Portland, OR - 01/28/17 - Johnny Johnson in the Beaver

101 posts in this topic

Here we go. We're actually doing it. We're gonna let Johnny Johnson run wild in the Beaver (state).


SirTed and I will be crossing the mighty Columbia to bring the Tecmo heat into the Rose City. Even though Gripsmoke and Tailback King are the only Tecmoers to make much noise out of P-town (one with his play, the other with his spray), they are both HOFers, and Oregon is due for some hot Tecmo action.



January 28th, 2017, 11 am. 

(The Saturday between the Conference Championships and the Superbowl)



Concordia Ale House 3276 NE Killingsworth St, Portland, OR 97211

(Ground Kontrol isn't big enough for all us heavyweights, I'm still down to hit it up after)



Tecmo Super Bowl... and more...

(get some)





Seattle has juice and Centralia is... centrally located, but it's time to mix it up and let Portland get some shine. The City of Roses. Bridgetown. Rip City. PDX. One of the jewels of the region and home to something in the sports world we are sorely lacking in Seattle- NBA Basketball.


Ted and I will be parlaying our journey South into Friday Night Memphis Grizzlies at Portland Trailblazers action 1/27. Hope you can join us.


AND This tournament will not just be a Tecmo Super Bowl showdown. In honor of Clyde the Glide, Terry Porter, and Rick Adelman's mustache, this event will also feature a (very small) Tecmo NBA Basketball Tournament. RIP CITY




(as if there was any doubt... I'm already putting you on the list, best make it happen)


1. Gripsmoke

2. Tailback King

3. DT

4. SirTed 

5. Kamphuna


7. Tick

8. Xtra Largent

9. '91 Huskies

10. The Walrus

11. SuperSonics

12. Coach Pearson

13. GoBlue84

14. Cervin

15. RPW44

16. xavalepdx

17. LT#56

18. '91 Cousin

19. Invader Star



Oh this is gettin juicy. WHO ELSE??


Shout out your presence here in the forum or message me or SirTed up! This is your chance to be a part of the FIRST MAJOR PORTLAND TECMO Tournament and the FIRST (albeit very small) TECMO NBA BASKETBALL Tournament!




We are STARTING at 11 am. Please don't be late. Show up EARLIER than 11, so we can do last second adjustments, explain the rules, and get to playing right away.


Entry Fee: $30. Payouts: $60 to the top newcomer. 3rd place gets their money back. $60 for 2nd place. Champ takes home the rest. Loser's bracket champion will once again have their choice of two prizes with the Loser's bracket runner-up getting the other.




Standard Madison Rules for all matchups. You may only call a certain matchup ONCE the entire day.


There will be 5 rounds pitting two random participants vs each other. Names will be drawn out of a hat and pitted against each other. At the conclusion of 5 rounds, the 8 competitors with the best winning percentage will be put into a double-elimination bracket to decide the Portland Tecmo Champion.


ALL GAMES in round 3 will be Dallas vs Phoenix: The JOHNNY FREAKIN JOHNSON round.


The 1st tiebreaker will be opponent's winning percentage, the 2nd tiebreaker will be Tecmo NBA winning percentage and the 3rd tiebreaker will be combined Tecmo NBA and TSB score differential. (Don't worry if you can't hoop, The 2nd and 3rd tiebreak shouldn't be a factor, really)


Cash prizes will be given out to 1st, 2nd, and 3rd, and the Top Newcomer.


The remaining competitors will be seeded into the loser's bracket to duke it out for their choice of a consolation prize.


If you were in Seattle this September, it will be very similar in structure to that only this time-


1) If you are late, you take an L. Be there at 11 am or risk forfeit. Exceptions will be made if we took a while to get organized or there is a shortage of TVs and there were delays otherwise, but lets everyone try to be there and ready to play by 11 am!


2) Everyone will get at least 6 games. Last time a certain amount of losses booted you, but this time, you can keep rollin and fight for improved seeding.


And also, there will be some action on the side-


A March Madness style single elimination Tecmo NBA tournament. Seeded randomly, this will only be for a trophy and bragging rights.


Pick and rolls will be executed. Facials will be administered. Roundball will be run, but the focus will be on Tecmo Super Bowl, cause thats whats up.





Edited by DT.

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I have a STRONG feeling this is going to be the greatest and most insane tecmo tourney of all time..... a massive and towering event of historically epic proportions, to be talked about for decades to come! whoever wins this tourney will feel compelled to mount the trophy on his gravestone so that his descendents and all other tecmo pilgrims of future generations may know exactly what quality of man lies beneath its magnificent splendor and glory!!!


I am willing and eager to help out anyway I can, just let me know.

Edited by manyo360

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I work literally upstairs from ground kontrol. If you need any face to face or recon done, let me know.


Worth noting, ground kontrol is currently going under massive expansion, might be done in time for January

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1 hour ago, sonofpatbeach said:

Dear lord this sounds amazing. Damn you, geography and family!

I've been saying that for 5 OUT of the last 6 years 

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the gentleman's clubs in close proximity to this event also present tantalizing possibilities, i must add


<<READ: will manyo hire a stripper to dress up as a tecmo cheerleader and give him a lapdance as he plays in the championship? AND/OR will he bring a trampoline so she can bounce on it at halftime, leap high into the air  and FINALLY realize the pantieless dreams of every tecmo dude in the house?!?>> HOLY SHIT!!!

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Dang yo. We are already up to 10 participants and I know more are on the way. Everyone is FIRED UP to tackle the Rose City and get a few shots up while they are down there. Four months away but start workin on your Tecmo NBA matchups!

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Hmm, maybe. Long story short, a friend in Beaverton ships everything I sell on eBay, and I have 2 different trading card products coming out a week before and after this tournament. I was planning on helping him sort so ... .

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15 hours ago, sonofpatbeach said:

Looks like Ground Kontrol hosts pinball tournaments: http://www.vice.com/read/inside-portlands-competitive-pinball-scene


May be time to reach out to them for the tourney, if you haven't already. 


Thanks for the heads up Tecbrother, but I think we have decided that the Ground Kontrol, despite being awesome, is not large enough for all of us and our Joe Nash sized shoulders, so we will be exploring other options.... It will be a large part of the weekend, however.


Reading between the lines, it sounds like you are yearning to participate in our PNW Tecmo shenanigans and breathe our clear PNW air. To that I say yolo. Pull the trigger. I got your room and board fo sho.

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I'm a newcomer to the site but I'd love to attend if that's okay and my schedule allows. A short 3 hour drive down I-5 and I'll be their. Plus, a stop at Voodoo donuts might be a wild card. Hope to see y'all in January. Go Hawks!


I'm off to go buy a box of '89 upper deck (baseball) on ebay. Got my fingers crossed on a Griffey RC or two. 




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Uh Oh Portland. We got "SuperSonics" rollin down bringin Ricky Pierce droppin J's in your eye. Where's Blazers nation in this? You gonna let the gold and green dominate this Tecmo NBA tourney?? So far its mostly Washington cats. No surprise as we always bring more ruckus then you Oregon fools. You would think there would be some Beaver Pride on display for the first major tournament ever in the state though.

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I'm a Husky so you know that I love eatin' Beaver. Ducks aren't bad though too, especially after my Dawgs hung 70 on them last Saturday. SuperSonics for life and I can't wait to show you how we hold it down on TSB up here in WA. Watch out P-Town you've got a fight coming your way. 


SuperSonics out!

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On 10/12/2016 at 3:16 PM, DT. said:

Uh Oh Portland. We got "SuperSonics" rollin down bringin Ricky Pierce droppin J's in your eye. Where's Blazers nation in this? You gonna let the gold and green dominate this Tecmo NBA tourney?? So far its mostly Washington cats. No surprise as we always bring more ruckus then you Oregon fools. You would think there would be some Beaver Pride on display for the first major tournament ever in the state though.


