The Ultimate Weapon

Northeast Ohio Tecmo Quarterly Meetup Group

34 posts in this topic

Posted (edited)

When I was at the Detroit Kumite tournament last weekend, a number of players from the Cleveland area who I had never met before attended as well and we all had a great time!  Many of these guys already get together a few times a year to play casual Tecmo Super Bowl at various venues.  
 
I collected emails and some cell phone numbers for players that wanted to provide one.  This post is to see who would be interested in getting together potentially quarterly to play Tecmo Super Bowl and perhaps consider doing a Fantasy Football League in the fall for anyone who enjoys both Tecmo and Fantasy Football and lives in or near Northeast Ohio.
 
If this is something that interests you, please message me and provide your email address and cell phone number, as I will be creating a text distribution group in addition to the email distribution list once we finalize the initial details.  If you could also let me know ideas for places to meet, how many systems, cartridges, controllers and TVs you would be willing to share with the group, that would also be helpful.
 
The idea is to simply get a group of great guys together semi regularly who enjoy both Tecmo Super Bowl and NFL football.
 
Thanks in advance for your consideration.  More to follow after I collect everyone's thoughts and responses.
Edited by The Ultimate Weapon

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I a bit far to make the meet-ups, but if there will be a journal Northeast Tecmo Quarterly I will probably take a subscription.

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Posted (edited)

Below are the details of our first Northeast Ohio Tecmo Meetup:

 

WhoFirst 16 guys to respond

What: Tecmo Super Bowl

When: Sat, May 6th, 12-5pm

Where: Italian Garden Restaurant 10511 Main Street, Mantua, OH 44255

 

Cost: $20,

 

Payouts with 16 participants:

1st: $160

2nd: $80

3rd: $40

4th: $20

 

Confirmed participants:

01. Ryan M.

02. Chris H.

03. Jason A.

04. Cliff P.

05. Steve R.

06. Clarence J.

07. John C.

08. Jon R.

09. Louis B.

10. Francis B.

11. Tom J.

12. 

13. 

14. 

15. 

16. 

 

Please let me know if you are able to bring any of the following:

-TVs

-NES Systems

-NES Controllers

-Tecmo Super Bowl Carts

-Extension cords

-Power Strips

 

If if you are able to bring any of the above items, please come 30-45 minutes early to help setup.

 

Format will be informal, decided the day of the event and depend on number of participants and systems available.

 

Most likely it will be some variant of the Detroit Kumite rules (TBD):

-Players with like records play each other for a few rounds

-Everyone advances to the bracket with a draft format excluding SF, NYG, BUF & HOU.   -Draft order based on records

 

This format allows everyone to play a lot of meaningful games and is extremely fair and laid back

 

Participants are welcome and encouraged to order from the menu and BYOB. I have eaten there a number of times and everything is great - the dough is homemade every day and they make awesome pizza (I also love the JoJos) below is a link to the menu. Hope to see you there!

 

https://www.orderstart.com/mobile/italiangarden#menuPage

 

 

Edited by The Ultimate Weapon

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FYI - saw you guys and this thread, and that we're also from Northeast Ohio - I actually live in North Ridgeville and have been organizing one of the biggest Tecmo events in the area for awhile and just published this externally last week for open registration: 

 

I may come to your event too if it is open!

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I recently moved to the Cleveland area for work related reasons.  Would be glad to come to this meetup as well as tecmo cleveland.  Will send you my info shortly

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11 hours ago, TecmoCleveland said:

FYI - saw you guys and this thread, and that we're also from Northeast Ohio - I actually live in North Ridgeville and have been organizing one of the biggest Tecmo events in the area for awhile and just published this externally last week for open registration: 

 

I may come to your event too if it is open!

Hey man would love to have you join us! Please private message me with your name and email and I will add you to the confirmed list.  I would love to attend your event as well and excited someone wanta to throw a big Cleveland tournament.  I have a family member who told my wife and I to tentatively to reserve that date for a wedding but if anything changes I will sign up.

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6 hours ago, TheRook said:

I recently moved to the Cleveland area for work related reasons.  Would be glad to come to this meetup as well as tecmo cleveland.  Will send you my info shortly

That's awesome man would love to have you join us!  I replied to your PM - please let me know if you have any questions

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Posted (edited)

Update: a majority of the guys wanted to have an entry fee and payout so we will charge $20.

