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(NES) TecmoBowl.org Presents: Tecmo Super Bowl 2017

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On 10/14/2016 at 10:51 PM, Liquidtricity said:

Hello, I have had a rather annoying issue that has caused extensive loss of game play which sucks because I love this game and play each years season like 8 times.

 

This is a known issue that I've been dragging my feet on releasing a fix because I wanted to test/clean up more and have lost steam.

I have a 3-4 only defense rom that doesn't have the issue but also wanted to see if I could get a 4-3 defense only version working. I'll plan on just releasing the 3-4 version.

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14 hours ago, rideordie71 said:

New to the forum (just joined) however, I have been visiting for a while and making myself a Temco Super Bowl cart since 2015 release.

Why was the mapper changed to MMC5 this year instead of the traditional MMC3 for the rom? MMC5 is quite an expensive donor to use to put this on a cart. Romance of the three kingdoms 2 is NOT cheap at all, I had to use the Famicom version (still not cheap) with 60-to72pin adapter just so that I could play on real hardware.

 

 

As Dave said above...congrats on being the first person to officially notice. The mapper conversion was not trivial at all but as Matt and Dave said MMC5 allows us to potentially add other cool features going forward. The larger amount of SRAM is one of the best things about MMC5. 

 

As far as getting it on an actual cart. I've hear this works on the EverDrive  flash cart so that might save you money over putting it on an actual MMC5 cart. 

 

 

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I hate it when I go through the trouble of making my own carts, making a new account, trying to get technical answers and then it gets posted as a repro with my own disclaimer minutes before talking about the same expensive MMC5 complaints. Grrrr. So aggravating.

 

http://www.shopflashbackgames.com/2017-tecmo-super-bowl-p-604.html

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Thank you for the explanation(s). I only have to make the game once a year. I can justify finding a donor and paying a little bit more for it (they may start getting more scarce now that I have announced which game works for this) since it has been announced that following TSB's will and can be grander because of MMC5 capabilities.

 

I welcome anybody to make their own repro cart of TSB 2017 (or any year), I mean just the satisfaction of having put it on an actual cart to play in your NES is just as wonderful as playing the game, and in a way could be just as awesome as the feeling the designers have that they made this possible and so many people love playing them. My hat is off to those who spend many hours designing the awesome TSB game variants.

Thank you, Mike

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I know there aren't penalties and maybe these rules weren't enforced back when the original code came about but there are some things that have been bugging me that should be easy-ish fixes. I have run a number of plays where eligible, non-blocking, receivers are pummeled. This occurs on blitzes all the time but there are times when I have had receivers hemmed up at the line or just past. I also have noted that the game does not enforce players having to stay in bounds to remain eligible as a defender or a receiver. Last but not least, as I believe this was even corrected in the SNES version, there is no touchback option for kickoff returns or a signal for fair catch. In know the fair catch would take away the CPU favorite scoring mechanism of forcing a fumble but the end zone touchback issue could be resolved by simply duplicating the punt return code and inserting it into that scenario. 

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Fun as usual, couple things I noticed though.  The check defense info isn't accurate (it isn't matching the attributes). A player will be show as in Excellent condition but a quick look at the numbers below might show the numbers you'd expect for a player in Bad condition and so on.  Also, it doesn't seem to be compatible with the save state exporter; the csv's are filled with zeros.  I'm not sure if these are just on my end or the ROM itself, but I'm using Brudtopia and haven't seen these issues with other ROMs.

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Silly question: I don't hear the full "ready down hut hut hut..." sample.

 

Tried both versions of the emulator available on retropie. 

 

Is that intended behavior?  I haven't touched this game in 20 years and I immediately missed it it is so iconic. 

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36 minutes ago, aus said:

can you use a controller on the game like a xbox one controller

As long as the emulator you are using recognizes the controller and lets you map the controller buttons as you would like then yes.  I would think that an Xbox 1 controller would be recognized. 

 

 

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I'm just curious if anyone out there made fantasy values or salaries for either the players or team position groupings for this 2017 rom.  My group usually plays with the original rom and use bruddog's position values spreadsheet for our draft.  Now, my group wants to play with the new rosters rom and I was going to do it myself but figured I'd use one someone else made if it's available and save me the work.  I know Tecmonster has a pdf for his rom.