I played for Portland State University, so f*cc the Beavers, and the Ducks!!!!!!!!!!!!!  It's all about the Vikings in P~Town.  I may be bringin my long lost cuzz!n Coach Pearson to the shindig......along with the other cats.  He gets real emotional and tends to yell at the screen, good or bad...must run in the fam.

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On 10/12/2016 at 2:28 PM, DT. said:

Reading between the lines, it sounds like you are yearning to participate in our PNW Tecmo shenanigans and breathe our clear PNW air. To that I say yolo. Pull the trigger. I got your room and board fo sho.


Yeah, I'm trying to make it happen, but not looking good right now. I'll update if that changes. Portland / Ground Kontrol / that strip club down the street from GK (Mary's???) are all awesome.

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Sooooooooooooooooooooooooooooooooooooooooo.......................(echos)....................is this happinin' or not.  This is supposed to be the raw raw, talk S#!t and bacc it up NW faction, and no one has said anything in a month!!!!!!!  Don't just leave it to me, somebody say somthin'........all these half a$$ make shift tourneys' are goin' on all around us with like half the Tecmo talent, and we can't even get this topic PINNED???!?!! .......................................Shake My FuCC!n Head. 

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This is GoBlue from HSTL and other leagues circa ten years ago or so... Been waiting for a tournament in my area. I live in Vancouver right over the bridge. Im in. Havent played a game in 7 years so Ill prob get whooped but its all good. Pumped for this

