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MikeMystery

Art/Helmet Editing SNES

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Hey guys!

 

I'm starting up a new hack of TSB to change the players to pokemon.  I have most of the things set up already, except I need ideas on getting logos and helmets changed.  Just seeing if anyone has suggestions on editing the artwork in the SNES TSB (I'll probably be using 1 for this hack).

 

Or if anyone would like to take on the duty of changing everything around, I'd be happy to email the ideas of logos I have!

 

Any suggestions would be great.  Thanks!

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Being that all the action is centered around Pokemon in game, I wanted the same experience for this game. I guess you would consider the trainers as their coaches then? Each team is themed after a Pokemon type, with an added rule from Pokemon Stadium 2 R2 mode...each trainer has Pokemon that break the normal rule for their theme. For example, Brock, the Rock user, has a Victreebel, a Grass type. This, along with a salary cap rule, kept rosters balanced (so no one can win over and over with Lance's Dragon team)

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Question on the editing part, now that I'm just about ready to start this section of the edit.

 

Of course, as said before, I'm editing the SNES version of TSB.  I noticed that in the intro each team name has specific art style.  Once I edit that, will the end zones change as well?

 

Also, how would I change end zone colors, helmet colors (for the intro screens and the team data screens) and the city names in the intro?

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I see, I'll have to give that a look pretty soon.

 

I do have the main backbone of this done, just have to do this and I'll probably post in here once completed.

 

Another question:  I saw something in here about moving grapples.  Does this apply for NES or the SNES ROM?  And is there coding for the SNES ROM?  I thought it would be a cool feature to have in the game.

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Another thing I wanted to ask was about the play in the SNES ROM when you just press the X-Button.  The play where your back just jumps over the line for a gain of 2 if it's successful or a loss of 2 if it's unsuccessful.

 

What factors play into that?  Like, what player gets the ball generally and what player stats factor into it?

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RB2 on teams with 2 RBs, isn't it? I seem to have forgotten it wasn't a play in the playbook but selectable with its own button. Too much TSB III I guess. In TSB III you have to put it in your playbook, but you can hit R, I believe, to jump forward with the ball carrier.

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Another question I have on the SNES TSB...how many teams have 3 uniforms?

 

If all of them, is it possible to set the first game of every week to make both teams wear uniform #3?  My thought is to have scheduled Color Rush games.

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