bowl 2018 game file (2) Tecomonster’s TSB 2018 Preview Magazine (3) x3ffc0 repair file.
       
      If you use this rom as a basis for a fantasy league like I do and you want the draft package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.
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