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SET(0x1DA71,0x02) SET(0x1DA72,0xDF) SET(0x1DA73,0x85) SET(0x1DA74,0x41) SET(0x1DA75,0xA2) SET(0x1DA76,0x14) SET(0x1DA77,0xA0) SET(0x1DA78,0x08) SET(0x1DA79,0xB1) SET(0x1DA7A,0xAE) SET(0x1DA7B,0x30) SET(0x1DA7C,0x0D) SET(0x1DA7D,0xBD) SET(0x1DA7E,0x01) SET(0x1DA7F,0xDF) SET(0x1DA80,0x85) SET(0x1DA81,0x42) SET(0x1DA82,0xBD) SET(0x1DA83,0x02) SET(0x1DA84,0xDF) SET(0x1DA85,0x85) SET(0x1DA86,0x43) SET(0x1DA87,0x4C) SET(0x1DA88,0x84) SET(0x1DA89,0x9A) SET(0x1DA8A,0xBD) SET(0x1DA8B,0xEB) SET(0x1DA8C,0xDE) SET(0x1DA8D,0x85) SET(0x1DA8E,0x42) SET(0x1DA8F,0xBD) SET(0x1DA90,0xEC) SET(0x1DA91,0xDE) SET(0x1DA92,0x85) SET(0x1DA93,0x43) SET(0x1DA94,0xA0) SET(0x1DA95,0x15) SET(0x1DA96,0xB1) SET(0x1DA97,0x40) SET(0x1DA98,0xD1) SET(0x1DA99,0x42) SET(0x1DA9A,0x90) SET(0x1DA9B,0x1C) SET(0x1DA9C,0xD0) SET(0x1DA9D,0x07) SET(0x1DA9E,0x88) SET(0x1DA9F,0xB1) SET(0x1DAA0,0x40) SET(0x1DAA1,0xD1) SET(0x1DAA2,0x42) SET(0x1DAA3,0x90) SET(0x1DAA4,0x13) SET(0x1DAA5,0xA0) SET(0x1DAA6,0x14) SET(0x1DAA7,0xB1) SET(0x1DAA8,0x40) SET(0x1DAA9,0x38) SET(0x1DAAA,0xF1) SET(0x1DAAB,0x42) SET(0x1DAAC,0x85) SET(0x1DAAD,0x44) SET(0x1DAAE,0xC8) SET(0x1DAAF,0xB1) SET(0x1DAB0,0x40) SET(0x1DAB1,0xF1) SET(0x1DAB2,0x42) SET(0x1DAB3,0x85) SET(0x1DAB4,0x45) SET(0x1DAB5,0x4C) SET(0x1DAB6,0xB8) SET(0x1DAB7,0x9A) SET(0x1DAB8,0xA0) SET(0x1DAB9,0x14) SET(0x1DABA,0xB1) SET(0x1DABB,0x42) SET(0x1DABC,0x38) SET(0x1DABD,0xF1) SET(0x1DABE,0x40) SET(0x1DABF,0x85) SET(0x1DAC0,0x44) SET(0x1DAC1,0xC8) SET(0x1DAC2,0xB1) SET(0x1DAC3,0x42) SET(0x1DAC4,0xF1) SET(0x1DAC5,0x40) SET(0x1DAC6,0x85) SET(0x1DAC7,0x45) SET(0x1DAC8,0xA5) SET(0x1DAC9,0x45) SET(0x1DACA,0xD0) SET(0x1DACB,0x21) SET(0x1DACC,0xA5) SET(0x1DACD,0x44) SET(0x1DACE,0xC5) SET(0x1DACF,0xDD) SET(0x1DAD0,0xB0) SET(0x1DAD1,0x1B) SET(0x1DAD2,0xA0) SET(0x1DAD3,0x17) SET(0x1DAD4,0xB1) SET(0x1DAD5,0x40) SET(0x1DAD6,0xD1) SET(0x1DAD7,0x42) SET(0x1DAD8,0x90) SET(0x1DAD9,0x0A) SET(0x1DADA,0xB1) SET(0x1DADB,0x40) SET(0x1DADC,0x38) SET(0x1DADD,0xF1) SET(0x1DADE,0x42) SET(0x1DADF,0xC5) SET(0x1DAE0,0xDE) SET(0x1DAE1,0x4C) SET(0x1DAE2,0xDB) SET(0x1DAE3,0x9A) SET(0x1DAE4,0xB1) SET(0x1DAE5,0x42) SET(0x1DAE6,0x38) SET(0x1DAE7,0xF1) SET(0x1DAE8,0x40) SET(0x1DAE9,0xC5) SET(0x1DAEA,0xDE) SET(0x1DAEB,0x90) SET(0x1DAEC,0x07) SET(0x1DAED,0xCA) SET(0x1DAEE,0xCA) SET(0x1DAEF,0x30) SET(0x1DAF0,0x06) SET(0x1DAF1,0x4C) SET(0x1DAF2,0x67) SET(0x1DAF3,0x9A) SET(0x1DAF4,0x4C) SET(0x1DAF5,0x14) SET(0x1DAF6,0x9A) SET(0x1DAF7,0x68) SET(0x1DAF8,0xA8) SET(0x1DAF9,0x60) SET(0x288BE,0xA0) SET(0x288BF,0x10) SET(0x288C0,0xA29AA90E2054C4)   # bruddog edit to jstout find open receiver SET(0x1DA2C,0xA08060EAEAEA) SET(0x288C7,0xC080D005A9034CCB884CC788) #Fumbles Always #http://tecmobowl.org/forums/topic/58620-fumble-probabilities-table/ SET(0x2BF04,0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF) #Fumble Never #http://tecmobowl.org/forums/topic/58620-fumble-probabilities-table/ SET(0x2BF04,0x00000000000000000000000000000000) #Multiple Fumbles (breaks onside kicks) #http://tecmobowl.org/forums/topic/65900-fumble-all-the-time-nes-tsb/?do=findComment&comment=448898 SET(0x2AE10,0x00) #More NFL like QB rating value #http://tecmobowl.org/forums/topic/69086-more-nfl-like-qb-rating-value/ SET(0x318A0,0x7D) SET(0x318B3,0x0C) SET(0x318D4,0x08) SET(0x318D9,0x00) SET(0x318E0,0xFA) SET(0x31908,0x14) SET(0x31916,0x8C) SET(0x31946,0x08) #No fumble after TD #http://tecmobowl.org/forums/topic/12527-stopping-fumbles-after-touchdowns-beta/?do=findComment&comment=470662 #Note- Make sure that the space at 0x2BF50 is filled with FF's. Otherwise it means there is some other hack there. SET(0x28698,0x4C60BFEAEAEA) SET(0x2BF70,0xA5732920D00BA5712910C910F0034C8E864CE886) #Offensive Jump/Dive for passes based on REC rating #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x299d7,0x4CD0E5) SET(0x299f2,0x4CD0E6EA) SET(0x3e5e0,0xA008B1AE208DDDA08720AADDA8A53DD9EAE590034CF8994CFC9A0F2131404F6171808FA1B1C0CFE1F1FF) SET(0x3e6e0,0xA008B1AE208DDDA08720AADDA8A53DD9EEE690034CF899A5AE853E4CE6990F2131404F6171808FA1B1C0CFE1F1FF) #Overthrow Bug Fix #http://tecmobowl.org/forums/topic/69037-tecmo-mystery-of-int-chance-on-overthrows-solved/?do=findComment&comment=475362 SET(0x29DBC, 0x4CFOBF) SET(0x2C000, 0x20319E203D9E4CAF9D) #Passing game probability table hack #http://tecmobowl.org/forums/topic/12783-passing-game-probability-table-hack/ SET(0x2BF14,0x3C3D3E3F404142434445464748494A4B) SET(0x2BF24,0x3C3D3E3F404142434445464748494A4B) SET(0x2BF34,0x1C1E20222426282A2C2E30323436383A) SET(0x29D90,0x51) SET(0x29DA3,0x51) SET(0x29DB6,0x51) SET(0x29D7A,0x46) SET(0x29C9E,0x11) SET(0x29C9A,0x15) #PA/PC hack - PC is INT and PA is target #http://tecmobowl.org/forums/topic/55328-possible-to-swap-pc-and-pa-nes-tsb/?do=findComment&comment=364569 SET(0x29FEC,0x88) SET(0x29E54,0x20F79F) SET(0x2A007,0xA0874CDD9F) #Player-controlled QB rollouts for playaction passes #http://tecmobowl.org/forums/topic/60638-player-controlled-qb-rollouts-for-playaction-passes/ #Note-Visit link for information on blitz byte edits which will be required SET(0x8db8,0xe4d800c0d808b8d818b0) SET(0x8502,0xe4d8e0c0d8d8c0) SET(0x881d,0xe4d8f8b8d800b0d810a8) SET(0x8b83,0xe4d8f8c8d8f4bcd8e8b4d8d8b0) #Blitz Byte adjustment for 28-team rom w/original playbooks #http://tecmobowl.org/forums/topic/60638-player-controlled-qb-rollouts-for-playaction-passes/ SET(0x1dd14,0xda) SET(0x1dd24,0xda) SET(0x1dd2c,0xda) SET(0x1dd34,0xda) #Players lose speed when cutting at 45 degrees hack #http://tecmobowl.org/forums/topic/69091-players-lose-speed-when-cutting-at-45-degrees-hack/ SET(0x2B9AA,0x4CABB9) #QB backpedal animation hack #http://tecmobowl.org/forums/topic/62998-qb-backpedal-animation-hack/ SET(0x289F0,0x04) SET(0x28A12,0x04) #QB/PR ball control (unverified) SET(0x286C7,0x12) SET(0x286E7,0x14) #QB throws ball instead of taking sack and runs less SET(0x28A39,0x4C3C8A) #Sort receiving stats by yards instead of catches #http://tecmobowl.org/forums/topic/55221-sorting-receiving-stats-by-yards-instead-of-catches/?do=findComment&comment=363603 SET(0x304F1,0x09) #Use START instead of B button to throw lob passes #http://tecmobowl.org/forums/topic/55448-use-start-instead-of-b-button-to-throw-lob-passes/ SET(0x00006,0x42) SET(0x2912D,0x50) SET(0x2B2C1,0xE0) SET(0x2B2C2,0xBF) SET(0x2B2C3,0xAA) SET(0x2BFF0,0x20) SET(0x2BFF1,0xAA) SET(0x2BFF2,0xDD) SET(0x2BFF3,0xAA) SET(0x2BFF4,0xE0) SET(0x2BFF5,0x07) SET(0x2BFF6,0x90) SET(0x2BFF7,0x0C) SET(0x2BFF8,0x20) SET(0x2BFF9,0x08) SET(0x2BFFA,0xA1) SET(0x2BFFB,0x29) SET(0x2BFFC,0x10) SET(0x2BFFD,0xC9) SET(0x2BFFE,0x10) SET(0x2BFFF,0xD0) SET(0x2C000,0x03) SET(0x2C001,0xA0) SET(0x2C002,0x06) SET(0x2C003,0x60) SET(0x2C004,0x8A) SET(0x2C005,0xA8) SET(0x2C006,0x60)  
      2. DEFENSE
      #Better INT returns #http://tecmobowl.org/forums/topic/11106-tsb-editor-tsbtool-supreme-season-generator/?do=findComment&comment=387879 SET(0xBFC5,0xF720E100E00CE304E4DFFEFF) #Better tackling without COM diving #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x28DD6,0xA299EAEAEA90E1A90120CBDA4CAE8DA90120CBDA4CAE8D) SET(0x28E9C,0xA299EAEAEA90ADA90120CBDA4C408EA90120CBDA4C408E) #COM defensive coverage late in season (28-team) #http://tecmobowl.org/forums/topic/10781-com-defensive-coverage-late-in-season/?do=findComment&comment=423466 SET(0x028B3F,0xa53dc98090034cc5974c1b80) #COM defensive coverage late in season (32-team) #http://tecmobowl.org/forums/topic/10781-com-defensive-coverage-late-in-season/?do=findComment&comment=423466 SET(0x28B3D, 0x9009A53DC98090034CC5974C1B80EA) #COM Dive Tackling like SNES TSB I #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x28dd7,0x30) SET(0x28e9d,0x30) #Control Percentage of Defensive Jumping #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x29BD8,0xA53BC940B00AEAEA) #Defensive Jump/Dive for passes based on INT rating #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x29be5,0x4C70E5) SET(0x29bf6,0x4CA0E5EA) SET(0x3e580,0xA008B1AE208DDDA08620AADDA8A53DD98AE590034CF99B4C439C0F2131404F6171808FA1B1C0CFE1F1FF) SET(0x3e5b0,0xA008B1AE208DDDA08620AADDA8A53DD9BEE590034CF99BA5AE853E4CEA9B0F2131404F6171808FA1B1C0CFE1F1FF) #Defensive Pursuit Based on Quickness #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x28ddd,0x2030E3EAEA) SET(0x28de5,0x2064E3EAEA) SET(0x28ea3,0x2030E3EAEA) SET(0x28eab,0x2064E3EAEA) SET(0x3e340,0xA008B1AEAA8A45703008A91E186920CBDA608A208DDDA08720AADDB954E3186920CBDA602422201E1C191613100D0A0705030201) SET(0x3e374,0xA008B1AEAA8A45703008A905186920CBDA608A208DDDA08720AADDB988E3186920CBDA6008080707060605050404030302020101) #Diving time based on HP #http://tecmobowl.org/forums/topic/57169-diving-time-based-on-hp/ SET(0x2AAA8,0x20EOBFEAEA) SET(0x2BFF0,0xA01CB1AE4A4A290F18C90BB00849FF690F20CBDA60A90220CBDA60) #Faster fumble recovery (unverfied) SET(0x2ADD9,0xAA) #Faster tackles (unverified) SET (0x284f0,0x20) #Mojo hack - Makes COM cover most receivers and plays better run defense #http://tecmobowl.org/forums/topic/10781-com-defensive-coverage-late-in-season/?do=findComment&comment=94279 SET(0x28b44,0xEA) SET(0x28b45,0xEA) #Quickness equals coverage (unverified) SET(0x29D8F,0x4CBABFEA) SET(0x29DA2,0x4CCABFEA) SET(0x29DB7,0x4CDABFEA) SET(0x2BFCA,0xA6DDA5E620EDBFA4E6C95090234C839DA6DDA5E720EDBFA4E7C95090134C969DA6DDA5E820EDBFA4E8C95090034CA99D4CEE9D86432A300B6A298F208DDDA0874C839E4CB19E) #Single Defender JJ Ints based on Quickness and Int #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x29c99,0x4C90E4EA4CC0E4EA) SET(0x3e4a0,0xA008B1AE208DDDA08720AADDA8D9A8E4B0034C8D9C4C9D9C08090A0B0C0D0E0F1011121314151617) SET(0x3e4d0,0xA008B1AE208DDDA08620AADDA8D9D8E4B0034C8D9C4C9D9C01010102020203030406080A0C0E1011) #Using quickness for turnover returns #http://tecmobowl.org/forums/topic/9398-using-quickness-for-int-and-fumble-returns/?do=findComment&comment=475814 SET(0x2908B, 0x87)  