It will be well worth it.  We guarantee the following: 

 

- At least 4 rounds of preliminary seeding where players with like records face off each round

- A single or double elimination bracket where teams will be drafted based on seeding

- (SF, GIA, BUF, HOU excluded from the draft)

- If you win in the bracket round you can keep your team or swap teams with your opponent

- Payouts to the top 4 finishers ($160. $80, $40, $20 if we get 16 guys)

 

Let me know if you have any questions.

Edited by The Ultimate Weapon

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On 3/28/2017 at 9:14 PM, The Ultimate Weapon said:

Hey man would love to have you join us! Please private message me with your name and email and I will add you to the confirmed list.  I would love to attend your event as well and excited someone wanta to throw a big Cleveland tournament.  I have a family member who told my wife and I to tentatively to reserve that date for a wedding but if anything changes I will sign up.

I'll be out of town April 29 like I said - but let me know if you have another date over the summer and I am totally in. 100%. Big family trip planned to Disney! 

Be sure to spread the word about the tourny as well at your event! Thanks! Tecmo Tom

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Sign me up. 1nes sytsem 2 carts. 2 controllers. Down 4 lil Sports talk baseball too.

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We will be changing the date to the following Saturday, May 6th - due to a scheduling conflict with the venue.  All other details will remain the same. I will reach out to everyone who previously registered to make sure they are aware and will retain their spot unless they tell me otherwise.  If you haven't registered and May 6th works for you, we would love to have you join us!

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3 hours ago, The Ultimate Weapon said:

We will be changing the date to the following Saturday, May 6th - due to a scheduling conflict with the venue.  All other details will remain the same. I will reach out to everyone who previously registered to make sure they are aware and will retain their spot unless they tell me otherwise.  If you haven't registered and May 6th works for you, we would love to have you join us!

 

Still space to attend on May 6th? I'd love to be in if there is! I will be back in town that date and it's also my birthday! w00t! 

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Also, i've obviously got plenty of games, tvs, and systems - so i can help out - i think i've got 8 copies of TSB and 5 consoles for Tecmo Cleveland - so happy to help!

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On 3/28/2017 at 2:52 PM, TheRook said:

I recently moved to the Cleveland area for work related reasons.  Would be glad to come to this meetup as well as tecmo cleveland.  Will send you my info shortly

 

Hit me up if you have any questions about Tecmo Cleveland - hope to see you there too. 

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Posted (edited)

1 hour ago, TecmoCleveland said:

 

Still space to attend on May 6th? I'd love to be in if there is! I will be back in town that date and it's also my birthday! w00t! 

Absolutely! Please PM me with your name and contact info (email and/or cell) and I will add you to the list. We would love to have you join us and hopefully this can be a spring board for Tecmo Cleveland :) Any equipment you are able to bring would be a huge help as well.

Edited by The Ultimate Weapon

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1 hour ago, The Ultimate Weapon said:

Absolutely! Please PM me with your name and contact info (email and/or cell) and I will add you to the list. We would love to have you join us and hopefully this can be a spring board for Tecmo Cleveland :) Any equipment you are able to bring would be a huge help as well.

 

Just sent you a DM. Glad to help. 

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On 3/28/2017 at 9:31 PM, The Ultimate Weapon said:

Update: a majority of the guys wanted to have an entry fee and payout so we will charge $20.

It will be well worth it.  We guarantee the following: 

 

- At least 4 rounds of preliminary seeding where players with like records face off each round

- A single or double elimination bracket where teams will be drafted based on seeding

- (SF, GIA, BUF, HOU excluded from the draft)

- If you win in the bracket round you can keep your team or swap teams with your opponent

- Payouts to the top 4 finishers ($160. $80, $40, $20 if we get 16 guys)

 

Let me know if you have any questions.

 

Can you explain exactly what you mean here?  I'm a little confused.  Can you give an example?

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7 hours ago, TheRook said:

 

Can you explain exactly what you mean here?  I'm a little confused.  Can you give an example?

Sure! In round one all matchups are random... round 2 people with 1-0 records and 0-1 play each other... round 3 2-0 play each other 1-1, 0-2, etc.  After 4 rounds, everyone makes the bracket but draft position is determined by overall record then point differential.

 

This allows players of similar skill to face off and everyone gets a lot of meaningful games. This will be similar to the Detroit Kumite rules.

 

Let me know of you have any other questions.

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When you say teams will be drafted, do you mean a bad player will get to play as eagles or raiders or something like that?

