Knobbe

(NES) TecmoBowl.org Presents: Tecmo Super Bowl 2017

93 posts in this topic

On 10/14/2016 at 10:51 PM, Liquidtricity said:

Hello, I have had a rather annoying issue that has caused extensive loss of game play which sucks because I love this game and play each years season like 8 times.

 

This is a known issue that I've been dragging my feet on releasing a fix because I wanted to test/clean up more and have lost steam.

I have a 3-4 only defense rom that doesn't have the issue but also wanted to see if I could get a 4-3 defense only version working. I'll plan on just releasing the 3-4 version.

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14 hours ago, rideordie71 said:

New to the forum (just joined) however, I have been visiting for a while and making myself a Temco Super Bowl cart since 2015 release.

Why was the mapper changed to MMC5 this year instead of the traditional MMC3 for the rom? MMC5 is quite an expensive donor to use to put this on a cart. Romance of the three kingdoms 2 is NOT cheap at all, I had to use the Famicom version (still not cheap) with 60-to72pin adapter just so that I could play on real hardware.

 

 

As Dave said above...congrats on being the first person to officially notice. The mapper conversion was not trivial at all but as Matt and Dave said MMC5 allows us to potentially add other cool features going forward. The larger amount of SRAM is one of the best things about MMC5. 

 

As far as getting it on an actual cart. I've hear this works on the EverDrive  flash cart so that might save you money over putting it on an actual MMC5 cart. 

 

 

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I hate it when I go through the trouble of making my own carts, making a new account, trying to get technical answers and then it gets posted as a repro with my own disclaimer minutes before talking about the same expensive MMC5 complaints. Grrrr. So aggravating.

 

http://www.shopflashbackgames.com/2017-tecmo-super-bowl-p-604.html

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Thank you for the explanation(s). I only have to make the game once a year. I can justify finding a donor and paying a little bit more for it (they may start getting more scarce now that I have announced which game works for this) since it has been announced that following TSB's will and can be grander because of MMC5 capabilities.

 

I welcome anybody to make their own repro cart of TSB 2017 (or any year), I mean just the satisfaction of having put it on an actual cart to play in your NES is just as wonderful as playing the game, and in a way could be just as awesome as the feeling the designers have that they made this possible and so many people love playing them. My hat is off to those who spend many hours designing the awesome TSB game variants.

Thank you, Mike

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I know there aren't penalties and maybe these rules weren't enforced back when the original code came about but there are some things that have been bugging me that should be easy-ish fixes. I have run a number of plays where eligible, non-blocking, receivers are pummeled. This occurs on blitzes all the time but there are times when I have had receivers hemmed up at the line or just past. I also have noted that the game does not enforce players having to stay in bounds to remain eligible as a defender or a receiver. Last but not least, as I believe this was even corrected in the SNES version, there is no touchback option for kickoff returns or a signal for fair catch. In know the fair catch would take away the CPU favorite scoring mechanism of forcing a fumble but the end zone touchback issue could be resolved by simply duplicating the punt return code and inserting it into that scenario. 

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Fun as usual, couple things I noticed though.  The check defense info isn't accurate (it isn't matching the attributes). A player will be show as in Excellent condition but a quick look at the numbers below might show the numbers you'd expect for a player in Bad condition and so on.  Also, it doesn't seem to be compatible with the save state exporter; the csv's are filled with zeros.  I'm not sure if these are just on my end or the ROM itself, but I'm using Brudtopia and haven't seen these issues with other ROMs.

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2 minutes ago, Snwbor4978 said:

Can I load this updated rom onto a raspberry pi? 

 

Yes, but you'll need to go here for further instruction and/or help: https://retropie.org.uk/forum/

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Silly question: I don't hear the full "ready down hut hut hut..." sample.

 

Tried both versions of the emulator available on retropie. 

 

Is that intended behavior?  I haven't touched this game in 20 years and I immediately missed it it is so iconic. 

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Yes the 32 team version needed to use some of the space that some of those samples use. It is intentional. 

 

 

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On 9/9/2016 at 11:53 AM, Knobbe said:

 

Sorry, no.

a4dc876634.png

I guess you could use Craigslist. It doesn't say anything about that (just joking).

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On 1/26/2017 at 1:37 PM, buck said:

get the huts back:

 

 

 

I couldn't get this to work in time for the release.

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36 minutes ago, aus said:

can you use a controller on the game like a xbox one controller

As long as the emulator you are using recognizes the controller and lets you map the controller buttons as you would like then yes.  I would think that an Xbox 1 controller would be recognized. 

 

 

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