      #15 Yard XP #http://tecmobowl.org/forums/topic/66137-15-yd-xp-try/ SET(0x246B0,0x1C) SET(0x24E38,0xE4) #AKB is now Kicking Power & KA is now Kick Accuracy (AKB Hardcoded to 50 Rating) #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x1eea5,0x20B1208B024B49434B204143435552414359208B424B49434B494E4720504F574552) SET(0x294a3,0x62) SET(0x29351,0x87) SET(0x2948a,0xA53DC926EA) #Better COM punt timing #http://tecmobowl.org/forums/topic/66645-com-punt-timing/?do=findComment&comment=456338 SET(0x29323,0x4C2493) SET(0x29337,0x1F)  SET(0x29340,0x40) #Changing KR Speed #http://tecmobowl.org/forums/topic/4006-changing-the-kr-speed/?do=findComment&comment=442100 SET (0x08100, 0x0048ECF303EFE4DFFEFF) #Change player 1 kickoff position to the 30 #http://tecmobowl.org/forums/topic/3959-adjusting-kick-off-positions/?do=findComment&comment=479054 SET(0x247B9,0xA060) SET(0x247BB,0xA207) #Change player 2 kickoff position to the 30 #http://tecmobowl.org/forums/topic/3959-adjusting-kick-off-positions/?do=findComment&comment=479054 SET(0x24031,0xA0A0) SET(0x24033,0xA208) #Change touchbacks to the 25 yard line #http://tecmobowl.org/forums/topic/69012-change-touchbacks-to-25-yardline/ SET(0x25077,0x28) SET(0x25090,0xC8) #Directional punts #http://tecmobowl.org/forums/topic/62839-directional-punts/ SET (0x2937D, 0x2034BFEAEAEA) SET (0x2BF44, 0xA93385AB20FCA029FFC984D003A9C060C988D003A94060A98060) #End of game FG (unverified) SET (0x1897f,0x20) #FG avoid kick block fix #http://tecmobowl.org/forums/topic/64767-fg-avoid-kick-block-fix/ SET(0x293E1, 0x8D)  SET(0x293EB, 0x8D) SET(0x29487, 0xAC) #FG length (unverified) SET(0x294C0,0x50) #FG/XP Block #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0xA0B5, 0xD0E808EAFFADAAFFFFFF ) SET( 0xA0BF, 0xD0F008EAFFADAAFFFFFF ) SET( 0xA0C9, 0xD0F808EAFFADAAFFFFFF ) SET( 0xA0D3, 0xD0D808EAFFADAAFFFFFF ) SET( 0xA0DD, 0xD0E008EAFFADAAFFFFFF ) SET( 0xA0E7, 0xD00008EAFFADAAFFFFFF ) SET( 0xA0F1, 0xD00808EAFFADAAFFFFFF ) SET( 0xA0FB, 0xD01C08ECFFADAAFFFFFF ) SET( 0xA105, 0xD0C408ECFFADAAFFFFFF ) SET( 0xA10F, 0xD0E824ECFFADAAFFFFFF ) SET( 0xA119, 0xD0F040ECFFECBD ) #FG/XP Formation #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0x817A, 0xD0F040D6FF32B8 ) SET( 0x8181, 0xD0F060ECE7FF32B8 ) SET( 0x8189, 0xD0D012ECF706FF5ABE ) SET( 0x8192, 0xD0D810EAF706FF3CBE ) SET( 0x819B, 0xD0E00EEAF706FF42BE ) SET( 0x81A4, 0xD0E80CEAFF2ABE ) SET( 0x81AB, 0xD0F008F080D3FF30BE ) SET( 0x81B4, 0xD0F80CEAFF36BEFFFFFF ) SET( 0x81BE, 0xD0000EEAFF48BEFFFFFF ) SET( 0x81C8, 0xD00810EAFF4EBEFFFFFF ) SET( 0x81D2, 0xD01012ECFF54BE ) #Increase CPU kickoff length #http://tecmobowl.org/forums/topic/11291-increase-cpu-kickoff-length/ SET(0x2A534, 0x4C50BF)  SET(0x2BF60, 0xA5454AA5446A186972A8A9016900AA4C2FA5) #Kick arrow speed/distance (unverified) SET(0x2A7A0,0xA8A09890888078706860585048403830) SET(0x2A7B0,0x0D0D0C0C0B0B0A0A0909080807070606) #Kickoff Coverage #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0xA010, 0xD0F038E5E4FFADAA ) SET( 0xA018, 0xD0A81EECD70064D70044F53264FFBCAA ) SET( 0xA028, 0xD0B01EECD7007FD70044FFADAA ) SET( 0xA035, 0xD0C01EECD7007FF43CFFBCAA ) SET( 0xA041, 0xD0D01EECFEE7 ) SET( 0xA047, 0xD0E01EECD7007FF564FFF564FFFFBCAA ) SET( 0xA057, 0xD0001EECFEF0 ) SET( 0xA05D, 0xD0101EECFF35A0 ) SET( 0xA064, 0xD0201EECFF29A0 ) SET( 0xA06B, 0xD0301EECFEF2 ) SET( 0xA071, 0xD0381EECFF0CA0 ) #Kickoff length (unverified) SET(0x2A534,0x4C83BF) SET(0x2BF93,0xA5454AA5446A186992A8A9016900AA4C2FA5) #Kickoff touchbacks #http://tecmobowl.org/forums/topic/12758-kickoff-touchbacks/ SET(0x2411C,0x205790)  SET(0x248A4,0x207090) #Kickoff Wedge Return #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0x8043, 0xB0F080ECFC8600B478C040FF32B8 ) SET( 0x802B, 0xB0CC80ECFC3C00B46CC0 ) SET( 0x8010, 0xB0A880ECFCFFE0B451C0 ) SET( 0x8058, 0xB01480ECFC03C0B481C0 ) SET( 0x8070, 0xB03880ECFC00E0B49CC0 ) SET( 0x808B, 0xB1A800ECFC7000B45C50 ) SET( 0x80A0, 0xB1E400ECFC0E00B47060 ) SET( 0x80BC, 0xB1FC00ECFC0700B48060 ) SET( 0x80D8, 0xB13800ECB49150 ) SET( 0x80EA, 0xB1E078ECB47840 ) #No clock on kickoffs (unverified) SET(0x240B8,0x00) SET(0x24840,0x00) #Onside kick hack better recovery rate for P2 #http://tecmobowl.org/forums/topic/63673-onsides-kick-hackbetter-recovery-rate-for-p2/ SET(0x2D9EA,0xA53CC933B006A98065AA85AA) #PR speed change from SS to actual PR player #http://tecmobowl.org/forums/topic/4168-a-better-alternative-rom-hack-for-punt-returns/?do=findComment&comment=377857 Set(0xAADD,0xB10000EFE4DFFEFF) #Punt Block Return #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0xA120, 0xD0E808EAFFADAA ) SET( 0xA253, 0xD0F008EAFFADAA ) SET( 0xA33A, 0xD0F808EAFFADAA ) SET( 0xA2C2, 0xD0D408ECF60AE209FFADAA ) SET( 0xA151, 0xD0E008EAF60AFFADAA ) SET( 0xA25A, 0xD00008EAF60AFFADAA ) SET( 0xA36B, 0xD00C08ECF60AE209FFADAA ) SET( 0xA078, 0xD1360CECF60AFC1000FFADAA ) SET( 0xA085, 0xD1C00CECF60AFC0800FFADAA ) SET( 0xA092, 0xD0F025EC ) SET( 0xA099, 0xD0F080EC ) #Punt Coverage #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0x810C, 0xD0F048ECE6F400FEFE ) SET( 0x8115, 0xD00030ECFFE8BEFFFFFF ) SET( 0x811F, 0xD0D80EECFF3CBE ) SET( 0x8126, 0xD1360CEC4AFF66BEFFFF ) SET( 0x8130, 0xD1C00CECFF60BE ) SET( 0x8137, 0xD0080EECFF4EBE ) SET( 0x813E, 0xD0F006D3FF30BE ) SET( 0x8145, 0xD0E80AEAFF2ABE ) SET( 0x814C, 0xD0F80AEAFF36BE ) SET( 0x8153, 0xD0E00CEAFF42BE ) SET( 0x815A, 0xD0000CEAFF48BE ) #Punt coverage boost adjustment #http://tecmobowl.org/forums/topic/4162-shorter-punts-rom-hack/?do=findComment&comment=36038 #Note-Visit link to learn about variable settings. First SET command affects the punter. Second affects the rest of the players on punt coverage. SET(0x8164,0xE200E300) SET(0x8170,0xE200E300) #Shorter Punts #http://tecmobowl.org/forums/topic/4162-shorter-punts-rom-hack/ SET (0x29369,0x60) #QB/PR ball control (unverified) SET(0x286C7,0x12) SET(0x286E7,0x14) #Return speed (unverified) SET (0x29083,0x4C34BFEA) SET (0x2BF44,0xA008B1AEC90AF007C98AF0114C7790A918A479C008D00318E9094C7790A998A478C008D00318E9094C7790) 4. GRAPHICS/TEXT
      #15 Sprite Per Scanline #http://tecmobowl.org/forums/topic/68629-no-sprite-flicker-rom-and-15-sprite-per-scanline-rom-for-avs/ SET(0x2D14E,0x10) SET(0x2D174,0x10) SET(0x2D19A,0x10) SET(0x2D1C0,0x10) #Add stats after quarters #http://tecmobowl.org/forums/topic/11820-adding-stats-to-the-end-of-quarters/ SET(0x22109, 0x4E) end of 1st quarter SET(0x22113, 0x4E) end of 2nd quarter SET(0x2213D, 0x4E) end of 3rd quarter #Disable Alt 3 Uniforms #http://tecmobowl.org/forums/topic/69093-how-to-edit-chiefs-uniform-colors-in-28-team-rom/?do=findComment&comment=475993 SET (0x02C24F,0xEAEAEAEA) #Draw tapping speed next to player name #http://tecmobowl.org/forums/topic/67473-draw-tapping-speed-near-player-name/ SET(0x28287,0x4C50E5) SET(0x3E560,0xA52B3054A008B1AE300EA01DB1AE20B7D8A220A0644C76E5A01DB1AE20B7D8A220A0744C76E58545A90248293F186D7D03C93FB02638662B8AAE7D039D3C03989D3B03689D3A03E8E8E818A54520F8D5A5452005D620C8D24C6482684C6482) #Fix Playoff Bracket (32-team game) #http://tecmobowl.org/forums/topic/60615-playoff-bracket-fixed/ SET(0x23247,0x86) SET(0x2324C,0x8E) SET(0x23251,0x7E) SET(0x23256,0x76) SET(0x232A1,0x7F) SET(0x3F770,0x77) SET(0x23288,0x8A) SET(0x2328D,0x92) SET(0x23292,0x82) SET(0x23297,0x7A) SET(0x3F77D,0x83) SET(0x3F785,0x7B) SET(0x1e6d9,0x315354) SET(0x1e6e0,0x345448) SET(0x1e6e4,0x324E44) SET(0x1e6e8,0x315354) SET(0x1e6f0,0x335244) SET(0x1e6fb,0x324E44) #No Sprite Flicker #http://tecmobowl.org/forums/topic/68629-no-sprite-flicker-rom-and-15-sprite-per-scanline-rom-for-avs/ SET(0x2d04C,0xA901209ACC4C3C90) #Playcall screen clock speed #http://tecmobowl.org/forums/topic/11290-playcall-screen-clock-speed/ #Note-Refer to link for variables. Code below is set to 5 seconds. SET(0x222D2,0x05) #Shortens Stats Screen Cutscene #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0xE0AC,0x1EAE1EAE) SET(0xEE2E,0xFC42AE) #TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game #verified by buck SET(0x16d9c,0x000000000000000000D8D9C0C1DADBC2C300000000000000000090918C8D86878E8F0000000000000000000000009400000086000000000000000000A99091CC8892939E0000000000000000009DD8D9C0CFDADBC2000000000000000000C194A900C3868800) #Quarter length (unverified) SET(0x2224B,0x04)  
      #Always AVG condition #http://tecmobowl.org/forums/topic/64741-conditions-always-in-average/ #Note-Do not apply first set code if you want players to get injured in SKP mode SET(0x21E25,0xEAEAEA) SET(0x220FE,0xEAEAEA) SET(0x2211A,0xEAEAEA) SET(0x22132,0xEAEAEA) #Buck's TSB COM Juice Setter - juice to start at week 8 juice and climb to max #http://tecmobowl.org/forums/topic/52957-bucks-com-juice-setter-spreadsheet/ SET(0x1DF10,0x0304050803)         SET(0x1DF15,0x0304050803)         SET(0x1DF1A,0x0304050803)         SET(0x1DF1F,0x0304050803)         SET(0x1DF24,0x0304050803)         SET(0x1DF29,0x0304050803)         SET(0x1DF2E,0x0304050803)         SET(0x1DF33,0x0304050803)         SET(0x1DF38,0x0304050803)         SET(0x1DF3D,0x0405050803)         SET(0x1DF42,0x0405060804)         SET(0x1DF47,0x0405060904)         SET(0x1DF4C,0x0405060904)         SET(0x1DF51,0x0506060a05)         SET(0x1DF56,0x0506070a05)         SET(0x1DF5B,0x0506070b06)         SET(0x1DF60,0x0607080b06)   #TE sim fix #http://tecmobowl.org/forums/topic/10512-applying-sim-data/?do=findComment&comment=475135 SET(0x175CB, 0x05) #Change offensive SIM to 'out of 32' sum #http://tecmobowl.org/forums/topic/10512-applying-sim-data/?do=findComment&comment=475135 SET(0x18117,0x00081018202830384048505860687078) #Change the differential for popcorning/DL busting through #http://tecmobowl.org/forums/topic/8388-changing-the-differential-for-popcorning-dl-busting-through/?do=findComment&comment=120209 SET(0x28360, 0xB1AE91AEA53D291F1871AEF13E9008C91DB007C904B0064C84844C0F842036B1EAEAEAEAEAEA) #COM vs COM Run Block/Pass Block Hack # http://tecmobowl.org/topic/55420-run-blockpass-block-hack/ SET(0x00006,0x42) SET(0x014E5,0x20) SET(0x014E6,0x64) SET(0x014E7,0x65) SET(0x01DE1,0x20) SET(0x01DE2,0x6C) SET(0x01DE3,0x65) SET(0x01FF5,0x20) SET(0x01FF6,0x64) SET(0x01FF7,0x65) SET(0x01FF8,0x6C) SET(0x0212E,0x20) SET(0x0212F,0x64) SET(0x02130,0x65) SET(0x02131,0x6C) SET(0x0223C,0x20) SET(0x0223D,0x76) SET(0x0223E,0x61) SET(0x0223F,0x6E) SET(0x03043,0x5B) SET(0x03046,0x5B) SET(0x03049,0x3B) SET(0x0304C,0x3B) SET(0x0304F,0x2B) SET(0x03052,0x3B) SET(0x03056,0x3B) SET(0x0305A,0x3B) SET(0x0305E,0x3B) SET(0x03062,0x3B) SET(0x03066,0x3B) SET(0x0306A,0x3B) SET(0x030B7,0xAB) SET(0x030B8,0x33) SET(0x030BA,0xAB) SET(0x030BB,0x33) SET(0x030BD,0xAB) SET(0x030BE,0x53) SET(0x030C0,0xAB) SET(0x030C1,0x23) SET(0x030C3,0xAB) SET(0x030C4,0x23) SET(0x030C7,0xB3) SET(0x030CB,0xB3) SET(0x030CF,0xB3) SET(0x030D3,0xB3) SET(0x030D7,0xB3) SET(0x030DB,0xB3) SET(0x030DF,0xB3) SET(0x2835E,0x4C) SET(0x2835F,0x40) SET(0x28360,0xBF) SET(0x28361,0xEA) SET(0x28362,0xEA) SET(0x28363,0xEA) SET(0x28364,0xEA) SET(0x2BF50,0xA5) SET(0x2BF51,0x70) SET(0x2BF52,0xC9) SET(0x2BF53,0x49) SET(0x2BF54,0xB0) SET(0x2BF55,0x06) SET(0x2BF56,0xA5) SET(0x2BF57,0x78) SET(0x2BF58,0xA2) SET(0x2BF59,0x01) SET(0x2BF5A,0x90) SET(0x2BF5B,0x04) SET(0x2BF5C,0xA5) SET(0x2BF5D,0x79) SET(0x2BF5E,0xA2) SET(0x2BF5F,0x02) SET(0x2BF60,0xC9) SET(0x2BF61,0x04) SET(0x2BF62,0x90) SET(0x2BF63,0x04) SET(0x2BF64,0xC9) SET(0x2BF65,0x08) SET(0x2BF66,0x90) SET(0x2BF67,0x03) SET(0x2BF68,0x4C) SET(0x2BF69,0xB7) SET(0x2BF6A,0xBF) SET(0x2BF6B,0xA0) SET(0x2BF6C,0x08) SET(0x2BF6D,0xE0) SET(0x2BF6E,0x01) SET(0x2BF6F,0xD0) SET(0x2BF70,0x2F) SET(0x2BF71,0xB1) SET(0x2BF72,0xAE) SET(0x2BF73,0xC9) SET(0x2BF74,0x06) SET(0x2BF75,0x90) SET(0x2BF76,0x19) SET(0x2BF77,0xA0) SET(0x2BF78,0x0F) SET(0x2BF79,0xB1) SET(0x2BF7A,0xAE) SET(0x2BF7B,0x29) SET(0x2BF7C,0x0F) SET(0x2BF7D,0x69) SET(0x2BF7E,0x24) SET(0x2BF7F,0xA0) SET(0x2BF80,0x12) SET(0x2BF81,0x38) SET(0x2BF82,0xF1) SET(0x2BF83,0x3E) SET(0x2BF84,0x90) SET(0x2BF85,0x05) SET(0x2BF86,0x0A) SET(0x2BF87,0x0A) SET(0x2BF88,0x4C) SET(0x2BF89,0x57) SET(0x2BF8A,0x83) SET(0x2BF8B,0x0A) SET(0x2BF8C,0x0A) SET(0x2BF8D,0x4C) SET(0x2BF8E,0x65) SET(0x2BF8F,0x83) SET(0x2BF90,0xA0) SET(0x2BF91,0x1C) SET(0x2BF92,0xB1) SET(0x2BF93,0xAE) SET(0x2BF94,0x4A) SET(0x2BF95,0x4A) SET(0x2BF96,0x18) SET(0x2BF97,0x69) SET(0x2BF98,0x25) SET(0x2BF99,0x38) SET(0x2BF9A,0xF1) SET(0x2BF9B,0x3E) SET(0x2BF9C,0x90) SET(0x2BF9D,0xED) SET(0x2BF9E,0xB0) SET(0x2BF9F,0xE6) SET(0x2BFA0,0xB1) SET(0x2BFA1,0x3E) SET(0x2BFA2,0xC9) SET(0x2BFA3,0x06) SET(0x2BFA4,0x90) SET(0x2BFA5,0x11) SET(0x2BFA6,0xA0) SET(0x2BFA7,0x0F) SET(0x2BFA8,0xB1) SET(0x2BFA9,0xAE) SET(0x2BFAA,0x29) SET(0x2BFAB,0x0F) SET(0x2BFAC,0x69) SET(0x2BFAD,0x24) SET(0x2BFAE,0xA0) SET(0x2BFAF,0x12) SET(0x2BFB0,0x38) SET(0x2BFB1,0xF1) SET(0x2BFB2,0xAE) SET(0x2BFB3,0x90) SET(0x2BFB4,0xD6) SET(0x2BFB5,0xB0) SET(0x2BFB6,0xCF) SET(0x2BFB7,0xA0) SET(0x2BFB8,0x1C) SET(0x2BFB9,0xB1) SET(0x2BFBA,0x3E) SET(0x2BFBB,0x4A) SET(0x2BFBC,0x4A) SET(0x2BFBD,0x18) SET(0x2BFBE,0x69) SET(0x2BFBF,0x25) SET(0x2BFC0,0x38) SET(0x2BFC1,0xF1) SET(0x2BFC2,0xAE) SET(0x2BFC3,0x90) SET(0x2BFC4,0xC6) SET(0x2BFC5,0xB0) SET(0x2BFC6,0xBF) SET(0x2BFC7,0xA0) SET(0x2BFC8,0x1C) SET(0x2BFC9,0xB1) SET(0x2BFCA,0xAE) SET(0x2BFCB,0x38) SET(0x2BFCC,0xF1) SET(0x2BFCD,0x3E) SET(0x2BFCE,0x4C) SET(0x2BFCF,0x55) SET(0x2BFD0,0x83) SET(0x31E80,0x00) SET(0x31E81,0x00) SET(0x31E82,0x00) SET(0x31E83,0x00) SET(0x31E84,0x00) SET(0x31E85,0x00) SET(0x31E86,0x00) SET(0x31E87,0x00) SET(0x31E88,0x00) SET(0x31E89,0x00) SET(0x31E8A,0x00) SET(0x31E8B,0x00) SET(0x31E8C,0x00) SET(0x31E8D,0x00) SET(0x31E8E,0x00) SET(0x31E8F,0x00) SET(0x31E90,0x00) SET(0x31E91,0x00) SET(0x31E92,0x00) SET(0x31E93,0x00) SET(0x31E94,0x00) SET(0x31E95,0x00) SET(0x31E96,0x00) SET(0x31E97,0x00) SET(0x31E98,0x00) SET(0x31E99,0x00) SET(0x31E9A,0x00) SET(0x31E9B,0x00) #Player 2 Conditions Fix #http://tecmobowl.org/forums/topic/10436-player-2-conditions-fix/ SET(0x30E55,0x20809F) SET(0x31F90,0xA66EE46DF00218603860A66EE46DF00218603860) #TE sim fix #http://tecmobowl.org/forums/topic/10512-applying-sim-data/?do=findComment&comment=475135 SET(0x175CB,0x05) 6. SCHEDULE
      #Prevent schedule from being random #http://tecmobowl.org/forums/topic/58864-how-do-you-fix-the-order-of-games-played-in-a-week/?do=findComment&comment=392192 SET(0x3220A,0x20B3C4A9C08D01A060)  
      #Road team plays as player 2 vs COM  #http://tecmobowl.org/forums/topic/12609-play-as-2nd-player-against-cpu/ SET(0x214BD,0xC97F)   
      #Change 80-8A Follow Command to 2PT Stance After Motion Instead of 3PT Stance #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x28872,0xA024A2BC4C2D96) #Dive Animation Timing Based on Quickness #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x2aaa8,0x2050E4) SET(0x3e460,0xA008B1AEAA8A45703006A907186920CBDA608A208DDDA08720AADDB974E4186920CBDA600B0B0A0A080807070505040402020101) #Faster Handoffs, Pitches, Snaps & Player Control #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x2A95D,0x01) QB Handoff/Fake Handoff Animation Speed SET(0x2A981,0x01) Player Recieving Handoff or Fake Handoff Animation Speed SET(0x2A98D,0x01) Player Has Immediate Control Upon Handoff SET(0x2A9D8,0x01) QB Pitch Animation Speed #Fallen players rise instantly (unverified) SET(0x1B010,0xD8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BE) #How Long Diving Animation Takes (default = 07) #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x2AAA9,0x01) #Get rid of players having a running animation when they hit the endzone #http://tecmobowl.org/forums/topic/62903-players-stop-moving-when-they-hit-endzone-hack/ SET(0x2B7AD,0x20FDB7)  #Randomize sound loop used for each play #http://tecmobowl.org/forums/topic/65048-randomize-sound-loop-used-for-each-play/ SET(0x255EC,0xEAA53C2907EA) #Skip to main menu #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x20038,0x4C8980) #Timing of Snap Exchange between C & QB #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x28CAE,0x01)  
    • By red98sethuthut
      What: The Buffalo Six Pack. V.
      When: September 16th 2017 9/16/2017
      Where: TBa
      Time: TIME: 11am kickoff ( 9am set-up/1oam registration )
      Entry Fee: $2o
      Format: The Buffalo Six Pack. 6 Different genres of tecmo
      Prize pool for 1st (55%), 2nd(30%) and 3rd(15%) + $25 Bonus Prize Per Round. Everyone gets a free drink or 1 food item on us. Also the 1st person who volunteers to be the bee-keeper ( Spaceghost Joke ) gets free entry.
      FORMAT: THE BUFFALO SIX PACK....Each participant will play 6 random games with no rematches.  In Each round team selection will be based on a different theme ( see below ). Each round will have bonus prizes too ( $25) . The top 12 to 24 records in the Six rounds will square off in single elimination tournament. There MAY be an "odd" amount of players in the "six pack". If so 1 person per round will receive a bye (can't draw more than 1 bye per person). Also placement into the single elimination round is weighted by "Best Winning Percentage".  In a case of an tie a Head to Head win is the first tiebreaker, then Opponent Winning Percentage , Then Differential ( + - ). Note feel free to make suggestions on particular rounds. 
      Round 1: Next man up Round...Winner of the Coin toss must pick any matchup they desire. But each coach gets to bench 1 player off there Opponents team. Also pick one defender the defender can not man up.  So for example if Rams vs Lions is called. And player 1 is Det and player 2 is rams. Player 1 van elect to bench Jim Everett and Player 2 can elect to  bench Barry Sanders. Also each player will designate an player on there opponents defense they may NOT man up at any time in the game. For example SS white on det or lb offerdale on mia.  The player that has the most passing yards with any backup Qb gets $25.      
      Round 2: The Trick Em Dick Em Fumble-Rooskie Round ( Ode to LuckyToolie and Chris Pike)...Winner of the coin toss can pick any matchup they desire but must have an flea-flicker in there playbook. Each coach must run the flea flicker at least ONCE per half. If you do not have a chance in the 1st half call it twice in the second half.  Forget completely and you lose.  Automatic loss!!!!  1st person to GIVE UP a fumble for td wins $25.    
      Round 3: Ode to Fargo North Dakota... Slappies VS Lurchees. ( Let's have some Fun...Ya Ya Ya ) Winner of the coin toss Picks any match-up and is P1 gets 1 NT Lurch or Controller Slap per half, per ga me or per quarter. If you and your opponent have some North Dakota sized balls you will do it all game.  He must verbally inform his opponent what his selection before the game starts and his opponent gets what is left over. Both players either get 1 Nose tackle Lurch or 1 Controller Slappy PER Game, half or quarter. It depends on how far you want to take it.  Opponents must sit tight together with controllers in open position and u MAY NOT DODGE a Slappy. $25 and an hamburger from Hardees Ya Ya Ya To the 1st person who gets an Safety with Bob Nelson.
      Round 4 Shit got ReaL: Winner of the coin toss can pick any match-up they desire but NO going for 4th down unless inside the opponents  40.  No FG unless inside the opponents 40.  FG or PAT Blocks with 4th man is ok.  No End to End JJ's in the endzone ( Unless there is 20 seconds or less left in 2nd or 4th qtr or if your inside the 40 yard line of your opponent). This includes off the screen cross diagonal passes. You can throw of the screen but not red zone to red zone.  Or end zone to endzone.  $25 to player who scores most team points following the rules
      Round 5 Hellen Keller: Winner of the coin toss can pick any match-up they desire under old tecmo madison rules. But you may not see how much time is left in the game. We will cover up the time on tv with tape.. $25 to anyone who wins playing blindfolded. Close those peepers. ( i'll probably edit this 1)
      Round 6 Ole Ye Madison Rules: Winner of the coin toss can pick any match-up. Winner of the coin toss selects match-up. The loser of the coin toss gets team preference or controller selection and the winner of the coin toss gets what is left over. examples Lou Picks Mia-Philly Morts takes Mia Lou takes P1 or Mort calls Chi-Kc LOu takes P1 and Mort takes CHi
      Alright, after much consultation with Tecmo heads and commune with the Tecmo Gods, a final decision has been made on the playoffs. The Top 16 players based on record will play in a single elimination bracket ( seeded by record ). the Championship which will be a redux of the Redemption Round and Super Bowl XXV, Bills vs Giants.  Ole Ye Madison Rules. Higher seed will have their choice of team or player 1.
      BUFFALO BOUNTY I CHAMP Francis B. (mort1237) Runner up Laztlain (Jason P.) 3rd Louis B. (Red98sethuthut)
      BUFFALO BOUNTY II CHAMP Louis. B. (red98sethuthut) Runner-up Matt V. (BigMV54) 3rd Francis B. (mort1237)
      BUFFALO BOUNTY III CHAMP David T. (DT), Runner-Up Francis B. (mort1237) 3rd Kevin C
      BUFFALO BOUNTY IV CHAMP Franics B. (mort1237) Runner Up Eric O. ( TecmoOdell42) 3rd David T. ( DT) 4th Derek R. ( Tecmo Psycho)
      1. Louis B. (Red98sethuthut) Buffalo NY
      2. Francis B. ( Mort1237) Lakewood IL
      3. 3. Jason P. (laztlain) LockPort NY.
      SIGN UP VIA 2 Steps
      1st step: email Ss4sonkun@yahoo.com with