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2 hours ago, TheRook said:

When you say teams will be drafted, do you mean a bad player will get to play as eagles or raiders or something like that?

Short answer: No. Players with poor records will get a lower draft choice.

 

Long answer: Players with the best records after the initial rounds will draft first. For example a player who finished 4-0 gets first choice of any team except 49ers, Giants, Bills and Oilers. Then the next best record picks (point differential is used if players have the same records to determine order). So to answer your question, a team that goes 0-4 will pick 15th or 16th as opposed to 1st or 2nd. If a player wins in the bracket round they can elect to keep their team or steal their opponent's team.

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The preliminary's sound very important in this kind of tournament since it nets you an advantage in the main tournament play.  During preliminary's are the matchups/teams decided by the usual coin toss.  Winner of toss names matchup, loser of toss picks team or player 1?

 

Do all prelims players advance to the main tournament even if they go 0-4?

 

For the main tournament, are you saying that the best record player gets to pick a team first and can take that team through the entire bracket if he wants?

For example let's say "Bob" gets best record.  He picks Eagles.  He uses Eagles in every matchup he feels they will win.  Only time he does not use them is when he plays "Jim" who has raiders.  "Bob" opts to take the raiders that round and its allowed since he has a better record than Jim.

 

I have never followed or watched the Kumite so if I am misinterpreting your description, please let me know.

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      I first started hacking this ROM in 2007 but gave up after realizing that the data wasn't as easy to manipulate as I'd first thought.  Basically, I was thrown off by a row of FF's in the ROM which seemed to present the team data in a nice little table, but I was a few rows offset from truly grasping how it was laid out.  I'm back now and have made some great strides, but still need a bit more to make the game as custom as I'd like.  To me, this was always the baseball game I compared to Tecmo Super Bowl.  I realize its similar in style and gameplay to some other more popular NES games such as the Baseball Stars series, but it resonated with me much more for some reason.  The game play is easy to learn but difficult to master, and thanks to the disparity in team abilities and the ruthless nature of the CPU, you can continue to challenge yourself for many games.  It's also super fun as a multiplayer game.
       
      I have posted on the romhacking subreddit already on Reddit, but I am posting here as well, to try and give back to the community and to also see if anyone is interested in collaborating on making this game as customizable as possible.  I've done as much as I can with my limited knowledge of hex editing and by using the FCEUX tools as best as I can, and my progress is starting to stall.
       
      Without further ado, here is all the documentation I've come up with so far on editing the ROM.  I've included some RAM values as well, as I've been trying to use them as a jumping off point for possibly pinpointing some of the data from the ROM that I'm missing.
       
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      Little League Baseball: Championship Series
       
      RAM Addresses:
      0x0004F9 - Away Team Pitcher’s Value 4 (see ROM info)
      0x0004FA - Home Team Pitcher’s Value 4 (see ROM info)
      0x0004FB - Away Team Pitcher’s Stamina Remaining (value 2)
      0x0004FC - Home Team Pitcher’s Stamina Remaining (value 2)
      0x0004FD - Away Team Pitcher’s position in the lineup (00 thru 08)
      0x0004FE - Home Team Pitcher’s position in the lineup (00 thru 08)
       
      ROM Addresses:
      0x010430 to 0x01054F - Japan’s team player information
      0x010550 to 0x01066F - Arizona’s team player info
      etc.
       
      You can follow this pattern to get all the team’s player information.  As far as I can tell so far, the teams are always listed in the same order in the ROM.
       
      Team order in the ROM:
      JAPAN, ARIZONA, PENNSYLVANIA, CHINESE TAIPEI, KOREA, NEW YORK, CALIFORNIA, TEXAS, HAWAII, SPAIN, PUERTO RICO, MEXICO, CANADA, ITALY, ILLINOIS, FLORIDA
       
