Jump to content
Sign in to follow this  
Baron von Lector

Super Mario Bros. Update

Recommended Posts

On 11/24/2016 at 4:16 AM, MartinFN said:

 How are  you doing the graphics? Lua script or ch

anging the chr ?

 

Neither.  I'm using TileLayerPro and the FCEUX emulator (for it's on-board hex-editor).  I open up both ROMs side-by-side in TLP, move tiles around, and re-color as needed.  Most difficult part of the process is playing to the point in the game where a change is made so I can verify that I did it correctly.  Save States don't work, because when I save a state, make a change in TLP and then load the state, the graphics revert to the point they were before the save.

Share this post


Link to post
Share on other sites

That's what I'm talking about.  Here's the deal.  Let's say I want to (which I have) edit Bowser:

 

1)  I do a Save State right before I get to him.

2)  I modify his sprite tiles to make him look more SMB3 in TLP.

3)  I save the tiles in TLP.

4)  I reload the ROM in FCEUX.

5)  I Load State to the point where I was just about to encounter Bowser.

6)  Pre-edit derpy Bowser appears.

 

If I'm doing something wrong, let me know.  This would make things much easier.  lol

 

EDIT:  Turns out I was doing something wrong.  I thought I had done this already, but turns out, I hadn't.  I had to load the game before loading the state.  This is making 4-1 enemies much easier to edit and the no-longer dreaded water level sprites.

Edited by Baron von Lector

Share this post


Link to post
Share on other sites
9 hours ago, meat said:

I give it some run.Seems like it takes mario awhile to get running and the jumps feel off.However this was on a 

flatscreen tv so take with a grain of salt.

He is only doing CHR edits.... so not possible. :D
 

I fired it up and the run animation is a bit awkward so I see what you mean, but it actually isn't off. It is just not a fluid animation.

Share this post


Link to post
Share on other sites
On 11/27/2016 at 5:56 AM, davefmurray said:

He is only doing CHR edits.... so not possible. :D
 

I fired it up and the run animation is a bit awkward so I see what you mean, but it actually isn't off. It is just not a fluid animation.

 

I'm not sure about the run animation.  Originally, I was going to do a 1:1 SMB3-to-SMB1 graphic swap, but this proved to be problematic.  So instead, I just constructed SMB3's Mario head to SMB1's Mario, swapped the clothing red/black scheme to black/red (to match SMB3), and then added a black outline on the model.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×