      EQUIPMENT: Were in need of more N.E.S systems and tube tv's to handle the format
      PHONE #:

      2nd step. payment. Send $25 to ss4sonkun@yahoo.com via paypal , money order (email 4 my mailing address), or In-person assuming your in buffalo area or see us at another tournament or the night before. We have also had problems with people saying they want to play then no show on game day. Refund Policy: We will give you refund up to 6 days before the tourney starts if we get an official notice that you can't make it .
      Game play rules ( See each Round Description in the Six pack )
      1. Except Round 4. No lurching with an  D.L. (defensive lineman) lurch is defined as trying to dive tackle or blitz the QB at the snap on a drop back pass or trying to use the same effect to break up a running play. Bumping the tackle is fine (on a up or down or backwards direction). Any other form of DL use is legal. The below video link shows what is illegal.
      2. W.R. or T.E.’s Cannot have run plays in playbook(except 4 reverse). However you may substitute an w.r./t.e. at rb2 slot as long they don't have a running play.players like Givins and Sanders are considered wr's.
      3. Playbook changes/lineup editing each pregame...
      4.“One Match-up Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For instance, if Player A wins the toss and selects Packers-Browns, Player A cannot call that exact match-up for the rest of the tournament. Player B, however, is free to select that match-up later in the tournament. SEE EACH ROUND FOR TEAM SELECTION IN THE FORMAT.
      5. TIES: In order to speed things up in Rounds 1 thru 6 if game ends tied it will be a tie in order to save time. HOWEVER IN Single elimination round NO GAME CAN END IN A TIE. IF A game is tied when regulation concludes, competitors will proceed to OT. All OT's will be 5-minute sudden death periods. If nobody scores in the first OT, the second OT will be only the first quarter in a new game. If the game goes to an 2nd O.T. you will alternate who gets the ball first (in the second o.t.). This process will be repeated until a winner emerges. So that one competitor does not start with the ball in every OT period, the receiving team (i.e. team that gets the ball first) shall alternate beginning with the second OT period.