      Player information guide - 
      Each player’s information is on a single line of 16 hex characters as follows
      1 thru 6 - Player’s name
      7 - Player type (batting handedness and size) This is always 00, 01, 02, 80, 81, 82.  First digit of 0 is Right handed, first digit of 8 is left handed.  Second digit of 0 is tall, 1 is fat, 2 is short.
      8 - always FF
      9 - Unknown to me at this time, possible has to do with helping the CPU choose subs
      10 - Hitting power (00 is low and DF is highest in the game, but I assume that it goes up to FF in theory)
      11 - Some sort of player speed.  This goes from 00 low to FF high.  It DEFINITELY corresponds to baserunning speed and it has some sort of relationship with the player’s defensive skills but I’m not sure to what extent.
      12 - the player’s printed Skill ability when they’re up to bat.  00 to 04 being Skill 1 thru Skill 5.  Strangely, PARK on team KOREA is a 07, but I have no idea if this actually affects hitting ability.
      13 - This designates the team’s pitchers.  Each team has 3 pitcher types per team, but you can assign as many pitchers per team as you want.  The values are always 08, 10, 18, or 00 (not a pitcher).  This corresponds to values I will go over later on, it does not have any known effect on the pitcher’s ability or style.
      14 - Always 00
      15 - Always 00, 02, 03, 04.  I don’t have data to back this up, but I believe it is some sort of batting ability / power multiplier because it typically is given to players in the “meat” of the lineup.
      16 - always 00

      Pitcher information - each team’s pitcher information is found in the two rows of 16 values found AFTER the row of FF’s that follow each team.  Each pitcher appears to have 8 values attached to them, with the first starting at the 9th value on the 1st line, the second at the 1st value on the 2nd line, etc.  So, any pitcher marked on your lineup (above) as 08 on your roster will have the same attributes as the first, any pitcher marked as 10 will have the same attributes as the 2nd, and 18 would be your final pitcher definition.
       
      The eight values for pitchers are as follows:
      1 - This is always either 00, 01, 02, 80, 81, or 82.  Just as your batters, the first digit is right or left handed, and the second digit is normal throw, hard throw, or side arm delivery.
      2 - This value is tied to stamina, but there is some sort of calculation happening in the background.  You’ll notice that a value of FF for instance does not equal FF in the stamina RAM addresses I provided above.  FF appears to be the highest you can set, but you can manually change the RAM to allow for a greater stamina than the game allows.  Stamina in this game is very interesting because it appears to be based mostly on the length of time you attempt to control a pitch, with a longer press taking away more stamina until your pitcher has 0 remaining… at which point I assume your pitcher’s overall ability to throw is based on their other stats… which brings us to… their other stats.
      3 - This value is unknown to me.  It must be a good thing for a pitcher to have a higher rating, as Italy has the lowest values, but I’m not skilled enough at ROM hacking to figure it out.  
      4 - Again, this is unknown to me.  The values only range from 02 to 0F.  Still need to figure this one out.
      5 - always 00
      6 - always 00
      7 - this is the pitcher’s printed Skill Level when they’re on the mound.  I do not know what (if any) correlation it has to their stats.
      8 - Always 00 or 02.  On assumption only, I’m guessing this MIGHT be some sort of multiplier in the same way that value 15 appears to be in the above player data.
       
      Other data:
      Lines 0x01FAD0 and 0x01FAE0 - these are the colors each team wears both on the field and in the bat throwing cut scene.  There are two colors for each team and they follow the team order as shown above.
       
      Starting at address 0x0116DA and continuing until 0x011769 are the starting positions for each player in your lineup, following the team order mentioned above.  So, for instance, Japan is 08 16 29 31 42 57 65 73 84.  The first digit is the order in the line up (0 thru 8 aka 1 thru 9) and the second digit is their position on the field.  The position numbers follow normal baseball scoring numbering… so 1 is pitcher, 2 is catcher, 3 is first base, etc.
       
      Starting at address 0x01176a is the FLAG data for each team, for the flag that appears on the team select screen, in the team order we’ve come to know and love.  48 is USA, the others you can figure out by just writing them out.
       
      Team names and abbreviations are fairly easy to find.  I haven’t mapped out specifically which correlates with each screen yet, as that will be the easy part once this is all done.  Also, I am pretty sure that the sliding bars on the POWER ANALYSIS screen are controlled by the values starting at 0x00F234, in team order.
       
      What I feel is missing to make a truly custom version of this game:
      If you grew up loving this game like I did, you probably know the in’s and out’s of a lot of the teams, even without having the ROM available to look at the player stats… BUT I feel that I cannot truly customize this game without knowing the following - and I’m listing them in their order of importance.

      1 Defensive abilities - is throwing speed variable or team/player dependent?  Is the baserunning attribute the only thing that controls speed in the field?
      2 The unknown pitching stats need to be concretely defined although it IS amazing to be able to make a whole team of sidearm pitchers finally!
      3 Changing team locations on the map - somewhat of a dream at this point, but probably not out of the question.
      4 Other color and text changes - maybe changes to certain screens text, player hair color is clearly tied to each team in some way, etc.
       
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