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On 8/9/2016 at 7:52 AM, Knobbe said:

TecmoBowl.org Presents: Tecmo Super Bowl 2017


 

a4fdfafb80.png

 

Tecmo Super Bowl is the greatest sports video game of all time. Now, 25 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2017. This site's 10th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.  Additionally, you can now check the defensive conditions of your players.

Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2016 brings Nintendo's bone-crunching classic to today's computers and handheld devices.

Will offenses fear Von Miller like they feared Lawrence Taylor? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Todd Gurley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2017 will make legends for the next 25 years.

Tecmo Super Bowl 2017

Table of Contents

A. How This Works
B. How To Play - PC/Mac
C. How to Play Online - Windows
D. Tecmo Super Bowl 2017 Notes

E. Known Issues

F. Credits

A. How This Works
If you're new to emulation:

  • ROM = Game or Cartridge (.nes file)
  • Emulator = NES System

 

B. How To Play - PC/Mac

  • Download Nestopia for your platform and also the .nes ROM -  Windows | Mac 
  • Open Nestopia.
  • From Nestopia, File > Open and find your .nes ROM.

C. How to Play Online - Windows
Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com.

Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2016. Remember that the versions of the game must be exactly the same or you will not be able to connect.

If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues.

D. Tecmo Super Bowl 2017 notes

  • Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players
  • 4-3 Defenses - Several teams employ 4-3 defenses.  The "RT" (Right Tackle) will show up as the LILB on the rosters.
  • 32-Team ROM
  • Rosters current as of 9/7/16
  • Adjustable quarter length
  • Playbook editing in-game
  • Player 2 attributes now display correctly
  • Halftime stats
  • Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target.

E. Known Issues

  • CPU can lock up under certain circumstances, most commonly a player 2 FG make. A hard reset (or open/close) of the emulator should clear the issue

F. Credits

Thanks to:

  • Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools.
  • Members of TecmoBowl.org for helping beta test and for making this all worthwhile.

 

88x31.png
Tecmo Super Bowl 2017 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Based on a work at http://tecmobowl.org/.

 

Other 2017 Versions to try:

@Tecmonsterhttp://tecmobowl.org/files/file/502-tecmonsters-tecmo-super-bowl-2017/

@qbvikings: http://tecmobowl.org/files/file/500-qbvikings-tecmo-super-bowl-2016-2017/

@fatcheerleader NCAA: http://tecmobowl.org/forums/topic/68903-nes-tsb-ncaa-2016/

@Fernando 49 TSB III SNES: http://tecmobowl.org/forums/topic/69008-snes-tsb3-nfl-2016/

@cowboyschamps TSB I SNES: http://tecmobowl.org/files/file/503-2016-2017-rosters/

 


10 Minute quarters in pre season and regular season please!

 

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hey, really late to the party on this. thanks for putting this together!

 

I wanted to offer some roster feedback on my Pats:

 

1. Martellus Bennett is listed as RB2 when he should be TE2

2. Brandon Bolden and Matthew Slater are listed as WR 3 and 4. Bolden is a RB, and while Slater is technically listed as WR on the Pats' roster, he's strictly a gunner and doesn't actually play snaps on offense. WR depth this year, in order, was Edelman, Chris Hogan, Malcolm Mitchell, and then Amendola.

3. Keyshawn Martin is listed as TE2. He was a WR and was actually cut during the preseason.

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5 hours ago, clruscitti said:

hey, really late to the party on this. thanks for putting this together!

 

I wanted to offer some roster feedback on my Pats:

 

1. Martellus Bennett is listed as RB2 when he should be TE2

2. Brandon Bolden and Matthew Slater are listed as WR 3 and 4. Bolden is a RB, and while Slater is technically listed as WR on the Pats' roster, he's strictly a gunner and doesn't actually play snaps on offense. WR depth this year, in order, was Edelman, Chris Hogan, Malcolm Mitchell, and then Amendola.

3. Keyshawn Martin is listed as TE2. He was a WR and was actually cut during the preseason.

 

These are preseason rosters from last season and you should also play a game with the team. You'll see why they are in the spots they are in. It is less about labels and more about field positioning. ;)

 

Thanks for the feedback!

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