      6.. Tournament Issues All issues will be settled by the tournament crew. Headed by Louis Buennagel, Francis Buennagel . (Others will be designated by gameday as seconds for when we are playing.) Report controller issues and any other issues AS SOON AS IT HAPPENS. We will use the warm-up session to test all controllers and equipment so hopefully everything works fine. Game freeze will be settled by playing out part or all of the game depending on circumstance... unless you cause a reset by your physical actions. The final decision is up to the tournament directors or those designated by the directors. All equipment loaned for the tourney will be tracked. You may use your own controller if it is standard but do not move the other controller from that station. Respect all equipment as if it was yours. Excessive misbehavior will result in your elimination from the tourney and all future events. We also will record a D.q. win on case by case situation ( if it happens early in the game it will be recorded as a 14 to 0 d.q. win)
      7. There MAY be 1 live streams on Twitch, twitch.tv/mort1237...Update we need someone to help us stream games!!!
      8. GAMBLING: There's been couple guys who made some side bets last year on H2H pickup games. Money on the wood to make the bet all good. No drama. make your rules clear before the game starts. Max wager is $20. No betting on your own tournament games your playing in. You may wager on live games that your not playing in either (IE MYnameisFlo).
      9. We have the right to change the format if needed.
      1o. Please mark and label all your equipment. So it isn't lost.                              
      11. A forfeit win   will be marked as  A14 to 0 win. Obviously if someone gives up when your up 28 to o then it will be counted as 28+ for margin of victory. The maximum differential of victory for any game is 28pts. IF  you win 35 to 3 it will marked as a 28 pt win for your differential.                        ---------------------------------------------------------------------------------------------------------------------------------------------------------------
      SIGN UP VIA 2 Steps
      1st step: email Ss4sonkun@yahoo.com with

