MikeMystery Posted August 10, 2017 Share Posted August 10, 2017 Hey guys! I'm starting up a new hack of TSB to change the players to pokemon. I have most of the things set up already, except I need ideas on getting logos and helmets changed. Just seeing if anyone has suggestions on editing the artwork in the SNES TSB (I'll probably be using 1 for this hack). Or if anyone would like to take on the duty of changing everything around, I'd be happy to email the ideas of logos I have! Any suggestions would be great. Thanks! Quote Link to comment Share on other sites More sharing options...
joelcsuh Posted August 10, 2017 Share Posted August 10, 2017 Just wanted to say this is exciting. Will you have a team of humans, a team of water and ice pokemon, etc.? Quote Link to comment Share on other sites More sharing options...
MikeMystery Posted August 11, 2017 Author Share Posted August 11, 2017 Being that all the action is centered around Pokemon in game, I wanted the same experience for this game. I guess you would consider the trainers as their coaches then? Each team is themed after a Pokemon type, with an added rule from Pokemon Stadium 2 R2 mode...each trainer has Pokemon that break the normal rule for their theme. For example, Brock, the Rock user, has a Victreebel, a Grass type. This, along with a salary cap rule, kept rosters balanced (so no one can win over and over with Lance's Dragon team) Quote Link to comment Share on other sites More sharing options...
MikeMystery Posted August 21, 2017 Author Share Posted August 21, 2017 Question on the editing part, now that I'm just about ready to start this section of the edit. Of course, as said before, I'm editing the SNES version of TSB. I noticed that in the intro each team name has specific art style. Once I edit that, will the end zones change as well? Also, how would I change end zone colors, helmet colors (for the intro screens and the team data screens) and the city names in the intro? Quote Link to comment Share on other sites More sharing options...
DFM Posted August 21, 2017 Share Posted August 21, 2017 There is no editor application that just does that for you. You'll have to do some actual ROM hacking. The best thing to do is run through the ROMHacking.net getting started doc: http://www.romhacking.net/start/ Quote Link to comment Share on other sites More sharing options...
MikeMystery Posted August 21, 2017 Author Share Posted August 21, 2017 I see, I'll have to give that a look pretty soon. I do have the main backbone of this done, just have to do this and I'll probably post in here once completed. Another question: I saw something in here about moving grapples. Does this apply for NES or the SNES ROM? And is there coding for the SNES ROM? I thought it would be a cool feature to have in the game. Quote Link to comment Share on other sites More sharing options...
MikeMystery Posted August 21, 2017 Author Share Posted August 21, 2017 Another thing I wanted to ask was about the play in the SNES ROM when you just press the X-Button. The play where your back just jumps over the line for a gain of 2 if it's successful or a loss of 2 if it's unsuccessful. What factors play into that? Like, what player gets the ball generally and what player stats factor into it? Quote Link to comment Share on other sites More sharing options...
joelcsuh Posted August 22, 2017 Share Posted August 22, 2017 RB2 on teams with 2 RBs, isn't it? I seem to have forgotten it wasn't a play in the playbook but selectable with its own button. Too much TSB III I guess. In TSB III you have to put it in your playbook, but you can hit R, I believe, to jump forward with the ball carrier. Quote Link to comment Share on other sites More sharing options...
MikeMystery Posted September 25, 2017 Author Share Posted September 25, 2017 Another question I have on the SNES TSB...how many teams have 3 uniforms? If all of them, is it possible to set the first game of every week to make both teams wear uniform #3? My thought is to have scheduled Color Rush games. Quote Link to comment Share on other sites More sharing options...
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