      EQUIPMENT: Were in need of more N.E.S systems and tube tv's to handle the format
      PHONE #:

      2nd step. payment. Send $2o to ss4sonkun@yahoo.com via paypal , money order (email 4 my mailing address), or In-person assuming your in buffalo area or see us at another tournament or the night before. We have also had problems with people saying they want to play then no show on game day. Refund Policy: We will give you refund up to 6 days before the tourney starts if we get an official notice that you can't make it .
    • By fatcheerleader
      There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.  --Ernest Hemingway
      HUNTED on CBS - trailer
      There is a new tv show called HUNTED on CBS and I was so excited about the idea but now I'm on the fence after watching the first episode.  My wife and I were both meh about it.  I want to vent and possibly have people talk about what they would do to hide and go "off the grid" with the understanding that you're being tracked by the best of the best team of human trackers.  The rules of the game are simple.  Basically, you are confined to a defined area covering parts of 4 states and if you don't get found after 28 days you win $250,000.  The show aired last night for episode one and the regular night will be Wednesday night with episode two airing then.
      I'll stop here.  I'm curious if anyone else saw it?
    • By TheRaja
      Hey all. Im working on my yearly TFO Rom and last season I started to give away the prize of placing text on the Tecmo Blimp that appears at halftime. So since I have my notes and couldn't find this on the boards I wanted to post it for others... and so I won't lose it next season when I do this all again
      So I like to think of the Tecmo Blimp as having 2 Lines of 10 "Spots". These spots are filled in with 8x8 pixel images. There are 16 available characters to use in these spots (not counting spaces). You would need to go in and EDIT these with your own images/letters/characters to appear on the blimp and one could have MORE spots by doing some edits on their own but I stick with the 16 as I haven't had an issue with it.
      I know there is more "real estate" on the blimp that could be used but since it shares a pallet with the background clouds I just stick with the two 10 character lines.
      CHARACTER GRAPHIC SPOTS (17 total counting Space/Blank)
      03 = Space/Blank (DO NOT OVERWRITE)
      0B = Left Part of Helmet Icon
      0F = Right Part of Helmet Icon
      1D = E (blue)
      37 = C (blue)
      39 = T (blue)
      3D = M (blue)
      3E = O (blue)
      3F = S (pink)
      41 = U (pink)
      42 = P (pink)
      43 = E (pink)
      44 = R (pink)
      45 = B (pink)
      46 = O (pink)
      47 = W (pink)
      48 = L (pink)
      SPOTS AVAILABLE ON THE BLIMP (2 Lines of 10)
      1ST: LINE: 0x1446c   0x1446d   0x1447b   0x1447c   0x1447d   0x1447e   0x1448c   0x1448d   0x1448e   0x1448f
      2ND LINE: 0x14470   0x14471   0x1447f   0x14480   0x14481   0x14482   0x14490   0x14491   0x14492   0x14493
      PALLET LOCATION (3 colors)
      BLUE: 0x1a02d
      PINK:  0x1a02e
      WHITE:  0x1a02f (DO NOT CHANGE)
      [Recommended not to mess with the white as the rest of the blimp's white spots share the same pallet as the clouds in the background]
      Attached is TFO 2016's Blimp Have fun!!!!

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